Here's my take on reviewing Sub Rosa 21: Heaven and Hell.
Like the first reviewer, I'm perhaps not the best audience: I tolerate the Infernal in the game, but the Divine's presence and omnipotence has always irked me a trifle. Nonetheless, this issue is fine work, if not my own personal cup of tea.
Here are my thoughts:
Under the Rose: This seems an excellent summary of the issue's contents; clear and concise. I quite appreciated it.
Direct from atlas: Something of a love letter in the wake of the 5th Edition's end. A nice personal touch, certainly.
Storyguide's Handbook: Divine numbers: ah, here's the rub. While this article is a fine and useful expansion to the game use of gematria in the faiths of Mythic Europe, I for one would have preferred to see the casual sidebar on Magic and Fae numbers of mystic significance expanded and elaborated.
Hidden Powers: This Infernalist society for mercantile mundanes struck me as a well-done piece, if a trifle too narrow. How would the cult react to hedge magicians or members of rival traditions, for example? I feel it might have been more interesting to provide, for instance, a corrupt learned magician or spirit votary among the inner circle, for example.
Running a Tribunal: A well-done synopsis, but I felt it could have gone into greater detail. Perhaps further examples or story seeds?
Set Piece: Monastery: A well written location, as all in this series of articles has been. I quite liked this.
Companion Piece: Steppo the Adamite: Well-written and potentially quite useful. The only trick missed here I can see is a possible tie-in between the angelic True Names and Adamic.
The Hill of Hell: A very well-done adventure, quite evocative. It did leave me thinking 'And this attracts my players' characters, decidedly non-devout members of a sorcerous order founded by devotees of a pagan god, how?' I imagine it could flow more smoothly if one's stories involve the divine though.
Companion Piece: Damian, Physician and Infernalist: A foil and alter-image of steppo, with similar utility re : True Names. I'd have liked to see his abilities be more useful in temping magi with favors 'but, you could do so much for them! Think of how they shall esteem you!' is as valid a lure of pride and vanity as any, after all.. Also, tie ins here to Babel would have been oppurtune.
Storyguide's handbook: Purgatory: Oh, my... I must give the writer credit for grasping the nettle squarely! Purgatory and its related doctrines are rather unpopular theology in this day and age. Quite expansive and well-done! I personally would have liked to see a little on the pagan magic and fae afterworlds of regret as well, but thats just me. I like pagan survivals and feel its a fine mythic element, my campaign being high-fantasy , low-historicity.
Mappa Mundi: An interesting collection of related links and expansions on the articles.