A massive, massive cluster of custom spells/items/bond-powers. If all of these get approved, and I didn't mess up addition my characters cycles should be ready to post!
Items:
Heating Control – Creo Ig 20 unlimited uses/day +0 Pen:
R: Touch, D: Conc T: Part
This thin steel wand can cause the object touched, or part of the object if it is particularly large, to become warm to the touch. The command word is “warmth” in Nordic. This grants the Magical Heating/Superior Heating to a lab if used for such a purpose.
Base 2 +1 part +1 touch +1 conc +5 item maintains conc +10 levels unlimited uses/day
Wand of Drying and Salting – Creo Animal (He) – 20 levels
Unlimited Uses/Day, 0 penetration
R: Touch D: Ring T: Circle
Everything composed of animal or plant products within the circle traced is preserved from decay. This is mainly useful for preserving food vastly extending its self life although it helps stop decay from some lab ingredients. This provides +1 Health to a Hermetic Lab
Base 2 + 1 touch, +2 Ring, 1 Requisites +10 levels for uses/day
[i]The Jeweled Choker[/i]
This talisman is a composite item consisting of a Silver Collar inlaid with jewels specifically Ruby, Sapphire and Amethyst, fused to the collar are fine chains forming an Electrum Necklace, from which hangs a Jet Cross which encases a fragment of Red Coral
Silent Commands – InMe- 29
Constant, Penetration 0
R: Self DSun, Constant T: Ind
This is the enchantment Artemis used to allow her talisman to trigger on the basis of mental commands. This is a constant enchantment instead of concentration so she does not need to think of it at sunrise or sunset.
Base 15 +2 sun, +4 levels Constant
Gleam of Freshly Polished Glass-30 PeTe
1 use/day, 0 penetration
R: Touch D: Moon T: Room
This has the same effect as the spell of the same name on page 112 of covenants except an extra magnitude has been spent on size, and it does not increase warping. This grants the spotless virtues in labs it is used in.
Base 3 +1 touch, +3 Moon, +2 Room, +1 Size
Familiar Bond Empowerments:
Cooling – 24 Rego Ig (Co)
R: Touch DSun, Constant T: Ind
The Maga is cooled to a comfortable body temperature if she starts to build up too much heat in her body, and helps the body distribute heat properly through the body as well.. This doesn't protect against full fledged fires or sunburn, but it can improve her living conditions. Every 40 levels of effects designed to improve living conditions adds a +1 bonus. (See Transforming Mythic Europe pg. xx for full details)
Base 4+1 touch, +2 Sun +1 Corpus Req +4 levels Constant
Cleanliness
ReTe - 24
R:T D:Constant T:Ind
This bond empowerment keeps dirt away from the maga. It doesn't stop her from touching it, or walking on it, but it does stop it from sticking to her for long. She and her clothes remain free of dirt even under the worst conditions. This doesn't prevent damage from a dirt clod or prevent the maga from throwing one, but it does make her clean after! Mud isn't affected when wet, but as it dries it will fall off. Ground up stone isn't effected either. The main benefit, besides appearance is keeping away a lot of things that could make you sick and thus improvement of living conditions. Every 40 levels of effects designed to improve living conditions adds a +1 bonus. (See Transforming Mythic Europe pg. xx for full details)
Base 5 + 1 touch + 2 sun +4 levels, constant
Ward Against the Foulest of Odors – Rego Au 29
Constant, 0 Penetration
[b]R[b]: Touch D: Constant, Sun T: Ind
This bond empowerment wards of noxious odors of the sort that sicken. This protects the maga from some forms of disease, and also leads to a less noticeable, but real improvement in living conditions.
Base 10 +1 touch +2 sun +4 levels constant; 29 levels total
Insulation Rego Ig (Co)
R: Touch R: Constant T:
This spell prevents too much heat from leaving the Maga's body. If the maga is at the minimum healthy level of heat no more will be able to leave her body. She is essentially immune to natural cold. However, this will not help protect against most forms of supernatural cold. In particular it provides no defense against Perdo Ig effects that target the Maga directly. The main benefit is protection from Winter chills. This improves the Maga's living conditions as it negates one of the harsh effects of Winter.
Base 4+1 touch, +2 Sun +1 Corpus Req +4 levels Constant
Human Shape -MuAn (Co)-20
1 use day, Pen 0, Item Maintains Concentration
R: D: Conc TInd
Phobia takes a human shape. She has silvery long hair. Her physical characteristics are average for a human.
Base 10+1 conc, +1 touch, +5 levels, Item maintains Concentration
Spells:
Ghost Writing – Creo Im 25
R: Arcane D Diam T Group
This spell makes letter or words appear upon the target of the spell. The purpose is so a wizard with an arcane connection to something can write on it. And thus communicate to whoever has it.
Base 1 +1 writing, +4 arcane +1 diam +2 group
Ping – Creo Im 5
[u]R[/b]: Arcane [b]D[b]: Mom T: Ind
The targeted object appears to make a noise, exactly what kind of noise depends on the caster's sigil. Artemis's is a wolf's howl.
Base 1 + 4 arcane.
See What Lies Below the Sea – InAq (Te) -20
RInd DSun T:Vision
The Maga's sight is no longer hindered by water, including water with particles of earth mixed up within it such as salt or silt. This means that the maga can see to the bottom of most natural bodies of water if the animal population isn't too heavy. They can still see the water as well. It is not invisible to them.
Base 1 +4 Vision, +2 Sun +1 Requisites
[u]Flight of the Maga[u] – Rego Corpus 25
R: Self D: Sun T: Ind
The maga can move quickly in any direction she pleases, move more slowly in any direction she pleases or hover in place if she so wishes. It is a rather simple spell for flying.
Base 15+2 sun
Spring of Pure Water – CrAq (ReTe) - 20
R: Touch D:Mom T:Group, Ritual
This ritual spell creates one spring of water. The rate of flow is quite high and should easily be able to meet the needs of drinking water for a small town. The Rego and Terram requisites clear a path and add geological features to help make sure the spring is geologically stable.
Base 5+1 touch, +2 Group, +1 Requisite
Field of Wheat – CrHe – 20
R: Touch D:Mom T: Group, Ritual
With a touch, suitable ground becomes filled with a massive amount of wheat plants. Approximately 60 acres of wheat in all. The wheat appears in the ground at the appropriate stage for the season. Artemis's Sigil causes a cold wind to blow across the field, the wheat appearing in its wake.
Base 1 +1 touch +2 group +4 size
[u]Blessing of Bounty[/b] CrHe-25
R:Touch D: Moon T Group
The touched group of plants is protected from non-magical disease and grows well for the duration. The result will be tastier, larger and healthier. Note that the total volume that can be affected is roughly 1,000,000 individuals.
Base 1 +3 Moon, +2 Group +1 Touch, +2 Size