Table Talk - Development

My character is ready to play, if she is approved by Mark.

About Marie's creation:
Marie has a total of 754 xp (+Native language) right after apprenticeship. That is 290 xp more than a normal rule Magus.
She gets another 451 xp after her Gauntlet (12 years), for a total of 1205xp, which is exactly 10xp/season after early childhood.
I don't want to re-create Marie but I have to create a character that only gets 10xp/season after her Gauntlet, So I made her travel – just for a few moments - into a Fairie forest, so she can conveniently age 7 years (=280 xp). She is now 19 years past Gauntlet and has spent about the same number of xp any other magus her age has spent.

Marie Noris filia Amelie, ex Tytalus (right after Apprenticeship)
Characteristics: Int 2, Per 1, Str -3, Sta 2, Pre 0, Com 0, Dex 0, Qik 3
Size: 0
Age: 42 (apparent age: 39)
Decrepitude: 0
Warping Score: 1(0)
Confidence Score: 2(5)
Virtues and Flaws: The Gift; Hermetic Maga; Flawless Magic, Major Magical Focus (Telekinesis); Affinity with finesse, Affinity with Rego, Cautious sorcerer, Minor Magical focus Certamen, Puissant Finesse, Puissant Rego, *self-confident, Subtle Magic; Greater Malediction: No hands, Major Driven (Getting her Hands back); Ability Block Martial, clumsy, mentor, optimistic
Personality Traits: crafty +3, self-reliant +2, brave+2
Reputations: -

Weapon/Attack Init Atk Dfn Dam
Kick* +2 +1 +2 -1

  • three extra botch dice (untrained)
    Soak: +2
    Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
    Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
    Abilities: Arabic (Warriors) 2, Area Lore France (St. James Way) 1, Area Lore Catalonia (Cities) 1, Area Lore Central Germany (geography) 1, Area Lore Granada (nobility) 1, Area Lore Nuremberg (hiding places) 1, Artes Liberales (Astronmy) 2 [Latin, Arabic Alphabet], Athletics 1 (running)
    Awareness (alertness) 1, Bargain (old men) 2, Charming (Merchants) 1, Code of Hermes (Fairies) 2, Concentration (sounds) 2, Etiquette (merchants) 2, Fairie Lore (deals) 2, Finesse (telekinesis) 5 +2, Folk Ken (townsfolk) 2, German (Franconian) 5, Guile (discover lies) 2, Latin (Hermetic) 4(5), Leadership (Grogs) 1, Magic Theory (Rego) 5(17), Occitan (Catalan) 3, Order of Hermes Lore (Merinita) 1(1), Parma Magica (Mentem) 5, Penetration (Rego) 2, Profession Scribe (carefully) 2, Stealth (sneaking) 1, Survival (urban) 1
    Arts: Cr 10(5), In 6, Mu 6, Pe 6, Re 17(1)+3, An 6, Aq 1, Au 1, Co 6, He 6, Ig 6, Im 6, Me 7, Te 6, Vi 7
    Twilight Scars: -
    Equipment: Wizard's robes, belt with pouches and knife
    Glove of Vigor, activated by wearing and touching the other person's brow, usually given to the least competent grog.
    Vis: 60pvf (15pvf carried: 5 terram, 6 corpus, 2 Imagonem, 2 Mentem, 1 Ignem, 45 in lab), 26 pvt (10 pvt carried: 2 Rego, 2 Creo, 2 Intellego, 2 Muto, 2 Perdo; 16pvt in Lab)
    Encumbrance: 0 (0)
    Spells Known (Mastery included in casting totals):
    • The Earth split asunder (ReTe 30) +35, Mastery 1: Multiple Casting
    • Disguise of the Transformed Image (MuIm 15) +20, Mastery 1: Quiet Casting
    • Leap of homecoming (ReCo35) +35, Mastery 1: fast casting
    • The Unseen porter (ReTe10) +41, Mastery 1: Quiet Casting
    • The treacherous Weapon: ReTe(He) +41, Mastery 1: Multiple Casting;
    • Vision of Heat's Light (InIg20) +20, Mastery 1: Penetration
    • Unseen Arm (ReTe5) +41, Mastery 1: Multiple Casting
    • Wizard's Sidestep (ReIm10) +35, Mastery 1: Fast Casting
    • Call to Slumber (ReMe10) +36, Mastery 1: Penetration
    • Ward against demons (ReVi 30) +36, Mastery 1: fast casting.
    • Aura of Rightful Authority (ReMe20) +36, Mastery 1: fast casting
    • Veil of Invisibility (PeIm20) +20, Mastery 1: Quiet
    • Watching Ward (ReVi35) +36, Mastery 1: Quiet Casting
    • Transported by God's Hand (ReCo(Im)20), +35, Mastery 1: multiple targets.

Lab texts for longevity potion (31: -7, Mag Theory 5)
Lab text for Glove of Vigor (Magic Theory 6), Gift of Vigor (ReMe20), unlimited uses, level: 30.
Certamen school: Provocator

Sigil: unseen hands seem to be involved

New spells:

  • The treacherous Weapon, ReTe(He)35, (like "The Treacherous Spear (ReHe25), but also for metal weapons, +2 magnitudes because of metal)
  • Transported by God's Hand (ReCo(Im)20)
    R: Voice D: Con. T: Ind.
    The target (up to size 1) feels like it is gently taken by two invisible hands at the waist and moved about slowly in any direction the caster wants (like rising smoke). This allows the caster to fly, or to grab somebody, lift him and drop him somewhere (a Finesse of 9+ roll is required to drop the target onto something or somebody, modified by the size of the size of the object or person you want to hit. Damage for the person moved and the person she gets dropped onto is falling damage.

Short Description and Background:
Marie Noris loses her hands in a fairie deal when she is 9 years old in the Maddenhofen Woods, thereby freeing her Mistress from a cruel fairy curse. Mistress Amelie, gratefully takes up the challenge of teaching a seemingly useless apprentice. Because of Marie's special situation, she must use magic all the time, which makes her an expert in Rego, finesse, and lead to nearly botch-free style of magic.
She joins the knights of Seneca, because her mistress had a vision that hinted that Marie's fighting together with the "Knights of Seneca" might eventually lead to restoring her hands. She sets up a lab and Andorra, and travels Iberia. On her travels she enters a fairie Regio where time runs differently. She gets out as soon as she can, but not without aging 7 years when she comes back into the mortal world.

Creation details:
Early childhood (first 5 years):
Little Marie realizes early that her brother is more popular than she is. She starts to invent stories about her brother and recounts his misdeeds to her parents gleefully, but everyone still prefers him, rather than the tooth-gapped little telltale.
Native Language German (Franconian) 5
Athletics 1 (running)
Guile 2 (discover lies)
Folk Ken 2 (townsfolk)
Survival (urban) 1
Awareness (alertness) 1
Stealth (sneaking) 1

Childhood: Nuremberg shopkeeper/trader family
Year 6, winter: She capers through the city (5 practice xp). Area Lore Nuremberg (hiding places) 1
Year 6, spring: A neighbour complains. Her mother thinks it best to teach (11xp) her some Etiquette (merchants) 1(6). Marie loves to spend so much time with her mum and tries to be on her best behaviour.
Year 6, summer and Fall: Her mother keeps a close eye on her and her behaviour (4 xp exposure). Marie is bored. Etiquette 2

Year 7, winter: Mary wants to work like the grown-ups so she becomes even more useful, and gets more of her mother's attention. So she spends a lot of time in her parents' shop trying to be charming to the customers (practice: 5xp). Charming (Merchants) 1. The customers do not always react as favourably as she hoped, but they almost treat her like any other person, which is at least something.
Year 7, spring and summer: Mary spends her time in the shop, observing how her mother Bargains (4 xp exposure), flirting with the old men at the same time. Bargain (old men) 0(4)
Year 7, fall: Marie's father, seeing her interest in trading, teaches her for a season (11xp).
Bargain (old men) 2.

Year 8, winter: An incredibly beautiful and regal woman enters the shop. She surely is an Angel of the Lord, because she orders Marie's parents to send their girl to a nunnery with her. They accept! Marie is happy to become a nun. They walk to the nunnery together (5 xp area lore exposure): The angel says it is far away and that she has to disguise herself as a normal woman: Area Lore Central Germany (geography) 1.
8, spring: Marie finds out: The angel isn't an angel, but a maga! But still, her Mistress is beautiful and can teach her mighty magic. She also says that magic is not of the Devil and she spends a full season with Marie introducing her to the 15 Arts of Magic. Her way of teaching is often hard, sometimes even cruel, but Marie loves it anyway, because she idolizes her Mistress.
8, summer: Mistress Amelie has important business to do, so she hands Marie to a hired teacher, Ali the Arabian, who teaches her the basics of the Academic Canon, including the Latin and the Arabic Alphabet (15xp), with a special focus on Astronomy. Artes Liberales (Astronmy) 2. Mary likes the strange way he smells (he washes himself daily!).
8, Fall: Amelie sets an "easy" task for Marie. She gives her a list of new words every day, which she must learn. She gets one word on the first day, two words on the second day, three words on the third day, and so on. Each evening, she must repeat the words to her mistress and gets her food only if she knows them all: After one season, Marie knows over 4000 Latin words (pracice 5xp). She knows Latin (Hermetic) 1.

Year 9, winter: Ali teaches Marie some more Latin (15xp). The grammar he teaches is very useful for forming sentences. Latin (Hermetic) 2(5). Marie is forbidden to speak German.
Year 9, spring: Marie practices speaking Latin (8xp) with the more educated people at Fengheld. It is rather frustrating to be unable to communicate correctly, and she feels she's not making any progress. 2(13)
Year 9, summer: Amelie knows she has to teach a season herself, so she teaches her apprentice some more Latin (11xp). Marie enjoys the proximity of her Mistress and learns eagerly. Latin 3(10).
Year 9, fall: Mistress Amelie travels into the Maddenhofen Woods with her apprentice to collect fairie Vis there. Her arrogance ends with the Fairie Queen turning Amelie into a woodlouse. But the Queen is (or pretends to be) moved by the tears of the innocent apprentice and asks why she cries for a mistress so obviously worthless. Marie answers: "Amelie steered my hand in my magic training and without her it's no use!" The fairy queen returns Amelie to her human form, but obviously Amelie of Tytalus still thinks she is a woodlouse because she just holds Marie's hand and eats a handful of dry leaves. So Marie protests again: "I want her back the way she was, whole in body and mind. She's just holding my hand – it's no use!" When she says this, the fairy queen smiles and says: "Deal!" Amelie is restored, but much to Marie's horror, both of her hands fall off.
Amelie and Marie flee the woods. It turns out that normal spells can't heal Marie's hands In a vision it is revealed to Amelie that only if Marie fights along the "Knights of Seneca", she will ever have a chance of getting her hands restored. Neither Amelie nor Marie know what Marie has to find or do, but Amelie thinks it a challenge to keep teaching Marie despite her disability (Amelie is also very impressed with Marie's sacrificing both her hands for saving her although she would never admit it – she doesn't know that Marie's sacrifice was based on a misunderstanding). Marie learns a lot about fairies from this adventure (15xp): Fairie Lore (deals) 2.

Year 10, winter: Marie needs some Magic theory so she can move things around. Amelie teaches her. Magic Theory (Rego) 1(6)
Year 10, spring: After some thinking, Amelie decides to send Marie to the library so she can learn some magic that helps her moving things and turning pages (Amelie does not allow a grog to help Marie who becomes incredibly filthy and has to eat like a pig), Amelie is motivated to learn Rego fast and she as a good summa to read (L16 Q15; 15x1,5xp=23xp). Rego 6(2) +3. Using spontaneous magic, Marie can now move around things, but it is very exhausting.
Year 10, summer: Mistress Amelie teaches Marie how to copy books, so she can learn how to write without hands (11xp). Profession Scribe (carefully) 1(6)
Year 10, fall: Marie has to copy books for Amelie. The handwriting in the summer seaon is lousy, resulting in poor quality copy that Amelie sends to Durenmar's Great Library. (exposure 2xpx1,5=3xp). Finesse (Telekinesis) 0(3) +2

Year 11, winter: Mistress Amelie teaches Marie the more Magic Theory, using Marie's experience with Rego (11xp). Magic Theory (Rego) 2(7).
Year 11, spring and summer: More scribing for poor Marie (4xpx1.5=6xp). Finesse 1(4)
Year 11, fall: Marie wants to be able to use tools again. So she devours a Herbam summa (L6 Q21): Herbam 6. She succeeds reading it – and within a magic aura - even manages to use tools without exhausting herself!

Year 12, winter: Another tractatus to copy. Marie hates scribing (exposure: 2xpx1,5=3xp)! Finesse (Telekinesis) 1(7)
Year 12, spring: Ali the Arabian is happy about Marie doing all the writing, so he agrees to teaching her some more Latin (15 xp). Latin 4(5).
Year 12, summer: More scribing (2xpx1.5=3xp)! Finesse 2
Year 12 fall: Mistress Amelie refuses to teach Marie this year, pointing out that she had taught an extra season two years ago. Marie likes the library anyway, so she reads in Horst ex Mercere's excellent book on Magic Theory (20xp).

Year 13, winter and spring: Two more seasons of scribing (4 xp exposure). Profession Scribe 2
Year 13, summer: Puberty begins. Marie hates her looks. So she reads a book on Imagonem (21xp): Imagonem 6. She is surprised how difficult the subject is!
Year 13, fall: Mistress Amelie decides to teach some Penetration (11xp) using Certamen. Unsurprisingly, Marie is best at using Rego. Penetration (Rego) 1(6)

Year 14, winter: The cute stable boy has looked at Marie. She reads a book to look more attractive, a Muto summa (21 xp). Muto 6. It doesn't work. She hates him!
Year 14 spring, summer and fall: Mistress Amelie has been accused of Meddling with Fairies by a Quaesitor! She teaches Marie the basics of the Code of Hermes and then they look through the books for a good defense strategy (15 xp teaching/exposure). Code of Hermes (Fairies) 2..

Year 15, Winter and spring: Mistress Amelie and Marie travel to Irencilla where Amelie has to defend against the allegations. Marie has time to explore the covenant until Amelie convinces the Quasitor (exposure and practice: 4+2xp). Order of Hermes Lore (Merinita) 1(1).
Year 15, summer: Because of the success, Marie is allowed to read a summa on earth magic (21xp). Terram 6.
Year 15, fall: Mistress Amelie's teaching score has improved from spending so much time with Marie. This time she teaches the girl more Rego (12xpx1,5=18xp). Rego 8(5)

Year 16, winter and spring: Marie is on writing duty again. This time Amelie casts a daily Imagonem spell to annoy Marie and make sure she stays concentrated. Concentration (spells) 0(4)
Year 16, summer: Amelie teaches more Rego (12xpx1.5=18xp). Amelie is getting better at this than some of the Magi! Rego 10(4) +3.
Year 16, fall: When Amelie realizes that Marie hasn't learned any Vim yet, she makes her read a summa on it (21xp). Vim 6. The book tries to attack Marie, but she can handle it.

Year 17, winter: Amelie sets an other writing task: This time tiny animals distract Marie (exposure 2xp). Concentration (spells) 1(1).
Year 17, spring: Amelie likes teaching Marie all she knows about Rego, and Marie likes learning it, but progress becomes slower. Rego 11(11)
Year 17, summer: For the first time, Marie is allowed to help in the Lab (2xp*1,5=3xp exposure). Rego 12(2).
Year 17, fall: Marie reads a book on Body Magic (21xp). Corpus 6. Now she can throw around people!

Year 18, winter: Marie is glad that her Mistress is gone on some business. She reads a book on Rego (15xpx1,5=23xp). Rego 13(12)+3.
Year 18, spring and summer: Marie must help in the Lab for two seasons (4 xp exposure): Creo 2, Aquam 1.
Year 18: Fall: Mistress Amelie begins teaching spells. Her best Lab total is Aura 5 + Int 2 + Magic Theory 6 + Rego 18 + Terram 14= 45. Marie learns the spells "The Earth split asunder" (ReTe 30, Mastery 1: Multiple Casting) and "Disguise of the Transformed Image" (MuIm 15, Mastery 1: Quiet Casting). It turns out that her Magic is flawless!!!
Year 19, winter: Marie reads in the Rego summa again (15*1,5=23xp)! Rego 14(8)+3
Year 19, spring, summer and fall:
Year 20 winter: Mistress Amelie gets a familiar, so she spends four seaons in the lab, together with Amelie (8 xp Magic theory). Magic theory 4.
Year 20, spring: Marie reads the library summa on Rego – she fully understands it now. Rego 16+3.
Year 20, summer: Mistress Alina has to catch up with the teaching, so she teaches "Leap of homecoming" (ReCo35; quiet casting) and "The Unseen porter" (ReTe10, Mastery, Quiet Casting).
Year 20, fall: Mistress Alina teaches "The treacherous Weapon" (ReTe(He) 35, Mastery 1: Multiple Casting; like "the Treacherous Spear" but also for metal weapons)
Year 21, winter: Marie reads the Intellego summa (21xp). Int 6
Year 21: spring: Marie reads a summa on Ignem (21xp), because she wants to be overall prepared for the Gauntlet.
Year 21, summer and fall: Lab work (4 xp) once more. Marie wants to be left in peace so she can read! Me 0, An 2

Year 22, winter and spring: Scribe duties for Marie (4 xp exposure). Latin 4(9).
Year 22, summer: A last season of teaching before the Gauntlet. Amelie teaches "Vision of Heat's light" (InIg20, Mastery 1: Penetration), Unseen Arm (ReTe5: Mastery 1: Multiple Casting), Wizard's Sidestep (ReIm10: Mastery 1:Fast Casting) and "Call to Slumber" (ReMe10; Mastery 1: Penetration).
Year 22, Fall: As a final lesson, Mistress Amelie teaches (12 xp) how to raise a Parma Magica (Mentem) 1(7).
For her Gauntlet, Marie is told to bring three pawns of Re-vis to Amelie, collected at a covenant site known for its fairie guardian's embarrassing conditions for vis-harvesting. Since Marie fails to brave the fairie task, she magically forges a document with her Mistress' sigil, and takes it to the Mercer House of the covenant, where she withdraws the said amount of vis, stored from last years trip, in Amelie's name, which she presents. Amelie is pleased at Marie's craftiness and hastens to pay back the vis. Her official sigil is a defiant red fist on a green background and her name Marie Noris.

Year 23, winter: The morning after the Gauntlet, Marie is on the road, travelling to Andorra through the snow. She walks along St. James way, stealing from the wealthier pilgrims along the way. Area Lore France (St. James Way) 1.
Year 23, spring and summer: Marie arrives at Andorra and asks for a few rooms to set up a lab. In return, she promises to spend at least three out of the next ten years travelling Iberia to support the Redcaps on the road. She sets up a lab immediately using the funds stolen the season before (4 xp exposure). Magic Theory 4(4)
Year 23, fall: She still has a few deficits, so she decides to study a bit longer before hitting the road. Marie reads "Dominion over God's creatures" from the library. Animal 6.

Year 24 winter and, spring: Marie is so fascinated by the new library that she forgets everything else for a full year: She reads in Bonisagus' "Corpus Hermeticum for two seasons (2x12xp). Magic theory 5(3).
Year 24, summer and fall: She moves on to "Eye of Aggamatto" by Tressa of Tremere, which she reads until she totally understands it. Mentem 7
At the beginning of the year, she receives 6 pvf, for a total of 6 pawns.

Year 25: All year, Marie reads in the "Liberi de creationé" (4x15xp): Cr10(5).
At the beginning of the year, she receives 6 pvf, for a total of 12 pawns.

Year 26, winter: Marie uses a high risk (+3) experiment to invent a Longevity potion (3 pawns of Vim vis). She has a lab total of Creo 10 + Corpus 6 + Magic Theory 5 + Aura 5 + 3 (risk)+ 2 (extra dice) = 31. There are no extraordinary effects, so she puts it on a shelf (-7 on Aging total). (2xp exposure) Magic Theory 5(5).
Year 26, spring: Marie invents the spell: "Transported by God's Hand" ReCo(Im)20 (like Dangling puppet, but all directions are possible). Re19+Co6+Focus6+Aura5+Magic Theory 5+1=42. It only takes one season to invent the spell. (2x1,5xp; Mastery 1: Multiple Casting) Rego 16(3).
Year 26, summer and fall: Before starting to travel Spain, she spends a season each learning Spanish and Arabian from a teacher (source quality: 10).
Spanish (Aragonese) 1(5), Arabian (nobility) 1(5).
At the beginning of the year, she receives 6 pvf, spends 3, for a total of 15 pawns.

Years 27-37: Marie travels Iberia, learns Arabic and Spanish and lives through several adventures, including several certamen, killing a demon and fighting a group of Hedge Magi. But then she enters a fairie regio where time passes differently for just a few moments, but she ages 7 years on leaving it (16 seasons with adventures, 28 without: 100 xp).
Occitan (Catalan) 2(5) 20xp
Arabic (warriors) 1 5xp
Leadership (Grogs) 1 5xp
Area Lore 1 5xp
Area Lore 2 5xp
Parma 3(9) 27xp
Finesse (18x1,5=27xp) 3(12) 18xp
Concentration 2 4xp
Vim 7 7xp
Penetration 2 4xp
She must make three aging rolls before she gets home: 3 ,4, 4 – she succeeds!
She also found some fairie vis in the regio: 4 pvt (she gets vis because she is only 19 years past Gauntlet).
On returning she gets 22pvf and 22pvt, for a total of 37 pvf and 26 pvt.

Year 38, winter, spring and summer: Marie returns and downs her longevity potion. Marie reads all three books on Parma Magica: "The Sorceror's Shield", "Study on the Sorceror's Shield" and "Aegis of the Magus" (36 xp). Parma Magica 3(18).
Year 26, fall: Marie reinvents a spell from the Library "Aura of rightful authority" (ReMe20) and (2xp exposure. Mastery 1: Magic resistance). Magic Theory 5(7).
At the beginning of the year, she receives 6 pvf, for a total of 43pvf and 26 pvt.
Apparent Age: 37, 1 Warping point

Year 39, winter and spring: Marie takes uses a Library Lab-text to invent (2xpx1,5=3xp, 2xp) "Veil of Invisibility" (PeIm20; Mastery 1: quiet) and "Watching Ward" (ReVi35, mastery 1: Quiet casting). Magic Theory 5(9), Rego 16(6). She receives 6 pvf, for a total of 27 pawns.
Year 26, summer and fall: Marie reads "The accurate Eye" and "Form and Finesse" (22xpx1,5=33xp). Finesse 5. She receives 6 pvf, for a total of 18 pawns.
Year 26, summer: Marie reinvents a spell from the Library "Aura of rightful authority" (ReMe20) and (2xp exposure. Mastery 1: Magic resistance). Magic Theory 5(5).
At the beginning of the year, she receives 6 pvf, for a total of 49pvf and 26 pvt.
Apparent Age: 38, 2 Warping points

Year 40, winter: Then, she decides to enchant a Leather Glove (left hand). She spends one season and four pawns of vis to prepare the glove. (2xpx1,5= 3xp rego). Rego16(9)
She receives 6 pvf, spends 4, for a total of 47 pvt, 32 pvt. Apparent age: 29.
Year 40, spring, summer and fall: Marie embeds "Gift of Vigor" (ReCo20) with an unlimited number of uses into the glove (total level: 30). She spends 3 pvf. (3x2x1,5=9xp Rego exposure). Rego 17(1).
At the beginning of the year, she receives 6 pvf, spends 7, for a total of 48pvf and 26 pvt.
Apparent Age: 38, 3 Warping points

Year 41: Marie invents a new spell: "Ward against demons" (ReVi30, Mastery 1: fast casting) (4x2xp). Magic Theory 5(17).
At the beginning of the year, she receives 6 pvf, for a total of 54pvf and 26 pvt.
Apparent Age: 38, 4 Warping points

Year 42: Saga begins
At the beginning of the year, she receives 6 pvf, for a total of 60pvf and 26 pvt.
Apparent Age: 39 5 Warping pointsWarping Score 1(0)