Table Talk - Development

I am fully aware, that's why I had to make a note of it. I used the word for a dozen years before a pretty Peruvian girl told me what it really ment. Mexicans are like Americans in many ways :smiley:

Well to be precise they ARE Americans, hailing as they do from Central America. :wink:

You are correct sir! Mexico is North America actually. And a major chunk of the US used to me Mexico, and the people there never moved. Understand that, the source of my interest in Spanish culture stems from my association with Mexicans. Very much in the same way that most Americans have a fascination with English history. I Mexican and US culture as having a large common basis, many similarities, and both as a form of extension of European culture into the Western Hemisphere. Four main languages of the Americas; English, Spanish, French, and Portugese. What are the four western most nations on the European map? :wink:

Trucker Strike! No gasoline in Barcelona! Spain and Portugal are making international news today!

Spain is. But tomorrow's headline in Spain won't be "trucker strike", but 4:1, IMO. Congrats!

Went right over my head. Is that a soccer reference? Ah, Congratulations for whatever it is!

I’ll respect your life choices even though you like soccer. Everyone should be able to choose hat life that they wish to live. :wink:

A few questions concerning grogs and companions:

1.) How old? If over 35, have they gotten their personal botella de vino tinto magico?
2.) Do they get 40xp/year as well? Starting when?
3.) Is there a limit for skills?
4.) What about equipment? Cheap, standard, expensive?
5. What about special gadgets (do we have to be a redcap for that? Do we get x free levels per character or can we buy items with virtues - how many levels per virtue?)

Interesting questions...

any age you desire, Longevity potions depend on how high ranking and valueable they are. Most Companions, and a few elite grogs.

No. I was thinking of tinkering with the numbers. What do you guys think? 20 for standard, 30 if rich and 15 if poor?

as per your age allowance

whatever is needed for their function

I suppose I will assign these. These would be items managed by the quartermaster of the custos. If you want to invent a few, feel free! These were made by earlier magi, and they don't always have to be perfect either :wink:

For companions and all, maybe you should favor a more smooth thing: there's no great disadvantage in being poor over standard, but there is in being rich.
Say, the standard 30XP/year for companions, 20 for grogs +/-10 for rich/poor?
Or 20 for companions, 15 for grogs, +/- 5 for wealth?

Anyway, for the troupe.

DIMIR TAAR of VERDITIUS
Filius of Kyra of Verditius. 20 years out of gauntlet. And still lacking in mundane skills T-T. I was eaten up by MT, philosophiae, items and arts.

Covenant: Andorra
Characteristics:
Int +2, Per 0, Pre +2, Com 0, Str +1, Sta 0, Dex +1, Qik +1

Size: 0

Age: 60 (26), Height: 180 cm, Weight: 80 kg, Gender: Male

Decrepitude: 0

Warping Score: 3 (10)

Confidence: 1 (3)


Virtues and Flaws:
* Affinity with Rego, Affinity with Creo, Apt Student (Learning Bonus: +5), Bind Magical Creatures, Book Learner (Book Quality: +3), The Gift, Hermetic Magus, Items of Quality, Minor Magical Focus (Magical Spirits), Puissant Magic Theory, Second Sight, Strong Sidhe Blood, Verditius Elder Runes, Verditius Magic
* Bound Magic, Hubris, Incomprehensible, Plagued by Supernatural Entity (Ennemy Spirits), Proud, Slow Caster, Warped Magic (People have a feeling of fear), Wrathful

Personality Traits:
Chivalrous +2, Cruel +2, Enjoys the good life +1, Hubris +2, Regal +3


Combat:
* Gauntlet: Init: -1, Attack +3, Defense +4, Damage +3
* Dodge: Init: -1, Attack —, Defense +3, Damage —
* Fist: Init: -1, Attack +4, Defense +4, Damage +1
* Kick: Init: -2, Attack +3, Defense +2, Damage +4
* Dagger: Init: -1, Attack +5, Defense +3, Damage +4
* Excellent Sword, Great: Init: +1, Attack +13, Defense +10, Damage +10 (+4 harm human and animal bodies)
* Soak: +15

Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)


Abilities:
Iberia Lore 1 (geography), Artes Liberales 1 (cermonial magic), Athletics 1 (grace), Awareness 2 (alertness), Blacksmith 4 (Armors), Brawl 2 (Fist), Charm 1 (Debate), Code of Hermes 1 (wizards' marches), Concentration 1 (spell concentration), Andorra Lore 2 (personalities), Etiquette 1 (nobility), Finesse 2 (Creating items) (9), Folk Ken 1 (magi), Great Weapon 5 (Sword, Great), Guile 1 (lying to authority), Intrigue 1 (plotting), Latin 4 (hermetic usage), Leadership 2 (intimidation), Magic Lore 3 (Spirits), Magic Theory 6 (enchanting items) (10), Occitan 5 (Catalan), Order of Hermes Lore 1 (politics), Parma Magica 5 (Mentem), Penetration 1 (Rego), Philosophiae 6 (Verditius Runes) (2), Second Sight 2 (invisible things) (5), Stealth 1 (hide), Verditius Cult Lore 5 (initiating self)

Arts:
Cr 14, In 5, Mu 5, Pe 10, Re 14, An 4, Aq 4, Au 5, Co 7, He 4, Ig 5, Im 2, Me 3, Te 7, Vi 10


Equipment:

Excellent Full Metal Scale Armor
* (Soak: 15; Protection: 15; Quality Armor: +2; Creator: Dimir Taar; Created: Spring 1216; Item of Quality: Armor: +7 protect wearer (limited to +6 Philosophiae))

Gauntlet of Strength
* (Creator: Dimir Taar; Created: Winter 1212; Vis Capacity: 10; Total Pawns Invested: 3; Total
* Effect Level: 25; Lesser Device; Effect Name: Strong Arm; Effect Level: 25; Effect Details: R: Touch, D: Sun, T: Ind, Requisites: Animal, Herbam, Corpus, Frequency: 1/day, Trigger: Constant, Penetration: 24; Arts: ReTe 10; Design: Base 3, +2 Sun, +1 Touch). A lot like Unseen Porter, but with Touch range, it also gives +5 str to shake hands manly or to strangle someone.
* It uses the power of a bound Earth Elemental named Bortad

Wings of Steel
* (Creator: Dimir Taar; Created: Summer 1218; Vis Capacity: 20; Extra Shape and Material Bonus for Verditius Magic (Philosophiae): +6; Total Pawns Invested: 12; Verditius Elder Runes (5): Rego; Technique Rune: Ice (Alder); Total Effect Level: 110
* Effect Name: Wings of the Soaring Wind; Effect Level: 50; Effect Details: R: Touch, D: Conc, T: Ind, Requisites: Rego, Unlimited use, Concentration; Arts: CrAu 30; Design: Base 20, +1 Conc, +1 Touch
* Effect Name: Activation of the Linked Trigger; Effect Level: 40; Effect Details: R: Touch, D: Conc, T: Ind, Frequency: 24/day, Concentration; The wearer of the wings must allow this effect to penetrate when they initially put them on, but thereafter it remains active for as long as they wear it. It reads the wearer’s surface thoughts, and allows him to activate/deactivate effects by silent mental command.; Arts: InMe 25; Design: Base 15, +1 Conc, +1 Touch;
* Effect Name: Bladed Wings of Slashing Death; Effect Level: 20; Effect Details: R: Per, D: Mom, T: Ind, Requisites: Creo, Unlimited use; Control or move metal or gemstone in a very unnatural fashion. This allows the "wings" to move and strike at the caster's command. The Creo requisite is for those slight unnatural alterations where the wings actually become longer in order to strike someone. They hit with Finesse, and do damage as a short sword would to; Arts: ReTe 5; Design: Base 5)
* The metal is enchanted with a mesh of ghostly swordsmen who were able to fly and strike tangible targets.

Ring of Pure Flame
* (Creator: Dimir Taar; Created: Autumn 1216; Vis Capacity: 15; Extra Shape and Material Bonus for Verditius Magic (Philosophiae): +6; Total Pawns Invested: 15; Verditius Elder Runes (10): Creo, Ignem; Technique Rune: Health (Birch); Form Rune: Sun (Juniper); Total Effect Level: 130
* Effect Name: Elemental Fireflies; Effect Level: 70; Effect Details: R: Sight, D: Mom, T: Ind, Unlimited use, Penetration: 40; Create a fire doing +20 damage; Arts: CrIg 25; Design: Base 15, +3 Sight. See the Spell Wiki
* Effect Name: Arc of Fiery Ribbons; Effect Level: 60; Effect Details: R: Voice, D: Mom, T: Group, Unlimited use, Penetration: 30; Arts: CrIg 25; Design: Base 5, +2 Group, +2 Voice)
* Contains a powerfull Fire Elemental named Klerash

Gem of Spirit Mastery (Collar)
* (Creator: Dimir Taar; Created: Spring 1217; Vis Capacity: 15; Extra Shape and Material Bonus for Verditius Magic (Philosophiae): +6; Total Pawns Invested: 15; Verditius Elder Runes (10): Rego, Vim; Technique Rune: Ice (Alder); Form Rune: Ogre (Hawthorn); Total Effect Level: 130
* Effect Name: Enslave the Magical Spirit; Effect Level: 70; Effect Details: R: Voice, D: Moon, T: Ind, Frequency: 24/day, Penetration: 50; Control a disembodied spirit of Vim (See the Spell Wiki); Arts: ReVi 30; Design: Base 5, +3 Moon, +2 Voice
* Effect Name: Sap the Griffin's Strength; Effect Level: 60; Effect Details: R: Voice, D: Mom, T: Ind, Frequency: 24/day, Penetration: 40; Summon a disembodied spirit of Vim; Arts: PeVi 25; Design: Base 15, +2 Voice)
* An exception, this is a "genuine" magical item, as these are the only kind of "spells" DT's tradition can cast.

Encumbrance: 2 (3)


Bound Powers:

These were bound to Dimir Taar's gift using Bind Magical Creatures.
* Charm the Daughter of Men Power (CrMe15, Range: Touch, Duration: Sun, Target: Ind). No words or gestures. Special Abilities: Control a target's mental state: This spell makes the target lust after the caster.
* Elude the grasp of mortal men Power (ReCo25, Range: Per, Duration: Mom, Target: Ind). No words or gestures. Special Abilities: Transport the target instantly up to 50 paces, with its clothes and equipment (As a Wizards's Leap with requisites)


Spells Known:
In fact, save the Vim spells, these all call for airy spirits to perform their powers (this is pure fluff).

Animal Spells
* Doublet of Impenetrable Silk (MuAn 15) +9

Herbam Spells
* Shriek of the Impending Shafts (InHe 15) +9

Ignem Spells
* Deflect the Fire (ReIg 20) +19. As Ward Against Heat and Flames, with range personnal

Imaginem Spells
* The Devil's Charm (MuIm 5) +7. Like Aura of Ennobled Presence, with Personnal range, and applies to attemps to seduce or charm someone.
* Ennobled Presence (MuIm 5) +7. As Aura of Ennobled Presence, with range personnal
* Personnal Invisibility (PeIm 15) +12. As Veil of Invisibility, with range personnal
* Wizard's Sidestep (ReIm 10) +16

Mentem Spells
* The Call to Slumber (ReMe 10) +17

Terram Spells
* Deflect the incoming Swords (ReTe 20) +21. Keep all metal or gemstone away from your body, or ward a target against metal or gemstone, giving him +15 to soak. Target: Per, Duration: Mom.
* The Unseen Porter (ReTe 10) +21

Vim Spells
* Enslave the Magical Spirit (ReVi 30) +34. Control a disembodied spirit of Vim. See the Spell Wiki (Coerce the Spirit of Magic).
* Summon the Magical Spirit (ReVi 40) +34. Summon a disembodied spirit of Vim. See the Spell Wiki (Summoning the Spirit of Magic).

What do you mean by "a supernatural wilderness"? It'll be a Natural Environment for lab purposes--it is wild, not cultivated by any gardener, though of course faeries do odd things.

Scott

They get two free seasons a year, and two work seasons, but it's very possible that an adventure would take place during a work season. That's probably close to what most magi get, with the big difference being they probably won't study from books in most cases. If you like, I'll advance both of Viola's shield grogs at some point in the next couple of days and see what their progression looks like. For literate companions, their progression should look more like that of magi.

Scott

Can you study Wilderness Lore from the Aura or can you use Wilderness Lore to collect vis there? That's what I am getting at. Which is why I wanna rule that, yes it is a Natural Environment for lab purposes, but faeries do odd things of course, so it is cultivated/manicured just barely enough to disqualify it for Wilderness Lore purposes.

Ok, I did my spell wish list today, and my V&F and abilities after apprenticeship is ready. I hope to be ready to go by the weekend. I will be arriving in a terrible state (uncosncious, heavy wonds....) so no biggie if I can only enter the scene a little later, though :wink: You can fantasize a little bit with your character about WHY I am in such a dreadful state, though :stuck_out_tongue:

BTW: take in mind that the wolf cannot enter the Aegis since it only has a Magic Might of 15-20 or so (9, according to the RAW since it is size +1, but I find that quite lame, so I always increase a little bit the Might of the supernatural creatures around)

Cheers,

Xavi

Your wolf has a Token of course, as anyone's familiar would as well. What happened to you? I am thinking an Ogre beat you up. A big ogre, almost a giant. Really mean, the type that eats people. And he is all cozy with a Hag that is new to the area. The hag has a might high enough to repulse you, like around 40 or so?

Unless you had other ideas. Mine is sorta off the cuff. Maybe it is something much more serious.

Maybe I tried to best Sigussen on single combat using a newt as my only weapon.

Or maybe I tripped when trying to catch some eggs from a nest and fell from a tree :laughing:

Or maybe those were griffon eggs and Mother Griffon was not happy about it :stuck_out_tongue:

A family meeting gone bad sounds about right, though. Considering my backstory it would be at least my second meeting with giants. First time I ended up with a life shattering Curse/sense of doom on me (story forthcoming), so it seems I would have come out lightly in this instance. Only plain old fashioned death by injury as a potential consequence.

Xavi

Not unless he is somehow my doppleganger of which I was never informed :wink:

Otherwise there is no Wilderness Lore outside the lineage of the heralds of the Ouroboros (and we few have only appeared at critical junctures in history, so it'd be doubly surprising) :open_mouth:

Unless of course you mean "Can you study Nature Lore from the aura, in which case that would depend on whether the character had been initiated into it yet and from thence up to the great silver hammer to decide.

I like a combination of #2 & #3 maybe. :stuck_out_tongue:

:stuck_out_tongue: you know what I mean :laughing:

Presumably the wolf would be present at the casting, and not need a token (same for my butterfly, and Faerie Friend), though I know it doesn't say that explicitly in the spell description.

Incidentally Xavi, where are you getting the rule that says the wolf would have a Might of 9?

Scott