Depends on exactly what the effect is, and what you mean by "a suit" (and whether you believe "a suit" even exists as such!)
If you mean a suit of chainmail, hood to waist and wrist to wrist, then I'd strongly argue that each link is not an "individual" for most purposes. But the torso and pants might be, as would the helmet over the (attached) chain hood.
If you mean a metal breastplate, metal elbows, knees, and helmet - then I really don't see any unifying aspect other than the person wearing them all. And remember - there are no "metal suits" at this point in history, nothing like this:
That's "Gothic" era, at least 200 years (or more!) down the line.
Typical armour in the 1200's was a piecemeal affair, a combination of fabric (He), leather (An) and metal (Te):
...or...
That said, to be playable, at times "armour" has to be treated as a single thing, esp when "enchanting". (Or, a large enough piece to be representative of the whole, depending on what's happening.) A mail shirt could be made "more resistant" and work fine for overall protection, but a single bracer (fore-arm guard) or helmet could not - that would need a Ward effect, or something more creative/magical in end effect.
Remeber - AM magic, as written, doesn't do "stuff", it has specific effects that are then applied to the environment in "realistic" ways. You can't necessarily take steel and make it "+50 soak", because steel can only get so hard, and after that the wearer just isn't that much better protected. (Or, I wouldn't allow it, anyway - ysmv.)