About to have our first play session for the new saga, and one of my players has sent me his formulaic spells he is starting -he is a Terram specialist, an area which i have never even looking into myself. Could people give me some feedback on these, are they create right, do the levels seem appropirate?
Wizard’s Sidestep Lv.10: ReIm, as written, Casting Score: 20+Die, penetration.
Symphony of Destruction Lv.30: ReTe, R: Sight, D: Conc, T: Part, Base 3 (move unnaturally), Size x10. Move 100m3 of earth within sight at will for 15 minutes, Casting Score: 35+Die, aimed.
Rule of Burning Iron Lv.15: MuTe (Im req.), Base 1 (change one natural property), Metal, R: Voice, D: Diameter, T: Ind, superheat all metal on one target, Casting Score: 30+Die, penetration.
Crystal Dart Lv.10: MuTe, as written, Casting Score: 30+Die, penetration.
Armour of Stone Lv.25: ReTe (Mu req.), Base 3 (move unnaturally), Stone, R: Voice, D: Sun, T: Ind, stone from a source in range becomes soft and malleable like a viscous liquid, you may shape it at will including complex shapes, as long as it remains within range (Voice) you can command and control it, the primary use for this spell is to form a mobile barrier of stone but it may adopt other shapes. Casting Score: 35+Die, aimed.
Window Into the Stone Lv.20: MuTe, Base 4 (change an unnatural property), Stone, R: Touch, D: Diameter, T: Part, make a 1m3 section of stone transparent, Casting Score: 30+Die, penetration.
Earthen Arms Lv.25: ReTe (Mu req.), Base 3 (move unnaturally), R: Sight, D: Conc, T: Part, make 10m3 of earth malleable and move it within sight at will, changing into complex shapes or smashing or crushing or grasping (think tentacles of earth, just able to lift and move off the ground as well, like Gaara the Naruto Sand Character), Casting Score: 35+Die, aimed or penetration depending on use.
Magi’s Mischief Lv.15: ReTe, enhanced version of Wielding the Invisible Sling, only difference is that objects that are restrained can be moved with a strength of 0+X where X is every 5 points of casting score sacrificed (e.g.: I have a casting score of 35, I put 15 into casting, 15 into penetration and 5 into strength for a strength of 1), this targets individual discrete items, Casting Score 35+Die, penetration, aimed.
(The Magi’s Mischief spell I like as it is a fun little one, it allows me to throw any object (not limited to earth, stone, metal, etc) that could be thrown by a human, my upgraded version means I could jerk swords out of hands or make someone’s glasses fly off their face, if doing this the target can hold onto the item and be jerked by the strength momentarily…I envisage the fun to be had making someone’s left boot fly the opposite direction when they try to walk up some stairs , damage with this spell is capped at +5 as I didn’t upgrade that part, it would be penetration when trying to hit a human/animal/etc and aimed when trying to hit something else like throwing a teapot out a window from across the room, this spell only allows me to throw (or jerk items if restrained), I can’t hover or move them with finesse or control or change their direction mid-flight unless I cast it again part way through flight)