My sinister (and thoroughly pleasant) necromancer is wanting to create himself a powerful device that will awe the lesser half wits that make up his sodalis. To this end his has created a 20' by 20' slab of rock (about 1' high) with a large bone circle set into it (he already has spells to mold bone like butter). This fiendishly cunning diagram will then be enchanted to do all manner of amazing necromantic things.
Obviously i don't want my test subjects (ghosts) resisting my effects nor running away so my first effect is a one way spirit trap (like a ward but only prohibits movement out of the circle.
Now to stop the incorporeal rascals from resisting my other effects i have two possible solutions
- give every effect +40 penetration (i'm not planning to mess with spirits with a might higher than this, i'm not stupid).
- put an effect in that strips might off any spirit inside the circle until they are at might 1, then stops.
Now solution 1) will make all my spells +20 levels (for +40 penetration) higher, not desireable as my lab total won't be high enough to enchant a good percentage of the effects i have in mind.
Solution 2) it is then. But here is my dilemna. How to do it. This is what i have so far.
Spirit flayer
This spell detects any undead with a might between 2 and 40 and attacks them with a might sapping spell that lowers its might by 1 point)
(Base 1, +1 touch)
+3 linked trigger (see next effect)
+21 penetration 42
Total = 26
Spirit Flayer sensor
(base 40, +1 touch, +0 circle)
+ 3 environmental trigger (sun up/down)
+1 2 uses a day
Total = 50
Now what this should do is detect any spirit that has might of 40 or less (but over 1) and blast it with the Spirit flayer effect. This will trigger every round until the spirit has a might of one at which point the effect will stop and my other effects will only need very minimal penetration to work.
My problem is that the link is VERY high level and will take me years to enchant. Is there any easy way to do this?
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