The Old Parma Magica Problem - What is wrong with this solution?

That is indeed different from:

Let's look at this then: "If something with an active magical effect comes within an inch of the magus and fails to penetrate, the magus will become aware that the entity is under an active magical effect". But the Parma does not prevent that 'something' from coming close to the magus, if it does neither cause immediate damage nor fatigue loss. Right?

So, if a murderous apprentice casts a MuTe(Aq) base level 3 spell lasting only a moment (maybe even less than the customary 2 seconds), which causes the ground underneath the feet of the magus to turn to water some three meters deep. Your Parma would now no longer protect the air one inch around the magus from the magical water - because that water does neither cause fatigue nor damage, right? But when the magus has sunk into the water, the spell would expire, the water turn back to earth, sand or stone, and encase the magus without air to breath or space to move, right - killing him unless he can quickly cast under duress and without voice or gestures an escape spell.

Is that really intended? Or do you still get a long list of other things than immediately caused fatigue or damage, which the Parma shall protect against, if "an active magical effect comes within an inch of the magus"?