True, but that's just describing how things are in the standard 5th ed. rules, and ignoring the fact that players have expressed dissatisfaction with the pink dot for over 20 years. The aim of this thread is to find a PM that is logical, thematic, and avoids the boulder problem, poison-into-wine problem, and the pink dot problem. The aim isn't to find excuses for why those problems don't matter for one reason or another - I'm already familiar with all of those.
And I guess my main thematic problem could be expressed as:
Mum (reading fantasy story to child): "And then the knight took out his enchanted sword, so he could fight the evil sorcerer."
Child: "But mummy, why is he using the enchanted sword when surely that will harm the wizard less than a normal sword?"
In other words, unlike the rest of ArM, it goes directly against my, and I think most people's, intuitions about how magic should work. I mention this only as an aside, because the point of this thread is not to debate whether the pink dot, boulder or any PM problem should or should not be part of the ArM world. I started this thread with the intention of getting people to critically take apart my proposed PM system that avoids those problems, and to find any loopholes in it.
EDIT: And that proposed PM ruleset is currently:
- Anything propelled by magic slows/stops, such that it doesn't reach the magus and cause any harm (this is standard rules in 5th ed.)
- Any spells or spell effects which target the magus, or something of which the magus is a part (e.g., a group or room) have no effect on the magus (again, standard rules).
- Any damage or damage bonus caused by a magical effect is reduced to zero. (non-standard, but this is the part that seems to solve many problems)
- If something with an active magical effect comes within an inch of the magus and fails to penetrate, the magus will become aware that the entity is under an active magical effect (e.g., poison made to look like water, or a deadly snake turned into a scarf).