The Practicia Covenant (Test run)

For the hopeless romantics among us, the verb has no use other than in the present indicative.

(Off topic answer)

Heh, good question!

For this native speaker*, "I have been loving X" is indeed an atypical construction and does sound a bit odd when you stop and think about it, but not at all unheard of in a poetic sense/etc. (i.e. It's something (expressive) people say but don't stop to think about.) For me, it emphasizes the act, the intensity (and novelty?) of the experience itself, even if it is not happening at this instant.

(* and student of English, English Lit, Linguistics, 2nd Language Acquisition, Old English (aka Old Anguish), etc etc. blah blah)

Without the past-progressive aspect, "I am loving X" works the same and is very common - to emphasize the process. (sim to "I write a book" vs. "I am writing a book", etc.)

The more common past-perfect-progressive implies a previous continuing state that is now ended. ("I had been loving X... but now I don't.")

The present-perfect-progressive tends to emphasize/imply a contrast between the current generally-ongoing action vs. a previous state lacking that action (tho' that's not a hard and fast rule - no Academie d'Anglaise).

So:
"We have been running" (where before this we were not)*
or
"You have been dating her" (while before, you were not dating)*

(* Note that in neither does it imply that running/dating is happening right now - as could be the case if you said "I am running//dating". The simple progressive also does not emphasize a history of an ongoing state.)

So, "I have been loving X" implies either that 1) earlier, I was not loving anything ( or not comparatively so: not as much, as noticeably, as intensely) or 2) earlier, I was not loving "X" (whatever "X" is) - BUT now I am, and have been for a while. It's the experience of "loving" that is emphasized, either way.

(I'm not sure if the same applies en francais, but perhaps, literally - "J'ai ete aimant (beaucoup) Metacreator" vs. "J'aime (beaucoup) Metacreator/ Je suis aimant (beaucoup) Metacreator"?)

(Class dismissed, go home early, no homework.)

thanks

There's no progressive in French afaik. Best I can think of is "Je suis en train d'aimer" or "J'aime continuellement" but nothing comes close to "I've been loving".

bien sur, pas du problem :wink:

Interesting coveant simulation

I believe they work best when magi are simulated by different players though, because that allows for irrational selfishness (which is part of human nature)

Definitely. I've noticed that I have to keep that in mind as I run them a bit too much like a team. At the moment, I think it works okay because I assume they're all committed to making the Covenant work. But, as I've progressed it to 1120 by now (just haven't documented it all here) I'm seeing some distinct personalities appear and I learned to look at their Flaws and such. But it's still hard for me to try and keep them moving on their own separate tracks as opposed to working in conjunction with each other. A goal for each magi should help also.

The other problem I've run into is magic items... all of them have started or planned enchantments but something came up or I forgot to go back and enchant it. The reason being, I figure, is because the enchantments are never going to be used they don't stick out. Or the lack of them, I should say, isn't noticeable. Enchantments are designed and made usually to fit a need that arises during a story and so I don't really have that... other than my obvious "Wand 'o' Fire-Tossing."

PRACTICIA COVENANT
WINTER, 1110 AD

Tribunal: Iberian
1106 AD
Galatrias spent Spring and Summer extracting vis in order to create a wand that would be useful in combat. He decided that the level of power required some more research into the theory behind it. In exchange for eight pawns of Vim, Elucia was granted 5 pawns of Ignem to study for the purpose of defensive and offensive magics. She spent the winter mastering the Crystal Dart for the same purpose. Willace was determined to be prepared for his next adventure and extracted vis for an enchantment idea. He used lab texts to pick up some more useful spells. A bout of the flu in the winter reminded him that a longevity potion was needed very soon. They decide to provide 8 pawns of Perdo to the debt in order to forestall any grumbling from their supporters.

1107 AD
Galatrias agrees to assist Willace with his longevity ritual in the Fall. In Spring and Summer, Willace reads some more Magical Theory. Galatrias researches his enchantment idea and determines that it will take almost a year of work. Willace agrees to assist him with the work to shorten this in exchange for the assistance on the longevity ritual. He prepares the Wand of Enduring Flames in Spring. In the Summer, he uses two pawns of Ignem from the Covenant for studying. In the Fall, the two of them prepare Willace’s Longevity Ritual. Elucia travels to Italy for training in Philosophiae. This takes most of the year for her. They pay one Creo pawn towards their debt.

1108 AD
Galatrias and Willace finish the Wand of Enduring Flames. In the Summer, Galatrias invents Improved Sap The Griffin’s Strength, a more powerful effect than his other one. Willace extracts vis in Summer and Fall for his own enchantment idea. In the Winter, he is forced to deal with a local succession crisis. This helps to bolster their relations with the locals though. Galatrias extracted some more vis for the Covenant. In the Spring and Summer, Elucia works on her Magical Theory through the Library. Applying some of her newfound knowledge, she decides to write a Tractatus, “Permutations of Arcane Effects.” At the Council, they decide, to her displeasure, that Elucia will travel to the Tribunal. She will be bearing much vis for trade with Corpus, elements (Auram, Aquam) and Rego preferred. She will also be looking for books for trade as well as a copy of her latest book for dissemination.

1109 AD
Willace spent Spring and Summer working on his Vim through the study of vis. In the fall, he went out on a sortie with the grogs and ambushed a band of brigands. The victory eased more of the ill-feeling amongst the covenfolk over the earlier debacle he had led with the grogs. In the Winter, he extracted more vis for the Covenant and himself. Elucia spent Spring making a copy of her Tractatus. In the Summer, she traveled to the Tribunal and provided her book. This provided her with some Acclaim amongst the other Bonisagi. She also traded vis for 10 Corpus and 2 Aquam. The most interesting development was being approached by an older Tytalus. His apprentice was reaching Gauntlet and he sought out Elucia to prepare a spot for him. He wanted a Spring covenant beset by trouble to test his fili and they agreed that he could come to the covenant when he passed his Gauntlet. In return, the parens would provide his fili with a book on Mentem magics since it was a specialty of his for the service. The new magus would, of course, need to pass the probation period. She traded Galastrias “Reflexive Shielding” for another vanity work, on Imaginem. Irritated by his slow copying, Galastrias spent Summer, Fall and Winter working on his scribing abilities. Elucia returned and used the Fall and Winter to learn Catalan from the Library since it would help her with dealing with the grogs. The entire trip was very unpleasant with little conversation. For her travels to the Tribunal, the Council agreed that Elucia would be allowed several years to work on her projects. This was agreed to provided that she pen her knowledge to the Library before sending it off to the Bonisagus auditors. In addition, Galatrias agreed to assist with her Longevity ritual but she indicated that she did not need his help.

1110 AD
Elucia worked on her Longevity Ritual in the Spring and spent the Summer reading up on Intellego. She spent the remainder of the year, with the Council’s blessing, working on Muto with the aid of Covenant vis. Galatrias spent Spring, Summer and Fall extracting vis for his studies. He graciously donated the vis needed for the ritual that year. In the Winter, he studied the vis and planned on continuing into the next year. Willace spent Spring meditating on his experiences and applying it to his skills. He also caught up on local events in the area. In the Summer, he prepared his idea for magical robes. In the Fall and Winter, he invested the “Doublet of Impenetrable Silk” as a constant effect into the Robes. The Council decreed that 10 pawns of Muto should go towards their debt.

1111 AD
Disaster struck in the Spring. Willace and Galatrias, mindful of their promise, raced from one end of the area to the other dealing with raiders. They and the grogs fought well and survived with only minimal casualties. Again, the successful actions reduced the pain of losing their first battle half a decade ago. Galatrias and Willace gained experience in combat in those days. In the Summer, Galatrias and Willace took the fight to the raiders and wiped out their encampment to the south. In the Fall, when the fighting died down, Willace decided to study some of the Covenant’s Imaginem vis. Galatrias worked on spells for the remainder of the year and invented some spells for use in healing and scouting. Elucia spent the entire year oblivious of outside events. She utilized the Covenant’s Muto vis stocks to enhance her own knowledge. The Council decides to spend five pawns on the debt only to learn that it has now been ten years and interest has been attached to the debt! The fine language in the contract is clear and the Covenant’s debt is increased by ¼ of the original amount! The Council determined to pay the entire amount off in two years.
1101-Reduce the debt to 35 pawns of prime vis.
1102-Reduce debt to 33 pawns.
1103-Reduce debt to 32 pawns.
1106- Reduce debt to 24 pawns.
1107-Reduce debt to 23 pawns.
1108-Reduce debt to 21 pawns.
1110-Reduce debt 11 pawns

Aura: lab 4, General: 4
Living Conditions Modifier (Magus): 1
Living Conditions Modifier (Mundanes): 0
Saga: Practice
Founder: Galatrias ex Flambeau

Year Founded: 1100, Current Year: 1111
Season: Spring, Power Level: Medium
Aegis of the Hearth: 20

Description
A tower set on the side of a mountain.
Crusader 1

Build Points Total: 463 / Starting: 300

Starting Points Current Points
Library 154/173
Lab Texts 34/113
Vis Stocks 32/43
Vis Sources 55/55
Enchanted Items 0/14
Specialists 25/42
Laboratories 0/0
Money 0/23

Important Buildings (Magical tower.)
Difficult Access
Aura
Minor Hook Church Territories
Indebted
Faerie Court

Totals Boons: 3, Hooks: 3

Prevailing Loyalty Score: -3
Base Loyalty: -45
Living Conditions: 0
Specialists: 2
Reputations: 5
Death: -13
Feastdays: 2
Current Loyalty Points: -49

Inhabitants Number Points
Magi 3
Nobles 0 0
Companions 0 0
Specialists/Craftsmen 5
Dependents 0 0
Grogs 15
Laborers 0 0
Servants 10
Teamsters 6
Horses 4
Totals 43 60

Scribe: Com: 2; Teaching: 2; Scribe: 5
Stonemason: Com: 2; Teaching: 2; Masonry: 5
Baker: Com: 2; Baking: 5
Turb Captain: Pre 2; Com: 1; Teaching: 1; Leadership: 5
Armorer: Com: 2; Teaching: 2; Armorer: 4

Full Armor×15 (Standard); Points: 240
Weapon×15 (Standard); Points: 60
Shield×15 (Standard); Points: 60
Money Reserve: 225
Total Income: 100
Expenditures (Before Cost Savings): 93
Cost Savings: -9
Total Expenditures: 84

Points of Inhabitants: 60
Points of Laboratories: 0
Points of Weapons and Armor: 360
Weapon and Armor Points: 360
Mine-Iron (Typical), Current Income: 100.
Buildings: 8
Inhabitants: 6
Minor Fortifications: 2
Consumables: 12
Inflation: 0
Laboratories: 0
Provisions: 30
Tithes: 25
Wages: 12
Weapons and Armor: 2
Writing Materials: 4
Magi: 3
Other Book Specialists: 1
Buildings: -3
Stonemason: Masonry 5
Consumables: 0
Laboratories: 0
Weapons and Armor: -1
Armorer: Armorer 4
Writing Materials: -2
Scribe: Scribe 5
Provisions: -3
Baker: Baking 5

MAGIC ITEMS
Wand of Enduring Flames 31
Creator: Galatrias ex Flambeau; Created: Spring 1107; Vis Capacity: 10; Total Pawns
Invested: 4; Effect Name: Arc of Fiery Ribbons; Effect Level: 31; Effect Details: R:
Voice, D: Mom, T: Group, Frequency: 6/day, Trigger: Verbal; Arts: CrIg 25; Design:
Base 5, +2 Group, +2 Voice
Total: Build Points: 14 31

LIBRARY
Practical Theorems of Magick 30
Type: Summa; Total Quality: 12; Quality: 10; Level: 6; Topic: Magic Theory;
Language: Latin; Author: Hodalis ex Bonisagus; Skilled Scribe; Skilled Binder

Latin Conjugation and Form 29
Type: Summa; Total Quality: 11; Quality: 8; Level: 6; Topic: Artes Liberales;
Language: Latin; Author: Magister Bonifacius; Skilled Scribe; Skilled Binder; Skilled
Illuminator

Flowering Forms 25
Type: Summa; Total Quality: 10; Quality: 7; Level: 15; Topic: Herbam; Language:
Latin; Author: Massias ex Tytalus; Skilled Scribe; Skilled Binder; Skilled Illuminator

The Southern Pyrenees Dialect 23
Type: Summa; Total Quality: 8; Quality: 7; Level: 5; Topic: Catalan; Language: Latin;
Author: Count Ramon d'Asis; Skilled Scribe

Iberian Tribunal Rulings 10
Type: Tractatus; Total Quality: 10; Quality: 8; Topic: Code of Hermes; Language:
Latin; Author: Gadras ex Guernicus; Skilled Scribe; Skilled Binder

Reflexive Shielding 7
Type: Tractatus; Total Quality: 7; Quality: 5; Topic: Parma Magica; Language: Latin;
Subject: Parma responses to melee combat; Author: Galatrias ex Flambeau; Skilled
Scribe; Skilled Binder

Permutations of Arcane Effects 12
Type: Tractatus; Total Quality: 12; Quality: 10; Topic: Magic Theory; Language:
Latin; Subject: Magic Theory; Author: Elucia ex Bonisagus; Skilled Scribe; Skilled
Binder

Tractatus on Intellego 9
Type: Tractatus; Total Quality: 9; Quality: 7; Topic: Intellego; Language: Latin;
Author: Basil ex Miscellanea; Skilled Scribe; Skilled Binder

The Defensive Manifold 28
Type: Summa; Total Quality: 13; Quality: 11; Level: 5; Topic: Parma Magica;
Language: Latin; Author: Doras ex Bjornaer; Skilled Scribe; Skilled Binder
Total 173

LAB TEXTS
Aegis of the Hearth ReVi20
The Wizard's Mount CrAn35
The Incantation of Lightning CrAu35
The Chirurgeon's Healing Touch CrCo20
Circular Ward Against Demons ReVi10
Burning Issue of the Day ReMe30
The Miner's Keen Eye InTe20
Charge of the Angry Winds CrAu15
Jupiter's Resounding Blow CrAu10
Pilum of Fire CrIg20
Lamp without Flame CrIg10
Heat of the Searing Forge CrIg10
Gloom of Evening PeIg10
Bind Wound CrCo10
Winter's Icy Touch PeIg10
The Crystal Dart MuTe10
Doublet of Impenetrable Silk MuAn15
Shiver of the Lycanthrope InAn10
Soothe the Ferocious Bear ReAn10
Charge of the Angry Winds CrAu15
Gloom of Evening PeIg10
The Call to Slumber ReMe10
Confusion of the Numbed Will ReMe15
Disguise of the New Visage MuCo15
Eyes of the Eons InTe10
The Miner's Keen Eye InTe20
Rusted Decay of Ten-Score Years PeTe10
Supple Iron and Rigid Rope MuTe10
Trackless Step ReTe10
Maintaining the Demanding Spell ReVi10
Watching Ward ReVi10
The Unseen Porter ReTe10
Ward Against Faeries of the Mountain ReTe10
The Invisible Eye Revealed InVi10
Arc of Fiery Ribbons CrIg25
Circular Ward Against Demons ReVi10
Demon's Eternal Oblivion PeVi10
Sap the Griffin's Strength PeVi5
Despair of the Quivering Manacles ReCo15
Disguise of the New Visage MuCo15
Total: Build Points: 113 565

VIS SOURCES
Chrysalis of Form: Muto 3
Physical Form: Silvery cocoon; Location: A day from the covenant; Seasons: Spring
Candle of Everlasting Light: Ignem 1
Physical Form: Warm wax; Location: Covenant; Seasons: Spring, Summer, Autumn,
Winter
Leaves of Last Light: Rego 2
Physical Form: Golden Leaf; Location: A great tree in the forest below the covenant;
Seasons: Autumn
The Silver Source: Terram 2
Physical Form: A drip of molten silver, cool to the touch.; Location: Covenant Mines;
Seasons: Autumn
Total: Build Points: 55 8

VIS STOCKS
Vis: Creo 5
Vis: Intellego 6
Vis: Perdo 6
Vis: Muto 3
Vis: Rego 9
Vis: Animal 10
Vis: Aquam 12
Vis: Auram 10
Vis: Herbam 10
Vis: Imaginem 10
Silvery cocoon: Muto 33
Warm wax: Ignem 17
Golden Leaf: Rego 22
Liquid Silver: Terram 22
Vis: Mentem 10
Vis: Terram 10
Vis: Vim 7
Vis: Vim 2
Vis: Vim 3
Vis: Vim 6

Total: Build Points: 43 213

GALATRIUS EX FLAMBEAU
Covenant: Practicia
Characteristics: Int +3, Per +2, Pre +1, Com +2, Str 0, Sta 0, Dex 0, Qik 0
Size: 0
Age: 47 (35), Height: 5'6'', Weight: 150 lbs, Gender: Male
Decrepitude: 0
Warping Score: 1 (5)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Improved Characteristics, Improved Characteristics, Inoffensive to Animals, Apt Student (Learning Bonus: +5), Affinity with Penetration, Elemental Magic, Hermetic Magus,
Puissant Ignem*, Deficient Technique (Muto), Restriction (Can not affect Clergy), Susceptibility to Divine Power, Pious
Personality Traits: Aggressive +2, Committed to an Ideal +1
Combat:
Dodge: Init: +0, Attack --, Defense +1, Damage --
Fist: Init: +0, Attack +1, Defense +1, Damage +0
Kick: Init: -1, Attack +1, Defense +0, Damage +3
Soak: 0
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Catalan 5, Area Lore: Aragon 2, Athletics 2, Stealth 2, Etiquette 1 (2), Survival 2, Swim 2, Low German 2, Area Lore: Southern Iberia 2, Single Weapon 1, Awareness 3, Brawl 1, Charm 1, Code
of Hermes 2, Dominion Lore 2, Finesse 2, Infernal Lore 2, Magic Theory 5 (5), Scribe 2 (1), Parma Magica 4 (8), Penetration 2, Latin 5 (1), Artes Liberales 2 (4), Theology 1, Church Lore 2

Arts: Cr 7, In 3, Mu 2, Pe 7, Re 5, An 0, Aq 1, Au 6, Co 8, He 5, Ig 10+3, Im 1, Me 0, Te 5, Vi 12

Twilight Scars:
Equipment:
Encumbrance: 0 (0)
Spells Known:
Charge of the Angry Winds (CrAu 15) +13
Jupiter's Resounding Blow (CrAu 10) +13
Gloom of Evening (PeIg 10) +20
Heat of the Searing Forge (CrIg 10) +20
Lamp without Flame (CrIg 10) +20
Pilum of Fire (CrIg 20) +20
Bind Wound (CrCo 10) +15
Winter's Icy Touch (PeIg 10) +20
Arc of Fiery Ribbons (CrIg 25) +20
Circular Ward Against Demons (ReVi 10) +17
Demon's Eternal Oblivion (PeVi 10) +19
Sap the Griffin's Strength (PeVi 5) +19
Improved Sap the Griffin's Strength (PeVi 15) +19
Aegis of the Hearth (ReVi 20) +21, Mastery 2 (learn from mistakes)
Despair of the Quivering Manacles (ReCo 15) +13
Disguise of the New Visage (MuCo 15) +5

HISTORY

Spring 1107 Warping Points: ¼. Season: Spring 1107, Date: 7/10/2011
Spring 1107 Exposure: Magic Theory. Season: Spring 1107, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Spring 1107 Prepare Wand of Enduring Flames for Enchantment. Season: Spring
1107, Seasons: 1, Date: 7/10/2011
Summer 1107 Warping Points: ¼. Season: Summer 1107, Date: 7/10/2011
Summer 1107 Study Vis: Ignem. Season: Summer 1107, Seasons: 1, Experience Points:
6, Date: 7/10/2011, Study Total: roll (2) + bonuses (0) + aura (4)
Summer 1107 Studying Ignem: Elemental Magic added 1 pt bonus art experience to
Aquam, Auram, Terram. Season: Summer 1107, Date: 7/10/2011
Autumn 1107 Exposure: Magic Theory. Season: Autumn 1107, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Autumn 1107 Warping Points: ¼. Season: Autumn 1107, Date: 7/10/2011
Autumn 1107 Assist Willace with Longevity Ritual.. Season: Autumn 1107, Seasons: 1,
Date: 7/10/2011
Winter 1107 Use Covenant Vis for Invest Device Wand of Enduring Flames. Season:
Winter 1107, Date: 7/10/2011, Art: Ignem, Pawns: 4
Winter 1107 Warping Points: ¼. Season: Winter 1107, Date: 7/10/2011
Winter 1107 Exposure: Ignem. Season: Winter 1107, Seasons: 1, Experience Points: 2,
Date: 7/10/2011
Spring 1108 Warping Points: ¼. Season: Spring 1108, Date: 7/10/2011
Spring 1108 Exposure: Ignem. Season: Spring 1108, Seasons: 1, Experience Points: 2,
Date: 7/10/2011
Spring 1108 Invest device Wand of Enduring Flames with Arc of Fiery Ribbons.
Season: Spring 1108, Date: 7/10/2011, Arts: Creo Ignem, Level: 31, Lab
Total: 49
Summer 1108 Warping Points: ¼. Season: Summer 1108, Date: 7/10/2011
Summer 1108 Exposure: Vim. Season: Summer 1108, Seasons: 1, Experience Points: 2,
Date: 7/10/2011
Summer 1108 Invent Improved Sap the Griffin's Strength. Season: Summer 1108,
Seasons: 1, Date: 7/10/2011, Arts: Perdo Vim, Level: 15, Lab Total: 32
Autumn 1108 Warping Points: ¼. Season: Autumn 1108, Date: 7/10/2011
Autumn 1108 Study Tractatus on Intellego: Intellego-0 to 3. Season: Autumn 1108,
Seasons: 1, Experience Points: 9, Date: 7/10/2011, Book: Tractatus on
Intellego, Topic: Intellego
Winter 1108 Warping Points: ¼. Season: Winter 1108, Date: 7/10/2011
Winter 1108 Exposure: Vim. Season: Winter 1108, Seasons: 1, Experience Points: 2,
Date: 7/10/2011
Winter 1108 Vis Extraction: 4 Pawns. Season: Winter 1108, Seasons: 1, Date:
7/10/2011
Spring 1109 Warping Points: ¼. Season: Spring 1109, Date: 7/10/2011
Spring 1109 Exposure: Latin. Season: Spring 1109, Seasons: 1, Experience Points: 1,
Date: 7/10/2011
Spring 1109 Exposure: Scribe. Season: Spring 1109, Seasons: 1, Experience Points: 1,
Date: 7/10/2011
Spring 1109 Copy Reflexive Shielding: Parma Magica. Season: Spring 1109, Seasons:
1, Date: 7/10/2011, Book: Reflexive Shielding, Topic: Parma Magica
Summer 1109 Warping Points: ¼. Season: Summer 1109, Date: 7/10/2011
Summer 1109 Practice: Scribe-0 to 1. Season: Summer 1109, Seasons: 1, Experience
Points: 5, Date: 7/10/2011
Autumn 1109 Warping Points: ¼. Season: Autumn 1109, Date: 7/10/2011
Autumn 1109 Practice: Scribe. Season: Autumn 1109, Seasons: 1, Experience Points: 5,
Date: 7/10/2011
Winter 1109 Warping Points: ¼. Season: Winter 1109, Date: 7/10/2011
Winter 1109 Practice: Scribe-1 to 2. Season: Winter 1109, Seasons: 1, Experience
Points: 5, Date: 7/10/2011
Spring 1110 Warping Points: ¼. Season: Spring 1110, Date: 7/10/2011
Spring 1110 Exposure: Magic Theory. Season: Spring 1110, Seasons: 1, Experience
Points: 1, Date: 7/10/2011
Spring 1110 Exposure: Vim. Season: Spring 1110, Seasons: 1, Experience Points: 1,
Date: 7/10/2011
Summer 1110 Warping Points: ¼. Season: Summer 1110, Date: 7/10/2011
Summer 1110 Exposure: Magic Theory. Season: Summer 1110, Seasons: 1, Experience
Points: 1, Date: 7/10/2011
Summer 1110 Exposure: Vim. Season: Summer 1110, Seasons: 1, Experience Points: 1,
Date: 7/10/2011
Autumn 1110 Warping Points: ¼. Season: Autumn 1110, Date: 7/10/2011
Autumn 1110 Exposure: Magic Theory. Season: Autumn 1110, Seasons: 1, Experience
Points: 1, Date: 7/10/2011
Autumn 1110 Exposure: Vim. Season: Autumn 1110, Seasons: 1, Experience Points: 1,
Date: 7/10/2011
Autumn 1110 Vis Extraction: 12 Pawns. Season: Autumn 1110, Seasons: 3, Date:
7/10/2011
Winter 1110 Warping Points: ¼. Season: Winter 1110, Date: 7/10/2011
Winter 1110 Study Vis: Vim-12 to 13. Season: Winter 1110, Seasons: 1, Experience
Points: 6, Date: 7/10/2011, Study Total: roll (2) + bonuses (0) + aura (4)


WILLACE EX JERBITON
Covenant: Practicia
Characteristics: Int +4, Per +1, Pre +4, Com +2, Str 0, Sta 0, Dex 0, Qik 0
Size: 0
Age: 42 (40), Height: 5'9'', Weight: 170 lbs, Gender: Male
Decrepitude: 0 (1)
Warping Score: 0 (3¼)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Gentle Gift, Affinity with Imaginem, Improved Characteristics, Improved Characteristics, Improved Characteristics, Great Presence × 1, Great Intelligence × 1, Hermetic Magus,
Adept Laboratory Student (Lab Text Bonus: +6)*, Enemies (Moorish Wizards), Proud, Necessary Condition (Hands free)
Personality Traits: Vengeful +1
Reputations: Defender of common folk 1 (5)
Combat:
Dodge: Init: +0, Attack --, Defense +0, Damage --
Fist: Init: +0, Attack +0, Defense +0, Damage +0
Kick: Init: -1, Attack +0, Defense -1, Damage +3
Soak: 0
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: English 5, Area Lore: England 2, French 2, Stealth 2, Arabic 2, Italian 1, Ride 1 (2), Covenant Lore: Covenant 0 (2), Order of Hermes Lore 2, Intrigue 3 (7), Area Lore: Aragon 1 (7), Catalan 4,
Etiquette 2, Church Lore 1 (2), Awareness 2, Code of Hermes 2, Finesse 2, Magic Theory 5 (9), Parma Magica 3 (11), Penetration 2 (5), Latin 5, Civil and Canon Law 1 (2), Artes Liberales 2 (2), Common
Law 1, Survival 2, Swim 1, Guile 2, Folk Ken 2

Arts: Cr 5, In 5, Mu 5, Pe 4, Re 6, An 4, Aq 0, Au 4, Co 3, He 8, Ig 6, Im 1, Me 5, Te 5, Vi 7

Equipment: Willace's Iron Robes (Creator: Willace ex Jerbiton; Created: Summer 1110; Vis Capacity: 9; Total Pawns Invested: 2; Total Effect Level: 19; Effect Name: Doublet of Impenetrable Silk; Effect
Level: 19; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 2/day, Trigger: Constant; Arts: MuAn 15; Design: Base 4, +2 Sun, +1 Touch)
Encumbrance: 0 (0)
Spells Known:
Doublet of Impenetrable Silk (MuAn 15) +9
Shiver of the Lycanthrope (InAn 10) +9
Soothe the Ferocious Bear (ReAn 10) +10
Charge of the Angry Winds (CrAu 15) +9
Gloom of Evening (PeIg 10) +10
The Call to Slumber (ReMe 10) +12, Mastery 1 (fast casting)
Confusion of the Numbed Will (ReMe 15) +11
Disguise of the New Visage (MuCo 15) +8
Bind Wound (CrCo 10) +8
Pilum of Fire (CrIg 20) +11
The Crystal Dart (Mu(Re)Te 10) +10
Eyes of the Treacherous Terrain (InTe 15) +10
Vis: Vis: 0 Pawns of Vim (Lab Extraction); @leftindent 0

HISTORY OF WILLACE EX JERBITON

Spring 1107 Study Practical Theorems of Magick: Magic Theory. Season: Spring
1107, Seasons: 1, Experience Points: 12, Date: 7/10/2011, Book:
Practical Theorems of Magick, Topic: Magic Theory
Summer 1107 Study Practical Theorems of Magick: Magic Theory-4 to 5. Season:
Summer 1107, Seasons: 1, Experience Points: 12, Date: 7/10/2011, Book:
Practical Theorems of Magick, Topic: Magic Theory
Autumn 1107 Exposure: Corpus (2 to 3). Season: Autumn 1107, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Autumn 1107 Longevity Ritual for Self. Season: Autumn 1107, Seasons: 1, Date:
7/10/2011, Lab Total: 28, Active: 1, Vis Art: Corpus
Autumn 1107 Use Covenant Vis for Longevity Ritual. Season: Autumn 1107, Date:
7/10/2011, Art: Corpus, Pawns: 8
Winter 1107 Exposure: Ignem-5 to 6. Season: Winter 1107, Seasons: 2, Experience
Points: 4, Date: 7/10/2011
Winter 1107 Warping Points: ¼. Season: Winter 1107, Date: 7/10/2011
Spring 1108 Warping Points: ¼. Season: Spring 1108, Date: 7/10/2011
Spring 1108 Assist Galatrias in enchanting Wand. Season: Spring 1108, Seasons: 2,
Date: 7/10/2011
Summer 1108 Warping Points: ¼. Season: Summer 1108, Date: 7/10/2011
Summer 1108 Exposure: Magic Theory. Season: Summer 1108, Seasons: 1, Experience
Points: 1, Date: 7/10/2011
Summer 1108 Exposure: Vim. Season: Summer 1108, Seasons: 1, Experience Points: 1,
Date: 7/10/2011
Autumn 1108 Warping Points: ¼. Season: Autumn 1108, Date: 7/10/2011
Autumn 1108 Exposure: Magic Theory. Season: Autumn 1108, Seasons: 1, Experience
Points: 1, Date: 7/10/2011
Autumn 1108 Exposure: Vim (2 to 3). Season: Autumn 1108, Seasons: 1, Experience
Points: 1, Date: 7/10/2011
Autumn 1108 Vis Extraction: 4 Pawns. Season: Autumn 1108, Seasons: 2, Date:
7/10/2011
Winter 1108 Exposure: Civil and Canon Law. Season: Winter 1108, Seasons: 1,
Experience Points: 2, Date: 7/10/2011
Winter 1108 Exposure: Church Lore. Season: Winter 1108, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Winter 1108 Warping Points: ¼. Season: Winter 1108, Date: 7/10/2011
Winter 1108 Assist in local succession. Season: Winter 1108, Seasons: 1, Date:
7/10/2011
Spring 1109 Warping Points: ¼. Season: Spring 1109, Date: 7/10/2011
Spring 1109 Study Vis: Vim-3 to 5. Season: Spring 1109, Seasons: 1, Experience
Points: 11, Date: 7/10/2011, Study Total: roll (7) + bonuses (0) + aura (4)
Summer 1109 Warping Points: ¼. Season: Summer 1109, Date: 7/10/2011
Summer 1109 Study Vis: Vim-5 to 7. Season: Summer 1109, Seasons: 1, Experience
Points: 11, Date: 7/10/2011, Study Total: roll (7) + bonuses (0) + aura (4)
Autumn 1109 Experience. Season: Autumn 1109, Experience Points: 6, Date:
7/10/2011
Autumn 1109 Warping Points: ¼. Season: Autumn 1109, Date: 7/10/2011
Autumn 1109 Led an ambush against brigands. Obtained reputation.. Season: Autumn
1109, Seasons: 1, Date: 7/10/2011
Winter 1109 Warping Points: ¼. Season: Winter 1109, Date: 7/10/2011
Winter 1109 Exposure: Magic Theory. Season: Winter 1109, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Winter 1109 Vis Extraction: 3 Pawns. Season: Winter 1109, Seasons: 1, Date:
7/10/2011
Spring 1110 Experience: Penetration. Season: Spring 1110, Seasons: 1, Experience
Points: 5, Date: 7/10/2011
Spring 1110 Experience: Intrigue. Season: Spring 1110, Seasons: 1, Experience
Points: 5, Date: 7/10/2011
Spring 1110 Experience: Ignem. Season: Spring 1110, Seasons: 1, Experience Points:
4, Date: 7/10/2011
Spring 1110 Warping Points: ¼. Season: Spring 1110, Date: 7/10/2011
Spring 1110 Practice: Area Lore. Season: Spring 1110, Seasons: 1, Experience Points:
4, Date: 7/10/2011
Summer 1110 Warping Points: ¼. Season: Summer 1110, Date: 7/10/2011
Summer 1110 Exposure: Magic Theory. Season: Summer 1110, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Summer 1110 Prepare Wizardly Robes for Enchantment. Season: Summer 1110,
Seasons: 1, Date: 7/10/2011
Autumn 1110 Use Covenant Vis for Invest Device Willace's Iron Robes. Season:
Autumn 1110, Date: 7/10/2011, Art: Muto, Pawns: 2
Autumn 1110 Warping Points: ¼. Season: Autumn 1110, Date: 7/10/2011
Autumn 1110 Exposure: Animal. Season: Autumn 1110, Seasons: 1, Experience Points:
1, Date: 7/10/2011
Autumn 1110 Exposure: Muto. Season: Autumn 1110, Seasons: 1, Experience Points: 1,
Date: 7/10/2011
Winter 1110 Warping Points: ¼. Season: Winter 1110, Date: 7/10/2011
Winter 1110 Exposure: Animal. Season: Winter 1110, Seasons: 1, Experience Points:
1, Date: 7/10/2011
Winter 1110 Exposure: Muto. Season: Winter 1110, Seasons: 1, Experience Points: 1,
Date: 7/10/2011
Winter 1110 Invest device Willace's Iron Robes with Doublet of Impenetrable Silk.
Season: Winter 1110, Date: 7/10/2011, Arts: Muto Animal, Level: 19,
Lab Total: 29

ELUCIA EX BONISAGUS
Covenant: Practicia
Characteristics: Int +5, Per +2, Pre 0, Com +4, Str 0, Sta +1, Dex 0, Qik 0
Size: 0
Age: 37 (36), Height: 5'7'', Weight: 150 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (¾)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Improved Characteristics, Improved Characteristics, Improved Characteristics, Great Intelligence × 2, Good Teacher, Secondary Insight, Hermetic Magus, Puissant Magic
Theory*, Great Communication × 1, Disfigured (Scarred and bald head), Blatant Gift (Interactions: -6 with normals), Driven (To become famous author), Black Sheep
Reputations: Witch 2, Bonisagus Acclaim 1 (6)
Combat:
Dodge: Init: +0, Attack --, Defense +0, Damage --
Fist: Init: +0, Attack +0, Defense +0, Damage +0
Kick: Init: -1, Attack +0, Defense -1, Damage +3
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Italian 5, Area Lore: Italy 2 (2), Awareness 1, Folk Ken 2, Survival 2, Swim 1, Provençal 4, Portuguese 2 (2), Magic Theory 6+2 (4), Order of Hermes Lore 0 (2), Parma Magica 1, Catalan 2 (1),
Penetration 1, Latin 5, Artes Liberales 2 (6), Concentration 1 (2), Philosophiae 3 (5)

Arts: Cr 4, In 6, Mu 7, Pe 4, Re 4, An 0, Aq 1, Au 2, Co 2, He 2, Ig 6, Im 1, Me 2, Te 7, Vi 10

Equipment: Elucia's Golden Band (Creator: Elucia ex Bonisagus; Created: Summer 1104; Vis Capacity: 10)
Encumbrance: 0 (0)
Spells Known:
The Crystal Dart (Mu(Re)Te 10) +13, Mastery 1 (fast casting)
Bind Wound (CrCo 10) +7
Circular Ward Against Demons (ReVi 10) +15
Eyes of the Eons (InTe 10) +14
The Miner's Keen Eye (InTe 20) +14
Rusted Decay of Ten-Score Years (PeTe 10) +12
Supple Iron and Rigid Rope (MuTe 10) +15
Trackless Step (ReTe 10) +12
The Unseen Porter (ReTe 10) +12
Ward Against Faeries of the Mountain (ReTe 10) +12
The Invisible Eye Revealed (InVi 10) +17
Maintaining the Demanding Spell (ReVi 10) +15
Watching Ward (ReVi 10) +20
Vis: Vis: 0 Pawns of Ignem () @leftindent 0

HISTORY
Spring 1107 Exposure: Area Lore. Season: Spring 1107, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Spring 1107 Travel to Italy. Season: Spring 1107, Seasons: 1, Date: 7/10/2011
Summer 1107 Teaching: Philosophiae-1 to 2. Season: Summer 1107, Seasons: 1,
Experience Points: 14, Date: 7/10/2011, Study Total: 14 = 3 + learning
bonus (0) + Com (2) + Teaching (3) + teacher bonus (0) + num. students
(6);
Teacher: Magister
Autumn 1107 Teaching: Philosophiae-2 to 3. Season: Autumn 1107, Seasons: 1,
Experience Points: 14, Date: 7/10/2011, Study Total: 14 = 3 + learning
bonus (0) + Com (2) + Teaching (3) + teacher bonus (0) + num. students
(6);
Teacher: (Unknown)
Winter 1107 Exposure: Portuguese. Season: Winter 1107, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Winter 1107 Take Portugese ship back to Covenant.. Season: Winter 1107, Seasons: 1,
Date: 7/10/2011
Spring 1108 Study Practical Theorems of Magick: Magic Theory. Season: Spring
1108, Seasons: 1, Experience Points: 12, Date: 7/10/2011, Book:
Practical Theorems of Magick, Topic: Magic Theory
Summer 1108 Study Practical Theorems of Magick: Magic Theory-5 to 6. Season:
Summer 1108, Seasons: 1, Experience Points: 12, Date: 7/10/2011, Book:
Practical Theorems of Magick, Topic: Magic Theory
Autumn 1108 Write Tractatus on Magic Theory (Quality: 10). Season: Autumn 1108,
Seasons: 1, Date: 7/10/2011, Topic: Magic Theory
Autumn 1108 Exposure: Magic Theory. Season: Autumn 1108, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Winter 1108 Exposure: Vim. Season: Winter 1108, Seasons: 1, Experience Points: 2,
Date: 7/10/2011
Winter 1108 Invent Circular Ward Against Demons. Season: Winter 1108, Seasons: 1,
Date: 7/10/2011, Arts: Rego Vim, Level: 10, Lab Total: 32
Spring 1109 Exposure: Artes Liberales. Season: Spring 1109, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Spring 1109 Copy Permutations of Arcane Effects: Magic Theory. Season: Spring
1109, Seasons: 1, Date: 7/10/2011, Book: Permutations of Arcane Effects,
Topic: Magic Theory
Summer 1109 Exposure: Order of Hermes Lore. Season: Summer 1109, Seasons: 1,
Experience Points: 2, Date: 7/10/2011
Summer 1109 Travel to the Tribunal. Season: Summer 1109, Seasons: 1, Date:
7/10/2011
Autumn 1109 Study The Southern Pyrenees Dialect: Catalan-0 to 1. Season: Autumn
1109, Seasons: 1, Experience Points: 8, Date: 7/10/2011, Book: The
Southern Pyrenees Dialect, Topic: Catalan
Winter 1109 Study The Southern Pyrenees Dialect: Catalan-1 to 2. Season: Winter
1109, Seasons: 1, Experience Points: 8, Date: 7/10/2011, Book: The
Southern Pyrenees Dialect, Topic: Catalan
Spring 1110 Exposure: Magic Theory. Season: Spring 1110, Seasons: 1, Experience
Points: 2, Date: 7/10/2011
Spring 1110 Longevity Ritual for Self. Season: Spring 1110, Seasons: 1, Date:
7/10/2011, Lab Total: 26, Active: 1, Vis Art: Corpus, Extra Vis: 2
Spring 1110 Use Covenant Vis for Longevity Ritual. Season: Spring 1110, Date:
7/10/2011, Art: Corpus, Pawns: 10
Summer 1110 Warping Points: ¼. Season: Summer 1110, Date: 7/10/2011
Summer 1110 Studying Intellego: Secondary Insight added 1 pt bonus art experience to
Auram, Corpus, Herbam, Imaginem. Season: Summer 1110, Date:
7/10/2011
Summer 1110 Study Tractatus on Intellego: Intellego-4 to 6. Season: Summer 1110,
Seasons: 1, Experience Points: 9, Date: 7/10/2011, Book: Tractatus on
Intellego, Topic: Intellego
Autumn 1110 Warping Points: ¼. Season: Autumn 1110, Date: 7/10/2011
Autumn 1110 Study Vis: Muto-4 to 6. Season: Autumn 1110, Seasons: 1, Experience
Points: 11, Date: 7/10/2011, Study Total: roll (7) + bonuses (0) + aura (4)
Autumn 1110 Studying Muto: Secondary Insight added 1 pt bonus art experience to
Aquam, Auram, Corpus, Herbam. Season: Autumn 1110, Date:
7/10/2011
Winter 1110 Warping Points: ¼. Season: Winter 1110, Date: 7/10/2011
Winter 1110 Study Vis: Muto-6 to 7. Season: Winter 1110, Seasons: 1, Experience
Points: 6, Date: 7/10/2011, Study Total: roll (2) + bonuses (0) + aura (4)
Winter 1110 Studying Muto: Secondary Insight added 1 pt bonus art experience to
Aquam, Auram, Corpus, Herbam. Season: Winter 1110, Date: 7/10/2011

Have you considered setting up a web page with this data? I'm interested in looking at what you've done, but without formatting of the data into tables or such, I find that I come, start to peak, and then find it's too cumbersome.

Don't consider this too much of a poke... it's your free time, and if you'd rather spend it thinking about the characters than HTML, I can hardly blame you. :slight_smile:

ndkid: do you have a nice place to put it? I can do the HTML pretty much without thinking but currently have no place to host it.

My first thought, especially since you're not talking about size-intense content, is:
sites.google.com/

I'm a developer who occasionally does web development, so if left to my own devices, this sort of project would have a data store, multiple views, customizable queries, etc, etc... so a quick answer like that stops me before I start thinking. :wink:

I don't mind that, but it's rather overkill :wink:

@Kilgs: if you're cool with it, we can move the whole thing and re-arrange things a bit, for ease of (over-)view. Your content - your choice.

Wha? :confused: It's just a Metacreator run, folks. If someone wants to put more energy into it. Go to town.

I agree that it's a bit cumbersome to look at but, as you mentioned, it's easier that way. That's one of the reasons I added the primer ahead of time so you could see the actual actions and developments without the BIG-BLOCK-O-TEXT. I agree, it looks like junk. But if someone wants to put it somewhere else, have at it. The next bunch is kinda screwy because it's almost ten years... I kinda got on a roll. And I was drinking. I blame the beer. I'll try to get it up soon.

The interesting thing, which I decided to not do here, was adding another covenant or two. Since we have scribal hospitality, it would make things pretty interesting in terms of development and advancement.

Heck, if you want to put time into it... you get creative control, tell me where these magi should go and what not :smiley:

(More specifically, someone give me some interesting/useful magic items!)

ndkid's project about this project sounds great!

Magical items for the lab/covenant:

  • magical light
  • magical heating
  • magical creation of specimen (plants/bodies etc)
  • magic glass cleaning devices
  • a magic mirror that has sight of the active magics
  • a pair of vis scales
  • a broom that cleans by itself
  • magical traps that kill intruders
  • a magic bunsen burner

  • weightless armor for the grogs
  • charged item to down a parma (see cutellus from MoH)
  • healing bed (recovery bonus based on level 25 spell, so it doesn't warp!)
  • unseen porter gloves

Covenants has rules on how these things can either help save covenant upkeep or improve lab quality. Money saved on covenant upkeep can be poored into the lab.

Use 21st century technology. If we use it, it must have some use.

e.g. magic cellphone, magic chainsaw (axe?), magic refrigerator, magic copy machine, magic music box that can only be heard by teenies

Right. Do we want a simply updated library, or do we want the library presented as here, with info at given years?
Same with the magi (and most other things)?

One rather nice item that I conjured up in a long car ride combines two ignem effects to provide a lantern/lamp that gives off light (Sun dur) and heat. Great for those cold nights in the watchtower. I'll have to get one of them to make it.

As I mentioned, this next jump has almost 11 years in it. So I'm going to skip the History of each character unless someone asks for it. I'll go back to posting Histories once I get back on the 5yr cycle.

1111 AD
Disaster struck in the Spring. Willace and Galatrias, mindful of their promise, raced from one end of the area to the other dealing with raiders. They and the grogs fought well and survived with only minimal casualties. Again, the successful actions reduced the pain of losing their first battle half a decade ago. Galatrias and Willace gained experience in combat in those days. In the Summer, Galatrias and Willace took the fight to the raiders and wiped out their encampment to the south. In the Fall, when the fighting died down, Willace decided to study some of the Covenant’s Imaginem vis. Galatrias worked on spells for the remainder of the year and invented some spells for use in healing and scouting. Elucia spent the entire year oblivious of outside events. She utilized the Covenant’s Muto vis stocks to enhance her own knowledge. The Council decides to spend five pawns on the debt only to learn that it has now been ten years and interest has been attached to the debt! The fine language in the contract is clear and the Covenant’s debt is increased by ¼ of the original amount! The Council determined to pay the entire amount off in two years.

1112 AD
Willace decides to continue with his patrols in the Spring and finds that the Covenant has accrued a favorable reputation amongst the locals as defenders of the commoners. The nobility are a bit upset about this but Willace uncovers no real rancor. He spends his time with the Grogs learning to fight and ride, there is only a single small skirmish with raiding bandits from the north. He meets with Victatrix, the newly-Gauntleted Tytalus that Elucia promised board to, on his journeys and ferries him back to the Covenant. To his benefit, Victatrix does not come empty-handed but with a small enchanted statuette that generates Rego vis, three trained Grogs and the promised Summa on Mentem. The others hold a quick Council meeting and Victatrix is informed of the situation. As an enemy of the Moors himself, he is happy to join the Covenant under the requirement of one season each year for four years prior to full membership. Under those terms, he settles in and transcribes his own spell library, for his first service, for the Covenant in the Summer and builds his Laboratory the remaining part of the year. Galatrias spends the entire year working on improving his Arts. With the permission of the Covenant, he uses some of their dwindling stock of Creo and more abundant Ignem to improve his proficiency in those areas. In return, he agrees to write a Tractatus in the upcoming years for the Covenant. Willace spends Summer and Fall learning to ride and fight better. He suffers his first Twilight in the Fall and manages to comprehend it successfully controlling the flows of magic. In the Winter, he decides to focus more on his magic and seeks to learn more offensive spells. Elucia buries herself yet again in her works continuing her research into Muto with the knowledge that much of their stock will be depleted when the debt is paid off in the following year. The Council decides to spend off half the debt, the other half the next year.

1113 AD
Elucia continued her studies in Muto and decided to write a Summa for the Covenant’s use only. She made it clear that the book was not to be disseminated as she was not proud of the depth of it. In the Winter, she wrote “The Consistency of Flux” to the pleasure of her sodales as it was a strong introduction to the art of Muto. She considered the use of it and other books towards the education of an apprentice and decided that she might build a more complete library of the same. Galatrias spent the year extracting vis, enchanting and attuning a Talisman for himself. Willace decided to work on an enchanted weapon design given his new fondness for the gladius that he had learned how to use the past year. With the permission of the Covenant, he studied Terram vis for the effect he was hoping to create. Victatrix spent two seasons improving his Magical Theory before learning to extract Vim vis in his laboratory. He donated both seasons of vis to the Covenant since it was a paltry 4 pawns. The Council, at the end of the year, paid off the remainder of the debt and was free of ties to another covenant for the first time. That it only took 13 years was impressive, noted Galtrias. Unfortunately, the Covenant’s finances were now relatively secure as the silver interest was now ceased as well. But they still had not secured any new vis sources except that provided by Victatrix (and kindly donated to the Covenant). In addition, new sources of income would be very favorable. It was determined that both of these issues should be addressed in the next few years. Willace agreed to look for savings in the form of more craftsmen and Elucia indicated that she would look into some enchanted items that may assist the covenfolk and increase the output for their work. The Council also noted that the Library suffered from a lack of mundane resources and knowledges, this was presented ad hoc by Victatrix and so it was tabled until later.

1114 AD
The year of 1114 was extremely quiet. Victatrix worked on his scholarly abilities, noting again that there was no Latin primer in the Library, and utilized Elucia’s new text on Muto. He extracted vis as part of his season of service. Galatrias worked on Muto in the Spring and Summer with Elucia’s text. In the latter part of the year, he expanded on his Magical Theory while formulating some ideas for his Talisman. Willace received permission to utilize Terram vis again in the Spring and Summer. In the Fall, despite his low proficiency in both Muto and Terram, he researched and invented a spell he had heard much about. This took him longer than expected and he did not finish until Summer of 1115. Elucia utilized the last Creo vis to advance her studies, in return she extracted a significant amount of Vim the next two seasons and studied her portion in the Winter. The Council decided that Victatrix would seek out a new source of vis in the Summer of the next year. Elucia would continue her studies and Galatrias would seek out some craftsmen and a suitable autocrat for the covenant since they were growing now. Four children had been born in the past two years.

1115 AD
Galatrias worked on his social graces, practicing etiquette and the like, for his foray into the mundane world. He left in Autumn and did not return until Winter. His travels took him deep into France before he was able to return. He did so with a new autocrat for the Covenant as well as a pair of craftsmen. A metalworker and blacksmith joined the covenant with his arrival. Willace was obsessed with his new idea and spent most of the year extracting vis and preparing his blade for a new enchantment that would make it razor sharp. Elucia spent the entire year wrapped in the study of Rego vis in the hopes of designing some enchantments that would assist the covenfolk. As usual, she was oblivious to anything happening. Victatrix left in the summer with only three Grogs and did not return until the Winter months. He was unsuccessful but indicated that he had learned of rumors of magical places in the southern steppes. They had fought several magical beasts and raiders and returned with vis from these bodies. Victatrix noted the problem in carting around rotting corpses and indicated that he had been forced to leave several pawns in the field. He lacked the magic and means to extract it with assurances.

As the attention of the magi looked elsewhere, the year started out relaxed but a crisis struck while the magi were about their yearly tasks! Clueless to the happenings as there was no true leader amongst the covenfolk until Galatrias returned from his task, the covenant suffered serious economic damage. The miners of the silver mine reported problems with spirits and demons from the deep. This completely shut down mining operations for three seasons! The silver reserves of the Covenant were sufficient to cover the year but the lack of income was quickly felt by all. An emergency Council voted to solve this problem immediately!

1116 AD
This year was one of hard toil, danger and worry. The troubles in the mine were due to the miners breaking into the outskirts of an entire goblin kingdom! The Goblin King had declared war against the mundanes and it took much scrying to determine this. The rest of the year was spent in combat and skirmishes as the magi attempted to beat back the belligerent faeries. They were mostly unsuccessful and the entire year of mining yield was ruined. It wasn’t until the Winter when Victatrix was captured by the Goblins and managed to meet with the Goblin King that the problem was solved. A treaty was formed in that the magi of the Covenant would send one of their number to serve the Goblin King for a season every seven years. This treaty was agreed upon and Victatrix was returned to the Covenant. Galatrias volunteered for the first season of service in 1117 AD. The Council voted on a new rule that the season of service would be completed by everyone except Victatrix who was the hero of the saga. In addition, they immediately voted him a full member of the Covenant.

1117 AD
Galatrias crafted a quick Ward spell for his Summer season in league with the Goblin King. He was able to learn a great deal about the Goblins during this time as well. Upon his return, he studied the book provided by Victatrix’s parens about Mentem. Elucia was permitted to return to her studies and she focused on Rego again with the hopes of being able to write something of substance in the future. Preparing in the Spring, Willace and Victatrix sought out a source for Corpus in the Summer. They found it in a valley south of them where an old graveyard still stood. They battled undead and harvested Corpus from them without casualties. They retreated when things grew too grim. The source was rich with Corpus but because of the danger they decided to set a limit of 2 pawns per year and reward the grogs who sought out the reward. Willace returned and decided to study more Terram vis to ensure his enchantment worked. Victatrix returned to the Covenant and spent some time working with the Grogs and learning to fight with them. The Council voted to establish a full Council government now that they had leaders for the Grogs and the covenfolk.

1118 AD
Galatrias spent the entire year enhancing his knowledge of Ignem through the study of vis. Willace worked on finishing off his study of Elucia’s summa on Muto, studying Terram vis and Perdo vis. Elucia continued her work on Rego studies through the Covenant’s vis. In exchange, she penned a Tractatus on Rego for the Covenant in the Winter. Victatrix spent the entire year immersed in studies of Herbam through the Library summa. He noted that there were no Herbam spells in the Library and resolved to work on this sporadically in the future. The Council met and noted that their Vim vis was getting low. Galatrias volunteered to extract vis for two seasons provided that he get access to the identical amount of Ignem. Engrossed in his laboratory, he missed the mustering of the Flambeau at Saragossa but also missed being prosecuted for magical crimes. Elucia indicated that she would be copying her tractatus for the Covenant representative to present to her House at the Tribunal the next year. After that, she was to continue her studies in Rego with the hopes of producing a Summa in a few years time. The Council approved these studies for another year but requested she look elsewhere so that the stocks could replenish after that. Willace agreed to represent the Covenant at the Tribunal in the Summer. Victatrix indicated that he would continue his studies. The Council voted to trade for Corpus, Creo and Auram/Aquam vis at the upcoming Tribunal. As Longevity Rituals needed strengthening, and no one was a Corpus expert, it was decided that some emphasis on that was prudent.

1119 AD
Galatrias extracted Vim for two seasons and studied Ignem for the latter part of the year. Elucia copied her book for dissemination at Tribunal and spent the remainder of the year working on Rego. With the Rego vis supplies low, she decided to focus on something else for the next few years. Victatrix decided, at the last minute, to not attend the Tribunal since he did not feel confident to face his parens yet. He spent the Spring and Summer working on his Catalan with the Grogs and through the library. He turned his attention to Elucia’s Muto summa in the Fall. Finding it immensely helpful, he decided to increase his repertoire of spells. Willace spent his time getting to know the grogs and covenfolk before traveling to the Tribunal. At the Tribunal, attended by Willace, was non-eventful although stress over the invasions was palpable. The Kingdom of Aragon had just taken Saragossa back and much arguing was prevalent. The Flambeau attack against the Muslims at their side was troubling. No Flambeau were punished but the Tribunal resulted in a full moratorium on the use of magic to aid the Crusade. Willace voted not guilty on the actions of the Flambeau as the Council had decided. Successful trades were made for Auram, Aquam, Corpus and Creo vis although it drove some of the Covenant’s stocks low. Having survived the goblins, the assault of several raiding groups and now becoming a source of knowledge, the Covenant received much acclaim. Elucia received her due as well from the Bonisagus for her Tractatus. After returning, Willace focused on his swordplay for the upcoming battles he knew were inevitable. The Council, at their Winter meeting, decided to store focus on only two types of vis per Tribunal and rejected trading with Redcaps throughout the intervening years unless the exchange was extremely favorable. In addition, the Council noted that additional books should be a priority in the future.

1120 AD
Willace studied Terram in the Spring and then spent the remainder of the year enchanting his Thorn of Steel, a magically sharp blade. Victatrix received permission to study Corpus vis in preparation for his Longevity Ritual. Galatrias agreed to assist in his Longevity Ritual in exchange for a return season of assistance in 1121 AD. He worked on Rego in the Spring. In Summer and Fall, he negotiated for use of some Animal vis. Once his studies progressed to journeyman stage, he agreed to provide a written work for the Covenant.

1121 AD
Elucia is convinced to write another primer for the Covenant. Again, she indicates that she does not want it disseminated as it functions merely as an introductory work. She creates “Translocation Through The Art.” She spends the remainder of the year working on Mentem studies. Galatrias is reminded that he would provide a written work on Ignem to the Covenant’s Library. He spends the first three seasons working with Ignem vis, at the agreement of the others, to ensure that it is actually helpful. The writing of the book takes longer than planned and continues into the next year. Victatrix invents some minor spells with his new understanding of Herbam. In digging through the Library in the fall, he discovers a mislaid Tractatus for Imaginem that Elucia traded for at the first Tribunal. The lack of a librarian had it shuffled and lost in a stack of papers. He spends the Winter season studying it. Willace works on his Magical Theory, reads Galatrias’ new Summa on Ignem and then decides to strengthen his Parma Magica. The Council decides to focus on broadening the educational materials in the Library and recruit a Librarian. Elucia also requests that an Illuminator be found. Galatrias notes that he may be looking for an Apprentice within the next five years so he would like a broad sampling of information. The Council agrees to spend silver on mundane books.


Practicia Covenant

Tribunal: Iberian

Aura: lab 4, General: 4
Living Conditions Modifier (Magus): 1
Living Conditions Modifier (Mundanes): 0

Saga: Practice
Founder: Galatrias ex Flambeau
Year Founded: 1100, Current Year: 1122
Season: Spring, Power Level: Medium
Aegis of the Hearth: 20

Description
A tower set on the side of a mountain.

Reputations
Crusader 1
Defenders of the People 1

Build Points
Build Points Total: 601 / Starting: 300

Starting Points Current Points
Library 154//281
Lab Texts 34//129
Vis Stocks 32//37
Vis Sources 55//70
Enchanted Items 0//14
Specialists 25//71
Laboratories 0//0
Money 0//-1

Laboratories
Elucia's Lab (0 Build Points): Upkeep: +0 (10); Usage: Typical × 1
Victatrix's Lab (0 Build Points): Upkeep: +0 (10); Usage: Typical × 1
Galatrias' Lab (0 Build Points): Upkeep: +0 (10); Usage: Typical × 1
Willace's Lab (0 Build Points): Upkeep: +0 (10); Usage: Typical × 1

Boons and Hooks
Minor Boon Important Buildings (Magical tower.)
Difficult Access
Aura
Minor Hook Church Territories
Faerie Court
Free Choice Council
Totals Boons: 3, Hooks: 2

Loyalty
Prevailing Loyalty Score: -1
Base Loyalty: -34
Living Conditions: 0
Specialists: 14
Reputations: 10
Current Loyalty Points: -10

Inhabitants
Inhabitants Number Points
Magi 4 20
Nobles 0 0
Companions 0 0
Specialists/Craftsmen 8 16
Dependents 7 7
Grogs 18 18
Laborers 0 0
Servants 24 24
Teamsters 9 9
Horses 4 4
Totals 74 98

Companions and Nobles
(None)

Specialists
Scribe: Com: 2; Teaching: 2; Scribe: 5
Stonemason: Com: 2; Teaching: 2; Masonry: 5
Baker: Com: 2; Baking: 5
Turb Captain: Pre 2; Com: 1; Teaching: 1; Leadership: 5
Armorer: Com: 2; Teaching: 2; Armorer: 4
Autocrat: Pre 2; Com: 3; Teaching: 2; Chamberlain: 5; Steward: 3
Blacksmith: Com: 2; Teaching: 2; Blacksmith: 5
Metalworker: Com: 1; Teaching: 2; Metalsmith: 5

Covenfolk
Horses and Livestock
Lands & Possessions
Weapons & Armor
Full Armor×18 (Standard); Points: 288
Weapon×18 (Standard); Points: 72
Shield×18 (Standard); Points: 72

Wealth
Money Reserve: -5
Total Income: 100
Expenditures (Before Cost Savings): 112
Cost Savings: -17
Total Expenditures: 95
Points of Inhabitants: 98
Points of Laboratories: 40
Points of Weapons and Armor: 436
Weapon and Armor Points: 432
Member Weapons Points: 4

Sources of Income
Iron (Typical), Current Income: 100.

Yearly Expenditures
Buildings: 12
Inhabitants: 10
Minor Fortifications: 2
Consumables: 20
Inflation: 0
Laboratories: 4
Provisions: 49
Tithes: 0
Wages: 20
Weapons and Armor: 2
Writing Materials: 5
Magi: 4
Other Book Specialists: 1
Cost Savings
Buildings: -3
Stonemason: Masonry 5
Consumables: -6
Autocrat: Chamberlain 5, Blacksmith: Blacksmith 5
Laboratories: -1
Metalworker: Metalsmith 5
Weapons and Armor: -1
Armorer: Armorer 4
Writing Materials: -3
Scribe: Scribe 5
Provisions: -3
Baker: Baking 5

Enchanted Items
Effect Level
Wand of Enduring Flames 31
Creator: Galatrias ex Flambeau; Created: Spring 1107; Vis Capacity: 10; Total Pawns
Invested: 4; Effect Name: Arc of Fiery Ribbons; Effect Level: 31; Effect Details: R:
Voice, D: Mom, T: Group, Frequency: 6/day, Trigger: Verbal; Arts: CrIg 25; Design:
Base 5, +2 Group, +2 Voice
Total: Build Points: 14 31

Practical Theorems of Magick 30
Type: Summa; Total Quality: 12; Quality: 10; Level: 6; Topic: Magic Theory;
Language: Latin; Author: Hodalis ex Bonisagus; Skilled Scribe; Skilled Binder

Latin Conjugation and Form 29
Type: Summa; Total Quality: 11; Quality: 8; Level: 6; Topic: Artes Liberales;
Language: Latin; Author: Magister Bonifacius; Skilled Scribe; Skilled Binder; Skilled
Illuminator

Flowering Forms 25
Type: Summa; Total Quality: 10; Quality: 7; Level: 15; Topic: Herbam; Language:
Latin; Author: Massias ex Tytalus; Skilled Scribe; Skilled Binder; Skilled Illuminator

The Southern Pyrenees Dialect 23
Type: Summa; Total Quality: 8; Quality: 7; Level: 5; Topic: Catalan; Language: Latin;
Author: Count Ramon d'Asis; Skilled Scribe

Iberian Tribunal Rulings 10
Type: Tractatus; Total Quality: 10; Quality: 8; Topic: Code of Hermes; Language:
Latin; Author: Gadras ex Guernicus; Skilled Scribe; Skilled Binder

Reflexive Shielding 7
Type: Tractatus; Total Quality: 7; Quality: 5; Topic: Parma Magica; Language: Latin;
Subject: Parma responses to melee combat; Author: Galatrias ex Flambeau; Skilled
Scribe; Skilled Binder

Permutations of Arcane Effects 12
Type: Tractatus; Total Quality: 12; Quality: 10; Topic: Magic Theory; Language:
Latin; Subject: Magic Theory; Author: Elucia ex Bonisagus; Skilled Scribe; Skilled
Binder

Peeling the Mind 27
Type: Summa; Total Quality: 12; Quality: 10; Level: 15; Topic: Mentem; Language:
Latin; Author: Asolara ex Tytalus; Skilled Scribe; Skilled Binder

Consistent Flux 21
Type: Summa; Total Quality: 14; Quality: 12; Level: 7; Topic: Muto; Language: Latin;
Subject: On Muto; Author: Elucia ex Bonisagus; Skilled Scribe; Skilled Binder; Initial
Art Score: 15

Aspects of Manipulation 12
Type: Tractatus; Total Quality: 12; Quality: 10; Topic: Rego; Language: Latin;
Subject: Using Rego to initiate movement; Author: Elucia ex Bonisagus; Skilled
Scribe; Skilled Binder

Tractatus on Intellego 9
Type: Tractatus; Total Quality: 9; Quality: 7; Topic: Intellego; Language: Latin;
Author: Basil ex Miscellanea; Skilled Scribe; Skilled Binder

Flickering Images 8
Type: Tractatus; Total Quality: 8; Quality: 7; Topic: Imaginem; Language: Latin;
Author: Hodarius ex Tremere; Skilled Scribe

The Defensive Manifold 28
Type: Summa; Total Quality: 13; Quality: 11; Level: 5; Topic: Parma Magica;
Language: Latin; Author: Doras ex Bjornaer; Skilled Scribe; Skilled Binder

Translocation Through The Art 22
Type: Summa; Total Quality: 15; Quality: 13; Level: 7; Topic: Rego; Language: Latin;
Subject: Using Rego for movement; Author: Elucia ex Bonisagus; Skilled Scribe;
Skilled Binder; Initial Art Score: 17

Controlled Applications of Infernos 18
Type: Summa; Total Quality: 10; Quality: 8; Level: 8; Topic: Ignem; Language: Latin;
Subject: Ignem; Author: Galatrias ex Flambeau; Skilled Scribe; Skilled Binder; Initial
Art Score: 18

Lab Texts Level
The Wizard's Mount CrAn35
Charge of the Angry Winds CrAu15
Charge of the Angry Winds CrAu15
The Incantation of Lightning CrAu35
Jupiter's Resounding Blow CrAu10
Bind Wound CrCo10
The Chirurgeon's Healing Touch CrCo20
Arc of Fiery Ribbons CrIg25
Heat of the Searing Forge CrIg10
Lamp without Flame CrIg10
Pilum of Fire CrIg20
Pains of the Perpetual Worry CrMe20
The Invisible Eye Revealed InVi10
Demon's Eternal Oblivion PeVi10
Sap the Griffin's Strength PeVi5
Ward Against Faeries of the Mountain ReTe10
Circular Ward Against Demons ReVi10
Circular Ward Against Demons ReVi10
Maintaining the Demanding Spell ReVi10
Aegis of the Hearth ReVi20
Watching Ward ReVi10
Shiver of the Lycanthrope InAn10
Posing the Silent Question InMe20
Eyes of the Eons InTe10
The Miner's Keen Eye InTe20
The Miner's Keen Eye InTe20
Doublet of Impenetrable Silk MuAn15
Disguise of the New Visage MuCo15
Disguise of the New Visage MuCo15
The Crystal Dart MuTe10
Supple Iron and Rigid Rope MuTe10
Gloom of Evening PeIg10
Gloom of Evening PeIg10
Winter's Icy Touch PeIg10
Rusted Decay of Ten-Score Years PeTe10
Soothe the Ferocious Bear ReAn10
Despair of the Quivering Manacles ReCo15
Aura of Rightful Authority ReMe20
Burning Issue of the Day ReMe30
The Call to Slumber ReMe10
Confusion of the Numbed Will ReMe15
Scent of Peaceful Slumber ReMe20
Trackless Step ReTe10
The Unseen Porter ReTe10
Total: Build Points: 129 645

Vis Sources
Pawns
Chrysalis of Form: Muto 3
Physical Form: Silvery cocoon; Location: A day from the covenant; Seasons: Spring
Candle of Everlasting Light: Ignem 1
Physical Form: Warm wax; Location: Covenant; Seasons: Spring, Summer, Autumn,
Winter
Leaves of Last Light: Rego 2
Physical Form: Golden Leaf; Location: A great tree in the forest below the covenant;
Seasons: Autumn
The Silver Source: Terram 2
Physical Form: A drip of molten silver, cool to the touch.; Location: Covenant Mines;
Seasons: Autumn
Bird Statuette: Rego 1
Physical Form: Metallic Feathers; Location: Covenant; Seasons: Autumn
Bones of the Dead: Corpus 2
Physical Form: Bone dust; Location: Two days south; Seasons: Summer
Total: Build Points: 70 11

Vis Stocks
Pawns
Vis: Creo 7, Intellego 6, Perdo 5, Animal 10, Aquam 16, Auram 13, Herbam 10, Imaginem 8, Corpus 16
Mentem 10, Terram 10, Vim 5
Stag's Antlers: Animal 6
Roc's Feather: Auram 4
Metallic Feathers: Rego 3
Bone dust: Corpus 3
Silvery cocoon: Muto 22
Warm wax: Ignem 14
Golden Leaf: Rego 8
Liquid Silver: Terram 9
Vis: Mentem 10
Location: Covenant
Vis: Terram 10
Location: Covenant
Vis: Vim 5

Galatrias ex Flambeau
Covenant: Practicia
Characteristics: Int +3, Per +2, Pre +1, Com +2, Str 0, Sta 0, Dex 0, Qik 0
Size: 0
Age: 60 (39), Height: 5'6'', Weight: 150 lbs, Gender: Male
Decrepitude: 0
Warping Score: 2 (7½)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Improved Characteristics, Improved Characteristics, Inoffensive to Animals, Apt Student (Learning Bonus: +5), Affinity with Penetration, Elemental Magic, Hermetic Magus,
Puissant Ignem*, Deficient Technique (Muto), Restriction (Can not affect Clergy), Susceptibility to Divine Power, Pious
Personality Traits: Aggressive +2, Committed to an Ideal +1
Reputations: Defender of the people 1 (6)

Soak: 0
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities: Catalan 5, Area Lore: Aragon 2, Athletics 2, Stealth 2 (6), Etiquette 2, Survival 2, Swim 2, Low German 2, Area Lore: Southern Iberia 2, Single Weapon 1 (7), Bargain 0 (4), Faerie Lore 1 (5),
Awareness 3, Brawl 1 (1), Charm 1, Code of Hermes 2, Dominion Lore 2, Finesse 2 (3), Leadership 1, Infernal Lore 2, Magic Theory 6 (6), Scribe 2 (1), Parma Magica 4 (8), Penetration 3, Latin 5 (3), Artes
Liberales 2 (4), Theology 1, Church Lore 2

Arts: Cr 8, In 3, Mu 7, Pe 7, Re 7, An 6, Aq 4, Au 7, Co 8, He 5, Ig 18+3, Im 1, Me 6, Te 6, Vi 13

Twilight Scars: Tiny motes sparkle in his hair when he smiles.

Equipment: Galatrias' Ring (Creator: Galatrias ex Flambeau; Created: Autumn 1113; Vis Capacity: 10; Talisman)
Encumbrance: 0 (0)

Spells Known:
Charge of the Angry Winds (CrAu 15) +15
Jupiter's Resounding Blow (CrAu 10) +15
Gloom of Evening (PeIg 10) +28
Heat of the Searing Forge (CrIg 10) +29
Lamp without Flame (CrIg 10) +29
Pilum of Fire (CrIg 20) +29
Bind Wound (CrCo 10) +16
Winter's Icy Touch (PeIg 10) +28
Arc of Fiery Ribbons (CrIg 25) +29
Circular Ward Against Demons (ReVi 10) +20
Demon's Eternal Oblivion (PeVi 10) +20
Sap the Griffin's Strength (PeVi 5) +20
Improved Sap the Griffin's Strength (PeVi 15) +20
The Chirurgeon's Healing Touch (CrCo 20) +18
Trackless Step (ReTe 10) +13
Ward Against Faeries of the Mountain (ReTe 10) +13
Aegis of the Hearth (ReVi 20) +24, Mastery 2 (learn from mistakes)
Despair of the Quivering Manacles (ReCo 15) +15
Disguise of the New Visage (MuCo 15) +8
Vis: Vis: 3 Pawns of Vim (Lab Extraction); Vis: 0 Pawns of Ignem (); @leftindent 0

Willace ex Jerbiton
Covenant: Practicia
Characteristics: Int +4, Per +1, Pre +4, Com +2, Str 0, Sta 0, Dex 0, Qik 0
Size: 0
Age: 53 (44), Height: 5'9'', Weight: 170 lbs, Gender: Male
Decrepitude: 0 (1)
Warping Score: 1 (9¼)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Gentle Gift, Affinity with Imaginem, Improved Characteristics, Improved Characteristics, Improved Characteristics, Great Presence × 1, Great Intelligence × 1, Hermetic Magus,
Adept Laboratory Student (Lab Text Bonus: +6)*, Enemies (Moorish Wizards), Proud, Necessary Condition (Hands free)
Personality Traits: Vengeful +1
Reputations: Defender of common folk 1 (5)

Thorn of Steel: Init: +0, Attack +6, Defense +4, Damage +5

Soak: 0
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities: English 5, Area Lore: England 2, French 2, Stealth 2, Arabic 2, Italian 1, Ride 2 (4), Single Weapon 2 (10), Covenant Lore: Covenant 1 (1), Order of Hermes Lore 2 (6), Intrigue 3 (7), Area Lore:
Aragon 2, Catalan 4, Etiquette 2 (4), Church Lore 1 (6), Awareness 2, Code of Hermes 2, Finesse 2 (8), Magic Theory 6 (12), Parma Magica 4 (13), Penetration 3, Latin 5, Civil and Canon Law 1 (2), Artes
Liberales 2 (2), Common Law 1, Survival 2 (1), Swim 1, Guile 2, Folk Ken 2

Arts: Cr 5, In 5, Mu 7, Pe 5, Re 6, An 4, Aq 0, Au 4, Co 4, He 8, Ig 8, Im 8, Me 5, Te 13, Vi 7

Twilight Scars: Appears to grow in size when angry
Equipment: Willace's Iron Robes (Creator: Willace ex Jerbiton; Created: Summer 1110; Vis Capacity: 9; Total Pawns Invested: 2; Total Effect Level: 19; Effect Name: Doublet of Impenetrable Silk; Effect
Level: 19; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 2/day, Trigger: Constant; Arts: MuAn 15; Design: Base 4, +2 Sun, +1 Touch);
Thorn of Steel (Use Shield; Initiative: +0; Attack: +6; Defense: +4;
Damage: +5; Strength: -1; Ability: Single Weapon; Cost: Standard; Creator: Willace ex Jerbiton; Created: Winter 1115; Vis Capacity: 9; Total Pawns Invested: 3; Total Effect Level: 29; Effect Name: Edge of

the
Razor; Effect Level: 29; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 2/day, Trigger: Constant, Penetration: 10; Arts: MuTe 20; Design: Base 3, +2 Sun, +1 Touch, +2 metal)
Encumbrance: 1 (1)

Spells Known:
Doublet of Impenetrable Silk (MuAn 15) +11
Shiver of the Lycanthrope (InAn 10) +9
Soothe the Ferocious Bear (ReAn 10) +10
Charge of the Angry Winds (CrAu 15) +9
Gloom of Evening (PeIg 10) +13
The Call to Slumber (ReMe 10) +12, Mastery 1 (fast casting)
Confusion of the Numbed Will (ReMe 15) +11
Disguise of the New Visage (MuCo 15) +11
Winter's Icy Touch (PeIg 10) +13
Bind Wound (CrCo 10) +9
Pilum of Fire (CrIg 20) +13
Edge of the Razor (MuTe 20) +20
The Crystal Dart (Mu(Re)Te 10) +19
Eyes of the Treacherous Terrain (InTe 15) +18
Vis: Vis: 3 Pawns of Vim (Lab Extraction); @leftindent 0

Elucia ex Bonisagus
Covenant: Practicia
Characteristics: Int +5, Per +2, Pre 0, Com +4, Str 0, Sta +1, Dex 0, Qik 0
Size: 0
Age: 48 (44), Height: 5'7'', Weight: 150 lbs, Gender: Female
Decrepitude: 0
Warping Score: 1 (6¾)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Improved Characteristics, Improved Characteristics, Improved Characteristics, Great Intelligence × 2, Good Teacher, Secondary Insight, Hermetic Magus, Puissant Magic
Theory*, Great Communication × 1, Disfigured (Scarred and bald head), Blatant Gift (Interactions: -6 with normals), Driven (To become famous author), Black Sheep
Reputations: Witch 2, Bonisagus Acclaim 2 (12)

Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities: Italian 5, Area Lore: Italy 2 (2), Awareness 1, Folk Ken 2, Survival 2, Swim 1, Provençal 4, Portuguese 2 (2), Magic Theory 6+2 (9), Order of Hermes Lore 0 (2), Parma Magica 2, Catalan 2 (1),
Penetration 1 (7), Latin 5 (5), Artes Liberales 2 (8), Concentration 1 (2), Philosophiae 3 (5)

Arts: Cr 7, In 6, Mu 15, Pe 5, Re 17, An 5, Aq 6, Au 5, Co 5, He 8, Ig 7, Im 5, Me 10, Te 7, Vi 10

Twilight Scars:
Equipment: Elucia's Golden Band (Creator: Elucia ex Bonisagus; Created: Summer 1104; Vis Capacity: 10)
Encumbrance: 0 (0)

Spells Known:
The Crystal Dart (Mu(Re)Te 10) +24, Mastery 1 (fast casting)
Bind Wound (CrCo 10) +13
Circular Ward Against Demons (ReVi 10) +28
Conjure the Sturdy Vine (CrHe 5) +16
Eyes of the Eons (InTe 10) +14
The Miner's Keen Eye (InTe 20) +14
Rusted Decay of Ten-Score Years (PeTe 10) +13
Supple Iron and Rigid Rope (MuTe 10) +23
Trackless Step (ReTe 10) +25
The Unseen Porter (ReTe 10) +25
Ward Against Faeries of the Mountain (ReTe 10) +25
The Invisible Eye Revealed (InVi 10) +17
Maintaining the Demanding Spell (ReVi 10) +28
Watching Ward (ReVi 10) +33
Vis: Vis: 0 Pawns of Ignem (); Vis: 1 Pawn of Vim (Lab Extraction) @leftindent 0

Victarix ex Tytalus
Covenant: Practicia
Characteristics: Int +4, Per 0, Pre +2, Com +1, Str 0, Sta +1, Dex +1, Qik +1
Size: 0
Age: 35 (34), Height: 5'6'', Weight: 150 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (1)
Confidence: 2 (5)
Virtues and Flaws: The Gift, Great Intelligence × 1, Gentle Gift, Puissant Mentem, Good Teacher, Improved Characteristics, Life Boost, Improved Characteristics, Piercing Gaze (Intimidation: +3),
Self-Confident (Confidence: +1)*, Hermetic Magus, Tormenting Master, Ambitious, Restriction (Can not affect prepubescent), Weak Parens
Personality Traits: Argumentative +3, Brave +2, Trusting -2

Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities: Artes Liberales 2 (logic) (7), Awareness 2 (ambushes), Bargain 2 (luxuries), Brawl 3 (grappling), Concentration 2 (spellcasting), Guile 2 (spur of the moment), Intrigue 2 (conspiracies), Latin 4
(Hermetic terms), Leadership 2 (long-time followers) (8), Magic Theory 4 (Mentem) (8), Portuguese 5 (arguing), Parma Magica 2 (Mentem), Penetration 2 (1), Catalan 2 (9), Stealth 1 (9), Faerie Lore 2

Arts: Cr 5, In 5, Mu 7, Pe 2, Re 5, An 0, Aq 0, Au 0, Co 7, He 8, Ig 5, Im 3, Me 10+3, Te 0, Vi 3

Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells Known:
Pains of the Perpetual Worry (CrMe 20) +19
Intuition of the Forest (InHe 10) +14
Hunt for the Wild Herb (InHe 5) +14
Posing the Silent Question (InMe 20) +19
Probe Nature's Hidden Lore (InHe 4) +14
Trust of Childlike Faith (PeMe 10) +16
Aura of Rightful Authority (ReMe 20) +19
Scent of Peaceful Slumber (ReMe 20) +19
Winter's Icy Touch (PeIg 10) +8

Elucia's Lab
Owner:
Location:
Floor:
Build Points: 0
Names Added to Sanctum Marker:
Size: +0 (-1) [500 sq. ft.] Refinement: +1
General Quality: +1 Upkeep: +0
Safety: +1 Warping: +0
Health: +1 Aesthetics: +1
Virtues & Flaws
Highly Organized (Free Outfittings Virtue): General Quality: +1; Increased Refinement:
15
Spotless (Free Outfittings Virtue): Health: +1; Aesthetics: +1; Creo: +1
Specializations
+1 Creo

Galatrias' Lab
Owner:
Location:
Floor:
Build Points: 0
Names Added to Sanctum Marker:
Size: +0 (0) [500 sq. ft.] Refinement: +0
General Quality: +0 Upkeep: +0
Safety: +0 Warping: +0
Health: +0 Aesthetics: +0
Virtues & Flaws
Specializations

Willace's Lab
Owner:
Location:
Floor:
Build Points: 0
Names Added to Sanctum Marker:
Size: +0 (0) [500 sq. ft.] Refinement: +0
General Quality: +0 Upkeep: +0
Safety: +0 Warping: +0
Health: +0 Aesthetics: +0
Virtues & Flaws
Specializations

Victatrix's Lab
Owner:
Location:
Floor:
Build Points: 0
Names Added to Sanctum Marker:
Size: +0 (0) [500 sq. ft.] Refinement: +0
General Quality: +0 Upkeep: +0
Safety: +0 Warping: +0
Health: +0 Aesthetics: +0
Virtues & Flaws
Specializations

This is very interesting, thank you very much.

Yikes, sorry for the drop off the planet thing... between my brother's wedding, then a crazy month and a half of work, I get pretty sidetracked. So back at you with about fourteen years of advancements.
1122 AD
Elucia spent Spring and Summer working on her Mentem through reading “Peeling of the Mind.” In the Fall and Winter, she decided to contribute to the Covenant’s vis stores by extracting Vim vis. She provided half of the yield to the Covenant. Galatrias attempted to study the Vim vis left over but suffered a mishap that caused a minor explosion in his lab. Nothing was truly damaged but the vis was destroyed and the season wasted. He spent summer working on Imaginem with the Covenant’s Library. In the Fall and Winter, he used covenant Lab texts to increase his spell repertoire with some minor spells that covered areas he was not proficient in. This was done in the hopes of gaining a broader understanding of magic for his goal of training an apprentice. Victatrix decided to harvest vis for the Covenant and kept half of his yield over three seasons. In the Winter, he continued his study of Herbam as he was beginning to see great potential of mixing Intellego and Herbam to learn about the surrounding lands. Willace spent the year building more skill with the Arts and his use of them. Concern over the presence of Arabian magi in recent news of the southern conquests, he spent time building his Parma Magica up, studied Rego with Elucia’s summa, and then spent two seasons working on perfecting his Pilum of Fire. Unfortunately, this caused him to enter Twilight which resulted in a nasty episode that he refused to speak of and caused some instability in his flame manifestations. The Council decided that additional study and transcribing of knowledge was to be of paramount importance. For that reason, they released several quantities of vis to Covenant members.

1123
Elucia elected to study Muto, using Covenant vis, in the hopes of providing a more useful treatise to the Covenant. She spent Winter scribing her new thoughts into a Tractatus “Unceasing Alteration” and was pleased at the result. Galatrias agreed to spend time on Terram. He spent the entire year on it and was pleased with the peripheral knowledge it provided in Aquam, Auram and Ignem. Victatrix used Auram vis to gain a basic understanding as well as spent a season reading up on Herbam again. As Willace lacked knowledge on Aquam, he volunteered to spend the entire year on the Art. The Council agreed to free up several more pawns due to upcoming longevity needs and more study. It was also determined that someone would need to learn Aegis of the Hearth as having only one capable magus was dangerous. Elucia agreed in order to see if she could improve on the current magnitude.

1124
Galatrias managed to convince the Covenant for a pawn of Intellego and providing him with a solid base in the Art. The rest of the year, he continued his work on Terram. Elucia spent Spring copying a version of Unceasing Alteration to provide to her House. In the Summer, she worked on learning the current Aegis ritual. She had no difficulty doing so and decided to expand on her learning by inventing a more powerful version of the ritual for the covenant. She succeeded in the Winter but requested that the covenant wait for the new effect as she wanted to spend more time mastering it. Victatrix spent most of the year continuing his studies of Herbam but spared a season to brush up on Vim through his personal stash of vis. Willace prepared for the obligatory Summer season with the Goblin King by learning a Ward from Galatrias’ donated lab text. In the Summer, he spent a fruitful time with the faeries and had a decent time learning more about their ways. He even spoke with the Goblin King about broadening their agreement. He noted that the Covenant was in need of more wealth and that further expansion of the mine could greatly assist them in this. The Goblin King agreed to think about and provide them with an answer in the future. When he returned, he spent some time in the Library working on Rego and Mentem. The Council decided to require a new spell from each magus within the next two years. They agreed that expanding the Library required a good Binder and Illuminator but resources were fairly tight at this time. The Council heard a motion to reduce the number of Grogs but Willace and Galatrias were incensed at the thought and it failed to pass. Elucia, who had made the motion, merely shrugged but noted that the rising potential of the Covenant did not depend on “men with pointy things.”

1125
Galatrias spent the entire year working on Terram again. His goal was to produce a spell and written work in 1126. Elucia spent Spring and Summer mastering Aegis of the Hearth, the new version, and decided that another season of work would be beneficial. Since the spell demanded more vis, she spent Winter extracting Vim vis to power the Ritual. Victatrix spent two seasons inventing a new Herbam spell that would entrap enemies in plant growth. He spent the remainder of the year learning more about Herbam but suffered a Twilight episode, which he navigated just barely, and survived with no mishap. Willace spent the entire year studying Auram vis for a new angle to his magics. The Council voted to install the new Aegis Ritual and Elucia successfully cast it, greatly increasing the strength of their protection. Galatrias muttered under his breath and resolved to master this new version, upset that the young woman was outstripping his knowledge in Vim.

1126
Galatrias spends the entire year extracting Vim vis. He provides several pawns to the Covenant but keeps the majority of it for his own studies. Elucia, growing concerned about the strength of her Longevity ritual convinces the Covenant to provide her with Corpus vis to study further. Both of the magi neglect their promise to provide an additional spell to the Covenant. Victatrix spends two seasons studying Auram vis in his laboratory. In the fall, he scribes his new Herbam spell, the Trapping Vines, and then spends Winter penning a short treatise on Herbam for the Library. Willace spends the next two seasons creating two offensive spells for Terram. In the Fall, he scribes his Lab Texts for the Library. Feeling antsy about the past few years, he decides to ride out into the surrounding area to drum up some action. Some minor encounters occur but the fighting appears to be moving south. Due to tension in the air, the Council decrees that Galatrias and Elucia shall spend one season in service to the Covenant and the new spell does not constitute this season. Elucia goes along with the vote as she agrees that the requirement was fair and she failed to do so. Galatrias grumbles but there is nothing to be done about it.

1127
Galatrias spends a season working on a Lab Text only to find that he had already provided it to the Library. In a late night conversation with Willace, he comes across the idea of a flaming blade. In the Summer, he retreated to his laboratory to devise a spell and found it come to him quite quickly. He spent the Fall writing a copy of it for the Library. In the Winter, he decides to pen a treatise on the Dominion titled “The Influence of the Venerated.” The book is of marginal quality but satisfies his season of service. Elucia spent two seasons creating a more powerful version of her scrying detection spell, the next season she transcribed her new Aegis and the other spell for the library. She spent the next season studying and transcribing the use of Imaginem in creating deceptions and trickery in others. She scribed the Tractatus and presented it to the Council at the Winter meeting in apology. Even Galatrias is humbled by her service, keen on learning more Imaginem as he is, and he makes his peace with her and promises assistance on her Longevity Ritual in the upcoming year. This time, in the interest of peace, she agrees to his assistance. Victatrix spent two seasons studying the Defensive Manifold and then working on his Latin for the remainder of the year. Willace spent three seasons working on developing his Parma Magica and then learned Aura of Rightful Authority from the Library. The Council decided to postpone any major decisions regarding the Tribunal until the next year. In casting the Aegis, the Council notes that all stocks of Vim vis have been depleted. It is decided that each Magus will dedicate one season of the next two years to extracting vis for the covenant. This is preferred to using their Rego stocks.

1128
Elucia spent the first two seasons extracting vis in order to complete her obligations. She began to further her studies in Vim again, extracting and then studying the results of her work. Galatrias spent Spring extracting vis for the covenant and then requested use of Rego vis for his own studies. Victrix extracted two seasons of Vim as well. He used the Fall to work on his Imaginem with Elucia’s new treatise and, in the Winter, improved his knowledge of Magical Theory. Willace spent time studying on the Dominion’s effects regarding magic. He spent several seasons working on his French to allow him further correspondence with individuals of the cause. Galatrias, at Council, agreed to go to Tribunal and hopefully speak with some of the other covenants about prospective apprentices. Due to some concerns about library organization, he was instructed to focus on trading for vis and only negotiating for books in the rare case. As for his apprentice, the Council ruled that Galatrias was behind in his duties and could not accept an apprentice without completing his tasks. Specifically, he needed to pen a Terram treatise, assist Elucia with her longevity ritual prior to taking on a student. He agreed that he was remiss in his obligations and to abide by the decision of the Council.

1129
Victarix decides to hone his legal skills by studying the Code of Hermes in the first part of the year. In the Summer, he learned a Jupiter’s Resounding Blow for purposes of protection. For the remainder of the year, he worked on his writing and comprehension with help from the library. Elucia spent the Spring practicing some magical theories to assist with her upcoming Longevity ritual. She spent the remainder of the year extracting Vim vis and providing some to the Covenant. Willace continues to work on his French until after the summer. Once he feels comfortable with the language he studies the Animal vis that the Covenant holds with their permission. Galatrias spent the spring working on Imaginem through his studies and then travelled to the Tribunal meeting. This particular meeting was ill-attended due to the issues in the center and southern parts of the Peninsula with the resumption of hostilities. He was approached by several different magi about where Practicia stood on the hostilities. He plead ignorance and was generally non-committal despite Willace’s known association with the Christian factions. One of the southern covenant members, Hidalias ex Jerbiton spent some time arguing with him to the point of Galatrias losing his temper. He quickly removed himself from the situation and spent time in the back hallways looking for someone with news of a possible apprentice. He made several contacts and arranged some beneficial trades that did more to open up interesting lines of communication than garner the covenant with a largesse of vis. He finished up the year by studying the Code after his missteps at the Tribunal. In the Winter, he worked on Magical Theory through library study in order to not disappoint the Council with his works.

1130
With Galatrias’ help, Elucia was able to reinvigorate a strong longevity ritual. The period of working together helped the two of them soften some of the rough edges in their relationship. It was decided by the two of them that more communication was necessary. Galatrias accepted her criticism of his seeming lack of dedication to the covenant in due course and he promised that he would work harder in the future. Once that was completed, Elucia turned to extracting vis for an enchantment idea that she and Galatrias had spoken of. In the winter, she spent time in the library working on her Artes Liberales. Galatrias worked on his Terram book in the summer and was successful at a basic primer. He added two spells to his repertoire in the remaining two seasons, an offensive Terram spell and a spell to assist with discovering minerals envisioning an enchanted item use. Willace continued working on Corpus and Animal throughout the year. Victatrix spent the year laboring in scholarly study on his proficiency in Catalan and his Mentem skills.

1131
Willace spent the spring working on a tractatus for Penetration. He spent Summer and Autumn working on several spells from the covenant library. In Winter, he decided to spend time with the grogs in anticipation of heading south in 1132 to assist with the efforts of other magi down there. Elucia spent some time working on her Ignem before inventing several spells for her enchanted item idea. The hope was to create a lamp that the guards could use to provide light and warmth on their watch at night. In Autumn, she designed and invented a spell that would heat a room to a comfortable temperature. In the Winter, she prepared the Guardian’s Lamp for enchantment. Victatrix volunteered to serve the summer season with the Goblin King pursuant to their agreement. In the spring, he learned the now-ubiquitous ward to stem any troublemakers amongst the goblinfolk and spent the summer beneath the mountains. Victatrix was incredibly impressed with everything that had changed with the goblinfolk since his years of captivity. He struck a friendship with the Goblin King this time around and was delighted to learn, at the end of the season, that the Goblin King would agree to allow an expansion of the mine. Victatrix left the underground kingdom promising to inform the King of any future expansions. Victatrix spent the remaining time in the year learning Terram through Galatrias primer. Galatrias himself spent time corresponding with individuals from the Tribunal in search of an apprentice. In addition, he honed his legal skills regarding the Code as he envisioned future problems with the southern magi. He spent the remainder of the year working on his skills interacting with polite society. The other covenant members grew quite amused at the dinner parties where he played host in order to improve his manner. The Council met and discussed a number of things. Willace informed the Council that he would be heading south. The other members were not pleased to learn of this but decided to allow him to travel there as he had some news of a possible vis source. He was restricted to two grogs for the duration of his trip however and all material goods acquired would be turned over to the Covenant. He agreed to these conditions. Galatrias informed the Council that he had received word that Winter that a possible apprentice had been observed in Toulouse. He planned to travel there and observe this individual for himself. If suitable, he informed the Council that he would be taking the individual as an apprentice. The Council provided permission to him. The subject of the mines came up and Victatrix volunteered to recruit a mining foreman for the expanded operations. Coinage and manpower were authorized for him to travel to Barcelona for recruitment. In addition, they noted that he should keep an eye out for a book-binder or illuminator.

1132
In the Spring, Willace traveled south with a single grog companion to join up with his fellow partisans. He spent the spring, summer and autumn working alongside military and magical allies against the heretics. His winter was spent in the company of nobles and knights as they devised a strategy for the coming spring. Elucia bent to the task of the Guardian’s Lamp, combining her Comfortable Room and Lamp Without Flame spells to create a lamp that brought forth light and heat, separately, for a duration of the sun’s passage twice a day. The enchantment process took longer than she had planned and stretched into the next year. Victatrix headed to Barcelona and took up residence. Here he was able to recruit both a mining foreman and book-binder. He sent them ahead while he decided to stay in the company of some low-tier nobles along the coast for the summer to secure his connection to them. In the fall, he struggled to learn a spell to assist with the expansion of the mining complex. Despite his success, it was clearly a difficult spell for him and he resolved to spend more time on improving his arts. In the Winter, he caught up on correspondence with his new connections in southern France. Galatrias’ quest for an apprentice took longer than planned. The prospective recruit was gone upon his arrival so he endeavored to travel a more distant road. This meandering journey, while expensive, was worth his time. In the Fall, upon turning back towards the covenant, he was delighted to discover a young girl-child with the Gift. When discussions with her parents broke down, he kidnapped the child and fled back to the Peninsula.

1133
Galatrias swore his apprentice, Elsbeta, into his service with some difficulty. She was feisty and the only language they had in common was German which Galatrias spoke very poorly. He spent all of spring showing her magics and working on his German before she accepted his proposal. Relieved, he bundled her off to their scribe for training in latin. By the end of the year, his German and her Latin had improved enough that they could converse between the two of them. He had also spent most of the year planning out her education, arranging her quarters and fussing about. He detected great potential in her. Elucia spent the entire year closeted in her laboratory studying her stocks of Vim vis. She had become greatly enamored of some ideas regarding the manipulation of spells and magic itself. Therefore, she decided that a considerable amount of energy towards Vim would be necessary. Victatrix spent the Spring working with the miners and utilizing his magical talents to point them in the right direction. It also helped him work on his local language skills. In the summer, he petitioned the others and was granted eight pawns of Rego vis to expand his studies. He spent Fall and Winter closeted in his laboratory working on the study of these materials. Willace returns to the Covenant in the Summer after the spring campaigns are unsuccessful. His plundering resulted in only 7 pounds of silver in fine goods to go into the covenant’s coffers. This adds to the new revenue from the slowly-expanding mine in the mountains. He spends summer getting things back in order. Concerned about aging, he decides to begin a new longevity ritual but the covenant lacks the vis. He spends Fall and Winter extracting Vim vis for his ritual.

1134
Willace spent Spring, Summer and Fall extracting vis for his ritual. He also arranged to teach two seasons to Galatrias’ apprentice in the next decade for his assistance with the ritual. In the Spring, Galatrias took over Elsbeta’s Latin training and she was nearly fluent when Summer came around. Galatrias also realized that teaching was a bit more difficult than he expected. To get them both used to it, Galatrias decided to teach her Catalan in the Summer and Fall. Learning the local language helped Elsbeta with her interactions amongst the covenfolk. She was left to her own devices in the Winter when Galatrias assisted Willace. Unfortunately, in designing the ritual with an assistant, Willace determined that he lacked the ability to manipulate the vis required. Galatrias agreed to honor the bargain when he found someone who could complete the ritual for him so Willace spoke to Elucia. She had spent the entire year so far replenishing her stocks of Vim. She agreed to do the ritual for Willace provided he give her two seasons of assistance in the future. He agreed and in the Fall the three of them managed to create a strong ritual for Willace. Victatrix continued his Rego studies in the Spring and returned the last pawn back to the Covenant. He spent the Summer and Fall working on Magical Theory and Winter on Muto. The Council met in the Winter and agreed that they had not done enough to procure mundane scholarly works. They proposed to contact the Redcaps for such knowledge and indicated that they would be interested in purchasing works. In exchange for two seasons of extracting vis, Victatrix was granted Rego vis.

1135
Galatrias decided that Elsbeta’s rebellious nature needed to be curbed a bit before introducing her to the magical arts. Therefore, he decided that she would spend the entire year on a grounding of scholarly subjects. Willace agreed to teach her in the Fall and Winter. So, in the Spring and Summer, Galatrias worked on teaching her to read and write and scribing duties. He figured she would be able to contribute to the covenant then. In the Fall, he spent the time to write her a primer for Magical Theory. In the Winter, he added to the Covenant stores of Vim. Willace spent Spring and Summer working on Muto and Mentem through the library. In the Fall and Winter, he provided teaching to Elsbeta in the Order and the Code. Victatrix spent the first two seasons extracting vis for the covenant. He spent the remainder of the year working on Rego. His study of the vis resulted in a minor Twilight episode that causes a single candle in every room he enters to light or extinguish. Elucia prepared in the Spring for her coming studies by enhancing the flow of magic in her laboratory. She spent Summer and Fall working on Vim spells.

PRACTICIA COVENANT
Tribunal: Iberian

Saga: Practice
Founder: Galatrias ex Flambeau
Year Founded: 1100, Current Year: 1136
Season: Spring, Power Level: Medium
Aegis of the Hearth: 20
Description
A tower set on the side of a mountain.

Reputations
Crusader 1
Defenders of the People 1

Build Points Total: 735 / Starting: 300
Starting Points Current Points

Laboratories
Elucia's Lab (0 Build Points): Upkeep: +0 (10); Usage: Typical × 1
Victatrix's Lab (0 Build Points): Upkeep: +0 (10); Usage: Typical × 1
Galatrias' Lab (0 Build Points): Upkeep: +0 (10); Usage: Typical × 1
Willace's Lab (0 Build Points): Upkeep: +0 (10); Usage: Typical × 1

Boons and Hooks
Minor Boon Important Buildings (Magical tower.)
Difficult Access
Aura
Minor Hook Church Territories
Faerie Court
Free Choice Council
Totals Boons: 3, Hooks: 2

Loyalty
Prevailing Loyalty Score: -1
Base Loyalty: -34
Living Conditions: 0
Specialists: 14
Reputations: 10
Current Loyalty Points: -10

Inhabitants
Inhabitants Number Points
Magi 4 20
Nobles 0 0
Companions 0 0
Specialists/Craftsmen 9 18
Dependents 7 7
Grogs 18 18
Laborers 0 0
Servants 24 24
Teamsters 10 10
Horses 4 4
Totals 76 101

Specialists
Scribe: Com: 2; Teaching: 2; Scribe: 5
Bookbinder: Com: 1; Teaching: 2; Bookbinding: 4
Stonemason: Com: 2; Teaching: 2; Masonry: 5
Baker: Com: 2; Baking: 5
Turb Captain: Pre 2; Com: 1; Teaching: 1; Leadership: 5
Armorer: Com: 2; Teaching: 2; Armorer: 4
Autocrat: Pre 2; Com: 3; Teaching: 2; Chamberlain: 5; Steward: 3
Blacksmith: Com: 2; Teaching: 2; Blacksmith: 5
Metalworker: Com: 1; Teaching: 2; Metalsmith: 5

Covenfolk
Horses and Livestock
Lands & Possessions
Weapons & Armor
Full Armor×18 (Standard); Points: 288
Weapon×18 (Standard); Points: 72
Shield×18 (Standard); Points: 72
Wealth
Money Reserve: 124
Total Income: 140

Expenditures (Before Cost Savings): 115
Cost Savings: -20
Total Expenditures: 95
Points of Inhabitants: 101
Points of Laboratories: 40
Points of Weapons and Armor: 436
Weapon and Armor Points: 432
Member Weapons Points: 4

Sources of Income
Iron (Typical), Current Income: 100.
Iron (Lesser), Current Income: 40.

Members
Galatrias ex Flambeau: Flambeau
Elsbeta
Victarix ex Tytalus: Tytalus
Willace ex Jerbiton: Jerbiton
Elucia ex Bonisagus: Bonisagus

Practical Theorems of Magick 30
Type: Summa; Total Quality: 12; Level: 6; Topic: Magic Theory; Language: Latin;
Author: Hodalis ex Bonisagus; Skilled Scribe; Skilled Binder

The Passing of Winter 8
Type: Tractatus; Total Quality: 8; Topic: Herbam; Language: Latin; Subject: Herbam;
Author: Victarix ex Tytalus; Skilled Scribe

The Influence of the Venerated 6
Type: Tractatus; Total Quality: 6; Topic: Dominion Lore; Language: Latin; Subject:
Dominion Lore; Author: Galatrias ex Flambeau; Skilled Scribe

False Images 11
Type: Tractatus; Total Quality: 11; Topic: Imaginem; Language: Latin; Subject:
Trickey in Imaginem; Author: Elucia ex Bonisagus; Skilled Scribe

Unceasing Alteration 11
Type: Tractatus; Total Quality: 11; Topic: Muto; Language: Latin; Subject: Properties
and Changing; Author: Elucia ex Bonisagus; Skilled Scribe

The Crust On Which We Walk 15
Type: Summa; Total Quality: 8; Level: 7; Topic: Terram; Language: Latin; Subject:
Manipulating minerals; Author: Galatrias ex Flambeau

Knife's Edge 6
Type: Tractatus; Total Quality: 6; Topic: Penetration; Language: Latin; Subject:
Cutting Attacks of Art; Author: Willace ex Jerbiton; Skilled Scribe

Latin Conjugation and Form 29
Type: Summa; Total Quality: 11; Level: 6; Topic: Artes Liberales; Language: Latin;
Author: Magister Bonifacius; Skilled Scribe; Skilled Binder; Skilled Illuminator

Flowering Forms 25
Type: Summa; Total Quality: 10; Level: 15; Topic: Herbam; Language: Latin; Author:
Massias ex Tytalus; Skilled Scribe; Skilled Binder; Skilled Illuminator

The Southern Pyrenees Dialect 23
Type: Summa; Total Quality: 8; Level: 5; Topic: Catalan; Language: Latin; Author:
Count Ramon d'Asis; Skilled Scribe

Iberian Tribunal Rulings 10
Type: Tractatus; Total Quality: 10; Topic: Code of Hermes; Language: Latin; Author:
Gadras ex Guernicus; Skilled Scribe; Skilled Binder

Reflexive Shielding 7
Type: Tractatus; Total Quality: 7; Topic: Parma Magica; Language: Latin; Subject:
Parma responses to melee combat; Author: Galatrias ex Flambeau; Skilled Scribe;
Skilled Binder

Permutations of Arcane Effects 12
Type: Tractatus; Total Quality: 12; Topic: Magic Theory; Language: Latin; Subject:
Magic Theory; Author: Elucia ex Bonisagus; Skilled Scribe; Skilled Binder

Peeling the Mind 27
Type: Summa; Total Quality: 12; Level: 15; Topic: Mentem; Language: Latin; Author:
Asolara ex Tytalus; Skilled Scribe; Skilled Binder

Consistent Flux 21
Type: Summa; Total Quality: 14; Level: 7; Topic: Muto; Language: Latin; Subject: On
Muto; Author: Elucia ex Bonisagus; Skilled Scribe; Skilled Binder; Initial Art Score:
15

Aspects of Manipulation 12
Type: Tractatus; Total Quality: 12; Topic: Rego; Language: Latin; Subject: Using Rego
to initiate movement; Author: Elucia ex Bonisagus; Skilled Scribe; Skilled Binder

Tractatus on Intellego 9
Type: Tractatus; Total Quality: 9; Topic: Intellego; Language: Latin; Author: Basil ex
Miscellanea; Skilled Scribe; Skilled Binder

Flickering Images 8
Type: Tractatus; Total Quality: 8; Topic: Imaginem; Language: Latin; Author:
Hodarius ex Tremere; Skilled Scribe

The Defensive Manifold 28
Type: Summa; Total Quality: 13; Level: 5; Topic: Parma Magica; Language: Latin;
Author: Doras ex Bjornaer; Skilled Scribe; Skilled Binder

Translocation Through The Art 22
Type: Summa; Total Quality: 15; Level: 7; Topic: Rego; Language: Latin; Subject:
Using Rego for movement; Author: Elucia ex Bonisagus; Skilled Scribe; Skilled
Binder; Initial Art Score: 17

Controlled Applications of Infernos 18
Type: Summa; Total Quality: 10; Level: 8; Topic: Ignem; Language: Latin; Subject:
Ignem; Author: Galatrias ex Flambeau; Skilled Scribe; Skilled Binder; Initial Art
Score: 18

Lab Texts Level
The Wizard's Mount CrAn35
Charge of the Angry Winds CrAu15
Charge of the Angry Winds CrAu15
The Incantation of Lightning CrAu35
Jupiter's Resounding Blow CrAu10
Bind Wound CrCo10
The Chirurgeon's Healing Touch CrCo20
Arc of Fiery Ribbons CrIg25
Heat of the Searing Forge CrIg10
Lamp without Flame CrIg10
Pilum of Fire CrIg20
Pains of the Perpetual Worry CrMe20
The Invisible Eye Revealed InVi10
Demon's Eternal Oblivion PeVi10
Sap the Griffin's Strength PeVi5
Ward Against Faeries of the Mountain ReTe10
Circular Ward Against Demons ReVi10
Circular Ward Against Demons ReVi10
Maintaining the Demanding Spell ReVi10
Aegis of the Hearth ReVi20
Watching Ward ReVi10
Shiver of the Lycanthrope InAn10
Posing the Silent Question InMe20
Eyes of the Eons InTe10
The Miner's Keen Eye InTe20
The Miner's Keen Eye InTe20
Hands of the Grasping Earth ReTe15
The Earth's Carbuncle ReTe15
Doublet of Impenetrable Silk MuAn15
Disguise of the New Visage MuCo15
Trap of the Entwining Vines CrHe15
Disguise of the New Visage MuCo15
The Crystal Dart MuTe10
Supple Iron and Rigid Rope MuTe10
Gloom of Evening PeIg10
Gloom of Evening PeIg10
Winter's Icy Touch PeIg10
Rusted Decay of Ten-Score Years PeTe10
Blade of the Virulent Flame CrIg15
Soothe the Ferocious Bear ReAn10
The Invisible Eye Revealed-20 InVi20
Aegis of the Hearth-30 ReVi30
Despair of the Quivering Manacles ReCo15
Aura of Rightful Authority ReMe20
Burning Issue of the Day ReMe30
The Call to Slumber ReMe10
Confusion of the Numbed Will ReMe15
Scent of Peaceful Slumber ReMe20
Trackless Step ReTe10
The Unseen Porter ReTe10
Total: Build Points: 151 755

Vis Sources
Chrysalis of Form: Muto 3
Physical Form: Silvery cocoon; Location: A day from the covenant; Seasons: Spring
Candle of Everlasting Light: Ignem 1
Physical Form: Warm wax; Location: Covenant; Seasons: Spring, Summer, Autumn,
Winter
Leaves of Last Light: Rego 2
Physical Form: Golden Leaf; Location: A great tree in the forest below the covenant; Seasons: Autumn
The Silver Source: Terram 2
Physical Form: A drip of molten silver, cool to the touch.; Location: Covenant Mines;
Seasons: Autumn
Bird Statuette: Rego 1
Physical Form: Metallic Feathers; Location: Covenant; Seasons: Autumn
Bones of the Dead: Corpus 2
Physical Form: Bone dust; Location: Two days south; Seasons: Summer

Vis Stocks Pawns
Vis: Creo 11
Vis: Intellego 6
Vis: Perdo 5
Physical Form: Poison; Location: Covenant
Vis: Animal 4
Vis: Aquam 11
Stag's Antlers: Animal 6
Vis: Auram 5
Terram 22, Physical Form: A drip of molten silver, cool to the touch.; Location: Covenant Mines
Herbam 8

VICTATRIX EX TYTALUS
Victarix ex Tytalus
Covenant: Practicia
Characteristics: Int +4, Per 0, Pre +2, Com +1, Str 0, Sta +1, Dex +1, Qik +1
Size: 0
Age: 49 (40), Height: 5'6'', Weight: 150 lbs, Gender: Male
Decrepitude: 0
Warping Score: 2 (0)
Confidence: 2 (5)

Virtues and Flaws: The Gift, Great Intelligence × 1, Gentle Gift, Puissant Mentem, Good Teacher, Improved Characteristics, Life Boost, Improved Characteristics, Piercing Gaze (Intimidation: +3), Self-Confident (Confidence: +1)*, Hermetic Magus, Tormenting Master, Ambitious, Restriction (Can not affect prepubescent), Weak Parens
Personality Traits: Argumentative +3, Brave +2, Trusting -2

Abilities: Artes Liberales 3 (logic) (14), Awareness 2 (ambushes), Bargain 2 (luxuries) (2), Brawl 3 (grappling), Concentration 2 (spellcasting), Guile 2 (spur of the moment), Intrigue 2 (conspiracies) (7), Code of Hermes 1 (5), Latin 4 (Hermetic terms) (14), Leadership 2 (long-time followers) (8), Magic Theory 5 (Mentem) (29), Portuguese 5 (arguing), Parma Magica 3 (Mentem) (11), Penetration 2 (1), Catalan 4, Stealth 1 (9), Faerie Lore 2 (5)

Arts: Cr 5, In 6, Mu 8, Pe 2, Re 12, An 0, Aq 0, Au 9, Co 7, He 14, Ig 5, Im 5, Me 12+3, Te 5, Vi 5
Twilight Scars: Presence snuffs out single candle in room

Equipment: Wizardly robes
Encumbrance: 0 (0)

Spells Known:
Pains of the Perpetual Worry (CrMe 20) +21
Ward Against Faeries of the Mountain (ReTe 10) +18
The Miner's Keen Eye (InTe 20) +12
Jupiter's Resounding Blow (CrAu 10) +15
Intuition of the Forest (InHe 10) +21
Trap of the Entwining Vines (CrHe 15) +20
Hunt for the Wild Herb (InHe 5) +21
Posing the Silent Question (InMe 20) +22
Probe Nature's Hidden Lore (InHe 4) +21
Trust of Childlike Faith (PeMe 10) +18
Aura of Rightful Authority (ReMe 20) +28
Scent of Peaceful Slumber (ReMe 20) +28
Winter's Icy Touch (PeIg 10) +8

ELUCIA EX BONISAGUS
Elucia ex Bonisagus
Covenant: Practicia
Characteristics: Int +5, Per +2, Pre 0, Com +4, Str 0, Sta +1, Dex 0, Qik 0
Size: 0
Age: 62 (50), Height: 5'7'', Weight: 150 lbs, Gender: Female
Decrepitude: 0
Warping Score: 2 (10¾)
Confidence: 1 (3)

Virtues and Flaws: The Gift, Improved Characteristics, Improved Characteristics, Improved Characteristics, Great Intelligence × 2, Good Teacher, Secondary Insight, Hermetic Magus, Puissant Magic Theory*, Great Communication × 1, Disfigured (Scarred and bald head), Blatant Gift (Interactions: -6 with normals), Driven (To become famous author), Black Sheep
Reputations: Witch 2, Bonisagus Acclaim 2 (12)

Abilities: Italian 5, Area Lore: Italy 2 (2), Awareness 1, Folk Ken 2, Survival 2, Swim 1, Provençal 4, Portuguese 2 (2), Magic Theory 7+2 (21), Order of Hermes Lore 0 (2), Parma Magica 2, Catalan 2 (1), Penetration 1 (7), Latin 5 (10), Artes Liberales 3 (4), Concentration 1 (4), Philosophiae 3 (5)

Arts: Cr 8, In 7, Mu 17, Pe 6, Re 17, An 6, Aq 6, Au 6, Co 10, He 9, Ig 8, Im 5, Me 12, Te 7, Vi 13
Twilight Scars:
Equipment: Lamp;

The Guardian's Lamp (Creator: Elucia ex Bonisagus; Created: Winter 1131; Vis Capacity: 6; Total Pawns Invested: 6; Total Effect Level: 53; Effect Name: Glow of Daylight; Effect Level: 19; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 2/day, Trigger: Command Word; Arts: CrIg 15; Design: Base 4, +2 Sun, +1 Touch; Effect Name: Warmth of the Summer Day; Effect Level: 34; Effect Details: R: Touch, D: Sun, T: Room, Frequency: 2/day, Trigger: Command Word; Arts: CrIg 30; Design: Base 5, +2 Sun, +2 Room, +1 Touch);

Elucia's Golden Band (Creator: Elucia ex Bonisagus; Created: Summer 1104; Vis Capacity: 10);

Unceasing Alteration (Tractatus, Topic: Muto, Quality: 10) (Type: Tractatus; Total Quality: 10; Quality: 10; Topic: Muto; Language: Latin; Covenant Cost: 10;
Subject: Properties and Changing; Author: Elucia ex Bonisagus; Copied By: Elucia ex Bonisagus; Copied: Spring 1124)
Encumbrance: 0 (0)

Spells Known:
The Crystal Dart (Mu(Re)Te 10) +26, Mastery 1 (fast casting)
Maintaining the Demanding Spell-lvl20 (ReVi 20) +31
Opening the Intangible Tunnel (ReVi 15) +31
Lamp without Flame (CrIg 10) +17
The Comfortable Room (CrIg 15) +17. Causes an area the size of a room to be heated up to a comfortable temperature.
Aegis of the Hearth (ReVi 20) +37
Aegis of the Hearth-30 (ReVi 30) +39, Mastery 2
Bind Wound (CrCo 10) +19
Circular Ward Against Demons (ReVi 10) +31
Conjure the Sturdy Vine (CrHe 5) +18
Eyes of the Eons (InTe 10) +15
The Miner's Keen Eye (InTe 20) +15
Rusted Decay of Ten-Score Years (PeTe 10) +14
Supple Iron and Rigid Rope (MuTe 10) +25
Trackless Step (ReTe 10) +25
The Unseen Porter (ReTe 10) +25
Ward Against Faeries of the Mountain (ReTe 10) +25
The Invisible Eye Revealed (InVi 10) +21
The Invisible Eye Revealed-20 (InVi 20) +21
Maintaining the Demanding Spell (ReVi 10) +31
Watching Ward (ReVi 10) +37

Vis: Vis: 0 Pawns of Ignem (); Vis: 10 Pawns of Vim (Lab Extraction); @leftindent 0

WILLACE EX JERBITON
Willace ex Jerbiton
Covenant: Practicia
Characteristics: Int +4, Per +1, Pre +4, Com +2, Str 0, Sta 0, Dex 0, Qik 0
Size: 0
Age: 67 (55), Height: 5'9'', Weight: 170 lbs, Gender: Male
Decrepitude: 0 (1)
Warping Score: 2 (13¼)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Gentle Gift, Affinity with Imaginem, Improved Characteristics, Improved Characteristics, Improved Characteristics, Great Presence × 1, Great Intelligence × 1, Hermetic Magus, Adept Laboratory Student (Lab Text Bonus: +6)*, Enemies (Moorish Wizards), Proud, Necessary Condition (Hands free)
Personality Traits: Vengeful +1
Reputations: Defender of common folk 1 (5)

Combat:
Dodge: Init: +0, Attack --, Defense +0, Damage --
Fist: Init: +0, Attack +0, Defense +0, Damage +0
Kick: Init: -1, Attack +0, Defense -1, Damage +3
Thorn of Steel: Init: +0, Attack +7, Defense +5, Damage +5

Abilities: English 5, Dominion Lore 1 (1), Area Lore: England 2, French 4 (5), Stealth 2, Arabic 2, Italian 1, Ride 3, Single Weapon 3, Covenant Lore: Covenant 1 (1), Order of Hermes Lore 2 (8), Intrigue 3 (9), Area Lore: Aragon 2, Catalan 4, Etiquette 3, Church Lore 1 (6), Awareness 2, Code of Hermes 2 (2), Teaching 0 (4), Finesse 2 (8), Magic Theory 6 (22), Parma Magica 5, Penetration 3 (2), Latin 5 (1), Faerie Lore 0 (3), Civil and Canon Law 1 (3), Artes Liberales 2 (4), Common Law 1, Survival 3, Swim 1, Guile 2, Folk Ken 2 (5)

Arts: Cr 5, In 5, Mu 8, Pe 5, Re 8, An 8, Aq 7, Au 9, Co 6, He 8, Ig 7, Im 8, Me 11, Te 13, Vi 7
Twilight Scars: Appears to grow in size when angry; Flames dim and extinguish entering a room

Equipment:
Willace's Iron Robes (Creator: Willace ex Jerbiton; Created: Summer 1110; Vis Capacity: 9; Total Pawns Invested: 2; Total Effect Level: 19; Effect Name: Doublet of Impenetrable Silk; EffectLevel: 19; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 2/day, Trigger: Constant; Arts: MuAn 15; Design: Base 4, +2 Sun, +1 Touch);

Thorn of Steel (Use Shield; Initiative: +0; Attack: +7; Defense: +5; Damage: +5; Strength: -1; Ability: Single Weapon; Cost: Standard; Creator: Willace ex Jerbiton; Created: Winter 1115; Vis Capacity: 9; Total Pawns Invested: 3; Total Effect Level: 29; Effect Name: Edge of the Razor; Effect Level: 29; Effect Details: R: Touch, D: Sun, T: Ind, Frequency: 2/day, Trigger: Constant, Penetration: 10; Arts: MuTe 20; Design: Base 3, +2 Sun, +1 Touch, +2 metal)
Encumbrance: 1 (1)

Spells Known:
Doublet of Impenetrable Silk (MuAn 15) +16
Shiver of the Lycanthrope (InAn 10) +13
Rusted Decay of Ten-Score Years (PeTe 10) +18
Supple Iron and Rigid Rope (MuTe 10) +21
Soothe the Ferocious Bear (ReAn 10) +16
Charge of the Angry Winds (CrAu 15) +14
Gloom of Evening (PeIg 10) +12
The Call to Slumber (ReMe 10) +20, Mastery 1 (fast casting)
Confusion of the Numbed Will (ReMe 15) +19
Disguise of the New Visage (MuCo 15) +14
Winter's Icy Touch (PeIg 10) +12
Bind Wound (CrCo 10) +11
Pilum of Fire (CrIg 20) +13, Mastery 1 (fast casting)
Edge of the Razor (MuTe 20) +21
Ward Against Faeries of the Mountain (ReTe 10) +21
The Crystal Dart (Mu(Re)Te 10) +21
The Earth's Carbuncle (Re(Mu)Te 15) +21
Aura of Rightful Authority (ReMe 20) +19
Hands of the Grasping Earth (Re(Mu)Te 15) +21
Eyes of the Treacherous Terrain (InTe 15) +18

Vis: Vis: 18 Pawns of Vim (Lab Extraction);

GALATRIAS EX FLAMBEAU
Galatrias ex Flambeau
Covenant: Practicia
Characteristics: Int +3, Per +2, Pre +1, Com +2, Str 0, Sta 0, Dex 0, Qik 0
Size: 0
Age: 74 (48), Height: 5'6'', Weight: 150 lbs, Gender: Male
Decrepitude: 0
Warping Score: 3 (6½)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Improved Characteristics, Improved Characteristics, Inoffensive to Animals, Apt Student (Learning Bonus: +5), Affinity with Penetration, Elemental Magic, Hermetic Magus, Puissant Ignem*, Deficient Technique (Muto), Restriction (Can not affect Clergy), Susceptibility to Divine Power, Pious

Personality Traits: Aggressive +2, Committed to an Ideal +1
Reputations: Defender of the people 1 (6)

Abilities: Catalan 5 (4), Area Lore: Aragon 2, Athletics 2, Stealth 2 (6), Etiquette 2 (14), Survival 2, Swim 2, Low German 3 (1), Teaching 1 (5), Area Lore: Southern Iberia 2 (2), Single Weapon 1 (7), Bargain 1 (1), Faerie Lore 1 (5), Awareness 3, Brawl 1 (1), Charm 1, Code of Hermes 3 (1), Dominion Lore 2, Finesse 2 (3), Leadership 2, Infernal Lore 2, Magic Theory 7, Scribe 2 (3), Parma Magica 4 (13), Penetration 3, Latin 5 (11), Artes Liberales 2 (12), Theology 1, Church Lore 2

Arts: Cr 8, In 6, Mu 7, Pe 7, Re 10, An 6, Aq 6, Au 8, Co 8, He 5, Ig 18+3, Im 5, Me 6, Te 15, Vi 14

Twilight Scars: Tiny motes sparkle in his hair when he smiles.

Equipment: Galatrias' Ring (Creator: Galatrias ex Flambeau; Created: Autumn 1113; Vis Capacity: 10; Talisman)Encumbrance: 0 (0)

Spells Known:
Charge of the Angry Winds (CrAu 15) +16
Hands of the Grasping Earth (ReTe 15) +25
The Miner's Keen Eye (InTe 20) +21
Eyes of the Eons (InTe 10) +21
Rusted Decay of Ten-Score Years (PeTe 10) +22
Blade of the Virulent Flame (CrIg 15) +29
Jupiter's Resounding Blow (CrAu 10) +16
Gloom of Evening (PeIg 10) +28
Heat of the Searing Forge (CrIg 10) +29
Lamp without Flame (CrIg 10) +29
Pilum of Fire (CrIg 20) +29
Bind Wound (CrCo 10) +16
Winter's Icy Touch (PeIg 10) +28
Arc of Fiery Ribbons (CrIg 25) +29
Circular Ward Against Demons (ReVi 10) +24
Demon's Eternal Oblivion (PeVi 10) +21
Sap the Griffin's Strength (PeVi 5) +21
Improved Sap the Griffin's Strength (PeVi 15) +21
The Chirurgeon's Healing Touch (CrCo 20) +18
Trackless Step (ReTe 10) +25
Ward Against Faeries of the Mountain (ReTe 10) +25
Aegis of the Hearth (ReVi 20) +28, Mastery 2 (learn from mistakes)
Despair of the Quivering Manacles (ReCo 15) +18
Disguise of the New Visage (MuCo 15) +8
Vis: Vis: 5 Pawns of Vim (Lab Extraction); Vis: 0 Pawns of Ignem ();

ELSBETA, THE APPRENTICE
Elsbeta
Covenant: Practicia
Saga: Practice
Characteristics: Int +2, Per 0, Pre +1, Com +1, Str -1, Sta -1, Dex 0, Qik -2
Size: 0
Age: 14 (14), Height: 5'6'', Weight: 158 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)

Virtues and Flaws: The Gift, Improved Characteristics, Extractor of Animal Vis, Inoffensive to Animals, Improved Characteristics, Good Teacher, Affinity with Penetration, Adept Laboratory Student (Lab Text Bonus: +6), Hermetic Apprentice, Great Intelligence × 1, Kidnapped, Deficient Technique (Intellego), Cruel, Curse of Venus

Personality Traits: Forceful +3, Rebellious +2

Abilities: French 5, Athletics 1, Awareness 2, Survival 1, Swim 1, Guile 1, Folk Ken 1, Area Lore: France 2, Animal Handling 3, Low German 4 (8), Latin 4, Catalan 3, Artes Liberales 1 (7), Scribe 1 (7), Code of Hermes 1 (6), Order of Hermes Lore 1 (6), Washerwoman 1

Arts: Cr 0, In 0, Mu 0, Pe 0, Re 0, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 0, Te 0, Vi 0

Equipment: Introductory Magical Theorems (Tractatus, Topic: Magic Theory, Quality: 7) (Type: Tractatus; Total Quality: 7; Quality: 5; Topic: Magic Theory; Language: Latin; Covenant Cost: 7; Subject: Basic Art; Author: Galatrias ex Flambeau; Skilled Scribe; Skilled Binder)
Encumbrance: 0 (0)