If the other players are running characters that are essentially "colleagues" to the pagan, why should they?
The flaw is an impersonal prejudice, those who know the character might like him or hate him or just dont care, but the "pagan" part isnt likely to matter much.
When the character is somewhere he´s not part of the "locals" or getting in trouble with the church, thats when its a problem.
If a character isnt actively pagan, then possibly it doesnt even merit the flaw at all as it is not so likely to cause problems.
Your interpretation of the flaw sounds more like something that should be called Heretic. Which is a very different (and far more dangerous) matter.
Reckless is totally NOT a virtue regardless how you look at it! Carefree is arguable but i lean towards having it as a virtue.
Because it was found that it commonly caused more interference for the character than it was beneficial?
I prefer allowing Mentor as one of my "multiple choice" ones, which can be taken either as flaw or virtue.
Reckless most certainly "hamper or disadvantage". Same with Mentor.
So if a characters personality involves having 10 major personality and another 10 story flaws, thats fine by you?
Its quite possible to come up with a character that would need such due to your above restriction that a character cant have X at all unless they have the flaw that says so.
Thats just too much rule fundamentalism for me.
So? If they act out a flaw more than once, then give the flaw to the character.
Not having the flaw means the character isnt "bad enough" to merit the flaw. Being a chocolate "addict" doesnt mean you MUST have the "Greedy" flaw.
No, because the flaws should actually be severe enough to sometimes have an impact on the game while without the flaw, its just a minor sideshow without real significance to the story or people in it.
Until someone goes chop-chop with an axe... :mrgreen:
And actually, generally you get more "growth" through cooperation than through conflict.