A second sword: I warned you some dragons will follow. Legends of dragons include legends of heroes slaying them: in the Volsunga Saga, Gram is the sword that Sigurd used to kill the dragon Fafnir. The problem I found when designing it was the penetration total: dragons, specially the big ones, tend to have quite impressive might scores, so how to deal with them when you start with a piece of steel of Size -5 (up to 0, when owned and, according to RoP:M, using the owners' size), with a Might of 5 (up to 15, when owned)? So what I did was to boost penetration, and in blood being an arcane connection. So you have to actually wound a dragon for the sword to use its power.
[size=150]Gram, Dragonslayer Sword[/size]
Magic Might: 5 (Terram)
Vis: 1 pawn of Terram in the blade
Characteristics: Int 0, Per 0, Pre +3, Com -5, Sta +2, Str -9, Dex 0, Qik +2
Size: -5
Season: Summer
Virtues & Flaws: Affinity with Penetration, Arcane Lore, Magic Thing, Magical Champion, Puissant Penetration; Blind (Inferiority), Deaf (Inferiority), Driven (major) (slaying dragons), Higher Purpose (Inferiority), Mute (Inferiority), No Hands (Inferiority), No Sense of Direction, Restricted Power (x1) (Inferiority), Slow Power (Inferiority), Weak Characteristics (x6) (Inferiority)
Magical Qualities & Inferiorities: Greater Power (x3), Improved Abilities (x5), Improved Attack: Long Sword (x2), Improved Defense: Long Sword (x2), Improved Powers (x4), No Fatigue (Free), Personal Power (x5); Major Flaw: Blind, Major Flaw: Deaf, Major Flaw: Mute, Major Flaw: No Hands, Minor Flaw: Higher Purpose, Minor Flaw: Restricted Power (x2), Minor Flaw: Slow Power, Minor Flaw: Weak Characteristics (x6), Temporary Might (Free)
Personality Traits: Proud +6, Mercyful -2, Brave +3
Reputations: Dragonslaying sword +4
Combat stats as a weapon:
Long Sword: Init +2, Attack +8, Defense +5, Damage +8
Soak: +22
Wound Penalties: -3 (1), -5 (2), Incapacitated (3), Dead (4+)
Abilities: Awareness (dragons) 3, Faerie Lore (dragons) 2, Infernal Lore (dragons) 2, Magic Lore (dragons) 3, Penetration (dragons) 18 + 2
Powers:
—Dragonslayer: 0 point, Init 0 Penetration 25, Aninal.
R: Touch, D: Mom., T: Ind.
Gram can slay any animal up to Size +10 it strikes. (Base 30, +1 Touch, +3 Size) (Slow Power, Restriced power: only affect dragons)
PeAn 50: Greater Power (+3 Initiative, -5 Might cost)
—Butchering Strike: 0 point, Init 0 Penetration 25, Corpus.
R: Touch, D: Mom., T: Ind.
Gram's inflicted wounds are one severity degree greater than they should be (transforming light wounds into medium ones, medium into heavy and heavy into incapacitating wounds). Incapacitating wounds are unnafected (i.e. they don't become lethal wounds). (Base 20 for Incapacitating Wounds, +1 Animal Requisite, +1 Touch)
PeCo(An) 30: Greater Power (+1 Initiative, -3 Might cost)
Note: the base guideline could be use to inflict incapacitating wounds every time this power is used, but I just thought it would be more thematic and less boring to raise the severity degree instead. Also it can be argued that the power is suboptimal when compared to an equivalent Perdo Corpus spell, if only because the sword precedes Apromor, who probably got something to do about optimizing the art of Perdo.
—Ward against the Dragon's Breath: 0 point, Init -4 Penetration 25, Ignem.
R: Touch, D: Sun, T: Ind.
Keeps heat and fire at bay, unable to approach within 1 pace of the sword or the wielder (if the effect penetrates, of course). This renders the sword and the wielder immune to damage from flames or heat of intensity less than a powerful dragon's fire. The target gets a +40 Soak against all fire-related damage. Any fire doing less than +40 damage per round doesn’t penetrate the ward. Such fires simply dim at the protected person’s passing and flare back up after he or she is gone. (Base 4, +7 for up to +40 damage, +1 Touch, +2 Sun)
ReIg 55: Greater Power (-6 Might cost, Constant)
—Glowing Blade: 0 point, Init +1 Penetration 25, Ignem.
R: Per., D: Conc., T: Ind.
Gram's blade can glow with a light as intense as moonlight whenever it whishes.
CrIg 10: Personal Power (-1 Might cost)
—Peering into the Mortal Mind: 0 point, Init -1 Penetration 25, Mentem.
R: Touch, D: Sun, T: Ind.
The sword can thoroughly probe and understand the contents of the mind of anyone wielding it, including his or her immediate and long-term motives, personal strengths and weaknesses, and other pertinent information. It can also use this power to perceive the world through its wielder's senses. (Base 25, +1 Touch, +2 Sun)
InMe 45: Personal Power (+2 Initiative, -5 Might cost, Constant)
—Edge of the Razor: 0 point, Init 0 Penetration 25, Terram.
R: Per., D: Sun, T: Ind.
Sharpens its metal edge to a degree unequaled by manual methods, granting a +2 bonus to Damage. (Base 3, +2 Sun, +2 metal)
MuTe 20: Personal Power (-2 Might cost, Constant)
—Sword in the Tree: 1 point, Init 0 Penetration 20, Terram.
R: Per., D: Sun, T: Ind.
The sword can become at will almost immovable, and if moved will seek to return to the spot where it was initially placed. The sword can use this power even placed floating in mid air, but prefers to do so when pierced into trees. The spell ends prematurely if the sword is moved more than a pace from the position it is placed. The sword could in theory be slowing shifted by many people or creatures (combined strength of greater that +500), or a stronger magical force (higher than Base 4) can move the object very very slowly. The force of resistance is equivalent to ten horse power. (Base 3, +2 for increased strenght, +2 Sun)
ReTe 20: Personal Power (-1 Might cost, Constant)
Notes: When it adquires a owner and becomes an arcane connection to it from familarity, its might goes up to 15, increasing Might Points and Penetration of all powers by +10 each. To kill a dragon with Might greater than 36 it needs to wound it and be stained on his blood, which acts as a +3 multiplier arcane connection, giving, considering its specialitation, a (21 x 3) +63 bonus to Penetration on its Dragonslayer power. That is huge and will kill almost any dragon you can bring in the game, but it lefts some maneuvering space for the storyguide. First, it needs to get an arcane connection to the dragon first, usually blood. With the Dragonslayer power being R:Touch, this means that you have to hit twice a dragon with the sword in order to make the power work (well, the second time, to activate the power, it would just need to touch the dragon, but the wielder will probably not be aware of that, and even tipping a dragon with the blade can be a dangerous activity), and dragons have a full range of ways of making that second strike not an option, or at least try. Secondly, the Dragonslayer power is a Slow Power, something that the owner also will probably not be aware of, and that will give the dragon one final round to do whatever he can (like for example eating his triumphant slayer).