Tranquillina's talisman is a long cloak of dark grey wolfskin, its predominant decoration being a fibula (a Roman-style fastening brooch). The fibula is a square piece of human bone (from a scapula, actually, not a leg), with the two-key House Bonisagus insignia inlaid upon it in gold. The two circles in the keys' handles are set with amber and yellow topaz stones, while the third circle formed by the crossing of the keys is set with an opal. A nearby fold of wolfskin is available to cover the fibula if discretion is necessary.

Attunements: The cloak gives Tranquillina bonuses on spells that alter or suppress her image (+5), Corpus spells (+3), spells affecting eyes (+6), spells related to peace (+4), spells that transform her (+4), and spells related to travel (+4). Only the highest bonus applies to any one spell.
Capacity: There are 12 pawns' worth of effects already in the cloak; it currently does not have room for any more, although its capacity could easily be increased.
Instilled effects
Aura of Ennobled Presence (MuIm level 10, one use per day = level 10)
Doublet of Impenetrable Silk (MuAn 15, +4 for constant effect = level 19)
Gift of the Bear's Fortitude (MuCo 25, +5 for twenty-four uses per day = level 30)
Invisible Sling of Vilano (ReTe 10, +6 for fifty uses per day = level 16)
Outfit for Any Occasion (MuIm, changes the appearance and feel of the cloak - Base 2, Per, +2 Sun, Ind; +5 for twenty-four uses per day = level 10)
Shape of the Woodland Prowler (MuCo(An) 25, -5 for Personal instead of Touch, +2 for three uses per day = level 22)
Tranquillina's statistics when in wolf form
Characteristics: Int +3, Sta 0, Str -2, Dex +1, Qik +1, Com +3, Prs 0, Per +2
Size: -1
Additional Virtues and Flaws: Long-Winded (+3 on non-spell Fatigue rolls), Sharp Ears (+3 to hearing rolls); Compulsion (killing), Infamous
Qualities relevant to play: Keen Sense of Smell (+3 to smell rolls, +2 to Hunt rolls)
Additional Personality Traits: Brave +3, Cowardly +3
Combat
Soak: +1
Teeth: Initiative -1, Attack +2, Defense +0, Damage +0
Fatigue Levels: OK, 0, 0, -1, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)
Abilities
Athletics 5 (distance running)
Artes Liberales 1 (logic)
Awareness 3 (smell)
Brawl 5 (teeth)
Civil and Canon Law 1 (international law)
Code of Hermes 2 (apprentices)
Finesse 1 (Terram)
Gaelic 5 (expansive vocabulary)
Hunt 4 (track by smell)
Latin 4 (Hermetic usage)
Magic Theory 6+2 (Corpus)
Magic Sensitivity 3 (magical creatures)
Order of Hermes Lore 1 (Hermetic lineages)
Parma Magica 3 (Ignem)
Penetration 2 (Perdo)
Survival 5 (winter)