So,
Tired of magi who accumulate crazy bonuses to offset the -3 penalty of the Gift (-6 for BG)? Want a game mechanic to simulate the sample effects of the core rule's social scenarios?
The social penalty of the Gift does not affect any totals. Calculate these as usual. But in any social situation involving those who are affected by the Gift that might call for rolling dice for social interaction, regardless of whether a die is rolled or whether the die is stressed, roll botch dice as though the magus had rolled a 0 on a stress die. If the magus actually does roll a 0 on such a stress die, roll the botch dice again and add the botches to the total. If there are any botches, ignore the total and go with the botches. Roll these botch dice for any season spent teaching someone affected by your Gift. Any lab work assisted by someone affected by your Gift is considered experimental.
Blatant Gift: As above. However, the number of botch dice is increased by 3, and any lab work assisted by someone affected by your Gift is considered experimental with a Risk Factor of 3. Yes, if the magus rolls 0 on an applicable stress die, that's 6 extra botch dice.
Gentle Gift: You don't have any of these nasty problems. Feels more like a Major Virtue now, eh?
The result is that social situations have a way of going south very quickly. Note that Hermetic Magic cannot really overcome this. Mentem can force someone to do what you want or convince them that their problem with you has nothing to do with magic, but there's no guideline I know of that can help with this. Aura of Rightful Authority? You're a Rightful Authority all right, but you still get to roll all those botch dice. Force them to like you? Ok, and they will reluctantly ruin your day anyway.
Cautious with Ability can overcome all or some of these botch dice, but only for that Ability. The cost seems fair: 1vp for one Ability, 3vp for all.
Anyway,
Ken