What difference does the Gift make?

The Gift is discussed on p 75-77 et al, but you're right, it really doesn't talk about what The Gift changes in the Gifted themselves, on a more personal basis.

Part of that I alluded to above (What difference does the Gift make? - #7 by Cuchulainshound), how it affects Gifted children with uncontrolled (and, to the ignorant, unexplained) outbursts of spontaneous magic. That, alone, will "mean" something to the developing mage.

But I suppose the essence of what The Gift means is that it opens a door to part of the world unlike anything any non-Gifted can appreciate. It is (almost literally) as if you were the only person who could see "cause and effect" in a world of superstition and ignorance. And not only can you see and understand this otherwise invisible, unknown and unappreciated force - you can control it.

What that elite insight and power then does to shape the psyche of the mage varies widely, as one might expect - some go the "With great power comes great responsibility" route, others go more ego-maniacal, some sociopathic (to one degree or another), and still others seem largely unchanged from what one might term "normal". It's a combination of Nature and Nurture - each individual varies, but also much depends on their early, pre-apprentice experiences as well as the 15 years of the apprenticeship itself.

(Is that more the direction you're asking?)

Yes and no...

Not all founders had "been instructed", and not all were part of "traditions". Think of what I spoke of just before, of a Gifted child growing up with... all that comes with it. Seeing inexplicable things occur around them, at times being able to control those phenomena. Now remove any Hermetic training - they're on their own to "figure it out". Perhaps they survive Twilight and gaining some insight - but they have no terms to define it, no words to describe it, no model to build upon nor framework to hang it on. Anything and everything was new and inexplicable, even if it was real and tangible - if only to them. And because of this, that child, that growing mage/sorcerer/hedge wizard, would create their own tools and skills and "mechanics" to make magic work for them as best they could, as they needed and understood it, and with or despite whatever Virtues and Flaws and quirks they took for granted within themselves. And if that hedge wizard went on to establish a "tradition", their pupils would grow up with magic accepting their teacher's model as gospel, and accepting that any other wizards were utterly and irreconcilably alien and incomprehensible.

The Founders, Bonisagus included, came from that type of background. Some were indeed not first generation, but they only knew what their teacher had taught them, and that teacher only knew what s/he knew. What Bonisagus did was two-fold - he translated all those different traditions and understandings into a single unified framework of "Hermetic Magic", and, in so doing, he gave them all, and every Hermetic teacher and apprentice to follow, a comprehensible model and vocabulary that could be shared between them all.

And in a way, that's exactly what had to happen to achieve all that.

For every understanding that got shoehorned into the Hermetic model, some parts of that "tradition" (be it first-gen or centuries old) had to be sacrificed to fit. It might have worked fine before, maybe even in some ways "better", but if "the Hermetic Model" is to be successful in its goals of universality, non-Hermetic aspects are filtered out, for better or worse.

Which is why many non-Hermetic magi, and almost all non-Hermetic traditions, are, understandably, not real keen on The Order.

The Gift is insight into magic. Even if you don't run into a tradition, you'll pick up a magical power somehow, somewhere.

Not exactly. All of them were pre-Hermetic, but most of them had common roots (the many mystery cults found in the Greek and Roman empires, which we're led to understand had very similar magics - possibly derived from the Egyptians). In essence, Bonisagus wasn't integrating Hermetic Magic, he was re-integrating the lost bits into a coherent whole. Also note that a lot of the founders didn't really learn all of Hermetic Magic - Bonisagus integrated the magic and probably opened the majority of the following apprentice's arts (otherwise there would have been a lot of very art-deficient early magi). The Order of Hermes was brought together by the Parma Magica, not the unification of the Arts.

He didn't. Verditus never cast a single formulaic spell, nor did any of his followers until the 2nd apprentice invented Casting Tools. Birna never managed fire magic, but she knew only a little magic from her own tradition to begin with. I think Diedne was unable to manage rituals (but I can't cite the source on that). There's a certain amount of hand-wavium going on to be sure, but Bonisagus was almost certainly one of the greatest InVi masters (probably with a Focus in Magical Study).

It helps if you think that the Founders had incomplete openings, and Bonisagus didn't 're-open' so much as he completed their openings, which were derived largely from the same sources (Cult of Mercury, Mithras, Vulcan and other very similar traditions). Lacking sources of study, most of the Founders may have merely been Deficient in Form and/or Technique, which Bonisagus was able to fix, or at least teach them enough so that their apprentices wouldn't share their master's Deficiencies. Bonisagus also almost certainly had a high Cult Lore (he investigated diverse traditions and their similarities for years) and could have used Initiations to bolster the Founders. He himself learned a lot by integrating, which is far easier if you have an existing tradition and teacher to draw upon.

Also note that Hermetic Magic is very close to the original magic the Grigori (fallen angels) taught to their wives (see Ancient Magic). As such it's the most 'correct' of the magical arts and probably the easiest to teach. Bonisagus may have had Divine (or at least angelic) assistance, and the Order of Hermes is generally anti-pagan and anti-infernal, if not wholly pro-Christian.

It's also possible that Bonisagus had covert assistance from the Faerie (orders of wizards make for great stories) or the Magic Realm (as certain beings of the Magic realm - mostly daimons, benefit from organized wizardry). The spirit of the Fane of the Founders (Guardians of the Forest, Magic Might 60) is another potential candidate that may have given Bonisagus a hand.

You cannot learn magic / Supernatural Abilities unless you have the Gift (ArM5, page 166).

UnGifted people can only be born with Supernatural Abilties, or they can initiate a limited number by belonging to the appropriate cult/tradition (or a few other ways, such as pacts with demons, or some other Supernatural source). Not all hedge traditions can initiate unGifted. Some are, like the Order of Hermes are open to only the Gifted (or at least the magic bit is only open to the Gifted).

Exactly, how important these distinctions are depends on your saga. Generally, in my opinion, it feels like being born with Supernatural Abilties is uncommon, but not rare. So, most people are not born with Supernatural Abilities, but there is probably at least somebody with each of the standard Supernatural Abilities (Second Sight, Animal Ken, Dowsing, etc) in each parish. So, 1-2 in 100 people seem to be born with a Supernatural Ability.

How common the various cults etc that might allow the unGifted to initiate Supernatural Abilities is undefined in canon; but generally it looks like the Order of Hermes is substantially bigger than any other tradition. And magi are rare --- there are about the same number of magi and bishops in Mythic Europe (1 in 50,000 people or thereabouts). But obviously, it depends on where you are. If you're at a Folk Witch Sabbat, then unGifted characters with Supernatural Abilities will be common.

I think than the Supernatural Virtue more common is the Skinchanger, and on the same Core rules descriptions describes it like one Initiated.

If using GURPS terms helps, then The Gift is just like Magery in a normal mana world. With The Gift, the character can learn magic. Without it, she can't. Just as in GURPS, she can still buy magical abilities in the other ways that allow the acquisition of supernatural advantages (in GURPS, every spell can be rebuilt as a separate power, with its own point cost), but, also just as in GURPS, that is a lot less flexible than learning.

Incidentally, if you are looking at doing something like Mythic Europe using GURPS Thaumatology, you should pick up GURPS Worminghall from e23, if you don't have it already.

I do, thanks for thinking of that, though I keep feeling that a lot of the stuff that the syllabus teaches there is just to prove they're a 'real' university and not to help with the magic as such.

And on the comparison of GURPS Magery to the Gift... Yes, but...

Using Magery in a particular way will not normally prevent you from going out and learning to use it in a different way. It doesn't get harder to learn new forms of magic the more you know (the opposite if anything) and it doesn't bind you to a particular final fate when your body and soul are too warped to go on, the way all the schools of magic in Mythic Europe seem to.

I would say that more accounts of how magic works from a subjective point of view would help with the problem I keep having but perhaps you don't want to bind the game line too much. I'd love to see (I think I've said this before) an account of 'Opening the Arts' from the POV of either the Apprentice or the teacher or both.

(Note to self: a long term project for Hermetic Research is finding a means to let multiple mages open the Arts for Apprentices thus preventing training people with defective Arts. "You're weak in Ignem and I'm weak in Corporem and Junius is rubbish at Creo. But if we teach our Apprentices together...")