- The divine should be unknowable and abstract
- The divine should be present but open to interpretation
- The divine should be tangible and make its purposes clearly known
- None of the above
0 voters
- One Mythic Faith should be the correct one
- The divine should encompass all monotheistic faiths
- The divine should encompass more than monotheistic faiths
- The divine should encompass all religions, including polytheistic ones
- None of the above
0 voters
- The divine should be more powerful than the other realms
- The divine should be equal with the other realms
- The divine should be weaker than the other realms
- None of the above
0 voters
There has been a fair bit of (slightly off-topic) discussion in the "What new games would you like to see in Mythic Europe" thread about how the divine realm might be changed. So I thought I'd make this new thread with a few polls to see what the general feelings on this topic are.
Personally I like the divine to be something like "the One" from Neo-Platonism and (real world) Hermeticism, rather than an active Abrahamic god. "Angels" and similar should be filtered through human preconceptions, being pure souls with no physical form, making contact with the divine very much up to the interpretation of the human mind. A Christian sees an angel, a Zoroastrian sees a Yazata, a Neo-Platonist sees a god, all from contact with the same being.
Religions I would like to see as more systems for connecting with the divine realm through ritual, like the magical systems used to tap into the other realms in a structured fashion. I do not like the idea of any religion having direct contact with the divine in the form of actual instructions. I much prefer the idea of each faith being an imperfect system with no way to prove they are correct (but also evidence to suggest they aren't entirely wrong).
What do other people think about the divine? Was it better in previous editions, is it just right in 5e, or could it be improved? How do you use the divine in your sagas?