What house rules do you like to clarify?

  • Take 6. On any unstressed roll, you can just take 6 and go on with the scene.

  • All hand to hand weapons except lances have Init/Att/Dfn of 0 and a DMg of +3. I don't care about the differences. Really I don't. You want to rock out with a pair of daggers (single attack) or a whistling staff or an urumi? I want you to do that. You know how back in Champions all superhero powers were just mechanical with scenery on top? A fireball, an ice blast and a lightning bolt are all just ranged killing attacks? I want that for combat in Ars. For a system we use so little, meele combat weapons get a ton of time and effort in the books.