For some reason you know CrIg20 PoF and a boosted CrIg25 PoF. Would you rather:
do +15 damage all the time (even a roll of 0 penetrates)
do +20 damage half the time (you need 5+ to penetrate)
And Casting Total of 15 still has 60%, so a +1 is useful half the time.
The other point here is you cannot fail a Mag. 1 effect and cannot succeed a Mag. 3 effect (unless you explode). Using ceremonial, MMF, or dropping a magnitude by touching the target or any other mean is way more efficient than getting a +1.
So in theory is doesn't do much, but in practice... you surely know better than I do