Wishlist: Ars Magica 6

Perhaps you folks might start by answering this important question (something that I've asked in many previous development cycles):

What makes a game Ars Magica?

In other words, what are the game's essential qualities? Are they mechanical, thematic, procedural, aesthetic, or a mix? When does it stop being Ars Magica for you? How much would it not resemble ArM5 while remaining Ars Magica?

And a followup:

Who is ArM 6's audience?

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