I'm pretty new to the game, and reading the 5th Edition corebook, I have a question about some thing. On the character sheet, characters have 5 boxes each for Light, Medium, and Heavy wounds, and their use makes sense. Their virtues and flaws that, IIRC, change that number from 5 to to a larger or smaller number. That leaves me with a couple questions.
If a character has 5 boxes at each level of wounds, what happens if he gets a sixth one? For example, a character has 5 Light Wounds and 1 Medium Wound, and another Light Wound is inflicted. How would that be marked and treated?
For the example creatures in the Bestiary Chapter, I don't believe it says how many boxes they get for each type of wound, though it does say how to determine what sort of wound is inflicted. Should I just assume that a creature has 5 boxes for each type unless stated otherwise, or is there a way to determine it?
I don't remember seeing this discussed in the book, but if I missed something obvious, point me to the page.
Oh, an unrelated question while I am here. The section on Encumberance, when listing things that are penalized, mentions spellcasting, and then gives a reference to a page on spellcasting (IIRC 81, but that's off the top of my head). Going to the referenced page, neither the descriptions nor the formulas say a thing about Encumberence penalties for spellcasting. So does Encumberence penalize spellcasting?
Virtues and Flaws that affect the number of wounds were in previous editions, where 2 light wounds gave a medium wound. Then, a larger character had more wounds, a smaller less.
Now, size instead affect your wound range. For exemple, 5 damage will be a light wound to someone, a medium wound to another. But you can have as many grevious injuries or small cuts than your ennemies can inflict on you.