I must have been remembering a previous edition. Carry on.
Here is the spell invention updated with the new rolls. Two quick questions as you look at this:
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Spell Name: Tell me what works best. I only came up with a proposed new name for narrative, roleplaying color but am just as good calling it the name from HOH:TL.
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Do you want a proposal on the minor flaw?
Spell Invention with Experimentation +3 Risk
Modifying The Good Witness (CrMe 25 p73 HOH:TL), Extending Duration to Moon
Proposed New Spell Name: Treasured Memory Not to Be Forgotten
Concept: Based on The Good Witness from HoH:TL p. 73. While that is largely a Quaesitor spell, Bartomeus is planning to invent a spell with an intention of allowing others to remember a fading memory. That said, it could still be used for the Quaesitori purpose.
Experimentation Lab Total: 61
CrMe 26
Int 3
Aura 3
MT 10
Familiar 2 Int + 4 MT
Inventive Genius 6
Risk Factor 3
Simple Die Roll: 4
Experimentation Stress Die 4 - 3 Golden Cord = 1
Stress Die Roll for Experimentation : 2 + 3 Risk Factor = 5 Side Effect.
Side Effect Roll: 2 " The effect has a minor flaw."
Time to Invent Spell:
60 - 30 = 30 points accumulated.
Spell invented in 1 season
Resulting Spell:
Proposed Rename: Treasured Memory Not to Be Forgotten ( Modified THE GOOD WITNESS)
R: Touch, D: Moon, T: Ind, Level 30
Refreshes a day’s memory within the mind of the subject; as long as some fragment of it remains this spell will restore it. The subject is asked to recall some event within the day in question as the spell is cast. Events that day are remembered as if they had occurred only an hour before. Depending on how long ago the day was, any particular event may have completely disappeared, depending on how memorable the event was. Thus some details may be recalled perfectly and others will be entirely missing. (Base 10, +1 Touch, +3 Moon)
Minor Flaw: TBD
Spell Mastery: Penetration
House Bonisagus Acclaim: 10 points
minor flaw- the target becomes confused as to when the event actually occurred, and will at different times while it is in effect place the memory randomly somewhere between when it actually occurred and when the spell was cast.
I am going to go ahead and mention that I find the acclaim system a bit flawed- by the numbers I have had multiple Bonisagus characters who should have been primus. Simultaneously. Go ahead and keep track of the score but some effects may not occur as early as the book suggests.
I totally agree on the acclaim system. Even trying to figure out acclaim points for an experimental spell invention like this one was confusing from the sidebar on p 21 in HOH: TL.
"2/magnitude of the spell" for original spell invention with experimentation seems like it would be 2 divided by the magnitude which is diminishing returns the higher the magnitude and less than assisting on a project. I'm assuming the system intended for it to be 2 pts per level of magnitude. With no experimentation, it would be 1 pt per magnitude.
That said, I agree that it's not a terribly well thought out system. I'll keep track of the score, but honestly it's really only for narrative and roleplaying should that ever come up.
For example, my thought is that at this point Bartomeus (now at 12 acclaim points) would be at the point of hitting the Boukoloi rank. With a few more spell inventions before chargen is over, it could be a little roleplaying hook to see if he is recognized as advancing to Daduchos. Again, all really for color and narrative.
I'll update the Roll of Seasons shortly for your review.
As a general guideline, I figure you should have double the listed rank to have that position in the house- so a primus must have an acclaim score of 10, not 5.
I'll also add an Aging table in later this afternoon since Bartomeus is hitting 35 years.
If I may add, I seem to remember reading that no matter how many acclaim you gain per season, it actually accumulates at a rate of 1 per season. So, after researching that spell, it would take Bartomeus 10 seasons to garner all that acclaim, as it takes time for the spell to be circulated. Plus, I'd say he'd need to spend a season turning his lab notes to notes that he can show others, without them having to decipher his shorthand.
At least, that is what I remember from HoH:TL.
it's a year per point for the acclaim to spread (unless published) and does need to be circulated meaning yes, lab texts need to be converted to a lab text. I think, given the higher levels required to reach rank, I am going to go with 1 season per point however.
All of that makes sense and seem consistent. My narrative/story goals behind Bartomeus are that he is driven (flaw) to prove to his parens and House that he's not a flake (jury is still out ). But the timeline for that is not fast. Bartomeus is not driven to by inner-house political gain.
I'll keep a running point total and score on the character sheet per your guidance Silveroak.
Roll of Seasons updated to beginning of 1223.
Fingers crossed that I've got the formats right.
I added a character sheet for up to 1223 to get a jump on that step and also added in an Aging chart.
There are 2 issues- Muto should be 119 points, not 116 and mentem should be 133 points instead of 117. These appear to be related to mistakes in the 1218 sheet.
Muto must have been a typo. My spreadsheet has it at 119. I'll fix that.
My spreadsheet didn't include all the Mentem advancements. I'll fix that too.
Both are now updated.
I have a handful of spell inventions with experimentation in the next 5 year window. I'll post them here and await your review before continuing in case something happens during the process.
Here is the first:
Spell Invention with Experimentation +3 Risk Factor
Duplication of Past of Another (MuMe 35 p149 ArM5e)
No modification
Spell Name: Past of Another
Concept: Bartomeus's recent research into Muto and Mentem have led him to explore the reach of magic to alter memory as a whole for a period of time.
Experimentation Lab Total: 72
MuMe 32
Int 3
Aura 3
MT 10
Familiar 2 Int + 4 MT
Inventive Genius 6
Risk Factor 3
Simple Die Roll: 9
Experimentation Stress Die 4 - 3 Golden Cord = 1
Stress Die Roll for Experimentation : 7 + 3 Risk Factor = 10 Discovery
Discovery Roll: 6 + 3 "You gain enough experience points to bring one of the
Arts used in the experiment to the next level (or three experience points, whichever is greater).
Advancing: Raised Mentem to 18.
Time to Invent Spell:
72- 35 = 37 Spell invented in 1 season
Resulting Spell:
LEVEL 35 PAST OF ANOTHER
R: Eye, D: Year, T: Ind, Ritual
The target’s memories are completely rewritten, and he is unable to remember his actual life until the effect is dispelled or expires. (Base 10, +1 Eye, +4 Year)
Spell Mastery: Penetration
House Bonisagus Acclaim: 14 points
looks good
Thank you. I'm going to mark this moment with a This might be my first one without major issues.
This spell invention didn't go quite as well which seems particularly problematic for this spell, so Bartomeus takes another season to reinvent it without experimentation.
Spell Invention with Experimentation +3 Risk Factor
Duplication of Veil of Invisibility (PeIm 20 p146 ArM5e)
No modification
Spell Name: Veil of Invisibility
Concept: Bartomeus feels the need to be able to disappear occasionally to avoid conflict.
Experimentation Lab Total: 54
PeIm 13
Int 3
Aura 3
MT 10
Familiar 2 Int + 4 MT
Inventive Genius 6
Risk Factor 3
Simple Die Roll: 10
Experimentation Stress Die 4 - 3 Golden Cord = 1
Stress Die Roll for Experimentation : 3 + 3 Risk Factor = 6 Side Effect
Side Effect Roll: 1 "Your sigil is exaggerated to many times its normal strength, becoming a significant portion of the effect."
Advancing: Imaginem xp 2
Time to Invent Spell:
54 - 20 = 34
Spell invented in 1 season
Spell Re-invention: Bartomeus decides to go another season to refine the spell without the side effect.
Re-Invention Lab Total, No Experimentation
Experimentation Lab Total: 48
PeIm 13
Int 3
Aura 3
MT 10
Familiar 2 Int + 4 MT
Inventive Genius 3
MT for Reinvention: 10
Time to Invent Spell:
48-20=28
Spell Re-invented in 1 Season
Resulting Spell:
VEIL OF INVISIBILITY PeIm: 20
R: Touch, D: Sun, T: Ind
The target becomes completely undectectable to normal sight, regardless of what he does, but still casts a shadow. (Base 4, +1 Touch, +2 Sun, +1 changing image)
Spell Mastery: Fast Casting
House Bonisagus Acclaim: 4 points
looks good, although the first version would likely allow you to be invisible without violating the code...
Can you unpack that for me? Is invisibility a violation?
If that's the case, I think Barto would see that as an see flaw and not sirens the season reinventing.