2.0 Covenant Design Thread

Sounds both credible and reasonnable, although, as this is quite non standard, this MAY be either trade secrets taught through mystery initiation (say, reach cult lore 3, you are then taught these), or may require the character to develop them (say, a roll with Int + the lower of MT or Cult Lore).
IMO, if going this way, I'd prefer the first option, which is both more realistic and gives a little freebye when increasing Cult Lore, which is always good.

Good idea! I've always felt like the Cult Lore skills don't give enough for the XP cost, anyway.