30 Days for Saxous the Unlikely

Saxous ex Flambeau

History

Saxous was raised as Rocher, a child kidnapped by goblins and raised in a cave. He was traumatized and scarred, but rescued by a questing knight of Flambeaux, who recognized his gift and brought him back to his covenant. A more ambitious and less questing Flambeau took the small child as an apprentice, helping train him and overcome many of his mental and physical troubles.

As he comes through his Gauntlet, Saxous is trained to hunt low-might monsters for his Covenant to gather vis. His preferred method is the sword, with some backing and support from spells. Usually, this involves invisibility and stealth until he can engage in combat, especially with his smaller size. Once he has a wound on a beast, he can use the increased penetration from blood on his sword to force through other spells.

Though he does not often interact with mortals or magi, when he does, he tries to wear voluminous robes and a hooded cloak. Even if he no longer needs the gauzy blindfold for his eyes, having acclimated better to light during his apprenticeship, he still wears it often enough. He always carries his lucky coin, which was a gift to him when he was an apprentice - even if it no longer carries magic. When he does have to communicate with people, he uses Phantasm of the Talking Head cast inside his own hood, with a surprisingly deep voice for his size.

House: Flambeau

Characteristics: Int +2, Per 0, Pre -2, Com -1, Str +1, Sta +2, Dex +1, Qik +2

Size -1

Age 24

Warping 0

Confidence 1 (3)

Virtues: The Gift, Puissant Perdo; Faerie Blood (Goblin), Flawless Magic, Tough, Puissant Penetration, Puissant Stealth, Quiet Magic, Special Circumstances (Faerie Aura), Warrior

Flaws: Deleterious Circumstances (direct sunlight), Difficult Longevity Ritual, Faerie Upbringing, Mentor, .Mute, Small Frame

Personality Traits: Quiet +4, Brave +1, Determined +3

Reputation: None

Abilities: Area Lore: Local 1 (rumors), Artes Liberales 1, Athletics 1 (climbing), Awareness 1 (in darnkess), Brawl 2 (dodge), Code of Hermes 1, Concentration 1 (in pain), Faerie Lore 2 (goblins), French (pidgin) 5, Guile 3 (hiding feelings), Hunt 1 (tracking), Magic Theory 3 (spell creation), Parma Magica 1 (corpus), Penetration 2+2 (animal), Single Weapon (long sword) 4, Stealth 3+2 (sneaking)

Arts:

Cr 0, In 0, Mu 0, Pe 7+3, Re 0

An 8, Aq 0, Au 0, Co 7, He 0

Ig 0, Im 7, Me 0, Te 0, Vi 0

Equipment: Simple robes, loose blindfold for sensitive eyes, Lucky Coin, long sword, metal reinforced leather armor (full)

Spells: (All Spells have been mastered to Quiet Magic to remove penalty for spellcasting, unless otherwise stated)

  • Doublet of Impenetrable Silk (MuAn 15)

  • Blunt the Viper's Fangs (PeAn 20)

  • The Falcon's Hood (PeAn 25)

  • Ward Against the Beasts of Legend (ReAn 10)

  • Eyes of the Cat (MuCo 5)

  • The Wound that Weeps (PeCo 15)

  • Phantom of the Talking Head (CrIm 10)

  • Veil of Invisibility (PeIm 20)

Design Notes

Saxous is a monster-stabber. He's not good with people, and is not going to interact with them if he can. He's trained to fight weaker beasts to gather vis. His spell list was specifically designed to go kill and gather vis from beasts Might 10 or Might 15 at most - he prefers hunting Faerie due to his abilities, but he will expand. He does not use a shield, because he wants a hand free to cast spells if necessary. His goal in the coming years is to prove himself to his House and Covenant.

Notable changes include removing Nocturnal from his flaws, in addition to adding more Magi virtues and Flaws. His training with a Flambeau master have also given him much more confidence, swinging his Brave personality from negative to positive.

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