30 Days of Josephine, Merinita

Stealing Josie's Dress (ReTe[req] 20)

R: Voice, D: Mom, T: Ind
A spell that Josephine learned during a conflict with the empowered Other, Josie. Teleports an article of clothing from someone in range, directly onto the caster's body. The caster's outerwear gets teleported in return somewhere random nearby to make room for the new outfit. Perception + Finesse ease factor 9 to put the dress on properly (6 if there's no laces or things to tie, 12 if its an incredibly complex outfit). Usually, this has an Animal requisite, since fine dresses tend to be silk, but if the target article is a linen or cotton outfit, it would be Herbam. Theoretically, if you were aware of what underthings a debutante was wearing, you could steal those instead, but with a +3 Ease Factor and two extra botch dice - not that Josephine would EVER steal a a rival's underthings while the other was dancing.
(base 4, +2 voice, +1 50 pace range, +1 to remove caster's clothing)

Design Notes

I am definitely abusing Faerie-Raised magic to get spells at higher level without having to spend multiple seasons, but I'm also trying to get five new spells per tribunal - that is a LOT of lab time, which means Josephine is getting less xp per tribunal than normal.
On to this spell! Josie the faerie needs to steal clothing, and keeps stealing Josephine's clothing to mimic her - naturally, Josephine wants the ability to do it in retaliation. Plus, other useful spells (And the first step in teleporting trousers.)
Because the Rego Animal guidelines for teleportation work with living animals, Transforming Mythic Europe uses Rego Terram for teleporting all inanimate objects, and here we are.

3 Likes