Day Sixteen: Atlantean Magic
Begone from my Sea, Landlubber!
Perdo Herbam 40
R: Voice, D: Mom, T: Body-of-water
Destroys any ship, wooden bridge, wooden docks or other structures made of dead wood in a given body of water. While this is spell is powerful enough to affect the largest rivers and lakes in Mythic Europe (except Lake Ladoga), it was designed to affect something on the scale of a strait or small open bay that's not quite the scale of a major sea, up to 10000 sq. km at most. The caster can protect specific vessels and structures by incorporating arcane connections to each one in the casting - easy to do for your own ship if you're standing on it. Repeated casting of this spell is likely to make local sailors believe a sea or lake is haunted and/or lead to charges of mundane interference depending on the local Tribunal law.
(Base 4, +2 Voice, +3 Body-of-water, +4 size)
Sensing the Bounties of the Sea
Intellego Vim 30
R: Touch, D: Diam, T: Body-of-water
Requisite: Imaginem
For the duration of this spell, move the caster's sight to the closest detected source of vis within the target body-of-water, which is large enough to affect the largest rivers and lakes in Mythic Europe (except Lake Ladoga), as well as most straits and bays, provided they are no more than 10000 sq. km in size. This spells is normally used for underwater sources, but may also reveal sources carried in ships in the target body-of-water.
(Base 1, +1 touch, +3 body-of-water, +4 size, +1 Imaginem requisite)
Pulling the Bounties of the Sea
Rego Vim 25
R: Water-Way, D: Mom, T: Ind
The magus can target any vis he is able to detect within the target water-way and transport it into an appropriate item he carries with him. The inventor of this spell liked to use pearls as a medium to store vis.
(Base 10, +3 Water-Way)