30 Magic Spirits for November

Altercationes, Spirits of Raised Voices – Magic Might 4 (Imaginem) Spring

An Altercatio is a spirit of the noise of argument. It is attracted to raised voices and heated debates. A mischievous spirit, it is able to mimic the voices of those arguing and sometimes interjects an insult or point riffing off of the ongoing argument. This sometimes sparks a whole new argument as one party denies guilt while the other calls him a liar. There is no malice in this, an Altercatio simply enjoys the sensory side of arguments and has only a minimal understanding of their emotional aspect. Thankfully they only have enough might to do this once or twice a day and can’t affect Magi with their parma up.

Characteristics: Int 0, Per 0, Pre –1, Com +4, Str 0, Sta –1, Dex 0, Qik +3

Personality Traits: Mischievous +3, Shout +3*

Abilities: Awareness 4 (sounds), Folk Ken 1 (anger), Guile 4 (mimicry), Penetration 2 (Mentem)

Description: A shout. It has no visible form but can be heard merrily shouting insults or egging on the participants in an argument to those with second sight.

Powers

Master of Sound, variable points, Imaginem:

The spirit can duplicate any non-Ritual spell involving sound up to Level 15, at a cost of 1 Might Point per magnitude of effect.

(Te)Im15: Focus Power (15 levels, +2 Init)

Moment of Ill Judgement, 1 point, PeMe

R: Touch D: Momentary T: Individual

This effect causes the target to momentary lose all inhibition. In this state they will say things they otherwise would (wisely) hold back.

(Base 4, Touch +1)

Story Seed - They Started It!

Two of the more argumentative grogs have recently been at one another’s throats almost constantly and have had several very public arguments about a divisive issue. The drama is beginning to effect the functioning of the covenant as the regular arguments (and subsequent stewing) distract them and other grogs from their work and factions are beginning to form siding with one or the other. Something must be done, but when asked both sides will claim (believing it to be completely true) that the other party or one of their sympathisers has started each argument. Further investigation will reveal that these grogs have attracted the “patronage” of a pair of Altercationes, who are using their powers of mimicry to start arguments and ferment disorder. These spirits are not malicious and simply enjoy the sensations of the ensuing arguments, but they have caused real harm to the covenant. Should they be destroyed? More importantly, if they are what is to prevent more Altercationes appearing if the arguments continue? The issue has become bitterly divisive with or without supernatural trickery.

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