30 Naranjs for November

(Spirit), Free me From This Maze

Solomonic Astrology 20
Detail: Thorough

This naranj allows a sahir to know where the exit of a maze is relative to his location within it.

In the lab text for this spell, Humaidaan Al-Sakhr strongly stresses using spirits aligned with fire to “separate” themselves from mazes made of stone to assure quick exit, although many sahirs question the effectiveness of this selection. Many attribute this obsession of his to a build up of yellow bile as a result of his dealings with fire elementals.

(Base 5, +3 Thorough)

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The Sahir’s Synthemata of Kharrat the Braggart
Solominc Summoning 10

For as long as this spell last, 5 is added to the casting or summoning totals against Kharrat the Braggart.
Arkhaman Laqy al-Hayz al-Nahr developed this spell so that he would never again rely on bargains to deal with Kharrat.

(Base 10)

This spell uses the Non-Hermetic version of synthemata, which is available as a Supernatural Mystery Virtue in The Mysteries Revised Edition . The lab total for such spells would be summoning art + (Realm) Lore. The bonus to casting total is assumed to be (level 5) because concentration would presumably add one magnitude.

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A bath to the river of hell
Solomonic Alchemy 20
Alteration: Major, Ritual

This spell is used by the Nizari to murder their enemies when they are at their most vulnerable: while they bathe. A Nizari will stealthily add vis and many other materials to the bath before his target arrives and then command his spirit to hold the effect until his target submerges himself in his bath. Once the spirit causes the ritual to occur, the water that is about a cubic pace in size turns into flames that deals +15 damage for as long as the spirit maintains the effect.

(Base 5, +3 Major)

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Prepare the Journey to Baghdad
Solomonic Travel 25
Delay: Season, Ritual

This naranj opens a passage through an arcane connection a month after making some markings on a wall or floor (that must remain undisturbed for the season).

This spell is used often to skip most of the journey to the Majlis al-Sulayman, and the vis is provided by the group of sahirs wishing to attend for official reasons (such as Vizers) and other sahirs interested in bartering in Baghdad.
(Base 25)

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Will [Target] Fall Deathly Ill Soon?

Solomonic Astrology 20
Detail: Brief, Ritual

This Solomonic Astrology naranj grants a bonus to any roll that would make the prediction of this inception true. Generally, this means a bonus to disease avoidance rolls for disease that could be considered mortally serious to the target.
This translates to a +3 to the disease avoidance roll if the prediction is favorable to the target, or -3 to the disease avoidance if the prediction is not so.

Many members of the Followers of the Stars (and any sahir looking to help their medically inclined brethren) will cast this naranj as a way to help physicians and Followers of the Hand as they work for the charity of the people during plagues. Naturally, some will not maintain the effect if the prediction is nor favorable.
(Base 5, +1 Brief, +2 near future)

RAW, the Solomonic Astrology should be only giving bonuses to rolls that would make outcomes predicted by the naranj false, but since there is no roll against someone in a disease avoidance roll, the story guide could elect to award a malus

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Become Lost in the Crowd of a City
Solomonic Storytelling 30
Allure: Supernatural, Ritual

An illusion of 100 individuals resembling common townsfolk materializes around the sahir, going in a direction determined at casting. With concentration, he can cause them to change direction, spread out, or condense.

Many gifted sahirs use this illusion to come into town unmolested. Nizari assassins are rumored to use this spell in assassinations done in broad daylight for quick getaways by “becoming lost in the crowd”.

(Base 10, +3 Supernatural, +1 larger group)

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The Soothing Dream/The Haunting Dream
Solomonic Travel 35
Delay: Sun, Ritual

A Solomonic travel spell that opens a passage into the dreams of a sleeping person. As a result of experimentation, a bonus or penalty of 6 is provided at the next recovery roll of a Melancholic Serious disease depending on what occurs in the dream.

This spell was developed by a group of Ashab al-Nahr who believed that they could find ways to affect the body through the dream-spirit. This spell was the result of experiments from this group. A sahir from this group was accused of using versions of this spell to assassinate people who should have otherwise recovered from illness. The sahir accused alleged that this was the work of a shaitan working to get them into trouble. Unfortunately for the sahir, his story was not believed and he was executed for murder.
(Base 25, +2 Sun)

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It looks like there's something missing:
"As a result of experimentation, a bonus or penalty of is provided?", it's missing how much of a bonus/penalty is provided.

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I don't know how but I forgot to put the +6 between "of" and "is"

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Delshad Blotted Out the Sun, Supposedly
Solomonic Storytelling 25
Allure: Supernatural

A clever spell once used so that a controversial bayut al-hikma was not expelled from a city. Causes the audience to believe that the sahir used magic to blot out the sun until his conditions were met. Unless they have a supernatural perception to correctly recall the memory against an ease factor of 6, they will not recall the original events.
(Base 10, +3 Supernatural)

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May Hermes Passage Close at the Passing of Seasons
Solomonic Travel 35
Delay: Season

If the magnitude of the effect that created the passage or window is less than 16, it will close at the passing of the next season (solstice or equinox).

Considering that even the most powerful Solomonic storytelling spells don’t go above nine magnitudes, many sahirs wonder the purpose of this spell. Sahirs familiar with it’s reason for existence wonder how powerful a you would have to be to cast this under the Shield of Hermes.

(Base 35)

Note: As silveroak points out, this spell is useless against the enchanted portals (as they have a momentary effect with unlimited uses), but should work fine against the ritual version of this spell.

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Your Burial Will Be Here
Solomonic Alchemy 15
Alteration: Substantial

This spell greatly enhances the moist qualities of sand, causing an area about two paces wide in each direction and two and a half paces deep to become like quicksand. Unless the “intended” target (the person over the sand being changed) is rather small, this should not cause them to drown. It should, however, give a sahir and his potential acquaintances an advantage over those trapped.

The name of this spell is spoken while casting, giving others the impression that the quicksand is deeper and wider than it actually is. (Base 4, +2 Substantial, +1 Size)

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Who Was Your Last Master?
Solomonic Astrology 15

This naranj informs the caster of a spirit's previous master, if there are any. Some sahirs cast this as a ritual to ease the penetration total of a spirit they are interested in summoning later with their summoning arts.
A more scandalous version is used against potential spouses.
(Base 5, +1 Basic, +1 questions of the past)

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Our Enemies Are Here! Stay Alert!
Solomonic Storytelling 10
Allure: Emotional

Causes an audience to go from asleep, groggy, or dazed to awake and alert. A Perception + Personality trait roll is occurs against an ease factor of 6, with attentive personality traits likely being subtracted in the roll against the spell, while lazy or similar personality traits adding to the roll.
It is said that this spell was used many times against soldiers who suddenly fell asleep in the Levant in the middle of important events.
(Base 4, +1 Emotional, +1 ease factor)

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Does N Have the Gift?
Solomonic Astrology 20
Detail: Brief

The spell informs the sahir about the magical potential of the target. The brief information imparted includes whether the Gift is normal, gentle, or blatant. It also helps distinguish if the target merely has a magical air to him. Although the guideline could be lower for the regular or blatant Gift, a higher guideline is used to also detected the harder to detect Gentle Gift.

(Base 10, +2 Brief)

Note: I'll update the table of contents when I have time.

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Snow Under the Skies of Baghdad
Solomonic Alchemy 25
Alteration: Substantial

This fantastical spell causes a rain or storm cloud to bring down snow upon the area it rains. This effect must usually be cast as a ritual, as the effect must be held, and the spirit must then fly up to a rain cloud to then release the effect. If a sahir is in a high enough elevation (such as on a mountain or a flying carpet) then he does not need to do so.
(Base 4, +2 Substantial, +3 Size)

edit: Thanks to sglasby for pointing out a grammatical error

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Make the flames last just a little bit longer
Solomonic Alchemy 5
Alteration: Minor

Improves the primary qualities of a fire so that it lasts a while longer. At most, a dying flame could last a few more hours. Some sahirs suspect that this spell was developed by a crypto-Zorastian sahir.
Some further suspect that a group of Zorastian sahirs have found a way to create a magical fire that creates a preternatural tether.
(Base4, +1 Minor)

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Enough of this nonsense! Speak about something else!
Solomonic Storytelling 10
Allure: Supernatural

Causes an audience discussing something particularly controversial to change their conversation to something less so. If members of an audience beat an ease factor of 6 on a Perceptions + (Supernatural Ability) roll, they will not be influenced to change subject, and the dangerous discussion might very well start again.
Such a simple trick has allowed many sahirs to avoid discussions erupting into bloody brawls.
(Base 3, +3 Supernatural)

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Demolish the Portal of Hermes
Solomonic Alchemy 25
Alteration: Major

This spell greatly diminishes the cohesive property of the physical structure of a Portal of Hermes, making it structurally weak enough to be destroyed with a simple strike. Since enchanted items are much more durable than mundane items, the alteration must be Major.
(Base 10, +3 Major)

Since this spell is likely cast under an aegis, the caster must somehow have a high enough casting total (or a token and invitation from a member of the aegis) and a spirit that can cross the aegis (or is also invited into the aegis). Being in a situation where you are able to even cast this spell will be a great feat.

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I have been busy moving into a new house the pass weekend. I will attempt to catch up tonight.

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