I'm going to be doing thirty naranjs for November. Hopefully I don't overlook something and make an error along the way. I'll be starting off with some Solomonic Alchemy.
I also posted this in general like a darn idiot. Sorry about that boys! Please forgive!
Table of Contents
1. Jabir's Moving Lab
A Solomonic Alchemy ritual for moving small buildings across the landscape at a moderate pace.
2. Strike his Flesh and Soul
An experimental spell that rends both the flesh and the soul.
3. Summon The Spirit of Anger
A Solomonic Physic ritualfrom a creative Kurdish sahir who often needs to summon spirits of emotions using the Goetic Summoning.
4. Free Me From This Maze
A moderately simple Solomonic Astrology spell to free yourself from the confines of a maze.
5. Sahir's Synthemata
An unorthodox naranj that uses a supernatural mystery virtue from The Mysteries: Revised Edition to have a larger summoning total over an infernal spirit.
6. Bath to Hell
A Solomonic Alchemy ritual used by the Nizari to assassinate unsuspecting targets by turning the water they bathe in into fire.
7. Prepare the Journey to Baghdad
A convenient Solomonic Travel ritual for those sahirs who must make a long trip to arrive to the yearly meetings and markets of the Suhar Sulayman.
8. A Horoscope for Health
A Solomonic Astrology spell to help those charitable doctors and sahirs who aid the sick so that they are less likely to catch serious diseases.
9. A Busy Crowd
A spell that is useful for breaking chases in cities and traversing them unmolested.
10. The Soothing Dream/The Haunting Dream
A spell developed by sahris from Ashab al-Nahr to help or hurt those sick with melancholic diseases.
11. Delshad's Trick
This spell allows you to perform powerful magics without ever having done so. Good for striking fear in enemies and those you plan to bargain against.
12. Close Hermes Passage
One would be in awe of a sahir that could cast this spell under the Shield of Hermes.
13. A Mock Burial for the Fool
A spell that allows the sahir to inconvenience his enemies long enough to make a quick getaway.
14. The Last Master of a Jinn
Through the power of interpreting omens and the stars, a sahir is able to narrow down who the last "master" of a Jinn is.
15. Our Enemies Are Here!
For when warriors and guards fall unattentive or asleep.
16. Does N Have the Gift?
With the help of the stars, a sahir is able to determine if a target has the Gift.
17. Snow in Baghdad
A fantastical spell to bring snow to the arid lands of the Mythic Middle east.
18. A story hook for a Zoroastrian heresy
A simple spell who's background interest members of certain Sahirs (and perhaps hermetic magi)
19. A remedy to divisive discussions
Many brawls and feuds can be avoided or postponed by simply a change of topics. This spell makes sure this happens
20. Another attempt at thwarting the Orders portals
A revision to a previous spell after @silveroak pointed out an obvious flaw
21. A spell for finding taqa in Mazydan
Through the guiding of the stars and the omens of the land, a sahir should help expedite the process of searching for vis in a area so that he may return to his studies sooner.
22. A quick and easy escape into the void
For a quick getaway, a sahir is able to spirit himself away into the twilight void and hopefully return somewhere else
23. A spell to revive the man by the river
Drownings are somewhat common by the Nile river, so egyptian sahirs have come up with a solution for this.
24. Avoiding the punishment of Samson
If a sahir ever finds himself in a situation where a building collapses over him, this spell should be able to save him and any nearby allies.
25. A collection of past majilis
The members of Ashab Al-Qalb quickly developed this spell early on in the orders history to make sure that important moments in the Suhars history are not forgotten by the younger generations.
26. The abandoned house of wisdom- not
A powerful spell that makes the lives of gifted sahirs in populated cities easy.
27. Hourly news updats on the Majilis al-Sulayman
Another spell developed early on in the Suhar Sulayman. This one allows sahirs distant from the yearly Majilis to at least have an idea of what is occurring. The widespread use of this spell is one reason for why the Suhar meets separately and secretly on matters relating to the Naziri and the Order of Hermes.
28. The legacy of Al-Nasir
A spell to destroy the reputation of any merchant. Based on the stone tablets of Ea nasir found in ancient Babylon
29. Part of a spell to control a puppet from afar
This spell is only one of a few that allows a Naziri rich in vis to create body doubles that follow his command.
30. The bridge from here to beyond the Sea of Khazar
A useful breakthrough for using summoning techniques across the border of the Magic Realm. The crowning achivment of a gifted sahir in Baghdad.