Al-Nasir banishes you with contempt
Solomonic Storytelling 25
Allure: Simple
After telling a story about a merchant that kept messages from disgruntled customers in his home, a false memory is created in the audiences mind about a known merchant in the area, often negative in nature. Memories created could be the selling of low quality goods, the refusal to pay for services provided to him, or a general contempt throughout a regular transaction. Casting this story many times over a period of time could damage the reputation of the target. The audience must succeed in a Perception + Awareness check of 15 to remember the correct event (which is the telling of this story).
(Base 10, +3 Ease factor)