29: The Rainbow Vale
Vis: Aquam, 6
Amazonia is a not-so-mythical land whose volcanic interior is largely uncharted except by Amazon sorceresses who speak in riddles. The water trickling down from the peaks is fresh yet sparse, except for one seemingly endless waterfall which flows even in the dry season. Following the falls downstream leads to a vale with a potent Magic aura. This vale’s pond shows all the colors of the rainbow on its rippling surface and is said to heal the wounds of all who bathe there. More prosaically, magi may attempt to extract 6 pawns of Aquam vis from the pond; Amazonian sorcery can only use animal sacrifice for vis, so these resources would be free real estate.
…They would be, except that the pond is alive. Amazonia’s nearly pristine wilds are a breeding ground for elementals of all kinds. The Rainbow Vale not only attracts water elementals, it is a very large water elemental itself. This Undine spirit is animalistic yet mostly benign, obsessively collecting living things it finds and healing them with its sparkling waters only to whisk them downstream to fates unknown. The Amazons consider the spirit of the Rainbow Vale a pest, but neither their magic nor their military might are suited for more than battering a water elemental into torpor for a few days.
The Rainbow Vale (‘s Spirit)
Characteristics: Intelligence +-0, Per +1, Pre +2, Com -7, Str -6, Sta +-0, Dex +6, Qik +2
Confidence: 1 (3)
Personality: Healing Spring +3, Curious +3, Jealous +1
Reputations: Meddlesome Spirit +3
Virtues: Magic Thing, Ways of the Vale
Flaws: Poor Memory, Short Attention Span, Simple Minded
Qualities: Greater Power (Drown), Focus Power (Crafter of Water), Ritual PowerX2 (Healing), Tough
Inferiorities: Limited Movement (Cannot leave the vale without magical assistance)
Bludgeon (Initiative +2, Attack +10 (6+0), Defense +6 (2+0), Damage -6 (fatigue damage only))
Soak (heh): +3
Wound Penalties: Light 1-11, Medium 12-22, Heavy 23-33, Incapacitating 34-44, Dead at 35+
Fatigue Levels: N/A; it is a POND.
Abilities: Amazonia Area Lore 5 (spec. Native Animals), Animal Handling 3 (spec. Fish), Awareness 3 (spec. vs. Amazons), Brawl 4 (spec. Bludgeon), Chiurgy 4 (spec. diagnosis), Concentration 2 (spec. Elemental Powers), Survival 4 (spec. Amazonia), Swim 4 (spec. Refusing to be Moved)
Drown (0 pts, Init +-0, Aquam) Not so much a power as a fact of being a Water Elemental. After a successful melee attack, the elemental can engulf a target whose Size is smaller than its own and attempt to drown them, necessitating a roll to avoid deprivation. The victim can attempt to escape each turn using the Grappling rules… quite easily, because violence is anathema to the Rainbow Vale.
Crafter of Water (1-5 pts, Init -3-(might cost), Aquam; Duplicate any Creo Aquam or Rego Aquam spell of level 25, at a cost of 1 Might per magnitude of the spell. This is the only way the Rainbow Vale could plausibly relocate itself or attack.
Healing (3 pts, Init -7, Corpus or Animal, Ritual) Heals a human or animal- the worst of the target’s wounds improves by one level when they bathe in the Rainbow Vale. This reduces the Rainbow Vale’s Might score by 3 points but living on top of a vis source makes this less of a concern.
Equipment: Lily pads, some ducks, skiprocks thrown by daughters of Amazons
Vis: 6, an improbably deep pond
Appearance: When it chooses to move unnaturally, The Rainbow Vale is a roving, symmetrical cluster of macroscopic icosahedrons with a characteristic rainbow shimmer.
Elementals in general are not suitable as player characters.
The monster is pretty rough... elementals are full of exceptions to rules. If anyone has any revisions they'd want to make, go ahead.