For various reasons I wanted a list of minor useful spells for my own game, and as I was working them through anyway I thought some of you might enjoy them and wish to share your own.
Do Your Britches Betray You?
ReAn 5
R:Sight, D: Diam, T:Ind
A pair of trousers, or other leg coverings, will spend the next two minutes attempting to remove themselves from their wearer.
(base 1, +3 sight, +1 diam)
An Iced Drink
ReAq 4
R:Touch, D: Mom, T:Ind
At your touch all the liquid in a container freezes instantly. It then proceeds to melt as normal, creating a refreshingly cool drink in hot areas.
(Base 3, +1 touch)
Smell Who Dealt It
InAu 4
R:Per, D:Mom, T:Smell
By taking a deep breath in you can tell who (or what) produced a single scent. This doesn't tell you where the source is, merely what it is.
Fraxis the Malodorous attempted to teach this spell to his sodales, insisting that they should cast it in his presence. None did.
(Base 2, +2 smell)
The Cat Scratch
MuCo(An) 3
R:Per, D:Diam, T:Ind
After flexing your fingers they each extend a small, sharp claw akin to those of a cat.
In Chavin of Tytalus's version of this spell the claws appear serrated when viewed closely.
(Base 2, +1 diameter)
The Well Aimed Turnip
ReHe 3
R:Touch, D:Mom, T:Ind
Commonly used as a practising exercise for the Finesse of young magi, this spell propels an object of Herbam origin from the casters hand.
They may make an attack roll with that object using Perception+Finesse-3 in place of the usual dexterity+weapon skill, in order to direct it at the correct target.
If used with javelins or similar items designed as thrown weapons their attack bonus does apply, as there is no magical guidance beyond the moment of throwing.
(Base 2, +1 Touch)
Light The Candles
CrIg 5
R:Touch, D:Mom, T:Group
Instantly lights a group of up to 10 candles or lanterns. In Callum of Guernicus's version, each flame ignites precisely one second after the previous one.
The Immovable Blindfold
CrIm 5
R: Voice, D: Diam, T: Ind
Creates a visual illusion of a blindfold covering the targets eyes. Unless they have some way to pierce the illusion this effectively renders the target blind.
(base 1, +1 diameter, +2 voice, +1 moves with target)
No Time to Slumber
ReMe 5
R:Per, D:Diam, T:Ind
For the duration of this spell you remain perfectly aware and clearheaded, regardless of your level of tiredness or confusion.
Tacitus of Bonisagus found this spell very useful when dealing with the hostile mental magics of "BLOODY FAIRIES!".
(Base 4, +1 diameter)
The Stonemason's Touch
MuTe 5
R: Touch, D: Conc, T: Ind
Changes an object of stone to clay, allowing you to make fine adjustments to its structure that would be impossible with solid stone.
Popular among young sculptors of House Jerbiton, as it does not perform the art for them but rather enables their artistry to show more accurately.
(base 3, +1 Touch, +1 Conc)
Suppressing the Terrifying Turbulence
PeVi 5
R:Per, D:Mom, T:Ind
Destroys a turbulence of the caster's that has yet to coalesce, as long as it is less than level 25+a stress die. This spell must be fastcast to work rapidly enough.
It is said that Bonisagus taught this spell to his final apprentice, who was possessed of both an extremely potent gift and extremely dangerous turbulences.
(Base 5: I chose to assume that the turbulence could be affected while still raw magic within the person, rather than requiring touch range)