Teleportation Items
Our Covenant has two types of large scale invested devices used for teleportation.
Landen Portal
An invested device made from a twisted oval "doorway" of granite, with a pair of stabilizing legs on each side, a large flat area at the top of the arch bearing a unique sign on each portal, and two small trays designed to hold AC between each pair of supporting legs. One of the trays has a single slot and the other has four slots. Worked into the sign on the top of each is a small bit of opal and magnet. They are sized and shaped that one can be carried through another if it is laid on a side (as well as Mercere Portals). They are opened as a compound object, using the granite as the base (Size 5 x Hard Stone 4) with a capacity of 20 (10 free).
Opal +4 Travel
Granite +3 Terram
Magnet +2 Rego, +4 ReTe, +4 ReCo
Doorway +7 Movement Through
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Signal the Link
Cr(In)Im, Level 29, A/S/G, Base 1 "Sight", RDT 8, Constant +4
Since the next effect only works between two Landen Portals each with the others AC, this effect is used to signal the links. An AC placed into any of the five slots produces two images, one on its arch of the target portals sign and one on the top of the arch of the target portal bearing its sign. All the signs it projects on other portals are red, with the ones it projects on itself blue for the single and yellow for the quad. Since the projected signs between two Portals will half overlap, the result will be 1/3 green for the single slot with another portal which also has its AC slotted and 1/3 orange for the other four. There is enough space for ten paired signs on each portal. -
Create the Portal
ReCo(AnHeTe), Level 65, T/M/C, Base 35, RDT 1, Requisite 3, U/Day +10
When activated, this creates a portal between two Landen Portals which have each others AC. The outgoing link is always to the AC in the single tray, though the target can have the AC in any of its slots. Moving through an active portal will take you from your current location to the target location. This functions much like a Mercere Portal in that the target is the space rather than an individual and thus inflicts its warping on the space rather than the users. It has the drawback of being far more difficult to produce. (Note: The requisites cost 1 each because of the difficulty of allowing them to travel through the portal. If the portal inflicted warping they would be free.)
This is the current version of the Landen Portal. The original design only had the second effect and the AC of its linked portal was build into it. This allowed only one target, with the ability to move the portals without disrupting the link. The original pair was traded to House Mercere as part of a settlement since they originally thought we were creating Mercere Portals and were rather upset with us (try never to piss off the Redcaps). Other parts of the settlement prevent us trading laptext of or completed portals with anyone other than House Mercere, as well as allowing our Magi "non-commerical" free travel through the Mercere Network. Only our Magi, though they can travel with up to a handful of grogs/servants and any apprentices.
Currently our Covenant has four of these, with one "permanently" setup in the entry courtyard of our Covenant (the one in the above post) and the other three ether stored in our Vault (without AC slotted) or setup at some location we need travel to. When needed one of them will be loaded onto the Gelkin (our flagship) and transported to the target location. A few times we have also paid House Mercere to transport one through their network, though we do not like doing it since they know what it is and charge us an arm and a leg to make up for any lost revenue.
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Ring of Retrieval
This is an octagonal thin slab of granite, with a ring of a different colored granite on its face. Two twisted tear drops, made of opal and magnet, are located in the center (similar to yin-yang without the dots and slightly apart). On one of the points is a small slot for placing an AC. It was designed to retrieve important items that were misplaced or stolen, though it is also used for returning things to the Covenant (such as a Landen Portal that is no longer needed at a remote location). Opened as a compound object, using the granite as the base (Size 4 x Hard Stone 4) with a capacity of 16 (7 free).
Opal +4 Travel
Granite +3 Terram
Magnet +2 Rego, +4 ReTe, +4 ReCo
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Sight of the Target
CrIm, Level 19, A/S/I, Base 1 "Sight", RDT 6, Constant +4
When an AC is placed in the slot, a hazy image of the target will appear in the center of the ring. The image is not clear enough to read text for example. This is used to determine if the right object is being targeted. -
Retrieve the Target
ReCo(AnHeTe), Level 70, A/M/I, Base 35, RDT 4, Requisite 0, Size 1, U/Day +10
When activated, this teleports the target to the ring. It inflicts warping on the target. The effect is powerful enough to teleport 10 base individual of size, allowing it to work for example on things up to 10 cubic paces of stone. (Note: The requisites are 0 on this effect, much the same as on the varies teleport spells)
This item is located in the middle of the entry chamber of our Vault. The doors are large enough that almost anything it could teleport could be carried through them. While capable of teleporting living things, it is almost never used as such due to the warping inflicted. The exception has generally been on plants of virtue we are moving to the Covenant. The effect lacks penetration and will not work on anything with Magic Resistance.