I plan on creating an ex miscellenea character with hyperborean descent, who specialize himself in dream magic. I have a few trouble determining how to work out the virtues and flaws with him. I have some doubts about its consistency, and I am a little bit worried about some balance issues. So I seek the insights of more experienced players and SG here.
The character is intended to be played in a future saga which should not start until months, and will probably spend half of his time working at the lab, and the other half at adventuring in search for more secrets on his magical legacy. Since I will be the main SG for this saga, the character will not be played very often.
First, I tried to work around the minor supernatural virtue hyperborean hymn. Not quite sure whether or not this virtue is intended for players to pick at character creation, and deciding that a minor virtue was a cheap cost for acces to hyperborean hymn, I came with a major one that basically does the same thing, adds the benefit of Hyperborean descent, and let the player choose his starting powers freely, with the possibility of having all his allowed effect levels infused at creation. This virtue is picked as the free major supernatural virtue granted by house ex miscellanea, which represents the characters specific hedge magic.
Hyperborean legacy
Your are a distant heir of the ancient hyperborean wizards. You begin with one hymn of choice with a score of 1, and may pick other hymns by buying appropriates virtues. You may choose freely the powers that you have infused at character creation, in the limits of your score in the respective hymns. You are also granted acces to the benefits of Hyperborean descent. Note that since there is so few sources from which you could learn, you can only improve your hymns by training or by adventure. Should you uncover some hidden sources, you could learn faster, but this requires time and effort. Anyway, you probably spend a lot of your time searching for hyperborean secrets and insights on your magical legacy.
Now, I want my character to be specialized in dreams and use his hyperborean legacy specifically for that purpose. I am not sure whether it should be allowed nor how to rule that :
- Should the character take the mystery virtue dream magic (or be initiated into that mystery later) ? This mystery is a hermetic mystery, so there probably is no reason for it to grant acces to its realisation via hyperborean magic.
- Should we state that, since there is already an hyperborean hymn related to dreams, the character could already do what dream mysteries does by infusing related powers in this hymn ? This doesn't seem strange to me on a consistency basis, but it means free acces to dream mysteries for the character which appears quite unfair, even if it means that he will not be able to work dream mystery with hermetic spells.
- Should the character take (or be initiated into later) a specific hyperborean mystery virtue mirroring the hermetic one ? This solution is probably the most balanced but seems quite odd to me.
- Should the character simply not be able to use dream mystery effects with his hyperborean magic and simply go with standard hermetic initiations ?
Another issue is on dream magic itself. TMRE states that a magus with the major mystery dream grimoire can make real dreamed objects and gives some spell guidelines to do that. These guidelines indicates that the magus could make real enchanted objects found in dreams.
My question is : how do you rule that ? Could the magus use a dream imaginem spell to create a magic item in a dream, then use a greater grimoire ritual to make it real ? Or do you put some limitations to the way a dream magical object can be created ?
Furthermore, what would be the limitations on the powers of such objects ? What if the magus dream of a staff that raises the dead, then uses a greater dream ritual to make it real ?
With hyperborean magic vis-less rituals, this becomes even more powerful as the magus could then create magic item with no time, no vis, no warping and perhaps no hermetic limit at all aside the maximum ritual level he could acheive.
So, my question is : how would you rule it out ? Is there something essential I missed that covers these issues ?
I'm also concerned about what you think about remnant hyperborean magic being introduced as a hedge tradition in house Ex Miscellanea. Would you allow this to happen in your saga, or perhaps ruled it differently ?
Thanks for reading, and, I hope, for your answers.