If you happen to be one of my players (thatâ€™s me Erik Tyrrell) and happen to be browsing the Atlas boards to familiarize yourself with the game, Iâ€™m happy that youâ€™ve come.
Now go read another thread.
So my plan is to start up a game in a few weeks that deals heavily with high fantasy themes. Hopefully my players (all but one of whom are new to the system) will feel a bit more at home with high fantasy than with high history.
So hereâ€™s the outline for the saga as I see it now. Iâ€™m looking for feedback, specifically what you would choose to do differently.
The Axis Mundi (a magic spirit of fantastic power) has deduced or deluded itself that if it can punch a large enough hole in the world by pushing a large chunk of land into â€œtwilightâ€ (yes I realize that twilight is something experienced by magi not by real estate) all of the world will drain out of this hole and creation can escape from the prison of time (see Sanctuary of Ice for an explanation of Criamon philosophy).
The axis has decided that the best place to punch this hole in the world is Ireland. Using queens of vis and people possessed by the spirits of past Criamon Primi, four simultaneous rituals are performed around the island of Ireland and the entire island is transferred to something akin to a magic regio.
The plan of the Axis does not succeed. Creation does not drain through the opening created by the removal of Ireland, instead Ireland becomes completely isolated from the rest of the world and becomes overrun with magical beings.
My intention is to start the first (play) session by destroying all of the covenants that the PC mages live in and having the angel Sefreil (from page 198) guide the PCâ€™s to safety telling them that what has happened to the island is a mistake that the order bears responsibility for and they have an opportunity to correct it. (leaving open the possibility that God himself may choose to correct the â€œproblemâ€ at some point using fire and brimstone old testament style methods when he finishes moving in the particular mysterious ways that heâ€™s moving in presently and chooses to move in different mysterious ways)
The new Ireland will look much like the old Ireland with some additions including a violet sky and a low level magic aura that begins to warp every being on the island.
The players will be ushered to a monastery from which all of the monks have been removed having been saved from this tribulation by their piety.
The first adventure will deal with the PCâ€™s setting up their covenant (made with anything that they could grab from their respective old covenants) including convincing the lay people that it behooves them to accept the magi as their new leaders. Arriving with the escort of a mighty angel should help them and as should the fact that the magi are going to be two decades out of apprenticeship and hopefully quite capable of taking care of themselves.
Going forward I suspect that the characters will want to explore the ruins of their old destroyed covenants, investigate how the island was transformed, and, eventually, reverse the transformation.
Things that Iâ€™d thought Iâ€™d bring in to the characterâ€™s lives include:
â€¢ One or more powerful dragons who believe that they should rule the land and/or eat one of the villages that supports the covenant.
â€¢ A race of trogldidic men who wish to take revenge on one of the PCâ€™s for their actions when they were younger.
The island will, over the course of years, become a gradually less pleasant place to be. Giants and dragons will rampage over the countryside. A deep forest will expand over much of the land incorporating everything that it comes across. The city of (whatever city was the largest port at this time in history, Dublin?) will become a maze of interconnecting overlapping and changing regios preventing any creature from navigating successfully. Everything will start to show the effects of warping.
The beginning seems to be a little bit scripted to me. Iâ€™m willing to accept scripted-ness in order to get the ball rolling but Iâ€™d be happy to hear peopleâ€™s ideas of how to get the group together ina mannerthatisn't so forced. I had considered that they possibly took the oath at the same time and something happened at this event which effected them and not the other magi present because the PCâ€™s had not yet been taught the final piece of the parma ritual and had no MR.