Well the start of a Hedge Homebrew
I was thinking today about making up a fun hedge tradition. Since I don’t have the Hedge Magic book I thought I might piece one together from the books I do have.
So I thought a fun theme might be Alchemists of Virtue. Masters of improving the inherent nature of things.
Their magic is based on a combination of the Items of Virtue mystery from Mystery Cults, adapted Hermetic and Vulgar Alchemy virtue’s from The Mysteries, plus a some special abilities allowing them to create objects and herbs of virtue (described in RoP Magic).
Virtue alchemists have an magical theory ability called alchemical theory. Using it they can extract vis at a rate of alchemical theory + magic lore+ aura + intelligence/10 round up. All Virtue Alchemist have their own equivalent of hermetic alchemy and can create custom vessels for the vis to be distilled into. These vessels can add shape and material bonuses to vis extraction totals. Such objects can also be used to extract form specific vis at half rate (still round up) just like described in the mysteries.
Virtue Alchemists can also transfer raw vis between objects in a day just like hermetic magicians. They can also identify vis by form (Alchemical theory can’t identify vis related to hermetic techniques however) and quantity if given a day in their labs to analyze it.
Virtue alchemists can also create Things of Virtue by imbuing vis of the proper form into appropriate items in their lab. I don’t have the mechanics worked out yet, but basically I want the alchemist to be able to create any of the herbs, objects or items of virtue via lab activities. I’m figuring lab totals probably based on the combination of their alchemical theory + magic lore + shape & material bonuses + int + aura. With target numbers set depending on what sort of virtue or effect they’re looking to bring out.
Herbs of Virtue are made from natural living plants and Objects of Virtue from unworked materials that provide material bonuses. They usually provide virtues or powers designed similar to the greater and lesser powers for magical beings. With effects thematically aligned to what they provide for material bonuses. I have to play with the numbers to figure out the exact enchantment process. Plus while they should be able to come up with things not mentioned in RoP Magic the range of effects should still be relatively limited.
Items of Virtue function similar to the Verditius mystery of the same name in that they’re crafted items that provide bonuses to abilities when used in ways appropriate to a shape or material bonus. Except that unlike the mystery magi Virtue Alchemists do need to generate a lab total to imbue these effects. Again I haven’t exactly worked out the bonus to lab total conversion rate. Though I’m thinking lab total divided by a certain number with the bonus not able to exceed the relevant S&M value.
The difference between Objects and Herbs of Virtue and Items is that objects and herbs are made from raw materials (stalk of fennel, a pearl, an ingot of gold) while Items are crafted products (a staff, a sword, a crown)
I also want it possible for the Alchemists to forgo the standard printed S&M bonuses and instead experiment in a manner similar to Vulgar Alchemy. Though I may have to change parts of that process because only one bonus should apply at any one time for these guys.
That’s it mostly, though there might be a few other powers I’d be interested in adding. Like bonuses for dealing with animals of virtue. Plus some sort of low level magic resistance maybe based on protective charms. I’m also not sure what their Warping should be like.