Hi all,
My troupe has recently finished a very high powered saga set in the isle of Mann. Thanks to hermes Portal and its author for the de facto amazing tribunal book there since it was extremely useful. In the end we basically were playing Arab potentates sitting in an oil (vis) field. we were extremely vis rich and went out on a rampage to play the system to the limits. Using mountains as slingstones and enslaving dragons to do our heavy lifting was the order of the day. That was great fun, playing the big fishes in the pond.
And we want a change. As it is we had great fun, but it ended up totally breaking our suspension of disbelief. Such power levels are not fit for our vision of Mythic Europe. We thought it to be totally unrealistic for how magic is seen in most fantasy that we enjoy. We prefer magic to be more subtle. If you want to throw level 35 spells (or 50) on a regular basis, you would need to play with your friends and cast the thing with A LOT of props. We also like the use of newt eyes or henbane collected on a moonless night since we think it adds a lot of “cool factor” to magic. Casually incinerating Paris is not what we think should be the act of magi before they are really old. And I can create a magus that can incinerate Paris BEFORE apprenticeship ends. He would die in the process, but that is beside the point
So, we are about to start a campaign of relatively low level magic. We have decided on the setting (modified Triamore) and are working on the character concepts. Right now we favour the use of hedge magicians and Companion level characters with supernatural virtue packages as our main line of approach. That is our new version of what the OoH is.
However, some people suggested going for a toned down version of the power level of the Order instead. I have been tinkering some with it, and if I am happy with the result will present it to my troupe. I have some time before the saga develops since we are currently chasing a half orc servant of Saruman across Middle Earth with our Dunedain Ranger party trying to prevent it handling him a Palantir after the botched first adventure. We are in the Gap of Rohan already, but things are getting frisky, so it might take a while before the mess is cleaned up.
Soooooooo, here it comes.
XAVI’S THOU SHALL NOT DESTROY MYTHIC EUROPE (SO EASILY) MAGIC VARIATION
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Warning: We play using D6, not D10, so die randomness is somewhat reduced. If you roll a 6, you roll again and add the result (no exploding dice). If you roll a 1 in your first roll, you roll again. If you roll a second 1 it is a botch and we roll for botches. If it is not a botch it counts as a 1.
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We use arts as abilities as appeared in Hermes Portal. Spell levels do NOT go down.
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Important abilities I want to use: Artes Liberales, Philosophiae, Magic Lore, Magic Theory.
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I like the use of kraken eyes, bat wings and the left paw of a griffon stricken down during a storm in spellcasting since I think it adds a lot of flavour to magic
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3 types of magic. Spont, Formulaic, Ceremonial. Ritual is just a variation of Ceremonial that requires vis.
SPONT MAGIC:
Dex/Com/Pre + TeFo + Aura + 1 x S&M bonus used.
/2 if fatiguing or or /5 if not fatiguing as usual.
I am still unsure on which characteristic to use, but I want it to be more a thing of you commanding magic or manipulating it deftly than you being smart.
You can use Shape and Material (S&M) up to your Magic Lore score. Each one of them adds +1 to your casting roll. So if you have a Phil of 4 and you use newt eyes, bat wings, an emerald or the tongue of a firedrake (or all 4 of them) to gain up to +4 to your casting total. The items used have to be usable /(provide a Shape or material bonus) for the spell, of course. This is to encourage the use of props to magic.
FORMULAIC MAGIC:
Sta + TeFo + Aura + One S&M bonus
Formulaics are stuff you know well.
You can use a single S&M bonus. HOWEVER, you get the full benefit out of the S&M item used. So if you are using a star ruby (IIRC it was that) to cast a DEO you get the full +10 bonus out of it.
CEREMONIAL MAGIC:
Int+ TeFo + Aura + S&M bonus used.
You can use several items to provide their full S&M bonuses. The maximum number of items you can use is the lowest of your Philosophiae or Artes Liberales. You can always use at least one item to provide bonuses, even if you have a score of 0 in both of them.
I am not totally sure about the abilities. The idea is to use Magic Lore to be the limit in Spont Magic and the more academic things be related to well prepared spells so that educated dudes are better at ceremonial (and ritual) casting, and dudes with a broad knowledge of the world can better improvise stuff on the field. How does that sound?
TALISMAN
Your talisman adds its full potential to all your spells. Talismans are cool and powerful, and so greatly appreciated. Quite necessary to throw level 20-25 spells as well! Without your talisman you might have problems reaching that power level
NO +10 FREEBIE
If your casting total is equal or up to +9 above the spell you cast it, but you lose a fatigue level.
If your casting total is +10 above the spell level you cast it without fatigue.
CEREMONY
Instead of wizard’s communion the OoH uses Ceremony. It adds Int + the lowest of your Technique or Form (being used in the spell) for the bonus. It is the main reason of why covenants exist.
MAGICAL IMPROVEMENT
I am not sure about this, but maybe there will be only tractatus on magic, with an average quality of 8 or so. Still thinking about this. The current book levels are not something we like since evolution of power is too fast for our liking.
CANTATIONS
I really liked cantations in Apprentices, so I am thinking about allowing magi to buy cantation at 2x1 cost at character creation. So you can buy 30 cantation levels for 15XP, for example.
How does this mess look to you all?
Cheers,
Xavi