So here's the whole thing:
Aban ibn Ashraf
Aban ibn Ashraf is a lithe man whose dark eyes scrutinize his surroundings with a cold intellect. His stern manner exudes authority and something else – an unsettling malice that is difficult to pin down. He always wears either a robe or his red cap of office, but even with these accoutrements it is clear that his skin is terribly pock-marked.
Born 1256
Apprenticed 1264
Finished apprenticeship 1279
Born in 1256, Aban grew up in Lucera, an Italian city where Christian conquerors had resettled most of the Muslims of Sicily. His mother had died in labor, and his father was a military organizer for King Manfred. His childhood was spent between the city and army camps, play-drilling with Muslim soldiers’ sons.
As a child, Aban made few friends. When children complained that the blows of his wooden sword had hurt them, he told them to ignore the pain. Only the cruelest children could stomach his habit of cutting up live animals to see how they worked. They told him he was weird, but he didn’t really care.
During the early 1260s, Aban’s father fell ill with an abscess in his mouth, and the local doctors failed to treat him. As his condition worsened, Aban’s father pleaded with his old friend Leonardo, a redcap of Harco, to adopt the boy if necessary. Upon his father’s death, Aban moved to Piedmont and began his apprenticeship.
Apprenticeship was hard, but the talented boy was allowed to pursue his (somewhat single-minded) ambitions. By fifteen, Aban was helping to patch up redcaps who had been hurt in their travels. By twenty, he was a better shot with an arbalest than some of the covenant’s soldiers, and was allowed to accompany redcaps on small expeditions.
When Aban finished his apprenticeship in 1279, the redcaps of Harco gave him an unusual graduation gift: they of enrolled him in the famed Schola Medica Salernitana. He studied half of the year at the school and minded his Redcap duties during the other half. The focused Aban was a star pupil, known for the ruthless efficacy of his practice. He later came to teach and conduct research at the institution during his free seasons. His self-experimentation with poisonous theriacs pock-marked his skin, weakened his constitution, and and withered his manliness, which did nothing to stop him.
Due to his Arabic mother tongue, Aban mainly served as an intermediary between the Roman and the African and Levant tribunals. Because this sometimes required long-distance travel over difficult terrain, Harco provided him with a large flying clay saucer and a ring to conceal him in his travels.
Aban later received a second ring that extended his medical talents. His remedies and magics saved many covenants’ children or elderly whose lives were beneath the notice of the magi ruling them, which made Aban popular with the covenfolk along his route.
Aban’s popularity might have faded somewhat had his patients gotten wind of his other vocation – or “hobby”, as he himself thought of it – as an assassin. Aban felt the magi were often too soft-handed with nobles vying for land, hedge magicians poaching resources, mundanes stirring up revolt, and so on. Whenever he ran into such problems in his travels, he would try to quietly solve them with an arbalest bolt from the blue, a drop of poison, or a dagger in the back.
Since Aban was never caught, his interference did not bring him trouble. Recently, however, a Piedmontese merchant started piecing together details of several murder victims in the area, looking for a common thread. Aban stopped him in his tracks. The incident made him realize, however, that he had left behind too many traces in the Roman Tribunal. The trail to the Order’s doorstep was getting too hot. Aban immediately announced his wish to move to the African tribunal to better connect with his family’s cultural roots.
In the Spring of 1290, Aban has just packed his medical supplies, chirurgeon’s tools, and sundry possessions on his coracle and flown to Cairo. Although he knows his worth, he is also desperate to acquire the support of a covenant for medical ingredients, books, and personnel. His first plan of action is to contact the Mercer house, then find the Mercere magus Aetherius, with whom he has had amicable dealings in the past.
Characteristics: Int +3, Per +1, Pre ‑3, Com +2, Str +1, Sta +1, Dex +2, Qik +1
Size: 0
Age: 34 (34), Height: 168 cm, Weight: 70 kg, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws:
Redcap (Enchanted Devices: 99/99)
Puissant Crossbows
Improved Characteristics
Magic Items
Well‑Traveled (50/50)
Puissant Medicine
Physician of Salerno (50/50)
Puissant Finesse
Cautious with Finesse
Offensive to Animals
Disfigured (pock-marked skin)
Dark Secret *3 (assassin)
Ambitious *3
Eunuch
Fragile Constitution
Personality Traits: Cold‑blooded +3, Authoritarian +1, Ambitious +3
Reputations: Physician of Salerno 2
Combat:
Dodge: Init: +1, Attack --, Defense +6, Damage ‑‑
Heavy Arbalest: Init: +5, Attack +9, Defense +6, Damage +12
Dagger: Init: +1, Attack +8, Defense +5, Damage +4
Fist: Init: +1, Attack +6, Defense +5, Damage +1
Kick: Init: +0, Attack +6, Defense +4, Damage +4
Soak: +1
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities:
Arabic 5 (academic usage)
Area Lore: The African Tribunal 2 (covenants)
Area Lore: Levant Tribunal 2 (covenants)
Area Lore: The Roman Tribunal 2 (covenants)
Artes Liberales 1 (astronomy)
Athletics 3 (acrobatics)
Awareness 2 (alertness)
Crossbows 5+2 (heavy arbalest)
Brawl 4 (Dodge)
Chirurgy 3 (surgery)
Code of Hermes 1 (mundane relations)
Etiquette 1 (nobility)
Finesse 6+2 (magic items)
Folk Ken 2 (magi)
Guile 3 (lying to authority)
Latin 4 (academic usage)
Leadership 2 (medical assistants)
Medicine 5+2 (theriacs)
Covenant Lore: Harco 1 (personalities)
Organization Lore: Order of Hermes 2 (covenant locations)
Philosophiae 1 (natural philosophy)
Ride 1 (staying on the horse)
Stealth 3 (sneak)
Survival 2 (desert)
Swim 1 (not drowning)
Teaching 2 (Medicine)
Equipment:
The Medicus' Scientia (Vis Capacity: 12)
Amber Ring
Effect Name: The Guarantor of Convalescence
Effect Level: CrCo 26
Effect Details: R: Touch, D: Moon, T: Ind
Frequency: 50/day,
Design: Base 4, +3 Moon, +1 Touch, +6 levels frequency
Gives a patient whom the ring touches in a specific pattern typical of diagnostic procedure a +9 bonus to Recovery rolls from wounds.
Effect Name: Shake Off the Malady
Effect Level: CrCo 30
Effect Details: R: Touch, D: Moon, T: Ind
Frequency: Unlimited
Design: Base 4, +3 Moon, +1 Touch, +10 levels frequency
Gives a patient whom the ring touches in a specific pattern typical of diagnostic procedure a +9 bonus to Recovery rolls from disease.
Total Level of All Effects: 56
--
The Concealed Messenger (Vis Capacity:10)
Gold Ring
Effect Name: Hidden from View
Effect Level: PeIm 31
Effect Details: R: Touch, D: Sun, T: Ind
Frequency: 50/day
As the user traces its outlines with the ring, the target becomes completely undetectable to normal sight, regardless of what it does, but still casts a shadow.
Design: Base 4, +2 Sun, +1 Touch, +1 changing image, +1 size, +6 frequency
Total Level of All Effects: 31
--
The Flying Saucer
A fired clay saucer about half a pace thick and 5 paces in diameter. The saucer's edges curve upward to prevent falling, and numerous sturdy handles are built into its surface. On two sides, there are rope ladders that descend about ten meters and can be furled and unfurled.
Effect Name: The Preternatural Flight of the Earthenware
Effect Level: ReTe 12
Effect Details: R: Per, D: Conc, T: Ind
Frequency: 3/day
Item maintains concentration
The saucer and all its contents are lifted into the air. By manipulating a small protrusion near one of its sides, the user may make Intelligence + Finesse rolls to change direction or speed – Ease Factor 6 for walking speed or 15 for the maximum speed of forty miles per hour. The saucer may lift about 20 people and their equipment, or a Load of about 500.
Design: Base 3, +1 conc, +1 speed, +5 levels item maintains concentration, +2 levels frequency = 12
Total Level of All Effects: 12
--
Heavy Arbalest (Load 2)
Dagger
Medical and surgical tools and supplies
Encumbrance: with arbalest 1
Formulae Known:
Tonic of Gold ( 5)
Concoction of Litharge and Henbane ( 15)