Here’s the new version. I hope I caught everything this time.
Dropped area lore: roman tribunal from 3 to 2
Removed Magic Lore after all
Increased Finesse 5->6
Switched Lesser Malediction to Fragile Constitution (couldn’t get Prohibition, since it’s a second personality flaw)
Switched Enemies to Dark Secret (assassin)
Switched disfigured:hairless to disfigured:pock-marked skin
Dropped the enchanted item A Superior Soporific (realized I had too many levels of items)
Toyed with the frequencies of the effects in The Medicus’ Scientia to even out the levels.
I wrote a description for Vessel of the Clouds, which I had forgotten to do.
I rewrote the description regarding the assassin’s activities. I reverted to Dark Secret after all, since I couldn’t figure why he would leave Harco because of having killed hedgies. Now the idea is that he has been interfering with mundanes illegally, but without being caught and in a way that benefits and doesn’t greatly endanger the Order. In this way, I figured the Order wouldn’t kill him even if they found out, and it still gave him a reason to flee for fear of being caught.
Aban ibn Ashraf
Aban ibn Ashraf is a lithe man whose dark eyes scrutinize his surroundings with a cold intellect. His stern manner exudes authority and something else – an unsettling malice that is difficult to pin down. He always wears either a robe or his red cap of office, but even with these accoutrements it is clear that his skin is terribly pock-marked.
Born 1256
Apprenticed 1264
Finished apprenticeship 1279
Born in 1256, Aban grew up in Lucera, an Italian city where Christian conquerors had resettled most of the Muslims of Sicily. His mother had died in labor, and his father was a military organizer for King Manfred. His childhood was spent between the city and army camps, play-drilling with Muslim soldiers’ sons.
As a child, Aban made few friends. When children complained that the blows of his wooden sword had hurt them, he told them to ignore the pain. Only the cruelest children could stomach his habit of cutting up live animals to see how they worked. They told him he was weird, but he didn’t really care.
During the early 1260s, Aban’s father fell ill with an abscess in his mouth, and the local doctors failed to treat him. As his condition worsened, Aban’s father pleaded with his old friend Leonardo, a redcap of Harco, to adopt the boy if necessary. Upon his father’s death, Aban moved to Piedmont and began his apprenticeship.
Apprenticeship was hard, but the talented boy was allowed to pursue his (somewhat single-minded) ambitions. By fifteen, Aban was helping to patch up redcaps who had been hurt in their travels. By twenty, he was a better shot with an arbalest than some of the covenant’s soldiers, and was allowed to accompany redcaps on small expeditions.
When Aban finished his apprenticeship in 1279, the redcaps of Harco gave him an unusual graduation gift: they of enrolled him in the famed Schola Medica Salernitana. He studied half of the year at the school and minded his Redcap duties during the other half. The focused Aban was a star pupil, known for the ruthless efficacy of his practice. He later came to teach and conduct research at the institution during his free seasons. His self-experimentation with poisonous theriacs pock-marked his skin, weakened his constitution, and and withered his manliness, which did nothing to stop him.
Due to his Arabic mother tongue, Aban mainly served as an intermediary between the Roman and the African and Levant tribunals. Because this sometimes required long-distance travel over difficult terrain, Harco provided him with a flying coracle – a saucer-shaped wooden boat barely large enough to lie down in – and a ring to conceal him in his travels.
Aban later received a second ring that extended his medical talents. His remedies and magics saved many covenants’ children or elderly whose lives were beneath the notice of the magi ruling them, which made Aban popular with the covenfolk along his route.
Aban’s popularity might have faded somewhat had his patients gotten wind of his other vocation – or “hobby”, as he himself thought of it – as an assassin. Aban felt the magi were often too soft-handed with nobles vying for land, hedge magicians poaching resources, mundanes stirring up revolt, and so on. Whenever he ran into such problems in his travels, he would try to quietly solve them with an arbalest bolt from the blue, a drop of poison, or a dagger in the back.
Since Aban was never caught, his interference did not bring him trouble. Recently, however, a Piedmontese merchant started piecing together details of several murder victims in the area, looking for a common thread. Aban stopped him in his tracks. The incident made him realize, however, that he had left behind too many traces in the Roman Tribunal. The trail to the Order’s doorstep was getting too hot. Aban immediately announced his wish to move to the African tribunal to better connect with his family’s cultural roots.
In the Spring of 1290, Aban has just packed his medical supplies, chirurgeon’s tools, and sundry possessions on his coracle and flown to Cairo. Although he knows his worth, he is also desperate to acquire the support of a covenant for medical ingredients, books, and personnel. His first plan of action is to contact the Mercer house, then find the Mercere magus Aetherius, with whom he has had amicable dealings in the past.
Characteristics: Int +3, Per +1, Pre ‑3, Com +2, Str +1, Sta +1, Dex +2, Qik +1
Size: 0
Age: 34 (34), Height: 168 cm, Weight: 70 kg, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws:
Redcap (Enchanted Devices: 102/102)
Puissant Crossbows
Improved Characteristics
Magic Items
Well‑Traveled (50/50)
Puissant Medicine
Physician of Salerno (50/50)
Puissant Finesse
Cautious with Finesse
Offensive to Animals
Disfigured (hairless)
Dark Secret *3 (assassin)
Ambitious *3
Eunuch
Fragile Constitution
Personality Traits: Cold‑blooded +3, Authoritarian +1, Ambitious +3
Reputations: Physician of Salerno 2
Combat:
Dodge: Init: +1, Attack ‑‑, Defense +6, Damage ‑‑
Heavy Arbalest (LoM Web Supplement): Init: 5, Attack 5, Defense 0, Damage 12 (without bonuses, str not added)
Dagger: Init: +1, Attack +8, Defense +5, Damage +4
Fist: Init: +1, Attack +6, Defense +5, Damage +1
Kick: Init: +0, Attack +6, Defense +4, Damage +4
Soak: +1
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities:
Arabic 5 (academic usage)
Area Lore: The African Tribunal 2 (covenants)
Area Lore: Levant Tribunal 2 (covenants)
Area Lore: The Roman Tribunal 3 (covenants)
Artes Liberales 1 (astronomy)
Athletics 3 (acrobatics)
Awareness 2 (alertness)
Crossbows 5+2 (heavy arbalest)
Brawl 4 (Dodge)
Chirurgy 3 (surgery)
Code of Hermes 1 (mundane relations)
Etiquette 1 (nobility)
Finesse 5+2 (magic items)
Folk Ken 2 (magi)
Guile 3 (lying to authority)
Latin 4 (academic usage)
Leadership 2 (medical assistants)
Medicine 5+2 (theriacs)
Magic lore 1 (magical traditions)
Covenant Lore: Harco 1 (personalities)
Organization Lore: Order of Hermes 2 (covenant locations)
Philosophiae 1 (natural philosophy)
Ride 1 (staying on the horse)
Stealth 3 (sneak)
Survival 2 (desert)
Swim 1 (not drowning)
Teaching 2 (Medicine)
Equipment:
The Medicus' Scientia ( Vis Capacity: 12 )
Gold Ring
Effect Name: The Guarantor of Convalescence
Total Effect Level: CrCo 20
Effect Details: R: Touch, D: Conc, T: Ind
Frequency: 24/day,
Item Holds Concentration;
Design: Base 4, +1 Conc, +1 Touch, +5 levels frequency, +5 levels item concentration
Gives a patient whom the ring touches in a specific pattern typical of diagnostic procedure a +9 bonus to Recovery rolls from wounds. The ring maintains concentration on the effect until the user ends it.
Effect Name: Shake Off the Malady
Total Effect Level: CrCo 21
Effect Details: R: Touch, D: Conc, T: Ind
Frequency: 50/day
Item Holds Concentration
Design: Base 4, +1 Conc, +1 Touch, +6 levels frequency, +5 levels item concentration
Gives a patient whom the ring touches in a specific pattern typical of diagnostic procedure a +9 bonus to Recovery rolls from disease. The ring maintains concentration on the effect until the user ends it.
Total Level of All Effects: 41
--
The Concealed Messenger (Vis Capacity: 6)
Silver Ring
Effect Name: Hidden from View;
Effect Level: 30;
Effect Details:
R: Touch, D: Conc, T: Ind
Frequency: 24/day,
Item Holds Concentration;
As the user traces its outlines with the ring, the target becomes completely undetectable to normal sight, regardless of what it does, but still casts a shadow. The item maintains concentration on the spell until the user cancels it.
Arts: PeIm 20;
Design: Base 4, +1 Conc, +1 Touch, +1 changing image, +1 size, +5 frequency, +5 concentration
Total Effect Level: 30
--
The Vessel of the Clouds (Vis Capacity: 10 ) [slightly modified from Transforming Mythic Europe 112]
Wooden Coracle
Effect Name: The Flying Coracle;
Effect Level: 31
Effect Details: R: Per, D: Sun, T: Ind,
Frequency: 2/day,
Trigger: Environmental;
The boat and all its contents are lifted into the air. By manipulating a small protrusion in its stern, the user may make Intelligence + Finesse rolls to change direction or speed – Ease Factor 6 for walking speed or 15 for the maximum speed of forty miles per hour. The boat can contain a Load of 50, or about two people and some equipment.
Arts: ReHe 25;
Design: Base 3, +2 Sun, +1 size, +1 unsupported surface, +1 any direction, +1 speed, +5 levels trigger, +1 levels frequency
Total Effect Level: 31
--
Heavy Arbalest (Load 2)
Dagger
Encumbrance: with arbalest 1
Formulae Known(From Arts & Academe 77-78):
Tonic of Gold ( 5)
Concoction of Litharge and Henbane ( 15)
Aban ibn Ashraf
Aban ibn Ashraf is a lithe man whose dark eyes scrutinize his surroundings with a cold intellect. His stern manner exudes authority and something else – an unsettling malice that is difficult to pin down. He always wears either a robe or his red cap of office, but even with these accoutrements it is clear that his head is completely hairless.
Born 1256
Apprenticed 1264
Finished apprenticeship 1279
Born in 1256, Aban grew up in Lucera, an Italian city where Christian conquerors had resettled most of the Muslims of Sicily. His mother had died in labor, and his father was a military organizer for King Manfred. His childhood was spent between the city and army camps, play-drilling with Muslim soldiers’ sons.
As a child, Aban made few friends. When children complained that the blows of his wooden sword had hurt them, he told them to ignore the pain. Only the cruelest children could stomach his habit of cutting up live animals to see how they worked. They told him he was weird, but he didn’t really care.
During the early 1260s, Aban’s father fell ill with an abscess in his mouth, and the local doctors failed to treat him. As his condition worsened, Aban’s father pleaded with his old friend Leonardo, a redcap of Harco, to adopt the boy if necessary. Upon his father’s death, Aban moved to Piedmont and began his apprenticeship.
Apprenticeship was hard, but the talented boy was allowed to pursue his (somewhat single-minded) ambitions. By fifteen, Aban was helping to patch up redcaps who had been hurt in their travels. By twenty, he was a better shot with an arbalest than some of the covenant’s soldiers, and was allowed to accompany redcaps on small expeditions.
When Aban finished his apprenticeship in 1279, the redcaps of Harco gave him an unusual graduation gift: they of enrolled him in the famed Schola Medica Salernitana. He studied half of the year at the school and minded his Redcap duties during the other half. The focused Aban was a star pupil, known for the ruthless efficacy of his practice. He later came to teach and conduct research at the institution during his free seasons. His self-experimentation with poisonous theriacs pock-marked his skin, weakened his constitution, and and withered his manliness, which did nothing to stop him.
Due to his Arabic mother tongue, Aban mainly served as an intermediary between the Roman and the African and Levant tribunals. Because this sometimes required long-distance travel over difficult terrain, Harco provided him with a flying coracle – a saucer-shaped wooden boat barely large enough to lie down in – and a ring to conceal him in his travels.
Aban later received a second ring that extended his medical talents. His remedies and magics saved many covenants’ children or elderly whose lives were beneath the notice of the magi ruling them, which made Aban popular with the covenfolk along his route.
Aban’s popularity might have faded somewhat had his patients gotten wind of his other vocation – or “hobby”, as he himself thought of it – as an assassin. Aban felt the magi were often too soft-handed with nobles vying for land, hedge magicians poaching resources, mundanes stirring up revolt, and so on. Whenever he ran into such problems in his travels, he would try to quietly solve them with an arbalest bolt from the blue, a drop of poison, or a dagger in the back.
Since Aban was never caught, his interference did not bring him trouble. Recently, however, a Piedmontese merchant started piecing together details of several murder victims in the area, looking for a common thread. Aban stopped him in his tracks. The incident made him realize, however, that he had left behind too many traces in the Roman Tribunal. The trail to the Order’s doorstep was getting too hot. Aban immediately announced his wish to move to the African tribunal to better connect with his family’s cultural roots.
In the Spring of 1290, Aban has just packed his medical supplies, chirurgeon’s tools, and sundry possessions on his coracle and flown to Cairo. Although he knows his worth, he is also desperate to acquire the support of a covenant for medical ingredients, books, and personnel. His first plan of action is to contact the Mercer house, then find the Mercere magus Aetherius, with whom he has had amicable dealings in the past.
Characteristics: Int +3, Per +1, Pre ‑3, Com +2, Str +1, Sta +1, Dex +2, Qik +1
Size: 0
Age: 34 (34), Height: 168 cm, Weight: 70 kg, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws:
Redcap (Enchanted Devices: 102/102)
Puissant Crossbows
Improved Characteristics
Magic Items
Well‑Traveled (50/50)
Puissant Medicine
Physician of Salerno (50/50)
Puissant Finesse
Cautious with Finesse
Offensive to Animals
Disfigured (hairless)
Dark Secret *3 (assassin)
Ambitious *3
Eunuch
Fragile Constitution
Personality Traits: Cold‑blooded +3, Suspicious of Christians +1, Ambitious +3
Reputations: Physician of Salerno 2
Combat:
Dodge: Init: +1, Attack ‑‑, Defense +6, Damage ‑‑
Heavy Arbalest (LoM Web Supplement): Init: 5, Attack 5, Defense 0, Damage 12 (without bonuses, str not added)
Dagger: Init: +1, Attack +8, Defense +5, Damage +4
Fist: Init: +1, Attack +6, Defense +5, Damage +1
Kick: Init: +0, Attack +6, Defense +4, Damage +4
Soak: +1
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities:
Arabic 5 (academic usage)
Area Lore: The African Tribunal 2 (covenants)
Area Lore: Levant Tribunal 2 (covenants)
Area Lore: The Roman Tribunal 3 (covenants)
Artes Liberales 1 (astronomy)
Athletics 3 (acrobatics)
Awareness 2 (alertness)
Crossbows 5+2 (heavy arbalest)
Brawl 4 (Dodge)
Chirurgy 3 (surgery)
Code of Hermes 1 (mundane relations)
Etiquette 1 (nobility)
Finesse 5+2 (magic items)
Folk Ken 2 (magi)
Guile 3 (lying to authority)
Latin 4 (academic usage)
Leadership 2 (medical assistants)
Medicine 5+2 (theriacs)
Magic lore 1 (magical traditions)
Covenant Lore: Harco 1 (personalities)
Organization Lore: Order of Hermes 2 (covenant locations)
Philosophiae 1 (natural philosophy)
Ride 1 (staying on the horse)
Stealth 3 (sneak)
Survival 2 (desert)
Swim 1 (not drowning)
Teaching 2 (Medicine)
Equipment:
The Medicus' Scientia ( Vis Capacity: 12 )
Gold Ring
Effect Name: The Guarantor of Convalescence
Total Effect Level: CrCo 20
Effect Details: R: Touch, D: Conc, T: Ind
Frequency: 24/day,
Item Holds Concentration;
Design: Base 4, +1 Conc, +1 Touch, +5 levels frequency, +5 levels item concentration
Gives a patient whom the ring touches in a specific pattern typical of diagnostic procedure a +9 bonus to Recovery rolls from wounds. The ring maintains concentration on the effect until the user ends it.
Effect Name: Shake Off the Malady
Total Effect Level: CrCo 21
Effect Details: R: Touch, D: Conc, T: Ind
Frequency: 50/day
Item Holds Concentration
Design: Base 4, +1 Conc, +1 Touch, +6 levels frequency, +5 levels item concentration
Gives a patient whom the ring touches in a specific pattern typical of diagnostic procedure a +9 bonus to Recovery rolls from disease. The ring maintains concentration on the effect until the user ends it.
Total Level of All Effects: 41
--
The Concealed Messenger (Vis Capacity: 6)
Silver Ring
Effect Name: Hidden from View;
Effect Level: 30;
Effect Details:
R: Touch, D: Conc, T: Ind
Frequency: 24/day,
Item Holds Concentration;
As the user traces its outlines with the ring, the target becomes completely undetectable to normal sight, regardless of what it does, but still casts a shadow. The item maintains concentration on the spell until the user cancels it.
Arts: PeIm 20;
Design: Base 4, +1 Conc, +1 Touch, +1 changing image, +1 size, +5 frequency, +5 concentration
Total Effect Level: 30
--
The Vessel of the Clouds (Vis Capacity: 10 ) [slightly modified from Transforming Mythic Europe 112]
Wooden Coracle
Effect Name: The Flying Coracle;
Effect Level: 31
Effect Details: R: Per, D: Sun, T: Ind,
Frequency: 2/day,
Trigger: Environmental;
The boat and all its contents are lifted into the air. By manipulating a small protrusion in its stern, the user may make Intelligence + Finesse rolls to change direction or speed – Ease Factor 6 for walking speed or 15 for the maximum speed of forty miles per hour. The boat can contain a Load of 50, or about two people and some equipment.
Arts: ReHe 25;
Design: Base 3, +2 Sun, +1 size, +1 unsupported surface, +1 any direction, +1 speed, +5 levels trigger, +1 levels frequency
Total Effect Level: 31
--
Heavy Arbalest (Load 2)
Dagger
Encumbrance: with arbalest 1
Formulae Known(From Arts & Academe 77-78):
Tonic of Gold ( 5)
Concoction of Litharge and Henbane ( 15)