Now you didn't know me, so it's comprehensible that you all thought that I was searching for an easier way to do things, that I don't know about the importance of putting some flair into our magic items, to put into perspective the importance of the rules. etc...
There are many things said here.
Boxer:
“Actually, what he wants is to have an alternative to Range: Touch that limits the benefit only to the user SO THAT he can shave off the magnitude and make the effect cheaper to invest. Everything else you've offered is unnecessary convolution of this issue.â€
Please don’t put words in my mouth that I didn’t say.
Yes, but I made a “nuance†(shade of grey?) you didn’t saw, it seems. Making a house rule that say that any magic item that doesn’t affect the wearer need a +1 magnitude modifier would do as well to solve the problem. The reason why I don’t like that solution is that it makes too wide changes for an issue so specific (obviously!). My goal is nowhere near making the life of my character easier, on the contrary
To YR7:
It is preferable that magic created in a campaign contribute to it, making it more enjoyable. Contributing to what makes the players enjoy the game is important. It makes the campaign more concrete, gives it reality, consistence, so for most gamers, funnier.
I agree entirely with YR7 here.
But this doesn’t resolve any rule problem. Of course, one could play without resolving all rule problem encountered. From my experience, I would advise not to!
Saying that the actions of the character should reflect the mythical perspective doesn’t solve a rule problem. The rules have their own reason to exist, separate from the reason why we should respect the flavour of a game.
In each rule system, there are some flaws, and each group need to decide, upon encountering one, how to deal with it.
If you are saying that the flaw I bring forward doesn’t need a house rule, that the rule work perfectly fine for you, and is not important enough to resolve, that is a respectable opinion.
But then I'm not sure why you replied to my post?
I think, beyond the need for flavour, and after stating the relatively minor importance of the issue, there is still things that can be said. I think that the ArsM 5th ed. is a wonderful game, and that its magical rules are the best I ever seen.
This doesn't mean, IMO, that we can't improve the rules in some way.
I agree with Leonis: <<"The magic operates as you intended it to operate, within the mechanics of the system.''That kind of mentality gets around the 'bug' you suggest. >> I like that way of doing things, but from time to time, I put some time to improving the rules.
I think this matter came up often enough in our campaign to merit some thought about it. And I thought that here, on this forum, was the right place to discuss such things.
I’m asking my question here, on this forum, for the sole goal of discussing the matter with people that know the game as well as I do.
This is how I see things, simply.
=)
Here is (about) how this happened in our gaming group:
A) We like personal magic items. (As much as anybody, I guess)
B) Our covenant have/will have magic items, stone statues, which will give some magical effect upon those who touch them and speak the name of what represent the statue/the effect, etc.
Imagine a Hades (“the unseen oneâ€) statue that render invisible, etc, etc.
It just happened that we, players, (re)discovered that those two types of magical items have the same level, thus are about as easily constructed.
But statue are not transportable, so we thought of this item:
InAu
Base 1: sense unhindered by air (fog, mist, clouds)
+4 vision
+2 sun
+1 touch
Effect modifier:
+1 : 2 uses per day
Total 21 levels
Description:
Holy Water of True Sight InAu 21.
If the water of this magical gourd is sprinkled over your eyes, you will see through mist and fog as if it wasn’t there. Your vision will be a bit fuzzy, as if seeing through water. It last until sunset / sundown, and the water put into the gourd need to be taken from clear water (running water, etc). Two persons can receive the effect at the same time, or the same person can keep the magical sense active night and day by sprinkling water over the eyes again when the effect wear off.
I’m just searching ideas to solve, with elegance, this matter.
We could invent new effect modifier for magical object that affect only the wearer. Something along those lines:
+1: As “keep concentrationâ€, but the effect can only affect the wearer of the item, while he is actually wearing it. Only magical object that can be wearied can use this effect modifier.
OR
+0. Effect is permanent. The effect can only affect the wearer of the item, while he is actually wearing it. Only magical object that can be wearied can use this effect modifier. Only effect with duration: Sun can use this effect modifier.
(Replacing the normally +4 level: (+3: environment trigger) + (+1 2uses per day) )
OR
Range: personal effects put in a magical item can be made to affect the wearer, but only and as long as the user is wearing the item.
OR
Keep things as they are.
Some magus will see certain personal magic items and say “Hum, I could have done better given the same resources.â€
This can work well also, if you don’t mind my little perspective. If you think that making personal objects a bit easier to do is a side effect that unbalance the game, this is your solution.
I understand that most of you here think it is the case (or should I think like that?)