Adelbert at 45 years out of apprenticeship
Characteristics: Int +2, Per +3, Pre 0, Com 0, Str -2, Sta +1(1), Dex 0, Qik 0
Size: 0
Age: 75 (55)
Decrepitude: 0
Warping Score: 5 (5)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus Affinity Artes Liberales, Affinity Intellego, Affinity Magic Theory Cautious with Artes Liberales, Educated, Hermetic Prestige*, Keen Vision, Periapts, Planetary Magic, Potent Magic minor, astrological house of Genitor, Puissant Intellego, Puissant Magic Theory, True Friend , Claritas, Restriction Complete Darkness, Astrological mutable flawed magic resistance (vim and mentem), Busybody, Cyclic Magic negative (nighttime), Deleterious Circumstances (underground), Fear of Darkness, Incompatible arts (CrIg and ReIg)
*Free virtue for House membership.
Personality Traits: rumor hound +2, protective of other magi +2, protective of his children +1, defensive of the code of Hermes +2
Reputations: Quaesitor,investigator +3 (order), Skilled with intellego magic +2 (tribunal), Weak understanding of the code of Hermes +1 (quasitors)
Combat:
Brawl (fist): Init 0, Attack +1, Defense +1, Damage 0
Brawl (bludgeon) : Init 0, Attack +3, Defense +1, Damage +2
Soak: +4
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Athletics 1 (running), Artes Liberales 7 (Astronomy), Awareness 5 (searching), Brawl 1 (dodge), Code of Hermes 2 (political intrigue), Concentration 4 (spell concentration), Faerie Lore 1 (faeries that interact with the order of hermes), Finesse 3(aimed spells), Folk Ken 1 (monks), Infernal Lore 1 (demons that interact with the order of hermes), Intrigue 1(rumor mongering), Italian 5 (Tyrol dialect), Latin 5 (Hermetic use), Magic Lore 1 (regios), Magic Theory 8 +2 (2) (enchanting items), Magoi of the Star lore 4 (conducting initiations), Medicine 2(physician), Organization Lore Order of Hermes 2, Parma Magica 5 (Ignem), Penetration 3 (9) (Mentem), Philosophae 2 (ceremonial magic), Portuguese 3) (grogs), Profession Scribe 1(copying hermetic texts), Stealth 1 (hide),
Arts: Cr 7, In 21 +3, Mu 6, Pe 6, Re 8, An 5, Aq 0, Au 5, Co 8, He 5, Ig 5, Im 8, Me 14, Te 4, Vi 13
Twilight Scars: those who are targeted by his spells often remember pleasant sights from their past.
Equipment: 6 pawns of vim in the form of astrological charts, 4 pawns of mentem in the form of rosary beads, the face of fear (4 charges), a white poplar twig,, a small copper crown (carried in a pouch, not worn), piece of rock crystal, glove of intrigue 7 charges.
Encumbrance: 0
Spells Known:
Open the Tome of the Animal's Mind (InAn 25/+30)
Eyes of the Cat (MuCo 5/+15)
Whispers Through the Black Gate (InCo(Me) 15/+33)
The Inexorable Search (InCo 20/+33)
Unwavering Sight of Flesh (InCo 20/+33)
Whole from the Part (InCo 20/+33)
Sight of the Molting Magus (InCo 25/+33)
Eye of the Sage (InCo 30/+33)
Ward Against the Curious Scullion (ReCo 30/+27) +10 potency - floor and crown
Leafy enclosure (CrHe 15/+16) potent - wood +3
Trapping the Fire (MuIg(Te) 25/+11)
Engraving the Whole of Experience (InIm 10/+33)
Eyes of the Eagle (InIm 25/+33)
Summoning the distant Image (InIm 25/+33)
Discern the Images of Truth and Falsehood (InIm 35/+33)
Veil of Invisibility (PeIm 20/+15)
Refresh the Engravings of Imagination (CrMe 20/+23)
Gift of Reason (CrMe 35/+23)
Frosty Breath of the Spoken Lie (InMe 20/+39)
Posing the Silent Question (InMe 20/+39)
A Question for Those Without Eyes (InMe 25/+39)
See the Strike (InMe 25/+39)
Thoughts Within Babble (InMe 25/+39)
Ear of Truth (InMe 30/+42)(Mastery 2, acute sense, penetration)
Peering Into the Mortal Mind (InMe 30/+39)
Sounds of Aggression (InMe 30/+39)
Loss of but a Moment's Memory (PeMe 15/+21)
Sense the Feet that Tread the Earth (InTe 30/+29)
Invisible Sling of Vilano (ReTe 10/+13)
Restore the Faded Threads (CrVi 30/+21)
Bitter taste of Betrayal (InVi 15/+38)
Map of the Faerie Hearth (InVi 20/+41) +3 potency - rock and white poplar
Humiliate the Unclothed Spirit (InVi 30/+38)
Impression of the Faded Sigil (InVi 30/+39)(Mastery 1, acute sense)
Sense the Lingering Magics (InVi 30/+38)
Odor of Lingering Magic (InVi 30/+39)(Mastery 1, acute sense)
Sight of the Active Magics (InVi 40/+39)(Mastery 1, acute sense)
Wizard's Communion (MuVi 18/+20)
Appearance: Adelbert is a thin man of Mediterranean appearance. He frequently dresses in robes emphasizing his position as a Quaesitor.
Sigil: all of Adelbert's spells involve thematic elements of eyes or vision