Adeline grew up at Montverte, the child of a grog and a servant, though there is a rumor her father may have actually been a satyr from when her mother got lost for a day in a faerie wood. From her father's influence and the covenant as a whole, she grew up knowing she would become a Flambeau magus and a great warrior. But she never grew very big, and it turned out she really wasn't naturally suited to the non-solid elements, most especially Ignem. She also grew up with other odd traditions, including being raised in the Cult of Mercury as her religion. She was still apprenticed as a Flambeau despite her initial shortcomings, and with a bit of a chip on her shoulder she seeks to become the greatest Hermetic warrior ever, even better than Flambeau. She was trained in the School of Vilano by Augustus of House Flambeau, but with her natural ability to penetrate well with her magics, she has chosen to take that teaching in another direction. When she matured during apprenticeship the combination of her beauty causing envy and his own wish for Hippian conflict and intrigue led Eduardus of House Tytalus to take an interest in Adeline. After finishing her apprenticeship Adeline remained at Montverte for a while, remaining in a place well known to her and trying to pick up more tricks of the trade from her fellow Flambeau. After her parents passed away she decided it was no longer worth remaining in the vicinity of Eduardus. On top of that, she wanted better opportunities to prove herself instead of operating under the inner council. So she set out to help found a new covenant in Normandy. She also plans to eventually create her own school, either based off of her Magical Focus in arms and armor or her ability to put more energy into her spells; after all, it would be hard to be considered such a great warrior without starting her own school.
While she doesn't flaunt it, though other women may vehemently disagree on that, Adeline is a gorgeous young woman. Her beauty is such that it draws envy, commonly drawing people to her too strongly or giving a focal point the social problems with the Gift, potentially enraging mobs of women against her. Her flowing, amber-red hair and accompanying pale skin stand out. Her matching irises with no pupils may not show as quickly in a crowd, but are remarkable in their own right and betray her faerie nature. She is just curvy enough to be considered very feminine, but nearly short enough and slender enough to be considered small framed. Her attire varies significantly, from the armor of warriors to the gowns of noble women to the Roman robes of the Mercurians which she tends to wear in the lab as well.
Character Name: Adeline of House Flambeau
Parens: Augustus of House Flambeau
Confidence: 1 (3)
Decrepitude: 0 [0]
Warping: 3 [16]
Date of Birth: ???
Current Age: 48
Apparent Age: ???
Height: 5' 4"
Weight: 110 lbs.
Hair: Amber red
Eyes: Amber red, with no pupils
Characteristics: Int +2, Per +2, Str -1, Sta +1, Pre +1 (+2), Com 0 (+1), Dex -1, Qui +1
Personality Traits: Ambitious +5, Brave +3, Loyal +1, Methodical +3
Virtues: Affinity with Rego, Cautious Sorceress, Cautious with Finesse, The Gift, Hermetic Maga, Life Boost, Minor Magical Focus: Arms & Armor, Puissant Finesse[sup]HF[/sup], Puissant Magic Theory, Puissant Parma Magica, Second Sight[sup]SFB[/sup], Strong Faerie Blood: Satyr Blood
Flaws: Ambitious (major): Greatest Hermetic Warrior Ever, Covenant Upbringing: Montverte, Envied Beauty, Incompatible Arts x2: PeAq & PeAu & InIg & MuIg, Unimaginative Learner
Abilities:
Artes Liberales (Ceremonial Magic) 1
Athletics (Dancing) 1
Awareness (Alertness) 1
Brawl (Dagger) 1
Charm (Courtly Love) 1
Code of Hermes (Normandy Tribunal) 1
Concentration (Spells) 3
Craft: Armorer (Plate & Mail) 1
Craft: Blacksmith (Lab Tools) 1
Craft: Glassblower (Lab Equipment) 1
Craft: Weaponsmith (Hafted Weapons) 1
Etiquette (Hermetic) 1
Finesse (Replacing Mundane Abilities) 5+2
Folk Ken (Men) 1
Guile (Deceptive Truths) 1
Intrigue (Hermetic) 1
Language: French (Norman) 5
Language: Latin (Hermetic) 4 [17]
Language: Occitan (Provencal) 1
Lore: Montverte (Residents) 1
Lore: Order of Hermes (House Flambeau) 1
Leadership (Grogs) 1
Magic Theory (Spells) 5+2
Parma Magica (Certamen) 3+2
Penetration (Certamen) 1
Philosophiae (Ceremonial Magic) 1
Profession: Scribe (Latin) 1
Second Sight (Hostile Auras) 2
Single Weapon (Heater Shield) 1
Stealth (Natural Areas) 1
Swim (Underwater) 1
Arts:
Muto 7
Perdo 7
Rego 14 [4]
Animal 6
Corpus 6
Herbam 6
Mentem 6
Terram 6
Vim 12
Spells:
Ager Belli [Cr(Re)Im 10] (App p.58)
A Manicure (ReCo 3)
Bathing Without Water (ReCo 3)
The Caress of Magic (ReCo 4)
Groomed to Taste (ReCo 5)
Wizard’s Leap (ReCo 15)
Mercury’s Winged Sandals [ReCo 20] (TME p.111)
The Leap of Homecoming (ReCo 35)
Piercing Shaft of Wood (Mu(Re)He 10)
Unbreakable Wood (MuHe 10)
Mastery 1: Ceremonial Casting
The Mage's Unending Volley (ReHe 25)
Mastery 1: Ceremonial Casting
The Phantom Warrior (ReHe 25)
Mastery 1: Ceremonial Casting
Rest for the Worried (ReMe 4)
Slap of Awakening (ReMe 5)
Sight of Slumber (ReMe 15)
Trust in Me (ReMe 15)
The Miner's Keen Eye (InTe 20)
Razor’s Edge (MuTe 15)
Mastery 1: Ceremonial Casting
Adamantine Hardness (MuTe 20)
Mastery 1: Ceremonial Casting
Object of Minuscule Proportions (MuTe 25)
Weapons of Minuscule Proportions (MuTe 25)
Ghost-Touch Armaments (MuTe(Me) 40)
Mastery 1: Ceremonial Casting
The Weightless Hauberk (PeTe 25)
The Glass-Maker's Furnace (ReTe 3)
The Invisible Glass-Worker (ReTe 4)
Mastery 1: Precise Casting
Sifting Sand (ReTe 4)
The Key of Theodorus (ReTe 5)
The Unseen Porter (ReTe 10)
Bog Iron Furnace (ReTe 15)
Mining the Bog (ReTe 15)
The Phantom Blacksmith (ReTe 20)
Mastery 1: Precise Casting
Warrior's Wall of Shields (ReTe 25)
Mastery 1[5]: Precise Casting
The Phantom Armorer (ReTe(An,He) 30)
Mastery 1: Precise Casting
Wizards' Communion [MuVi 25] (ArM5 p.160)
Wizards' Vigil [MuVi 25] (TtA p.75)
Wizard’s Shield Breaker (PeVi 5)
Mastery 1: Resistance
Demon’s Eternal Oblivion [PeVi 15] (ArM5 p.160)
Unraveling My Own Magics (PeVi 15)
Mastery 3: Imperturbable Casting, Multiple Casting, Unraveling
Gust of Cold Iron's Silence (PeVi 25)
Gust of Mundane Silence (PeVi 25)
Mastery 3: Fast Casting, Stalwart Casting, Unraveling
Gust of Penitent Silence (PeVi 25)
Divide the Gathered Essence (ReVi 25)
The Patient Spell [ReVi 25] (MoH p.113, and note that it affects spells of up to level+10. Somehow the author did +4-2=0 instead of +4-2=2. official erratum should be coming out shortly.)
Suppressing the Wizard's Handiwork (ReVi 25)
Sustaining the Demanding Spell (ReVi 35)
Sustaining the Demanding Spell (ReVi 40)
Mastery 3: Adaptive Casting, Imperturbable Casting, Stalwart Casting