Adeline of House Flambeau

Adeline grew up at Montverte, the child of a grog and a servant, though there is a rumor her father may have actually been a satyr from when her mother got lost for a day in a faerie wood. From her father's influence and the covenant as a whole, she grew up knowing she would become a Flambeau magus and a great warrior. But she never grew very big, and it turned out she really wasn't naturally suited to the non-solid elements, most especially Ignem. She also grew up with other odd traditions, including being raised in the Cult of Mercury as her religion. She was still apprenticed as a Flambeau despite her initial shortcomings, and with a bit of a chip on her shoulder she seeks to become the greatest Hermetic warrior ever, even better than Flambeau. She was trained in the School of Vilano by Augustus of House Flambeau, but with her natural ability to penetrate well with her magics, she has chosen to take that teaching in another direction. When she matured during apprenticeship the combination of her beauty causing envy and his own wish for Hippian conflict and intrigue led Eduardus of House Tytalus to take an interest in Adeline. After finishing her apprenticeship Adeline remained at Montverte for a while, remaining in a place well known to her and trying to pick up more tricks of the trade from her fellow Flambeau. After her parents passed away she decided it was no longer worth remaining in the vicinity of Eduardus. On top of that, she wanted better opportunities to prove herself instead of operating under the inner council. So she set out to help found a new covenant in Normandy. She also plans to eventually create her own school, either based off of her Magical Focus in arms and armor or her ability to put more energy into her spells; after all, it would be hard to be considered such a great warrior without starting her own school.

While she doesn't flaunt it, though other women may vehemently disagree on that, Adeline is a gorgeous young woman. Her beauty is such that it draws envy, commonly drawing people to her too strongly or giving a focal point the social problems with the Gift, potentially enraging mobs of women against her. Her flowing, amber-red hair and accompanying pale skin stand out. Her matching irises with no pupils may not show as quickly in a crowd, but are remarkable in their own right and betray her faerie nature. She is just curvy enough to be considered very feminine, but nearly short enough and slender enough to be considered small framed. Her attire varies significantly, from the armor of warriors to the gowns of noble women to the Roman robes of the Mercurians which she tends to wear in the lab as well.

Character Name: Adeline of House Flambeau
Parens: Augustus of House Flambeau

Confidence: 1 (3)
Decrepitude: 0 [0]
Warping: 3 [16]

Date of Birth: ???
Current Age: 48
Apparent Age: ???
Height: 5' 4"
Weight: 110 lbs.
Hair: Amber red
Eyes: Amber red, with no pupils

Characteristics: Int +2, Per +2, Str -1, Sta +1, Pre +1 (+2), Com 0 (+1), Dex -1, Qui +1

Personality Traits: Ambitious +5, Brave +3, Loyal +1, Methodical +3

Virtues: Affinity with Rego, Cautious Sorceress, Cautious with Finesse, The Gift, Hermetic Maga, Life Boost, Minor Magical Focus: Arms & Armor, Puissant Finesse[sup]HF[/sup], Puissant Magic Theory, Puissant Parma Magica, Second Sight[sup]SFB[/sup], Strong Faerie Blood: Satyr Blood

Flaws: Ambitious (major): Greatest Hermetic Warrior Ever, Covenant Upbringing: Montverte, Envied Beauty, Incompatible Arts x2: PeAq & PeAu & InIg & MuIg, Unimaginative Learner

Abilities:
Artes Liberales (Ceremonial Magic) 1
Athletics (Dancing) 1
Awareness (Alertness) 1
Brawl (Dagger) 1
Charm (Courtly Love) 1
Code of Hermes (Normandy Tribunal) 1
Concentration (Spells) 3
Craft: Armorer (Plate & Mail) 1
Craft: Blacksmith (Lab Tools) 1
Craft: Glassblower (Lab Equipment) 1
Craft: Weaponsmith (Hafted Weapons) 1
Etiquette (Hermetic) 1
Finesse (Replacing Mundane Abilities) 5+2
Folk Ken (Men) 1
Guile (Deceptive Truths) 1
Intrigue (Hermetic) 1
Language: French (Norman) 5
Language: Latin (Hermetic) 4 [17]
Language: Occitan (Provencal) 1
Lore: Montverte (Residents) 1
Lore: Order of Hermes (House Flambeau) 1
Leadership (Grogs) 1
Magic Theory (Spells) 5+2
Parma Magica (Certamen) 3+2
Penetration (Certamen) 1
Philosophiae (Ceremonial Magic) 1
Profession: Scribe (Latin) 1
Second Sight (Hostile Auras) 2
Single Weapon (Heater Shield) 1
Stealth (Natural Areas) 1
Swim (Underwater) 1

Arts:
Muto 7
Perdo 7
Rego 14 [4]
Animal 6
Corpus 6
Herbam 6
Mentem 6
Terram 6
Vim 12

Spells:
Ager Belli [Cr(Re)Im 10] (App p.58)
A Manicure (ReCo 3)
Bathing Without Water (ReCo 3)
The Caress of Magic (ReCo 4)
Groomed to Taste (ReCo 5)
Wizard’s Leap (ReCo 15)
Mercury’s Winged Sandals [ReCo 20] (TME p.111)
The Leap of Homecoming (ReCo 35)
Piercing Shaft of Wood (Mu(Re)He 10)
Unbreakable Wood (MuHe 10)
Mastery 1: Ceremonial Casting
The Mage's Unending Volley (ReHe 25)
Mastery 1: Ceremonial Casting
The Phantom Warrior (ReHe 25)
Mastery 1: Ceremonial Casting
Rest for the Worried (ReMe 4)
Slap of Awakening (ReMe 5)
Sight of Slumber (ReMe 15)
Trust in Me (ReMe 15)
The Miner's Keen Eye (InTe 20)
Razor’s Edge (MuTe 15)
Mastery 1: Ceremonial Casting
Adamantine Hardness (MuTe 20)
Mastery 1: Ceremonial Casting
Object of Minuscule Proportions (MuTe 25)
Weapons of Minuscule Proportions (MuTe 25)
Ghost-Touch Armaments (MuTe(Me) 40)
Mastery 1: Ceremonial Casting
The Weightless Hauberk (PeTe 25)
The Glass-Maker's Furnace (ReTe 3)
The Invisible Glass-Worker (ReTe 4)
Mastery 1: Precise Casting
Sifting Sand (ReTe 4)
The Key of Theodorus (ReTe 5)
The Unseen Porter (ReTe 10)
Bog Iron Furnace (ReTe 15)
Mining the Bog (ReTe 15)
The Phantom Blacksmith (ReTe 20)
Mastery 1: Precise Casting
Warrior's Wall of Shields (ReTe 25)
Mastery 1[5]: Precise Casting
The Phantom Armorer (ReTe(An,He) 30)
Mastery 1: Precise Casting
Wizards' Communion [MuVi 25] (ArM5 p.160)
Wizards' Vigil [MuVi 25] (TtA p.75)
Wizard’s Shield Breaker (PeVi 5)
Mastery 1: Resistance
Demon’s Eternal Oblivion [PeVi 15] (ArM5 p.160)
Unraveling My Own Magics (PeVi 15)
Mastery 3: Imperturbable Casting, Multiple Casting, Unraveling
Gust of Cold Iron's Silence (PeVi 25)
Gust of Mundane Silence (PeVi 25)
Mastery 3: Fast Casting, Stalwart Casting, Unraveling
Gust of Penitent Silence (PeVi 25)
Divide the Gathered Essence (ReVi 25)
The Patient Spell [ReVi 25] (MoH p.113, and note that it affects spells of up to level+10. Somehow the author did +4-2=0 instead of +4-2=2. official erratum should be coming out shortly.)
Suppressing the Wizard's Handiwork (ReVi 25)
Sustaining the Demanding Spell (ReVi 35)
Sustaining the Demanding Spell (ReVi 40)
Mastery 3: Adaptive Casting, Imperturbable Casting, Stalwart Casting

Reserved for future familiar notes

At gauntlet:

Post-Apprenticeship Advancement

  • Year 1[list][*] Vis Wages
  • Experience (+10 Corpus -> Corpus 4)
  • Experience (+10 Corpus -> Corpus 5[5])
  • Experience (+10 Herbam -> Herbam 4[1])

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[
] Year 2* Vis Wages

  • Experience (+10 Herbam -> Herbam 6)
  • Experience (+10 Perdo -> Perdo 4[1])
  • Experience (+10 Perdo -> Perdo 6)

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[
] Year 3* Vis Wages -> buy tower ritual w/ 9 pawns
Size +2, Dedicated Building, Spacious, Superior Construction

  • Experience (+10 Terram -> Terram 4)
  • Experience (+10 Terram -> Terram 5[5])
  • Experience (+10 Mentem -> Mentem 4)

[/:m]
[
] Year 4* Vis Wages -> buy 60 levels of Lab Texts (Leap of Homecoming & Divide the Gathered Essence)

  • Add Lesser Feature: Summoning Circle to lab: Rego +1, Spells +1 (+1 Magic Theory -> Magic Theory 4[1]+2, +1 Latin -> Latin 4[1])
  • Refinement 1: Creo +1, Rego +1, Spells +1 (+1 Magic Theory -> Magic Theory 4[2]+2, +1 Latin -> Latin 4[2])
    orokos.com/roll/699905
    orokos.com/roll/699906
  • Experience (+10 Mentem -> Mentem 5[5])

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[
] Year 5* Vis Wages

  • Refinement 2: Creo +1, Rego +1, Spells +1 (+1 Magic Theory -> Magic Theory 4[3]+2, +1 Latin -> Latin 4[3])
    orokos.com/roll/699907
  • Add Greater Feature: Summoning Circle to lab: Creo +1, Rego +1, Spells +3 (+1 Magic Theory -> Magic Theory 4[4]+2, +1 Latin -> Latin 4[4])
  • Invent Spells from scratch (Int 2 + MT 7 + Pe 6 + Vi 10 + Aura 5 + Lab 3 = 33): Unraveling My Own Magics (PeVi 15) (+2 Vim -> Vim 10[2])

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[
] Year 6* Vis Wages -> 6 pawns for Longevity Ritual

  • Add Highly Organized to lab: General +1, Creo +1, Rego +1, Spells +3 (+1 Magic Theory -> Magic Theory 4[5]+2, +1 Latin -> Latin 4[5])
  • Invent Spells from Lab Texts (Int 2 + MT 7 + Re 12 + Co 5 + Aura 5 + Lab 5 = 36): The Leap of Homecoming (ReCo 35) (+2 Rego -> Rego 12[2], +1 Corpus -> Corpus 6)
  • 5th magnitude Longevity Ritual (Int 2 + MT 6 + Cr 0 + Co 6 + Aura 5 + Lab 2 = 21) (+1 Magic Theory -> Magic Theory 4[6]+2, +1 Latin -> Latin 4[6])

[/:m]
[
] Year 7 * Vis Wages -> buy 60 levels of Lab Texts (The Miner’s Keen Eye & The Invisible Glass-Worker & The Key of Theodorus & The Phantom Blacksmith & The Unseen Porter)

  • Add Lesser Feature/Focus: Antechamber to lab: General 0, Creo +1, Rego +1, Spells +6 (+1 Magic Theory -> Magic Theory 4[7]+2, +1 Latin -> Latin 4[7])
  • Experience (+10 Finesse -> Finesse 2[10]+2)
  • Invent Spells from Lab Texts (Int 2 + MT 7 + In 0 + Te 5 + Aura 5 + Lab 8 = 27): The Miner's Keen Eye (InTe 20) (+1 Magic Theory -> Magic Theory 4[8]+2, +1 Terram -> Terram 6)

[/:m]
[
] Year 8* Add Greater Feature/Focus: Antechamber to lab: General -1, Creo +1, Rego +1, Spells +10 (+1 Magic Theory -> Magic Theory 4[9]+2, +1 Latin -> Latin 4[8])

  • Invent Spells from Lab Texts (Int 2 + MT 7 + Re 12 + Te 6 + Aura 5 + Lab 10 = 42): The Invisible Glass-Worker (ReTe 4) & The Key of Theodorus (ReTe 5) & The Phantom Blacksmith (ReTe 20) & The Unseen Porter (ReTe 10) (+1 Magic Theory -> Magic Theory 4[10]+2, +2 Rego -> Rego 12[4])
  • Invent Spells from scratch (Int 2 + MT 7 + Re 12 + Te 6 + Aura 5 + Lab 10 = 42): Sifting Sand (ReTe 4) & Mining the Bog (ReTe 15) (+1 Magic Theory -> Magic Theory 4[11]+2, +2 Rego -> Rego 12[6])
  • Invent Spells from scratch (Int 2 + MT 7 + Re 12 + Te 6 + Aura 5 + Lab 10 = 42): The Glass-Maker's Furnace (ReTe 3) & Bog Iron Furnace (ReTe 15) (+1 Magic Theory -> Magic Theory 4[12]+2, +2 Rego -> Rego 12[8])

[/:m]
[
] Year 9* Vis Wages -> buy 40 levels of Lab Texts, 1 pawn left (Wizard’s Leap & Suppressing the Wizard's Handiwork )

  • Add Lesser Feature: Balcony & Awkward Shape to lab: General -1, Creo +1, Rego +1, Spells +11 (+1 Magic Theory -> Magic Theory 4[13]+2, +1 Latin -> Latin 4[9])
  • Experience (+10 Finesse -> Finesse 3[5]+2)
  • Experience (+10 Finesse -> Finesse 3[15]+2)

[/:m]
[
] Year 10* Add Greater Feature: Balcony & Missing Equipment to lab: General -1, Creo +1, Rego +1, Spells +13 (+1 Magic Theory -> Magic Theory 4[14]+2, +1 Latin -> Latin 4[10])

  • Invent Spells from scratch (Int 2 + MT 7 + Re 12 + Te 6 + Foc 6 + Aura 5 + Lab 13 = 51): Warrior's Wall of Shields (ReTe 25) (+1 Magic Theory -> Magic Theory 4[15]+2, +2 Rego -> Rego 12[10])
  • Invent Spells from scratch/lab texts (Int 2 + MT 7 + Re 12 + Co 6 + Aura 5 + Lab 13 = 45): Wizard’s Leap (ReCo 15) & A Manicure (ReCo 3) & Bathing Without Water (ReCo 3) & The Caress of Magic (ReCo 4) & Groomed to Taste (ReCo 5) (+1 Magic Theory -> Magic Theory 4[16]+2, +2 Rego -> Rego 12[12])
  • Experience (+10 Finesse -> Finesse 4[5]+2)
    [/:m]
    [
    ] Year 11* Experience (+10 Finesse -> Finesse 4[15]+2)
  • Experience (+5 Craft: Glassblower -> Craft: Glassblower 1, +5 Craft: Blacksmith -> Craft: Blacksmith 1)
  • Experience (+5 Craft: Armorer -> Craft: Armorer 1, +5 Craft: Weaponsmith -> Craft: Weaponsmith 1)
  • Add Superior Equipment (w/o Upkeep) to lab: General 0, Creo +1, Rego +1, Spells +13, Vis +1 (+1 Magic Theory -> Magic Theory 4[17]+2, +1 Latin -> Latin 4[11])

[/:m]
[
] Year 12* Invent Spells from Lab Texts (Int 2 + MT 7 + Re 12 + Vi 10 + Aura 5 + Lab 14 = 50): Divide the Gathered Essence (ReVi 25) & Suppressing the Wizard's Handiwork (ReVi 25) (+2 Rego -> Rego 13[1], +1 Vim -> Vim 10[3])

  • Invent Spells from scratch (Int 2 + MT 7 + Re 13 + He 6 + Foc 6 + Aura 5 + Lab 14 = 53): The Phantom Warrior (ReHe 25) (+1 Magic Theory -> Magic Theory 4[18]+2, +2 Rego -> Rego 13[3])
  • Invent Spells from scratch (Int 2 + MT 7 + Re 13 + He 6 + Foc 6 + Aura 5 + Lab 14 = 53): The Mage's Unending Volley (ReHe 25) (+1 Magic Theory -> Magic Theory 4[19]+2, +2 Rego -> Rego 13[5])
  • Experience (+10 Finesse -> Finesse 5+2)

[/:m]
[
] Year 13* Invent Spells from scratch (Int 2 + MT 7 + Pe 6 + Vi 10 + Aura 5 + Lab 13 = 43): Gust of Mundane Silence (PeVi 25) (+1 Magic Theory -> Magic Theory 4[20]+2, +1 Vim -> Vim 10[4])

  • Invent Spells from scratch (Int 2 + MT 7 + Pe 6 + Vi 10 + Aura 5 + Lab 13 = 43): Gust of Mundane Silence (PeVi 25) & Wizard’s Shield Breaker (PeVi 5) (+1 Magic Theory -> Magic Theory 4[21]+2, +1 Vim -> Vim 10[5])
  • Experience (+5 Spell Mastery: Unraveling My Own Magics -> Spell Mastery: Unraveling My Own Magics 1 – Multiple Casting, +5 Spell Mastery: Wizard’s Shield Breaker -> Spell Mastery: Wizard’s Shield Breaker 1 – Resistance)
  • Experience (+10 Spell Mastery: Gust of Mundane Silence -> Spell Mastery: Gust of Mundane Silence 1[5] – Fast Casting

[/:m]
[
] Year 14* Invent Spells from scratch (Int 2 + MT 7 + Mu 5 + Te 6 + Aura 5 + Lab 13 = 38): Object of Minuscule Proportions (MuVi 25) +2 Muto -> Muto 5[2])

  • Invent Spells from scratch (Int 2 + MT 7 + Mu 5 + Te 6 + Aura 5 + Lab 13 = 38): Object of Minuscule Proportions (MuVi 25) (+2 Muto -> Muto 5[4])
  • Invent Spells from scratch (Int 2 + MT 7 + Mu 6 + Te 6 + Aura 5 + Lab 13 = 39): Razor’s Edge (MuTe 15) (+2 Muto > Muto 6)
  • Experience (+10 Animal -> Animal 4[1])

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[
] Year 15* Invent Spells from scratch (Int 2 + MT 7 + Mu 6 + Te 6 + Foc 6 + Aura 5 + Lab 13 + Similar 5 = 50): Weapons of Minuscule Proportions (MuTe 25) (+2 Magic Theory -> Magic Theory 4[23])

  • Invent Spells from scratch (Int 2 + MT 7 + Re 13 + Me 5 + Aura 5 + Lab 14 = 46): Trust in Me (ReMe 15) & Slap of Awakening (ReMe 5) (+1 Magic Theory -> Magic Theory 4[24]+2, +1 Mentem -> Mentem 6)
  • Invent Spells from scratch (Int 2 + MT 7 + Re 13 + Me 6 + Aura 5 + Lab 14 = 47): Sight of Slumber (ReMe 15) & Rest for the Worried (ReMe 4) (+1 Magic Theory -> Magic Theory 5+2, +2 Rego -> Rego 13[7])
  • Experience (+10 Animal -> Animal 6)

[/:m]
[
] Year 16* Invent Spells from scratch (Int 2 + MT 8 + Mu 6 + He 6 + Aura 5 + Lab 13 = 40): Unbreakable Wood (MuHe 10) & Piercing Shaft of Wood (Mu(Re)He 10) (+2 Muto -> Muto 6[2])

  • Invent Spells from scratch (Int 2 + MT 8 + Mu 6 + Te 6 + Aura 5 + Lab 13 = 40): Adamantine Hardness (MuTe 20) (+2 Muto -> Muto 6[4])
  • Experience (+10 Vim -> Vim 11[4])
  • Experience (+3 Muto -> Muto 7, +7 Perdo -> Perdo 7)

[/:m]
[
] Year 17* Invent Spells from scratch (Int 2 + MT 8 + Re 13 + Vi 11 + Aura 5 + Lab 14 = 53): Sustaining the Demanding Spell (ReVi 35) (+2 Rego -> Rego 13[9], +1 Vim -> 11[5])

  • Invent Spells from scratch (Int 2 + MT 8 + Re 13 + Vi 11 + Aura 5 + Lab 14 = 53): Sustaining the Demanding Spell (ReVi 35) (+2 Rego -> Rego 13[11], +1 Vim -> Vim 11[6])
  • Experience (+10 Parma Magica -> Parma Magica 2+2)
  • Experience (+10 Concentration -> Concentration 2)

[/:m]
[
] Year 18* Invent Spells from scratch (Int 2 + MT 8 + Pe 7 + Vi 11 + Aura 5 + Lab 13 + Similar 5 = 51): Gust of Cold Iron's Silence (PeVi 25) (+2 Vim -> Vim 11[8])

  • Invent Spells from scratch (Int 2 + MT 8 + Pe 7 + Vi 11 + Aura 5 + Lab 13 + Similar 5 = 51): Gust of Penitent Silence (PeVi 25) (+2 Vim -> Vim 11[10])
  • Experience (+10 Parma Magica -> Parma Magica 2[10]+2)
  • Experience (+10 Concentration -> Concentration 2[10])

[/:m]
[
] Year 19* Invent Spells from scratch (Int 2 + MT 8 + Re 13 + Vi 11 + Aura 5 + Lab 14 + similar 7 = 60): Sustaining the Demanding Spell (ReVi 40) (+2 Rego -> Rego 13[13], +1 Vim -> Vim 11[11])

  • Invent Spells from scratch (Int 2 + MT 8 + Re 13 + Vi 11 + Aura 5 + Lab 14 + similar 7 = 60): Sustaining the Demanding Spell (ReVi 40) (+2 Rego -> Rego 14[1], +1 Vim -> Vim 12)
  • Experience (+5 Concentration -> Concentration 3, +5 Parma Magica -> Parma Magica 3+2)
  • Experience (+10 Spell Mastery: Unraveling My Own Magics -> Spell Mastery: Unraveling My Own Magics 2 – Unraveling)

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[
] Year 20 * Experience (+10 Spell Mastery: Unraveling My Own Magics -> Spell Mastery: Unraveling My Own Magics 2[10])

  • Experience (+5 Spell Mastery: Gust of Mundane Silence -> Spell Mastery: Gust of Mundane Silence 2 – Unraveling, +5 Spell Mastery: Unraveling My Own Magics -> Spell Mastery: Unraveling My Own Magics 3 – Imperturbable Casting)
  • Experience (+5 Spell Mastery: The Invisible Glass-Worker -> Spell Mastery: The Invisible Glass-Worker 1 – Precise Casting, +5 Spell Mastery: The Phantom Blacksmith -> Spell Mastery: The Phantom Blacksmith 1 – Precise Casting)
    ]
  • Invent Spells from scratch (Int 2 + MT 8 + Mu 7 + Me/Te 6 + Foc 6 + Aura 5 + Lab 13 = 47): Ghost-Touch Armaments (MuTe(Me) 40) (+2 Latin -> Latin 4[13])

[/:m]
[
] Year 21 * Invent Spells from scratch (Int 2 + MT 8 + Mu 7 + Me/Te 6 + Foc 6 + Aura 5 + Lab 13 = 47): Ghost-Touch Armaments (MuTe(Me) 40) (+2 Latin -> Latin 4[15])

  • Experience (+5 Spell Mastery: Sustaining the Demanding Spell -> Spell Mastery: Sustaining the Demanding Spell 1 – Imperturbable Casting, +5 Spell Mastery: Razor’s Edge -> Spell Mastery: Razor’s Edge 1 – Ceremonial Casting)
  • Experience (+10 Spell Mastery: Gust of Mundane Silence -> Spell Mastery: Gust of Mundane Silence 2[10])
  • Experience (+5 Spell Mastery: Gust of Mundane Silence -> Spell Mastery: Gust of Mundane Silence 3 – Stalwart Casting, +5 Spell Mastery: The Mage’s Unending Volley -> Spell Mastery: The Mage’s Unending Volley 1 – Ceremonial Casting)

[/:m]
[
] Year 22* Invent Spells from scratch (Int 2 + MT 8 + Re 14 + An/He/Te 6 + Foc 6 + Aura 5 + Lab 14 + Similar 4 + Early Riser 1 = 60): The Phantom Armorer (ReTe(An,He) 30) (+3 Rego -> Rego 14[4])

  • Experience (+10 Spell Mastery: Sustaining the Demanding Spell -> Spell Mastery: Sustaining the Demanding Spell 2 – Adaptive Casting)
  • Experience (+10 Spell Mastery: Sustaining the Demanding Spell -> Spell Mastery: Sustaining the Demanding Spell 2[10])
  • Experience (+5 Spell Mastery: Sustaining the Demanding Spell -> Spell Mastery: Sustaining the Demanding Spell 3 – Stalwart Casting, +5 Spell Mastery: Ghost-Touch Armaments -> Spell Mastery: Ghost-Touch Armaments 1 – Ceremonial Casting)

[/:m]
[
] Year 23]* Invent Spells from scratch (Int 2 + MT 8 + Pe 7 + Te 6 + Foc 6 + Aura 5 + Lab 13 + Addled 3 = 50): The Weightless Hauberk (PeTe 25) (+2 Latin -> Latin 4[17])
orokos.com/roll/702579

  • Experience (+5 Spell Mastery: The Phantom Warrior -> Spell Mastery: The Phantom Warrior 1 – Ceremonial Casting, +5 Spell Mastery: Adamantine Hardness -> Spell Mastery: Adamantine Hardness 1 – Ceremonial Casting)
  • Experience (+10 Spell Mastery: Warrior’s Wall of Shields -> Spell Mastery: Warrior’s Wall of Shields 1[5] – Precise Casting)
  • Experience (+5 Spell Mastery: Unbreakable Wood -> Spell Mastery: Unbreakable Wood 1 – Ceremonial Casting, +5 Spell Mastery: The Phantom Armorer -> Spell Mastery: The Phantom Armorer 1 – Precise Casting)
    [/*:m][/list:u]