Adventures in Brief

Fall:

  1. While Danae is in Lombardy a village decides the mysterious stranger passing through is up to no good, these being the dark times they are, and wants to know on whose behalf she is spying over lands recently conquered by Henry V. first challenge social- Danaë, this is a Redcap service adventure, so she'll be alone + whatever jinn she has managed to bind (maybe none!) Earth Wahabb is with her.

1st cycle: Social
1)Danaë Folk Ken 2 + 1 Per + _: 1D10 = [4] = 4 + 3 Confidence = 10, success
2)Danaë Charm 6 First impressions + 0 Int + _: 1D10 = [5] = 5 = 11, success
3)Danaë Etiquette 1 + Pre 3 + _: 1D10 = [8] = 8 = 12, success

2nd cycle: Social
1)Danaë Guile 2 + Com 3 + _: 1D10 = [7] = 7 = 12, success
2)Danaë Intrigue 5 + Quik 0 + _: 1D10 = [4] = 4 = 9, success
3)Danaë Area Lore: Italy Nobility 3 + 0 Str + _: 1D10 = [9] = 9 = 12, success

3rd cycle: Social
1)Danaë Organization Lore: The Church 0 + 5 Sta + _: 1D10 = [8] = 8 = 13, success
2)Wahabb: Ruler of Earth auto success
3)Danaë Intrigue 6 Alliances + 3 Dex + _: 1D10 = [1] = 1 , _: 1D10 = [6] = 6 = 21, success

Woohoo, Danaë dances rings around the suspicious peasants! Used all skills in that type of adventure, even Church Lore, in which she has a big fat "0", so I also used Area Lore, hope that's all right. Adventure takes 12 days (not that it much matters), provides 8 xp (she'll take them!), 3 confidence ( spent 1), 6 Rewards:
•Vis: 3 Animal pawns
•+3 positive Reputation
•Resonant materials for Magic Lore
•Correspondence Folk Ken

Will also start rolling for agents, let me think about her near future.

Fall:

6)Andros's resonant materials first cycle choice of methods- Andros + Simian Rex, Phillippe the Huntsman, Julien (it's been a while since he's been adventuring!), Adriana Shield grog

1st cycle: Magic

  1. Simian Rex Grant Ways of the Wood (temporarily) to Phillippe, automatic success
  2. Phillippe Wilderness Lore 5 + 3 Per + 3 Ways of the Wood + _: 1D10 = [9] = 9 = 20, success
  3. Andros Parma Magica 7 + Com 2 - 3 sharing + _: 1D10 = [1] = 1 , _: 1D10 = [8] = 8 = 22, success

2nd cycle: Combat

  1. Simian Rex Awareness 4 + 2 Quik + 3 Aid (Andros 1/Julien 3/Adriana 3) + _: 1D10 = [9] = 9 = 19, success
  2. Simian Rex Stealth 4 + 3 Dex + _: 1D10 = [1] = 1 , _: 1D10 = [3] = 3 = 13, success
  3. Andros The Blessings of Starkad be upon me (MuCo 20) +30 + _: 1D10 = [6] = 6 = success

3rd cycle: Combat

  1. Adriana longsword 9 + Int 1 + _: 1D10 = [9] = 9 = 19, success
  2. Andros Ironhide (MuCo35) +53; Mastery 1 + _: 1D10 = [9] = 9 = success
  3. Simian Rex Brawl 5 + Pre 1 + 3 Aid (Phillippe 4/Andros 2) + _: 1D10 = [5] = 5 = 14, success

Poor Julien went into a combat adventure!
Adventure is a success, takes 12 days, 3 Confidence to Andros and the monkey, 8 xp (Andros and Simian Rex will take them!), 6 rewards:
•3 pawns Ignem vis for Andros
•4 Resonant materials: 2 Te, 1 Ig, 1 Magic Theory
•Correspondence in Teaching

Story to come.

We still need a resolution to adventure:7, leaf's expedition to seek resonant materials

https://forum.atlas-games.com/t/grand-tribunal-board-game/530/1

Did them both in my first post. I didn't really have any bolding to set them apart. I'll work on that in future posts. :slight_smile:

1119
1)castle hook- fall- rivals within the order have long alleged that the covenant's castle signifies a willingness to interfere in mundane affairs, and have raised mercenaries to threaten the castle and test its defenses. First cycle combat
2) mystics with their own grievances have decided to make use of this "testing" in order to try and gain payback or access to the covenant's resources- their exact motives are unclear- also fall and combat for the first cycle
3) Taurus, plot hook- a supernatural entity from the past has called in a favor from Taurus, sending him on a quest into a magic regio far from the covenant. Fall, First round choice
4) Evandrus, cabal legacy- a political dispute in the Lombardy region is threatening one of the temples of the group. They are asking Evandrus to some in and deal with it as an outsider. summer, first round choice of methods
5) Anna - the Augustinian brotherhood has gotten a position at your family estates, and appears to be applying coercion to change the line of succession away from Anna. choice of season, first round combat
6) winter Vis quest- first round combat
7) Gathering of 12 years- summer, first round choice : note Giovanni will need to choose his heartbeast after this quest.
8 ) fertility cave painting winter, first round legal-diplomatic
9) spring familiar quest- first round legal-diplomatic

  1. Taurus will bring Giovanni, Hadrian, Carmen, and Al Wazif

  2. for the gathering of 12 years Taurus will take Giovanni- obviously, and Jina the knight as escort

Hi all!

Sorry, swamped with work, haven't been able to post stories for 3 of the 1118 adventures.

For 1119,
•Gloriana had also declared an adventure to seek Merinita Mystagogues in Spring
•Lady Agniezka had declared an adventure to seek a husband for her second daughter in Spring, and the wedding itself in Winter.
•Andros has a Winter adventure declared to seek the usual Resonant materials.

Will try to post tonight, Andros will definitely participate in 1) and 2) and his Resonant materials quest; Gloriana obviously will go to 9) and her other one, and to 2); Danaë is unavailable; Lady A will go on her 2 adventures, may participate in 1), 2), 5) if Anna so wishes (Spring or Winter?); Sandor may sneak in 1), 2), and he will also go to his sister's wedding (whatever number is assigned). Sybilla may be dragged to adventures by circumstance.

Have not posted any grogs.

For Summer: Evandrus, Aegis and Hadrian will deal with adventure four
Fall: Anna, Aegis and Hadrian, will all join in on the defense of the covenant in adventures one and two. Other people can (and probably should) still join. Its a Castle Defense!
For winter: Anna, Blossom, Aegis, and Evandrus will all head out. They will also badger Julien The Autocrat to come along. They promise it will be fun. Their trip takes them through adventures five, six, and eight! Lady A, is welcome to come along for five, (and six and eight if she wants) as well.

It occurs to me Andros could roll his resonant adventure quest into the winter quest line as well.

Edit: Changed seven to eight.

  1. seeking marriage: first cycle combat!
  2. Merinita Mystagogue first cycle magic
  3. resonant materials first cycle legal-diplomatic
  4. winter wedding- first challenge magic

for adventures 1 and 2, everyone marked as "patrol" for the fall will be considered automatically involved

through adventure 7? The gathering of the 12 years Bjorner mystery?

:blush:

Adventure eight, stealing the cave painting. Changed it

SPRING
9) spring familiar quest- first round legal-diplomatic Gloriana, Francesco, ask Lady A and Viviane the grog
10) seeking marriage: first cycle combat! Lady A, Sandor, Gervassio/Colette stand-ins, Andros, Simian Rex Pazzino
11) Merinita Mystagogue first cycle magic Gloriana, Francesco, Phillipe Huntsman

SUMMER
4) Evandrus, cabal legacy- a political dispute in the Lombardy region is threatening one of the temples of the group. They are asking Evandrus to some in and deal with it as an outsider. summer, first round choice of methods Evandrus, Aegis and Hadrian
7) Gathering of 12 years- summer, first round choice : note Giovanni will need to choose his heartbeast after this quest. Taurus will take Giovanni, Jina the knight

FALL
1)COVENANT HOOK castle hook- fall- rivals within the order have long alleged that the covenant's castle signifies a willingness to interfere in mundane affairs, and have raised mercenaries to threaten the castle and test its defenses. First cycle combat Anna, Aegis and Hadrian, Andros, Simian Rex Lady A Aurthor, Pazzino Resource: Ship’s Bane
CrIg 30

2)COVENANT HOOK mystics with their own grievances have decided to make use of this "testing" in order to try and gain payback or access to the covenant's resources- their exact motives are unclear- also fall and combat for the first cycle Anna, Aegis and Hadrian, Andros, Simian Rex, Gloriana Sentis and Francesco grog, Aurthor Resource: Ship’s Bane CrIg 30

  1. Taurus, plot hook- a supernatural entity from the past has called in a favor from Taurus, sending him on a quest into a magic regio far from the covenant. Fall, First round choice Taurus will bring Giovanni, Hadrian, Carmen, and Al Wazif

WINTER
5) Anna - the Augustinian brotherhood has gotten a position at your family estates, and appears to be applying coercion to change the line of succession away from Anna. choice of season, first round combat Anna, Blossom, Aegis, and Evandrus Julien The Autocrat Lady A will come, will bring Adriana the shield grog Pazzino Andros, Simian Rex
6) winter Vis quest- first round combat Anna, Blossom, Aegis, and Evandrus Julien The Autocrat, Andros, Simian Rex, Pazzino
8 ) fertility cave painting winter, first round legal-diplomatic Anna, Blossom, Aegis, and Evandrus Julien The Autocrat Pazzino Andros, Simian Rex
12) resonant materials first cycle legal-diplomatic Andros, Simian Rex, Phillippe the Huntsman, Lady A, Adriana shield grog Pazzino
13) winter wedding- first challenge magic Lady A, Andros, Simian Rex, Sandor, Julien the Autocrat, Gervassio and Collette stand-ins Pazzino

[strike]What will Aurthor do? Pazzino is welcome at all Lady A-initiated adventures (10, 13), and I'm sure at every other![/strike]

*edited, all is in place, everyone's declared

Aurthor, as a Praxologist and specialist in understanding exotic magics, will drive straight into adventure #2 to test those rival mystics. He will also join in adventure #1 to try and smooth the situation over.

Pazzino will help Lady A in adventure #10 in spring as a brief distraction. He will join in defence of the castle from mercenaries in adventure #1. He will change his plans for Winter, return the book he was going to read to the library and join in every adventure he can - 5,6,8,12,13

Giovanni follows Taurus and does adventure #3.

Mercurio is a small child and will shelter inside the castle.

on 13, is that Julien or a Julien stand-in?

  1. Hermetic castle defense- fall: 2 cycles (combat/choice) challenge:9
  2. mystic castle defense - fall 3 cycles (combat/combat/social) challenge:9
    3)Taurus' favor - fall 2 cycles (choice/social) challenge:9
    4)Cabal interference - summer 2 cycles (choice/social) challenge:12
    5)Anna's inheritance- chose winter 2 cycles (combat/choice) challenge:9
    6)vis quest- winter 2 cycles (combat/combat) challenge:12
    7)gathering of the 12 years- summer 1 cycle (choice) challenge:6
    8 )fertility cave painting - winter 2 cycles (legal-diplomatic/choice) challenge:12
    9)familiar quest - spring 2 cycles (legal-diplomatic/choice) challenge:6
  3. seeking a wedding - spring 2 cycles (combat/combat) challenge 9
  4. Merinita mystagogue quest - spring 1 cycle (magic) challenge:12
  5. resonant materials - winter 1 cycle (legal-diplomatic) challenge: 12
  6. the wedding - winter 2 cycles (magic/combat) challenge:9

as a side note- I have to wonder who the heck this younger daughter is getting married to that is this much trouble!

There's just 1 Julien around! Hopefully the real deal.

Crikey! That's...a lot of combat for a wedding! Hope there aren't funerals for the Praesidium!

Time to do the winter questline.

Anna, Blossom, Aegis, and Evandrus Julien The Autocrat Lady A will come, will bring Adriana the shield grog Pazzino Andros, Simian Rex

This is qutie the array of folks!
Cycle One: Combat
Pazzino Awareness(3)+Per(1)+Assist(5)+Stress(0)no botch=9, Success!
Hadrian: Bow(11)+Dex(2)+Stress(2)=15 Success!
Aegis: Single Weapon(4)+Str(2)+Assist(2)+Stress(8)

Cycle Two: Choice, Diplo
Julien: Intrigue(3)+Pre(2)+Assist(3)+Stress(3)=11, Success!
Pazzino: Folk Ken(6)+Int(1)+Stress(6)=13, Success!
Anna: Church Lore(1)+Com(5)+Assist(1)+Stress(2)=9, Success!

Story: A group of bandits ambushes them on the road. Pazzino is actually the one who spots the ambush. Several bad guys go down to arrows, while Pazzino and Aegis hold off other attackers, and the attackers soon flee. One survivor is left behind. He took an arrow to the thigh. Nasty wound really. He pleads for mercy and offers up his employer, who apparently had made up a contract. Which was probably a bad idea, especially considering the bandits couldn't read. It was written by the agent of the Augustinian brotherhood. The man belatedly realizes he's going to need assistance to make it somewhere to heal up, and the group provides. Well, Anna insists and even badgers some non-ritual healing spells out of Evandrus.

The group confronts the Augustinian Brotherhood wizard. Julien unravels the plots and gets the inheritance set right. It was actually pretty easy, the man from the Brotherhood was behind it all, and mostly people where going along with it. Pazzino talks with the Augustinian Brotherhood. Apparently he's poor and really needs a job. This elaborate plot was to get him a job as a court wizard. The group isn't happy with him, but Anna insists on forgiveness and writes him a letter of introduction to a Bishop who seems to interpret prohibitions against sorcery rather narrowly. She also impresses upon him that the Order of Hermes really doesn't like Court Wizards. She buys his vis at a very good price. Well, technically her father buys her vis, but she's going to use it for an enchanted item for her estate.

Results:
Time: 11 days
Experience: 6xp
Rewards: 4, Church Lore Correspondence, 2 rep for Anna, 3 Ignem Vis

Anna, Blossom, Aegis, and Evandrus Julien The Autocrat, Andros, Simian Rex, Pazzino

Combat Cycle: One
Pazzino: Awareness(3)+Per(1)+Assist(3)+Stress(5)=12, Success!
Hadrian: Bow(11)+Dex(2)+Stress(1), Explosionurl=http://www.coyotecode.net/roll/lookup.php?rollid=172832[/url]=27! Great Success!
Aegis: Single Weapon(4)+Str(2)+Assist(2)+S=http://www.coyotecode.net/roll/lookup.php?rollid=172833tress(9)=17, Success!

Combat Cycle: Two
Hadrian: Brawl(Dodge!)(6)+Qik(2)+Assist(3)+Stress(3)=14! Note: I forgot to call this cycle two in the notes part
Anna: Athletics(running)(3)+Sta(5)+Assist(2)+Stress(6)=16! Success!
Evandrus: The Incantation of Lightning [CrAu 35, +38]+Stress(0)+Botch Check! No botch!

Story: The group runs down a rumor Anna had heard about shining crystal flowers, and finds it guarded by a small creature made of ice. Maybe a frozen water elemental? It actually did a really good job of blending in. They have little trouble chasing it off. After an arrow shatters its head, and Aegis whaps it with her sword it apparently decides to leave, transforming into a small flurry. After picking a few flowers the remaining ones also transform into small flurries, but Anna confirms it is in fact vis.

Which is when the bandits strike! Apparently, it had been an ambush. A surprisingly good one, especially since the attackers seemed poorly equipped. They try and hit Hadrian first, but he avoids it, and the group bravely runs away. They keep running all the way until they get out of the forest, where Evandrus is waiting. He had assumed it was crap, and didn't want to tramp through the woods. He hurls a lightning bolt at the attackers who were still chasing the group! That apparently, was enough to scare them. Well, all but newly dead guy. Everyone was very grateful, except Anna who said lightning could start a fire.

Results:
Time: 11 days
Experience: 8xp
Rewards: 4 Muto Vis, Reduced Time*3

Anna, Blossom, Aegis, and Evandrus Julien The Autocrat Pazzino Andros, Simian Rex

Cycle One: [strike]Combat[/strike] Edit: Diplo
Pazzino: Folk Ken(6)+Per(1)+Stress(3)+Confidence(3)=13! Success!
Pazzino: Civil/Cannon Law(7)+Pre(1)+Stress(2)+Confidence(3)=13, Success!
Anna: Church Lore(1)+Com(5)+Stress(6)=12 Success!

Cycle Two: Supernatural
Aegis: Second Sight(5)+Qik(0)+Assist(3)+Stress(2)=10. Fail. :frowning: Note: The notes in the dice roll says per was used. Obviously, its already been used, so we'll use quickness instead. And that makes it fail!
Evandrus: Magic Theory(14)+Int(3)+Stress(3)
Evandrus: Piercing the Magic Veil[InVi, 20]Roll: 20+stress(4)=24 Success!

Notes: I rolled with magic theory notes twice. I misclicked somehow. :frowning:. I'm not including it. I also changed the notes to "combat cycle" for the first couple rolls, when I meant "supernatural cycle"

Story: The group finds the cave being guarded by some men who had been hired by the church. Specifically, a certain Bishop with an interest in magic, and that narrow interpretation of witchcraft. Pazzino and Anna brainstorm, and manage to explain that they are scholars who want to learn about past cultures as some sort of insight into human nature. The men are actually fairly interested in why they are guarding a cave. With Pazzino's convincing sounding legal arguments its enough for them to bend their orders and escort the group inside.

The people with second sight keep on noticing things just at the corner of their vision, but can't pin anything down. Evandrus has an idea though, and with some arcane words and gestures he finds a "secret passage" with some much nicer paintings! Even some vis in the form of unshaped clay. Evandrus uses his newly invented spell to take a nicely sized one and the whole group leaves. The Church minions are quite alarmed by the floating rock, but Anna insists it has nothing to do with any spirits, unclean or otherwise and its no more unholy than medicine or a crane.

Results:
Time: 15 days
Experience: 8
Rewards: Pazzino=1 confidence, Evandrus 1 rep point, 4 creo vis for Evandrus

Summary of all three adventures:
Time: 37 days
Experience: 22xp
Rewards: Pazzino=1 confidence, Evandrus 1 rep point, 4 creo vis for Evandrus, 4 Muto Vis for Anna, Church Lore Correspondence, 2 rep for Anna, 3 Ignem Vis for Anna

how did legal-diplomatic/choice become combat/supernatural?

On my phone. I apparently typed combat when I should have typed diplo. I used the right abilities though. I think the moral is to not try and get multiple adventures in one post.

Evandrus, Aegis and Hadrian

Cycle One: Choice, Combat
Evandrus: Incantation of Lightning CrAu [35] +38+Stress(7)=45, success!
Hadrian: Bow(11)+Dex(2)+Stress(9)=20 Success!
Aegis: Single Weapon(Short Sword)(5)+Str(2)+Stress(0)+Botch Check(5), Fail!

Cycle Two: Social
Evandrus: Carouse(2)+Sta(4)+Assist(2)+Stress(2)+Confidence(3)=13, Success!
Aegis: Charm(3)+Pre(2)+Assist(1)+Stress(3)=9, Fail!
Evandrus: Mystery Cult Lore: Neo-Mercurians(3)+Com(3)+Stress(2)=8, Fail!

Story:
They determine the main reason why the temple being threatened is actually a merchant wants to buy the land where the temple is on. There are a lot of complex politics of course, but ultimately, without the merchant there would be no problem. In fact, the merchants heir thinks his father is being stupid and foolish. So Evandrus decides murder is the way to deal with it. They murder the merchant and his guards. Just straight up murder. They're very good at it. The merchant's heir calls off the land deal and that's the end of the threat.

Evandrus parties with the other members of the cult! Despite the groups best attempts to maneuver around the issue it basically comes out that Evandrus murdered the merchant. So that's extremely awkward. At least no one mentions the impromptu dissection for resonant materials.

Results:
Time: 17 days
Experience: 7xp
Rewards: Evandrus Correspondence in Neo-Merc Lore, Resonant Materials for Corpus
Consequences: Evandrus gains Murderer Rep