SPRING
10) seeking a wedding - spring 2 cycles (combat/combat) challenge 9 Lady A, Sandor, Gervassio/Colette stand-ins, Andros, Simian Rex, Pazzino
On her previous journey with the Maga Gloriana Sentis, Lady A had noticed Italy was going through turbulent times. Thus she asks the martially-minded Andros and his dreadful monkey to accompany her, she is going to a small fief in the nearby mountains, where rumor has it a peaceful and hard-working noble toils his small acreage in spite of dangerous rivals at every corner. At the very last minute, the sensible Pazzino decides to join in, and she welcomes his company gratefully. Throughout the journey, it is obvious that roving marauders, some with official approval, and some merely common bandits, are out in force looking to rob/tax travelers. They manage to avoid or anticipate ambushes. Awareness success. The monkey, Simian Rex is very jocular and quite witty, if a little crude, even more pleasant company than his master. Soon it's making suggestions, and before long has, it becomes clear that it considers itself the leader of the expedition, and Christ in the Cross, it does have some great ideas! The monkey just wants to eat, drink, and be merry, and his "suggestions" (orders) are to avoid all trouble, simply enjoy the mundane world. Sandor is befuddled/fascinated/terrified of the creature. Leadership success Simian Rex often sneaks out of their group, and Guides bandits it finds to move elsewhere. Guide success.
Eventually they are confronted by mercenaries in the service of one of the pugnacious neighbor's of the noble they are meaning to visit. These turn rather violent quickly, and Andros is forced to separate them from their horses. Lifting the Dangling Puppet success The monkey and Lady A call for cooler heads to prevail, and the men are spared. However, Sandor starts mocking the fallen soldiers, and gets in a nasty brawl, surprising a horseman who issued several insults, and unhorsing him. The older man just can't quite seem to handle the vicious little boy (who is growing quickly!), and great laughter ensues. Brawl success Unfortunately, one of the younger conscripts turns out to be the son of this man, and he rushes to knife Sandor in the back. Andros immediately catches up with the lad, and while intending to simply disarm him, he actually disarms him, cleaving through a hand and part of a leg. The mercenaries then turn violent, and Andros, while horrified with the mortal wound he has caused, and pleading for sanity, has to behead a few more before the rest flee in terror. The wedding party is covered in blood and guts from head to toe, even Szandra, and present a fearsome spectacle for Lady A's future son-in-law. She fumes. Sandor doesn't mind the violence at all, he feels kind of funny inside. Great Weapon botch
cycle 1:
1)Pazzino Awareness Ambushes 4 + Per 1 + 4 Aid (Simian Rex 4/Lady A 1/Andros 1/Gervassio 3) + _: 1D10 = [10] = 10, oy, _: 1D10 = [5] = 5, no botch = 9 success
2)Simian Rex Leadership 7 + Int 2 + 3 Aid (Andros 2/Lady A 2/Pazzino 1/Sandor 2) + _: 1D10 = [1] = 1 , _: 1D10 = [5] = 5 = 22, success
3)Simian Rex Guide power, no roll, automatic success, magnitude 6, 3 required. success
cycle 2:
1)Andros Lifting the Dangling Puppet (ReCo 15) +43; Mastery 1 (Multicasting) + _: 1D10 = [7] = 7 = success
2)Sandor 3 Brawl + Str 3 - 3 Age + 4 Aid (Andros 2/Simian Rex 5/Pazzino 2) + _: 1D10 = [10] = 10 oops! _: 1D10 = [9] = 9, no botch! + 3 Confidence = 10 , success
3)Andros Great Sword 5 + Dex 1 + _: 1D10 = [10] = 10, oh man! _: 1D10 = [10] = 10, it's an actual botch!
So adventure lasts 13 days (usual 11 + botch!), provides 7 xp (Andros/Simian Rex/Lady A will take it), 2 Confidence to Pazzino/Lady A/Simian Rex/Andros/Sandor 3 Rewards, 1 loss:
•Pazzino reward (darkwing)
•Lady A +1 Reputation
•Sandor + 1 Reputation
Loss:
•Andros gets a bad reputation as a Violent Thug among soldiers, noooo!!!! And he was so careful to cultivate a good rep...
Story to come, what an ill-starred wedding! A blood wedding!