Adventures in Brief

Holy cow, those are some nasty numbers. Oh well.

1)Gloriana familiar quest, spring, 2 cycles (magic/social) challenge: 12: Gloriana, Franchesco, invite Lady Agniezka, and Phillippe Huntsman

Gloriana has great plans for Spring! She will once again set forth in pursuit of rumors and actual news of a Faerie being that will greatly increase her power and prestige. So much to do! Loyal Francesco is present, also the wilderness expert person, and of course, dearest Lady A, one of the only people in the Praesidium with whom Gloriana can discuss the finer points of Magic Theory, have agreed to accompany her! Gloriana has some correspondence from the old lush, Arno Ludicus, and an annotated tractatus on the faeries of Italy, so off they set. Agniezka seems more reticent than usual (Blatant Gift will do that to you!), but together they manage to winnow likely candidates that will best fit Gloriana's powerful Creo and Corpus Arts. Magic Theory success. A court of bees and sunlight hinted at in the tome is chosen. It's also on the way to ______________ covenant, a good stop on the trip. Phillippe mutters darkly at having to guide the terrifying Maga (Blatant Gift!), but his amazing rapport with the beasts of the field keeps the group safe and informed of many bandits, armed groups, and other undesirables. Animal Ken success. After a week of travel, they arrive at the destination, Francesco confidently striding ahead, pushing through bramble and thistle, noticing the little signs of Faerie regios, and confidently intimidating some faerie hooligans. Faerie lore success

They enter the Faerie ring confidently...and are immediately confronted by hundreds of bees, each the size of a fist, armed with wicked looking tiny lances, liveried in gold and purple. The group is menaced, and are taken prisoner, led to the Bee King, an ancient an enormous creature whose every step and flit erupts in a choking cloud of sweet pollen. Here Gloriana strides confidently forward and announces her name and that of her companions. her purpose is peace, how come the workers aren't working, why are they welcomed in such a hostile manner. There are grumbles and she is nearly charged by several hot-headed bees, but there's something just...alluring about Gloriana. Charm success It appears this Court is led by a Bee King whose authority is being challenged by two other Bee Kings that have appeared and have also gathered their own forces and calling the other False Rulers, anti-Kings. The group quickly deduce that this is playing out similar to the Anti-pope battles of the mundane world. With much care, a whole lot of judicious lying, and "unfair" knowledge of the outside struggles, Gloriana and Lady A manage to anticipate, manipulate, and eventually escape to the outside world with allies on each side. Guile success, Intrigue success. They meet some nasty bumblebee mercenaries who take a shine to Gloriana, and negotiate some mind-bending Royal jelly with which they have been paid.

1st cycle: Magic
1)Gloriana Magic Theory 13 + 3 Int + 5 Aid (Lady A 10) + _: 1D10 = [6] = 6 = 27, success
2)Phillippe Huntsman Animal Ken 6 + 3 Per + _: 1D10 = [3] = 3 = 12, success
3)Franchesco Faerie Lore 5 + Str 2 + 3 Aid (Gloriana 3/Lady A 3) + _: 1D10 = [4] = 4 = 14, success

2nd cycle: Social
1)Gloriana Charm 3 Faeries + Pre 1 + Alluring to Faeries + 3 + 2 Aid (Lady A 3 First impressions/Franchesco 1) + _: 1D10 = [10] = 10 possible botch, great, _: 1D10 = [8] = 8 no botch, +3 Confidence = 12 bare success
2)Gloriana Guile 3 Manipulation of Truths + 1 Com + 3 Alluring to faeries + 2 Aid (Lady A 4) + _: 1D10 = [7] = 7 = 16, success
3)Lady A Intrigue 4 Alliances + Stamina 5 + 2 Aid (Gloriana 2 Alliances/Franchesco 2) + _: 1D10 = [3] = 3 = 14, success

So complete success. Gloriana will be buoyed by her successes here into the harsh realities of a 4 cycle 18 difficulty adventure. :confused: Adventure takes 14 days, +2 Confidence to Gloriana and Lady A, provides 8 xp, 4 rewards:
•4 pawns Me vis
•Resonant material for Faerie Magic book
•1 reward to Quest points
•+1 to Positive reputation with Faeries for Gloriana

In their search for the perfect Faerie Companion for Gloriana, the group stumbles into a hostile Faerie Court. Tense negotiations follow.

Story to come.

2)Gloriana Mystagogue quest, 4 cycles (magic/magic/combat/combat) challenge:18: Gloriana, Franchesco, her daughter Sybilla (on her first adventure!), Phillips Huntsman . Oh my, brought the daughter on a character building trip...Little did she know.

Lady A has some other things to do, and anyway, House Merinita business is NOT Lady A's business, thinks Gloriana, so they return to the Praesidium, where G. picks up her daughter "Just a few days on the field, time to see some of Mother's business, my darling child, you will be back in no time at all to continue your precious blacksmithing." The plan is to visit _________________ Covenant, where 2 Merinita reside, and establish a connection. Favor for a favor, exchange of knowledge, that sort of thing. They set out. But a dark, ominous literal cloud hangs over the end of the journey. The covenant appears under magical attack! The grogs urge the Maga to return. She hesitates, but decides to take their advise. When suddenly from a nearby tree a spider in a web jumps on the road and transforms into an all too familiar figure. Gloriana freezes in horror and grips her daughter painfully, the grogs seem paralyzed with dread...or ensorcelled. "Look here sisters, LOOK HERE! Why, it's that sweet girl I was telling you about! Fancy meeting you here G-L-O-R-i-A-N-A, don't tell me you were going to visit those pusillanimous flesh bags Essencia and Diago ex Merinita? Why, I doubt verrry much that they'll come to greet you how you deserve. Vendaval has them cowering in their little huts." At this a misty woman emerges from the storm, a scowl permanently etched on her face, and a stern gaze that could look into the Sun unflinching. She says nothing. Niobella, for it is she, continues "Anofelia, where are you? Mind your manners! Here is a Merinita S-I-S-T-E-R, taught by our old friend Evandrus himself! She is a knowledge seeker, aren't you dear? And she is not entirely useless! But she has to be taught correctly!" In the back the grogs are dancing with each other to some unseen tune, a small bald person, the size of a child humming, directing their movements. "Hello Gloriana, it is good to meet you" says Sybilla, in a stilted voice not her own " Niobella just cannot stop talking about you." Gloriana's daughter also begins dancing. The 3 powerful and wild Magi scoop the 4 travelers and whisk them to Niobella's abode, where the nightmare begins again, only times 3.
Gloriana is subject to a thorough questioning and brutalizing, the Code seemingly meaning nothing to these strange women, who fancy themselves akin to the Norns.
Her knowledge of Hermetic magic is vast, and Gloriana can concentrate for the moment, fearing for her daughter's safety, but able to impress the two "sisters" Vendaval and Anofelia. Magic Theory success But then the child-like Maga Anofelia starts to burrow into her mind, Gloriana denies her, but her resistance is shattered. Parma Magica failure. She becomes their plaything, dancing, debasing herself, and challenged to heal herself after being commanded to slice fingers off. Circle of Regrown Limbs success.

Gloriana is challenged on her Faerie knowledge like never before. She doesn't pass the test. Faerie Lore failure.
She is mocked and her daughter threatened for Gloriana's pathetic knowledge of the secrets of the House. "This is really a disappointment dearie,you have learned next to nothing since we saw each other last." House Merinita Lore failure "What use is she?" hisses Vendaval, who seldom speaks. "Let me flay her meager flesh from her bones, hunt the men for sport, and make her daughter my servant." Gloriana summons every last drop of will and concentration, and bargains with the "sisters". She will cast a mighty ritual to make them stronger. This piques their interest, and Gloriana proceeds to cast Circle of Stamina as her parens once did. This manages to impress the women! Circle of Stamina success, using little vis in the process. They drag the nearly unconscious Gloriana into "the Garden", where she grimly meets the also much abused grogs and Sybilla. "Children, pay attention! This is my Garden of Silk. It is larger than it looks, and I can never get to tidying it all as I would wish. I seem to remember a door leading to the boring mundane world. It's somewhere in there" Niobella gestures vaguely. "If you can find it, well, then we shall meet again! If not, well, I'll miss your company greatly, dearie" She slams the thick door shut, and the travelers find themselves in a green and musty hell. They are ambushed and assaulted by spider-like beings, and winged things made mostly of teeth. Awareness failure After taking many minor wounds Francesco and Phillippe manage to beat them back. Single Weapon success Gloriana, nearly dead on her feet patches them as well as she is able, Binding their wounds for a long time Sustaining the Demanding Spell success. The resistance increases the further they move in one direction; they figure the door out...if it exists... is there. Phillippe attempts to winnow the flying terrors by sniping but there are just too many, and they hide well in the thick canopy of trees. Bow failure In one desperate final push, they attempt to overrun the creatures, the door is in sight, but they just manage to get surrounded. Athletics failure Then the most desperate and basic struggle to survive ensues, the 4 some hacking with knives, rocks, bashing against walls, the child as savage as the adults, biting, stabbing and screaming. Even the creatures are taken aback and hesitate for a moment. Brawl success Phillippe and Francesco pull the little round door and it opens with a groan and a pop in their ears. They tumble out into a starry night, sealing the door shut, on the side of an enormous rock, it fades from view quickly. Gloriana once again composes herself as if nothing had happened, although her gaunt and ghoulish visage and raw, parched throat say otherwise: " Phillippe, Francesco, thank you for your service. I would like to return to the Praesidium now, my daughter is missing her assigned chores. Please lead the way" She then collapses. There's not much cheer on the way back, and they find they have been gone for nearly a month. Gloriana thinks, but doesn't say, "it could have been worse. And those 3 covet what I can offer them."

1st cycle: Magic
1)Gloriana Magic Theory 13 + Com 1 + _: 1D10 = [9] = 9 = 23, success
2)Gloriana Parma Magica 4 Mentem + Stamina 5 + _: 1D10 = [5] = 5 = 14, failure
3)Gloriana Circle of Regrown Limbs [CrCo 30, ritual, +67] - 10 + _: 1D10 = [8] = 8 = success

2nd cycle: Magic
1)Gloriana Faerie Lore 3 + Int 3 + 2 Aid (Francesco 5) + _: 1D10 = [10] = 10, possible botch, too much abuse! _: 1D10 = [1] = 1, no botch, 8 failure
2)Gloriana Lore H Merinita 3 + 1 Pre + _: 1D10 = [9] = 9, bah, a 9, wasted!, 13 failure
3)Gloriana Circle of Stamina [CrCo 60, ritual, +67] + _: 1D10 = [5] = 5 = success

3rd cycle: Combat
1)Francesco Awareness 3 + Quik 2 + Aid 1(Gloriana Awareness 2 Alertness) + _: 1D10 = [7] = 7 = 13 failure
2)Francesco Single Weapon long sword 9 + Str 2 + 1 Aid (Phillippe 3) + _: 1D10 = [8] = 8 = 20, success
3)Gloriana Sustaining the Demanding Spell [ReVi 30, +20 ] + _: 1D10 = [4] = 4 = success

4th cycle: Combat
1)Phillippe Bow 6 longbow + 3 Per + _: 1D10 = [5] = 5 = 14, damn it, not even with Confidence, failure
2)Francesco Athletics 3 Running + 3 Dex + Aid (Gloriana 1) + _: 1D10 = [4] = 4 = 11 failure
3)Phillippe Brawl Knife 5 + 3 Per + 2 Aid (Sybilla 3 Knife/Gloriana 1) + _: 1D10 = [8] = 8 = 18success

Boom! as expected 18 difficulty has produced failure upon failure. Adventure base is 18 days + 4 sets of challenges + 6 failures = 28 days!
There are 4 Rewards and 2 losses (2 cycles with 1 success and 2 failures, 2 cycles with 2 successes). 4 Confidence to Sybilla and Gloriana, who spent none, all failures were by more than 3 points, ouch! On the plus side, adventure provides 13 xp!
Rewards:
•6 Co vis
•2 extra Quest reward
•+1 Reputation point among Magi
Losses:
•6 Co vis, easy come, easy go!
•Plot hook, now Niobella is interested in Gloriana, and may try to drag her into adventures.

Story to come, will involve a social visit to other Merinita which becomes a grim ordeal for survival when Gloriana is forcibly summoned to Niobella's presence (from her 1119 adventure).

6)Danaë's Jinn Quest in Spring, 2 cycles (combat/combat) challenge: 9 Danaë by her lonesome.

Danaë zooms over the sea, reaching the desert coasts of Africa. She follows a caravan, and flies ahead to land, greet them in a less supernatural manner. She then notices men camouflaged and hiding in the rocks and crags near an oasis. They are staring at her slack-jawed. Awareness success Danaë just waves in what she hopes is a friendly fashion and starts to edge away from them, but they rush her, gesticulating wildly. She dodges, twists, and turns.Brawl success She manages to climb, jump, and move sufficiently far that she can concentrate on her Slow power, and flies away. Hermes’s winged sandals success

Their ambush spoiled, the bandits fall back to their tents around the oasis. Danae sneaks into their camp in the night Stealth success, and she listens to their chatter. Apparently there's another nearby oasis, but they dare not approach it, as it has a "Protector". That's all she needs to know, she prepares to go, but stumbles upon a bandit doing his business in the bushes, and a desperate chase ensues. She puts several arrows in painful spots, and the pursuit slows down. Bow success However, they keep at it, and she runs them ragged. Athletics success. Without much sleep, with sand in every piece of clothing, and yet with a bright smile on her face, she reaches the other oasis. And a stranger materializes in front of her...

1st cycle: Combat
1)Danaë Awareness 3 Alertness + 1 Per + _: 1D10 = [6] = 6 = 10, success
2)Danaë Brawl 2 Dodge + 0 Quik + _: 1D10 = [7] = 7 = 9, success
3)Danaë (Hermes’s winged sandals), auto-success (lvl 15 effect)

2nd cycle Combat
1)Danaë Stealth 2 Sneak + 3 Dex + _: 1D10 = [8] = 8 = 13, success
2)Danaë Bow shortbow + 4 + 3 Com + _: 1D10 = [9] = 9 = 16, success
3)Danaë Athletics 1 + Sta 5 + _: 1D10 = [6] = 6 = 12, success

Adventure is a complete success, takes 11 days, provides 2 Confidence, 7 xp, 7 Quest points, 4 Rewards:
•3 Auram vis
•+1 Good rep with Jinn
•Resonant material for a Sihr book she is going to write (to seek trade)
•extra quest points, that's 9 total for the adventure

story to come.

So Danaë will cash in the 9 Quest points from this one and 1 from her old Quest points to try and bind a 20 Might Air Jinn. This is is at the upper level of her capabilities. Sihr 13 + 4 Commanding presence + 3 Alluring to Magic beings + _: 1D10 = [4] = 4 + 6 Confidence = 30, done, but needs to penetrate. Penetration is 4 Jinn +2 for Arcane Connection of place of power = 8 + 2 extra time Summoning = 10 + 10 extra power from summoning, it's just enough. Bargain is 10 Summoning Strength + 6 bargain Jinn + 3 Com + 3 Alluring to Magical Beings + _: 1D10 = [5] = 5 + 3 Confidence vs 18 + 3 Terms general in Scope + 9 service to last a year =30. Jinn bound! I shall look for a template to put into Danaë's wiki. This cost her 4 Confidence, 4 Auram pawns, 10 Quest points

This will be Da'ud, same as Jinn in Tales of Power p.51, with 10 less Might points, writeup is here

SPRING
7)Danaë trying to uncover some of those Hidden Resources- spring, 3 cycles (magic/magic/magic) challenge:12: Danaë + Da'ud, Viviane Grog, Roger the Archer

1st cycle : Magic
1)Roger Awareness 3 + Per 0 + 3 Keen Vision + 3 Aid (Danaë 2/Da'ud 2/Viviane 3) + _: 1D10 = [8] = 8 = 17, success
2)Da'ud Magic Lore 4 + 1 int + 2 Aid (Danae 4) + _: 1D10 = [10] = 10, hmmph, _: 1D10 = [10] = 10 = Botch!!!!
3)Da'ud Second Sight 4 + Com 1 + 3 Aid (Danaë 3/Roger 3) + _: 1D10 = [5] = 5 = 13, success

2nd cycle : Magic
1)Da'ud Shapeshifter 4 (whirlwind) + Quik 2 + _: 1D10 = [2] = 2, failure
2)Danaë Warding +19 + _: 1D10 = [3] = 3 + 3 Confidence= 25, success (sufficient for 4th magnitude effect)
3)Danaë Penetration 3 + Dex 3 + 1 Aid (Da'ud 2) + _: 1D10 = [1] = 1 , _: 1D10 = [2] = 2, whoah, be still my heart! + 3 Confidence = 14, success

3rd cycle : Magic
1)Da'ud Lord of Winds at level 20 auto success
2)Da'ud Fabrications at level 20 auto success
3)Da'ud Lord of Winds at level 20 auto-success note that this is a spontaneous Creo/Rego lvl 20 power, so effect will be different to the other use.

So adventure had mixed results. Lasts for 12 days + 3 cycles + 1 failure + botch = 18 days. Provides 9 xp, + 3 Confidence to Danaë and the Jinn (Danaë spent 2), There are 4 rewards and 1 loss + uncovering of those Hidden Resources (silveroak):
•15 Perdo, 10 Animal vis, 10 Herbam vis
•Tractatus on Second Sight Q11
•+1 Rep for covenant
Loss
•6 BPs, will think on this later, most probably silver (that's a lot!)

Story to come.

SUMMER
3)Andros seeking resonant materials - summer, 3 cycles (magic/combat/social) challenge:12 Preliminary: Andros, Simian Rex, Bonaro, Phillippe Huntsman

Andros and his companions are out hunting for Resonant materials. They have to range far and wide, after all, this is a common activity for the Praesidium magus, and end up very close to Sylvanian territory, looking for an ancient battlefield and possible regios. It's Simian Rex who notices a shadowing presence, which the group immediately confronts. Awareness success. It turns out to be a grizzled man built like a brick house, it's Magus Avernus ex Tytalus, one of the Council of Sylvanian Covenant! There are recriminations and words between Andros and the fellow. Scrying? Depriving of resources? Counteraccusations and insults abound, and they decide to go for Certamen right then and there. Although Avernus is older than Andros, the match is very even (obviously Orae's library and resources are greater!), and by virtue of enduring whatever the rival sends his way, Andros scores first, and the match is over. Penetration success, Parma Magica success
Suddenly cordial, Avernus decides to help, an overture to his rivals in the Praesidium, "this'll be our own private channel of information." Andros isn't too keen on this, but is not eager to involve Quaesitors, again. Avernus directs them to where they wanted to go, in exchange for some vis found there. It is a lugubrious place, and it doesn't take long before they start collecting wisps of ghosts and other stranger things that they are attacked by ancient dead warriors. Bonaro and Phillippe hold them at bay Single Weapon success, while Andros collects material. Simian Rex once again send his army of monkeys to harass and embarrass the undead foes, though he has to be very forceful, as the apes quickly bolt and disorganize in the face of such supernatural resistance. Leadership success. Finally Andros thunders into the battlefield, hurling stone after stone, breaking groups and single foes alike, as they exit the regio. Bombastic Ballista of Vilano success.
Avernus greets the group and congratulates them on their bravery and success. He insists on a celebration in a nearby inn, to divide the spoils and cement the new "friendship". This becomes a feast for the ages, as Simian Rex and Bonaro consume monstrous amounts of alcohol with no ill effect. Carouse success. Andros and Avernus speak for a long time, and the Flambeau takes the measure of the Tytalus. Folk Ken success. Andros maneuvers the boastful magus to make an oath of noninterference and good will (no Wizard's War, no fixing of Arcane connections, no spying, just cordial coexistence), and the surprised Tytalus and Andros are both Sworn by Simian Rex's power. Better be on their best behavior! Oath-swearing success The Praesidium gang part ways warily.

1st cycle: Magic
1)Simian Rex Awareness 5 + Per 0 + 2 Aid (Andros 1/Bonaro 3) + _: 1D10 = [1] = 1 , _: 1D10 = [1] = 1 , _: 1D10 = [6] = 6 = 31, success
2)Andros Penetration 3 Corpus + Com 2 + _: 1D10 = [8] = 8 = 13, success
3)Andros Parma Magica 7 + 5 Stamina + _: 1D10 = [7] = 7 = 19, success

2nd cycle: Combat
1)Bonaro Single Weapon 7 longsword + 2 Dex + 1 Aid (Phillippe 3) + _: 1D10 = [2] = 2 = 12, success
2)Simian Rex Leadership 7 + Int 2 + 5 Aid (Andros 3/Bonaro 7) + _: 1D10 = [8] = 8 = 22, success
3)Andros Bombastic Ballista of Vilano (ReTe25) +39; Mastery 1 (Precise Casting) + _: 1D10 = [3] = 3 = success

3rd cycle
1)Simian Rex Carouse 6 Life of the Party + 1 Pre + 2 Aid (Bonaro 4) + _: 1D10 = [3] = 3 = 12, success
2)Andros Folk Ken 3 Magi + 2 Str + _: 1D10 = [9] = 9 = 14, success
3)Simian Rex Oath Swearing power auto success

Andros's Resonant material hunt is a resounding success. Adventure took 15 days, provides 3 Confidence to Simian Rex and Andros, 9 xp (they'll take it), 6 Rewards:
•Andros 4 Co vis
•4 Resonant materials: 3 Me, 1 Te
•Correspondence in Vim

Of note, silveroak: Simian Rex of his own volition and out of whimsy Grants Way of the Woods to dour Phillippe Huntsman. He spends 5 Confidence and its done. Will also post this in grog section.

Story to come, will involve discovering a powerful magus invisible near the group, certamen, a deal to not accuse him involving Resonant materials and an expedition into a regio, and then a tense celebration afterwards in which Simian Rex enforces bonds of "friendship" with Oath-Swearing

FALL
4)Andros hidden resources quest: magic: Andros, Simian Rex, Paco, Julien, Pazzino, 1 cycle(Magic), challenge:12

The Praesidium receives a letter from _________________ Covenant, one of the new batch of allies, from the very reclusive Didactes of Bonisagus. He has heard of Andros's enterprising ways, and being a creature of the Lab, seeks an adventurous [strike]fool[/strike] brave Flambeaux to aid him in a delicate matter. He promises to make this be "worth his while". Andros assembles a small team, confident as ever in his magical might and that of his familiar to deal with any challenge. He invites Julien for his political acumen, and is gratified that Pazzino wishes to join; he has had great conversations with the lawyer, and missed his erudite company!

They set out for ____________ Covenant and arrive there a week later, thanks to some Gift-attuned swift horses that Didactes thoughtfully provided. Didactes meets them in a peculiar manner: he has set an incredibly polished smooth obsidian mirror in an empty room of his covenant, and his image appears there, and he speaks through it with Andros, alone, "Hermetic business". Didactes laments that a servant of his has absconded with some trinkets and notes crucial to his current research. This servant was highly trusted but misguided, according to the Bonisagus Magus, and so this betrayal hurts deeply. But the magi of the Covenant have not at all shown interest or attention to this theft, or Didactes's concerns. So he has turned to this most felicitous alliance, hearing brave Andros's sojourns into the heart of the Magic Realm itself! Andros assures the unpleasant brown-noser that he has never been to the Magic Realm, but that he will most assuredly report first to Didactes with his findings when he does so. They come to an agreement in terms of payment, get a description of the servant and some probably long -expired Arcane connections, and Andros departs with his entourage to hunt for this valuable servant.

Asking around, they find all sort of unsavory rumors: the female servant was apparently a Hedgie treated as a slave by the Bonisagus, some said "a Folk Witch with strange mismatched eyes", who Didactes was "studying a little too closely, if you know what I mean". Didactes is not well-liked by his sodales or covenfolk.
It is with a sinking feeling that they embark on this hunt. Unfortunately, Simian Rex is much too alert and experienced in such matters, and Pazzino and Julien interrogate others too well, soon they are on her trail. Her name, Bianca. Awareness success Eventually they find some of her meager possessions, she is fleeing into the wild. Andros Strides to a great height in a nearby mount, draws a rough map of the area, and follows her unwaveringly with a spell. The Inexorable Search success It then becomes a game of cat and mouse which the poor woman cannot win. Andros tries to speak to her and calm her down, get her side of the story, but she is desperate, like a wild animal. He Strides into her path continuously, wherever she flees. Seven League Stride success Andros finally lays hand on her. She has a knife in her hand, but what can she do against Andros's impenetrable Soak? He speaks soothingly, "It's all going to be all right my dear". But she struggles and in a flash slashes deeply her own throat, and her life gushes out in a moment before they can much about it. It's a somber group that returns to ___________ to report her demise. Didactes is irate, but Andros is quietly threatening, and the Bonisagus is forced to pay and to acknowledge that circumstances were beyond any one's control. Back to the Praesidium.

1)Simian Rex Awareness 5 + Per 0 + 5 Aid (Andros 1/Paco 4/Julien 3/Pazzino 3) + _: 1D10 = [1] = 1 , SR is very aware :smiley: , _: 1D10 = [3] = 3 , 16, success
2)Andros The Inexorable Search (InCo 20) +37 + _: 1D10 = [9] = 9 = success
3)Seven League Stride (ReCo 30) +44; Mastery 1 (Fast casting) + _: 1D10 = [10] = 10, possible botch! well, this is mastered 1 + 3 botch reduction from familiar bond, even Fast-cast, and at -10 Casting will not botch and will cast successfully, success

Story to come, will involve hunting down a Hedgie who a Hermetic magus is using more or less as a slave. This does not sit well with Compassionate Andros or law-abiding Pazzino, but it's part and parcel of favors between Hermetic Magi. Ugh.

Story took 13 days, provides 7 xp, 1 Confidence Pazzino, Andros, Simian Rex, 2 Rewards,
•Pazzino can choose 1 reward
•Andros chooses 1: Resonant materials for MT book

  • Hidden Resources uncovered, silveroak

Hidden resources found are:

  1. summae on ancient Pictish written in modern Greek L:5 Q:20
  2. tractatus on magic lore, Q:14, written in ancient Geek
  3. summae on theology:Gruagratch L:4 Q:12, written in Ancient Pictish

Ignes.Festivus thanks a lot, you gave me a great help here :smiley:

So, I will take a stab at the Covenant adventure. Unless someone else wants to do it?

It's a cast of thousands! All grogs on patrol + the Knights-in-training + Danaë, Gloriana, Andros, Simian Rex, Sandor/Lady A/Sybilla . Aurthor Taurus has joined. Pazzino joins, Giovanni joins.
SPRING
Faerie war - Spring 2 cycles (combat/combat) challenge:9 a bonisagus from outside the covenant hired a redcap to steal something from the faerie region for his research. Angry, the faeries attack the covenant from within.

This is just a general outline. The Faeries of the regio are Undead or double-headed dogs, it's a Hades/Persephone themed Garden (so I guess fruit=tree nymphs are also possible). Brawl becomes the default, as the Covenant is assaulted from within. Leadership helps rally the coven folk and formulate a plan, Taurus cuts off the enemy by isolating pockets with CrTe walls and boulders, Single weapon as the martial grogs start counter-attacking, Stealth to spy/overhear the invader's plans and their reasons for the attack, and finally Awareness to pinpoint the leader and confront him/her.

What do the others think?
*edit, no one's said they mind, so I'll roll the numbers, since the bonuses are so ridiculously high. It will take some time to find who has the highest bonus, and then add up all the Aid

1st cycle: Combat
1)Brawl + Str + _: 1D10 = [6] = 6, will be a success
2)Leadership + Int + _: 1D10 = [1] = 1 , _: 1D10 = [9] = 9, will be a success
3)Taurus Spont Creo Terram +_: 1D10 = [8] = 8 , will be a success

2nd cycle: Combat
1)Single Weapon + Dex + _: 1D10 = [6] = 6, will be a success
2)Stealth + Quik + _: 1D10 = [3] = 3, will be a success
3)Awareness + Per + _: 1D10 = [5] = 5 , will be a success

So the [strike]Avengers[/strike] Praesidium forces are entirely successful, routing the Undead of the regio, who probably still gain vitality through inflicting dread, and provoking heroic acts. Adventure takes around 11 days, 4 rewards, 2 Confidence, 7 xp.
•Notch on Hook
•+1 turb Loyalty
•20 Co, 20 Creo, 5 Herbam pawns, all Faerie vis

I think its a good thing faeries can gain sustenance from losing a fight, because otherwise this looks like Marvel's Avengers versus Tennyson's light brigade

Gloriana will have found her mystagogue, except that they can only have one magical focus, the other will be potent magic instead. You blew away the quest in the last round so I'll let you choose which is which. The mystagogue has presence:4 and merinita lore at 6 for figuring what initiation scripts will need to cover.

Summary of adventure results for 1120:

Covenant results, silveroak
•15 Perdo, 10 Animal vis, 10 Herbam vis
•Tractatus on Second Sight Q11 (already put on the wiki)
•+1 Rep for covenant
•Loss of 6 BPs: -60 Mythic Pounds (ouch, those summae were expensive!)
•Notch on Faerie Regio Hook
•+1 turb Loyalty
•20 Co, 20 Creo, 5 Herbam pawns, all Faerie vis

Hidden Resources found (added to the wiki under Collections) in the two adventures:

  1. summae on ancient Pictish written in modern Greek L:5 Q:20
  2. tractatus on magic lore, Q:14, written in ancient Geek
  3. summae on theology:Gruagratch L:4 Q:12, written in Ancient Pictish

All the people that participated in the Faerie regio adventure can opt to earn 7 xp in place of other xp, companions and magi gain 2 Confidence

Pazzino can earn 1 reward, and can opt to earn 7 xp in the Andros Hidden Resources adventure and +2 Confidence

Pazzino will take 4 pawns of Creo Vis as reward + 2 Confidence points, he lefts the XP to somebody else.

Looking at the wiki seems that Pazzino has collected Creo and Corpus Vis (he has 11 already) but he has a powerful Longevity Ritual already, right?

no, he set aside a season to do a longevity ritual back in 1111 but no magus used the same season to work on one with him...

That was an oversight by the player, Evandrus created a LR for him earlier that same year, he experimented, and gained a Discovery, getting an insane amount of Warping points, the LR was 29th magnitude I believe. No time now, but I'll dig up the links later.

I see where he put it- in the summer, later that same year. Okay we'll proceed with that then.

1121:

  1. an exceptionally cold and bitter winter has some suggesting that Perephone might be able to bring relief (faerie region, natural, winter, first cycle choice of methods)
  2. Some items have gone missing from the mercer house, and they have requested aid in investigation (criminal, mercer house, winter, first cycle choice)
  3. Anna has been accused of heresy by some hangers on of her rival nobles (religious, winter, first cycle magic)
  4. Evandrus Vis search: fall, first cycle social
  5. Andro's resonant materials quest, winter, choice
  6. Camilla's falliar quest- summer, first cycle legal-diplomatic
    7)leaf's resonant materials quest: fall, first cycle choice
    8 ) Anna's familiar quest- fall, first cycle choice

Quests 4,7,8) Anna, Blossom, Aegis, Evandrus, Leaf and Hadrian will all go on these Fall quests and they'll ask if anyone else wants to join in.

Quests 1,2,3) Anna, Hadrian and Aegis will join in on these and they'll drag Julien along on quests two and three. They'll ask Lady A if she wants to come as well.

SPRING

SUMMER
6) Camilla (Gloriana)'s familiar quest- summer, 2 cycles (legal/diplomatic, combat) challenge:9 - Gloriana, Francesco, request Lady A, Phillippe Huntsman, Gervassio
9) Gloriana's Hidden Resources quest - summer, 1 cycle (legal/diplomatic) challenge:6 -Gloriana, Francesco, request Lady A, Phillippe Huntsman, Gervassio Pazzino

FALL
4) Evandrus Vis search: fall, 3 cycles (social,social, social) challenge:12 - Anna, Blossom, Aegis, Evandrus, Leaf and Hadrian Pazzino
7) leaf's resonant materials quest: fall, 2 cycles (choice/social) challenge:6 - Anna, Blossom, Aegis, Evandrus, Leaf and Hadrian currently, Lady A, Sandor, Adriana grog
8 ) Anna's familiar quest- fall, 2 cycles (choice, social) challenge:9 - Anna, Blossom, Aegis, Evandrus, Leaf and Hadrian , Gloriana, Sybilla, Francesco grog, currently

WINTER

  1. COVENANT ADVENTURE an exceptionally cold and bitter winter has some suggesting that Perephone might be able to bring relief (faerie region, natural, winter, 2 cycles(choice,social) challenge:12 - Anna, Hadrian and Aegis , Andros/S Rex, Gloriana, Lady A, grogs Bonaro, Francesco shield grog , Pazzino
  2. COVENANT ADVENTURE Some items have gone missing from the mercer house, and they have requested aid in investigation (criminal, mercer house, winter, 3 cycles (choice, magic, combat) challenge:12 - Anna, Hadrian and Aegis, Julien currently, Lady A, Bonaro shield grog, Aurthor
  3. Anna has been accused of heresy by some hangers on of her rival nobles (religious, winter, 2 cycles (magic,legal/diplomatic) challenge:9) - Anna, Hadrian and Aegis, Julien currently, Lady A, Bonaro shield grog
  4. Andros's resonant materials quest, winter, 1 cycle (choice) challenge: 15 - Andros, S Rex, Paco, Pazzino. possible Mercurio

silveroak, Gloriana had declared an adventure to find more Hidden Resources in Summer, I put it as #9. Gloriana will go to #8, to supplement her Lab Work with field observations, and will risk #1 to perhaps get the chance to negotiate with Persephone herself.

Andros/Simian Rex will help deal with #1, and will go to his own adventure, #5, clearly.

Lady A may go for #7 adventure in the Fall, to not be neglectful of her Noble duties. She will bring along her son, the noble Sandor, for direct instructions under her gaze. She will accompany Gloriana in Summer, #6, #9, and Winter will go to #1,#2,#3,

Danaë is on Redcap duties, no adventures for her!

Sandor will only go on #7, curses! But he is getting the education he wants (weapons!)

Sybilla will accompany her mother in #8, no more adventures.

*edited multiple times to reflect additions.

Quest 9 comes up as legal-diplomatic for the first cycle