Adventures in Brief

Danaë will take care of it in Summer. As it has to do with Faerie, Gloriana will issue forth from the lab, drag Mercurio and MR, Sybilla, and Francesco to accompany her. Will update.

If it takes more than 20 days, Neleos can keep on reading. If not, it's Lab work!

Hi Ignes.Festivus Arduino will attend the tribunal (adv. 8 ) to get his sigil (I didn't declare it properly).

Updated!

1 ) rights of the eldritch knight (castle hook, 8 extra botch dice): summer 1 cycle (legal/diplomatic) challenge:12
2 ) the mysterious strangers (mundane politics hook): spring 1 cycle, investigation challenge:9
3 ) rescue the princess (hermetic politics hook, faerie source, 1 extra botch die) 2 cycles (choice, social) challenge 12
4 ) rebuilding faerieland (Gloriana's plot hook) winter, 2 cycles (commerce/goodwill, choice) challenge 12
5 ) if you build it, they will go - hopefully (plagued by faeries): winter, 3 cycles(commerce/goodwill, religious/spiritual, commerce/goodwill) challenge 6
6 ) Verdituous grudge match spring, 3 cycles (magic, combat, combat) challenge:12
7 ) Inquisition of Sandor: fall 3 cycles (religious/spiritual, investigation, social) challenge:12
8 ) Tribunal summer, 1 cycle (combat) challenge 6
9 ) Jinn quest, summer 1 cycle (criminal/spy) challenge 9
10) Mentor quest winter 2 cycles (legal/diplomatic) challenge 6
11) WAR: a) 1 cycle (combat) ch:9, b) 3 cycles (combat, criminal/spy, outdoors) challenge 12, c) 2 cycles (combat, criminal/spy), d)1 cycle (combat) ch:21, e)1 cycle (combat) ch:6
12) Edith's punishment: spring, 6 cycles (criminal/spy, legal/diplomatic, combat, commerce/goodwill, social, investigation) challenge:6
13) Vis quest Spring 2 cycles (choice,choice) challenge 12
14) Hyperborean magic quest: 3 cycles (religious/spiritual, social, legal/diplomatic) challenge 18

I see cycle d and Fallout Boy's "Centuries" starts playing in my head...

Lucien is the current autocrat, Jullian is the ex autocrat- which is going on adeventure 2?

Julien, don't know what wire is loose in my brain that keeps gelling their names together! :unamused: Will update.

silveroak,

#1 says 1 cycle (social) challenge:12 in the difficulty reveal post, but reads Legal/diplomatic when originally presented.
Which is the one intended?

legal/diplomatic

Thanks!

1137
SPRING
1 ) COVENANT
(castle) An eldritch knight arrives at the covenant during teh spring, demanding his right to be hosted by the covenant, his reasons for believing it is due to him unclear. (first cycle legal/diplomatic challenge:12) ([size=150]8 botch dice[/size]) Danaë , Lady Agnieska, Gervassio Shield Grog

1)Danaë Folk Ken 6 Nobles + 1 Per + 4 Aid (Lady Agnieska 6 Nobles/ Gervassio 2) +_: 1D10 = [9] = 9 = 20, success
2)Lady A Order of Hermes Lore 5 + 5 Int + 1 Aid ( 2 Danaë/ Gervassio 0) + _: 1D10 = [10] = 10, welp...8 dice! _: 1D10 = [2] = 2
1D10 = [8] = 8
1D10 = [8] = 8
1D10 = [7] = 7
1D10 = [8] = 8
1D10 = [2] = 2
1D10 = [3] = 3
1D10 = [7] = 7

Hah! no botch! + 3 Confidence = 14, success
3) Danaë Guile 4 + 5 Presence + 2 Aid (Lady Agnieska 5/ Gervassio 0) + _: 1D10 = [3] = 3= 14, success

So Danaë and Lady A (and Gervassio) take on a very dangerous mission for the Praesidium, and hang on the edge for a moment, but it's entirely successful! Takes 13 days, provides 7 xp, 1 Confidence (Lady A used 1), 2 rewards:
•12 BPs: Q11 Auram tractatus, Power of the Storm, 5 Auram pawns (Covenant)

Story to come.

1137
SPRING
2 ) COVENANT
in the spring a peasant approaches Lucio, informing him of strangers lurking about who seem to have some form of designs on the covenant, whom he believes are working for the rebels fighting Roger II. 1 cycle, investigation challenge:9 Danaë, Julien the ex-Autocrat, Pazzino, Phillippe the huntsman

1)Danaë Area Lore Locri 4 People + 5 Com + 5 Aid (Julien the ex-Autocrat 4 People/Pazzino 4/ Phillippe the huntsman 2) + _: 1D10 = [2] = 2 = 16, success
2)Phillippe the huntsman 12 Hunt Tracking + 3 Per + 0 Aid (Julien the ex-Autocrat 0/Pazzino 0/ Danaë 0) + _: 1D10 = [2] = 2 = 17, success
3) Danaë Intrigue 6 + 5 Commanding Presence + 6 Aid (Julien the ex-Autocrat 6 Plotting/Pazzino 6 Plotting/ Phillippe the huntsman 0) + _: 1D10 = [1] = 1 , _: 1D10 = [6] = 6 , = 29, success

Success! Adventure takes 10 days, provides 6 xp, 1 Confidence point, 2 Rewards:
•Notch on Hook (unclear what Hook this was)
•+1 Rep to the Praesidium.

Story to come.

1137
SPRING
12) punishment-
Edith is being sent out to locate items of virtue to replace the one she used without permission. is a personal adventure for Edith, unless someone wishes to volunteer to aid her. Anyone may volunteer grogs.- spring , 6 cycles (criminal/spy, legal/diplomatic, combat, commerce/goodwill, social, investigation) challenge:6 Edith. Sybilla will help, will beg Danaë and Lady A for help, Al-Azhim, Roberto the Archer

1st cycle criminal/spy
1) Danaë Intrigue 6 + 0 Quik + 4 Aid (Edith 0/Sybilla 1/Lady A 4/Al-Azhim 0/Roberto the Archer 3) + _: 1D10 = [6] = 6 = 16, success
2) Roberto the Archer Awareness 5 + 0 Per+ 3 Aid (Edith 0/Sybilla 2/Danaë 2/Lady A 2/Al-Azhim 0) + _: 1D10 = [10] = 10, uhoh, _: 1D10 = [1] = 1, no botch , = 8, success
3) Danaë Bargain 7 + 5 Sta + 2 Aid (Edith 0/Sybilla 0/Lady A 4/Al-Azhim 0/Roberto the Archer 0) + _: 1D10 = [7] = 7 = 21, success

2nd legal/diplomatic
1) Edith Folk Ken 2 + 0 Int + 6 Aid (Sybilla 0/Danaë 5/Lady A 5/Al-Azhim 3/Roberto the Archer 0) + _: 1D10 = [1] = 1 , _: 1D10 = [5] = 5 , = 18, success
2) Danaë Law 1 + 5 Pre + 0 Aid (Edith 0/Sybilla 0//Lady A 0/Al-Azhim 0/Roberto the Archer 0) + _: 1D10 = [1] = 1 , _: 1D10 = [8] = 8 , = 22, success
3) Edith Artes Liberales 1 + 3 Com + 5 Aid (Sybilla 2/Danaë 1/Lady A 4/Al-Azhim 2/Roberto the Archer 1) + _: 1D10 = [7] = 7 = 16, success

3rd combat
1) Lady A Leadership 4 + 1 Dex + 1 Aid (Edith 0/Sybilla 0/Danaë 1/Al-Azhim 0/Roberto the Archer 2) + _: 1D10 = [7] = 7 = 13, success
2)Roberto the Archer Brawl 9 + 2 Str + 3 Aid (Edith 0/Sybilla 4/Danaë 2/Lady A 0/Al-Azhim 0) + _: 1D10 = [6] = 6 = 20, success
3)Roberto the Archer Athletics 2 + 2 Str + 0 Aid (Edith 0/Sybilla 0/Danaë 1/Lady A 0/Al-Azhim 0) + _: 1D10 = [1] = 1 , _: 1D10 = [8] = 8 , = 20, success

4th commerce/goodwill
1) Danaë Area Lore: Italy 5 + 1 Per + 0 Aid (Edith 0/Sybilla 0/Lady A 0/Al-Azhim 0/Roberto the Archer 0) + _: 1D10 = [9] = 9 = 15, success
2) Edith Charm 2 + 2 Pre + 5 Aid (Sybilla 2/Danaë 6/Lady A 2/Al-Azhim 0/Roberto the Archer 1) + _: 1D10 = [5] = 5 = 14, success
3) Edith Craft 13 + 3 Com + 11 Aid (Sybilla 11 Weaving/Danaë 0/Lady A 3/Al-Azhim 9/Roberto the Archer 0) + _: 1D10 = [2] = 2 = 29, success

5th social
1) Danaë Carouse 1+ 5 Sta + 1 Aid (Edith 0/Sybilla 1/Lady A 0/Al-Azhim 0/Roberto the Archer 2) + _: 1D10 = [8] = 8= 15, success
2) Sybilla Guile 4 + 3 Int + 4 Aid (Edith 0//Danaë 4/Lady A 5/Al-Azhim 0/Roberto the Archer 0) + _: 1D10 = [3] = 3 = 14, success
3) Edith Etiquette 2 + 2 Dex + 5 Aid (Sybilla 0/Danaë 2/Lady A 6/Al-Azhim 3/Roberto the Archer 0) + _: 1D10 = [9] = 9 = 18, success

6th cycle investigation
1)Edith Magic Lore 4 + 1 Quik + 5 Aid (Sybilla 2/Danaë 4/Lady A 5/Al-Azhim 0/Roberto the Archer 0) + _: 1D10 = [6] = 6 = 16, success
2)Lady A Persona 5 + 5 Sta + _: 1D10 = [7] = 7 = 17, success
3)Danaë Vis Divining Rods auto-success

So adventure is a complete success, lasts 12 days, provides 9 xp, 6 Confidence, 12 rewards: [strike]TBD[/strike]
•+1 Coven folk Loyalty
•+1 rep Praesidium
•30 BPS: 6 BPs become 30 pawns, become 10 Objects of Virtue: 2 Granites, 2 Basalt, 2 Mercury, 2 Amber, 2 magnetite . 24BPs: 60 point Enchanted Hyperborean Tapestry (Suggested powers: The Fates Denied CrCo 30, Blessings of the Body of Light CrCo 28)

Story to come, btw, as Edith is Proud, she was chosen to roll for all skills she had a score in, regardless of other character totals in the adventure.

[strike]Question, silveroak : the adventure is personal, but the goal was Objects of Virtue, to replace what Edith took. However, at 6 difficulty, only 2 pawns of vis can be obtained, and we had priced Objects of Virtue at 1:3 pawns of vis. Is no Object of Virtue found?[/strike]

1137
SUMMER
3 ) COVENANT
A faerie prince asks for you to arrange the rescue of his true love from another covenant which owes a political favor to Praesidium choice of season and approach, 2 cycles (choice, social) challenge 12 hermetic politics) Danaë , Gloriana, drag Mercurio and MR, Sybilla, and Francesco

1st cycle: choice: Magic
1)Gloriana Magic Theory 16 + 5 Int + 11 Aid (Danaë 0/Mercurio 7/MR 6/Sybilla 7/ Francesco 3) + _: 1D10 = [8] = 8 = 40, success
2)Gloriana's Potion of Creation (level 25 charged item) auto-success
3)Mother Rabbit's grant Venus blessing auto-success

2nd cycle: social
1) Danaë Folk ken 5 + 1 Per + 5 Aid (Gloriana 2/Mercurio 3/MR 1/Sybilla 0/ Francesco 4) + _: 1D10 = [2] = 2 = 13, success
2) Danaë Charm 6 + 5 Pre + 4 Aid (Gloriana 2/Mercurio 2/MR 0/Sybilla 2/ Francesco 3) + _: 1D10 = [1] = 1 , _: 1D10 = [9] = 9 = 33, success
3) Danaë Intrigue 6+ 5 Com + 4 Aid (Gloriana 1/Mercurio 3/MR 0/Sybilla 1/ Francesco 4) + _: 1D10 = [2] = 2 = 17, success

*Note that I did not count Gloriana's Blatant Gift in the social cycle, this was an adventure visiting other magi (protected by Parma) and dealing with Faeries, who are allured by her Gift instead.

The Faerie prince adventure is a success, lasts 14 days, provides 8 xp, 2 Confidence, 4 rewards:
•Notch on Hook
•Gloriana 4 Ig vis personal
•Danaë +1 rep
•6 BPs: 30 Faerie vis: 15 He, 15 Au

Story to come.

it was assigned for the covenant, not as a quest she decided to undertake (grogs cannot have personal quests) so it is in fact a covenant quest specifically to find covenant resources.

1137
SUMMER
9 ) Jinn quest
1 cycle (criminal/spy) challenge 9 Danaë

1) Danaë Intrigue 6 + 5 Pre + _: 1D10 = [3] = 3 = 14, success
2) Danaë Awareness 2 + 1 Per + _: 1D10 = [4] = 4 + 3 Confidence = 10, success
3) Danaë Shoe of Swift Flight (ReCo(An, He) 25 auto-success

Adventure lasts 10 days, provides 6 xp, 1 Confidence (she spent 1), 6 jinn points, 2 Rewards:
•3 pawns of Terram personal
•+1 rep with jinn

Story to come.

Danaë will try to bind a 25 Might Terram jinn! She must spend 13 jinn points banked Sihr roll is 25 + 6 Commanding Presence + 3 Alluring to Magic Beings + _: 1D10 = [4] = 4 +9 Confidence = 47, 22 Bargaining Strength, with Penetration 8 jinn, and the usual Arcane Connection to the place becomes 16, so 38 Penetration, more than enough. Bargain is 8 Jinn + 5 Com + 22 Bargaining Strength + _: 1D10 = [7] = 7 vs 18 + 9 service to last a year + 3 General Scope +4 (2 less pawns of vis spent), done! Wazif the Obsidian Shadow is recruited.
This costs Danaë 3 Confidence, 3 Terran vis pawns.

1137
FALL
7 ) Sandor Hook
, the same peasant as in number 2 lets the covenant know of a priest, whom he suspects of being a supporter of Innocent II, rummaging around through church records of births and baptisms, and he recalls Sandor has had a question or two raised in that area... choice of season, 3 cycles (religious/spiritual, investigation, social) challenge:12, Sandor, Noll, Hanbal, Lady A

1st cycle religious/spiritual
1) Lady A Church Organization Lore 3 + 5 Int + 1 Aid (Sandor 3/Noll 0/Hanbal 0) + _: 1D10 = [7] = 7 = 16, success
2) Lady A Artes Liberales 4 + 1 Dex + 2 Aid (Sandor 2/Noll 1/Hanbal 1) + _: 1D10 = [9] = 9 = 16, success
3) Sandor Intrigue 5 + 3 Com + 4 Aid (Noll 2/Hanbal 3/Lady A 4) + _: 1D10 = [8] = 8 = 20, success

2nd cycle investigation
1) Sandor Folk Ken 5 + Str 3 + 4 Aid (Noll 2/Hanbal 2/Lady A 5) + _: 1D10 = [2] = 2 = 14, success
2) Noll Awareness 5 + 3 Quik + 5 Aid (Sandor 4/Hanbal 5/Lady A 2) + _: 1D10 = [4] = 4 = 17, success
3) Lady A Sense Holiness/Unholiness 6 Evil + 1 Per + _: 1D10 = [5] = 5 = 12, success

3rd cycle social
1) Lady A Persona 6 Severinus+ Sta 5 + _: 1D10 = [3] = 3 = 14, success
2) Lady A Etiquette 6 + Pre 3 + 2 Aid (Sandor 3/Noll 2/Hanbal 0) + _: 1D10 = [5] = 5 = 16, success
3) Sandor Charm 3 + 5 Pre + 1 Aid (Noll 0/Hanbal 1/Lady A 2) + _: 1D10 = [6] = 6 = 15, success

So the priest is quelled and the nosy peasant exposed. Story to come. Adventure lasts 15 days, provides 9 xp, 3 Confidence, 6 rewards:
•Notch on Hook
•Lady A 3 Rewards: Correspondence Etiquette, + 2 Rep
•Sandor 2 Rewards: 3 pawns of Corpus infesta vis (3 tresses of long greasy hair), +1 Rep

1137
WINTER
4 ) Gloriana plot hook
- a church has destroyed a faerie town which Gloriana has been asked to help rebuild - winter, 2 cycles (commerce/goodwill, choice) challenge 12 Gloriana/MR, Sybilla, Francesco, Mercurio, Phillippe Huntsman

1st cycle commerce/goodwill
1)Gloriana Bargain 3 Faeries + Pre 3 + 3 Alluring to Faeries + 0 Aid (MR 0/Sybilla 0/ Francesco 0/Mercurio 1/Phillippe Huntsman 0) + _: 1D10 = [4] = 4 = 13, success
2)Sybilla Craft Weaving 11 + 4 Dex + _: 1D10 = [10] = 10 , bah, Sybilla has Careful with Craft, -2 Botch dice, so no botch. = 15, success
3)Phillippe Area Lore Italy 5 + 3 Per + 0 Aid (MR 0/Gloriana 0/ Francesco/Mercurio/Sybilla 0) + _: 1D10 = [8] = 8 = 16, success

2nd cycle choice: Magic
1)Gloriana Faerie Lore 4 + 3 Com + 3 Alluring to Faeries + 6 Aid (MR 0/Sybilla 1/ Francesco 6/Mercurio 3/Phillippe Huntsman 2) + _: 1D10 = [5] = 5 = 21, success
2)Gloriana Faerie Magic 4 + 5 Int + _: 1D10 = [1] = 1 , _: 1D10 = [4] = 4 =17, success
3)Gloriana Spont Magic Creo Corpus Ritual (CrCo 64 + Sta 5 + AL 9 + _: 1D10 = [3] = 3)/2 = 40, success

Faerie town, raised! Adventure takes 14 days, provides 2 Confidence, 8 xp, 4 Rewards:
•Notch on Hook
•Gloriana 4 Faerie Vim vis personal
•Gloriana +1 rep
•Sybilla Mentor opportunity

Story to come.

1137
SPRING

13) Aurthor's Vis quest 2 cycles (choice,choice) challenge 12
Aurthor, Ibis, Pazzino, Phillippe Huntsman, shield grog Paco, archer Captain Orwell and Patrice, Danaë

1st cycle: magic
1 Aurthor’s Magic Lore 4 + Int 5 + _: 1D10 = [10] = 10 -> _: 1D10 = [5] = 5 no botch + 3 Confidence = 12 -> success
2 Aurthor’s Comprehend Magic (Vis) 6 + Per 3 + _: 1D10 = [4] = 4 = 13 -> success
3 Aurthor’s Parma Magica 5 + Sta 3 + _: 1D10 = [8] = 8 = 16 -> success

2st cycle: social
1 Danaë’s Charm (First impressions) 7 + Pre 5 + _: 1D10 = [3] = 3 = 15 -> success
2 Patrice’s Enchanting Music (singing) 4 + Com 4 + _: 1D10 = [9] = 9 = 18 -> success
3 Aurthor’s Magic item Flute of Wonders (CrIm 36) -> automatic success

Time: 14 days
XP: 8
Confidence: 2 (Aurthor -1)
Rewards (4): 4 Vim vis for Aurthor, +1 Rep Aurthor, Resonant Material for a book on Vim, 1 Reward for Danaë (+1 rep).

Story
In search of vis, Aurthor decides to verify some rumours about a isolated glen in the woods not far from the covenant. Once there the group starts collecting the vis when suddenly the members of the expedition on which Arthur did not extended the protection of his parma fell asleep. The attackers manifest themselves soon after, dozens and dozens of little human beings armed with spears and bows surround the group. It is the innate charisma of Danaë that avoids the worst by convincing the small army to put aside the weapons and to welcome the group as new friends. Then the show set up by Patrice and Aurthor does the rest, finally winning the trust of the little people who allowed the group to return to the covenant with the vis found.

Got it, thanks!