Done 64 days down, just last story to write up
1140
SPRING
5 ) WAR , no MAGI, COVENANT : one more year, consolidating Roger II grasp on his territories in southern Italy, still in the spring.
Sandor and 1139's lot a) 1 cycle (outdoors) ch:12 b) 1 cycle (combat) ch:12 c) 2 cycles (commerce/goodwill, outdoor) ch:6 d) 2 cycles (legal/diplomatic, outdoor) ch:9 e) 1 cycle (combat) ch:6 f) 3 cycles (combat, magic, combat) ch:9
g) 3 cycles (magic, legal/diplomatic, commerce/goodwill) ch:9
a) 1 cycle (outdoors) ch:12
1140 5 a) Pietro Stealth
1) Sandor Animal Ken 5 + 5 com + 3 Aid (Concetta daughter of Bonaro 6) + _: 1D10 = [8] = 8 = 21, success
2) Sandor Athletics 5 + 3 Str + 10 Aid(Petra 0/Ancell 0/Concetta daughter of Bonaro 2/Carmen the Cook 0/Hiram 1/Roger the Archer 2/Pietro 3/Regina 3/Jina 2/Sigourney 2/Zulima 3/ Lakia 1/Boyce 2/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [3] = 3 = 21, success
3) Pietro Stealth 5 + 3 Quik + 8 Aid (Sandor 4/Petra 0/Ancell 2/Concetta daughter of Bonaro 3/Carmen the Cook 3/Hiram 1/Roger the Archer 4/Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [6] = 6 = 22, success
Adventure lasts 13 days, provides 1 Confidence, 7 xp, 2 Rewards, 0 losses::
•+1 Rep Sandor
•+1Covenfolk Loyalty
The sweep commences by building goodwill and capturing the notorious Rospo, a lowlife that lairs in the mountains, who accumulates and discards followers like a dog sheds hair. He was used to gather intelligence by some members of the nobility who fought Roger, so now he is to be collected himself and interrogated. It's also a move to regain the backing of the populace. Sandor and Concetta manage to put a watch on his usual haunts, and the spying pays off. He is currently in a rather inaccessible hole, up a sheer cliff with few access points. Sandor proposes a very dangerous plan, and a number of the veterans accompany him to scale up some cliffs; they will carry little armor and just a few weapons. After a few scares, they make it up the slope, and stealthily approach Rospo. They catch him brooding and completely unaware, and all resistance drains from the once feared renegade.
b) 1 cycle (combat) ch:12
1) Roger the Archer Awareness 8 + 0 Per + 36 Aid (Sandor 5/Petra 0/ Ancell 3/Concetta daughter of Bonaro 0/Carmen the Cook 1/Hiram 4/Pietro the archer 6/Regina 4 /Jina 6/Sigourney 6/Zulima 6/ Lakia 5/Boyce 5/Noll 6/Hanbal 5/Celeste 5/Concetta 5) + _: 1D10 = [7] = 7 = 51, success
2) Sandor Leadership 11 + Pre 5 + 18 Aid (Petra 2/Ancell 0/Concetta daughter of Bonaro 2/Carmen the Cook 0/Hiram 1/Roger the Archer 2/Pietro the archer 0/Regina 11/Jina 2/Sigourney 2/Zulima 2/ Lakia 2/Boyce 1/Noll 4/Hanbal 5/Celeste 0/Concetta 0) + _: 1D10 = [6] = 6 = 40, success
3) Pietro the archer long Bow 15 + 3 Dex + 59 Aid (Sandor 7/Petra 0/Ancell 3/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 0/Roger the Archer 13 longbow/ Regina 11 longbow/Jina 11/Sigourney 12/Zulima 11/ Lakia 11 longbow/Boyce 9/Noll 7/Hanbal 8 Longbow/Celeste 8/Concetta 8 ) + _: 1D10 = [4] = 4 = 81, success
Adventure lasts 13 days, provides 1 Confidence, 7 xp, 2 Rewards, 0 losses::
•6 BPs : 300 Mythic pounds loot
•Sandor +1 Rep
A few days later, it seems that Rospo's capture has not gone unnoticed. Somebody is inciting his remaining followers and a whole lot of peasants to revolt against Roger's tyranny! The Praesidium contingent notices they are being watched, and they double the guard, and send out pickets and scouts constantly. Their informants tell of gathering nearby, of armed men with grim visages. Sandor immediately formulates a bloody plan, to which Regina objects; however, he carries the day, with good oratory, and how these peasants cannot be allowed to revolt, at any costs, a lesson must be taught. Over the next few days, they ambush and slaughter all suspected members of this would-be rebellion, the veterans easily outmaneuvering the untrained peasants and bandit rabble. Sandor counsels Regina to retire with grace "at her advanced age". That does not go over well!
c) 2 cycles (commerce/goodwill, outdoor) ch. 6
1st cycle
1) Sandor Folk Ken 5 + 0 Per + 12 Aid (Petra 2/Concetta daughter of Bonaro 2/Carmen the Cook 3/Ancell 3/Hiram 0/Roger the Archer 1/Pietro 0/Regina 3/Jina 2/Sigourney 3/Zulima 0/ Lakia 1/Boyce 0/Noll 1/Hanbal 2/Celeste 1/Concetta 0) + _: 1D10 = [5] = 5 = 22, success
2) Sandor Area Lore Calabria 2 + 3 Int + 9 Aid (Petra 0/Concetta daughter of Bonaro 0/Carmen the Cook 0/Ancell 1/Hiram 1/Roger the Archer 0/Pietro 0/Regina 2/Jina 3/Sigourney 2/Zulima 2/ Lakia 1/Boyce 2/Noll 1/Hanbal 2/Celeste 1/Concetta 1) + _: 1D10 = [9] = 9 = 23, success
3) Petra Bargain 3 + 5 Com + 1 Aid (Sandor 0/Ancell 0/Concetta daughter of Bonaro 1/Carmen the Cook 0/Hiram 1/Roger the Archer 0/Pietro 0/Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [4] = 4 = 13, success
2nd cycle
1) Concetta daughter of Bonaro Survival 3 + 3 Sta + 13 Aid (Ancell 3/Sandor 2/Petra 0/Carmen the Cook 2/Hiram 0/Roger the Archer 2/Pietro 1/Regina 1/Jina 1/Sigourney 3/Zulima 1/ Lakia 2/Boyce 1/Noll 2/Hanbal 2/Celeste 2/Concetta 1) + _: 1D10 = [4] = 4 = 23, success
2) Zulima Ride 6 + 4 Quik -1 devoted daughter + 39 Aid (Sandor 6/Ancell 3/Petra 0/Concetta daughter of Bonaro 4/Carmen the Cook 1/Hiram 1/Roger the Archer 5/Pietro 4/Regina 6/Jina 6/Sigourney 6/ Lakia 6/Boyce 6/Noll 7 horses/Hanbal 6 horses/Celeste 6/Concetta 5) + _: 1D10 = [2] = 2 = 50, success
3) Sandor Swim 3 + 3 Str + 4 Aid (Petra 0/Noll 0/Hanbal 0/ Concetta 0/ Roger the Archer 3/ Pietro 1/Ancell the Huntsman 0/ Carmen the Cook 1/Regina 3/ Jina 0/ Sigourney 0/ Zulima 0/ Boyce 0/Lakia 0/Celeste 0/ Concetta 0/Hiram 0) + _: 1D10 = [9] = 9 = 19, success
Adventure lasts 8 days, provides 2 Confidence, 5 xp, 4 Rewards, 0 losses:
•Sandor +1 Rep
•6 BPs: 300 Mythic pounds in payment/bribes received
•+1 Covenfolk loyalty
The armed veterans are always interrogating the peasantry, under the watchful eye of Sandor. A group of neutral communes that did little during the war have to be roped and sweet-talked to quickly bend the knee and recognize Roger's suzerainty. They travel and assuage the nervous elders that there's a place for them, afterwards. Even some very well-hidden towns are visited. They bargain, and to show a great gesture of good faith, agree to help rebuild a bridge that was destroyed during the conflict. The Praesidium forces have to literally live off the land for a week, traversing very rough terrain and quickly, and braving a very wild river to create at least a temporary way, over which commerce can be reestablished. The commune elders agree that this Roger fellow is not that bad.
d) 2 cycles (legal/diplomatic, outdoor) ch:9
1st cycle
1) Carmen Charm 7 + 5 Pre + 8 Aid (Sandor 3/Petra 3/Concetta daughter of Bonaro 3/Ancell 3/Hiram 1/Roger the Archer 2/Pietro 0/Regina 0/ Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 1/Celeste 0/Concetta 0) + _: 1D10 = [7] = 7 = 27, success
2) Sandor Intrigue 5 + 3 Str + 23 Aid (Petra 5/Carmen 4 /Concetta daughter of Bonaro 1/Ancell 2/Hiram 2/Roger the Archer 2/Pietro 0/Regina 4/ Jina 3/Sigourney 3/Zulima 3/ Lakia 3/Boyce 4/Noll 3/Hanbal 3/Celeste 3/Concetta 2) + _: 1D10 = [7] = 7 = 38, success
3) Petra Artes Liberales 3 + 5 Com + 9 Aid (Sandor 2/Carmen 1 /Concetta daughter of Bonaro 1/Ancell 1/Hiram 2/Roger the Archer 1/Pietro 1/Regina 1/ Jina 1/Sigourney 1/Zulima 1/ Lakia 1/Boyce 1/Noll 1/Hanbal 1/Celeste 1/Concetta 1) + _: 1D10 = [1] = 1 , _: 1D10 = [10] = 10 , yay, 37, success
2nd cycle
1) Sandor Area Lore Calabria 2 + 3 Int + 9 Aid (Petra 0/Concetta daughter of Bonaro 0/Carmen the Cook 0/Ancell 1/Hiram 1/Roger the Archer 0/Pietro 0/Regina 2/Jina 3/Sigourney 2/Zulima 2/ Lakia 1/Boyce 2/Noll 1/Hanbal 2/Celeste 1/Concetta 1) + _: 1D10 = [5] = 5 = 19, success
2) Ancell Hunt 12 + 1 Sta + 22 Aid (Sandor 4/Petra 0/Concetta daughter of Bonaro 3/Carmen the Cook 3/Hiram 1/Roger the Archer 3/Pietro 3/Regina 3/Jina 3/Sigourney 3/Zulima 2/ Lakia 3/Boyce 2/Noll 3/Hanbal 2/Celeste 3/Concetta 2) + _: 1D10 = [3] = 3 = 38, success
3) Pietro Stealth 5 + 3 Quik + 8 Aid (Sandor 4/Petra 0/Ancell 2/Concetta daughter of Bonaro 3/Carmen the Cook 3/Hiram 1/Roger the Archer 4/Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [1] = 1 , _: 1D10 = [7] = 7 = 30, success
Adventure lasts 11 days, , 7 xp, provides 2 Confidence, 4 Rewards, 0 losses:
•18 BPs: Tractatus on Animal Ken: Wild boar and other allies Q11, 15 Animal vis pawns (Covenant), 150 Mythic pounds of silver
The Praesidium leads Roger's forces throughout Calabria, pacifying and witnessing oaths and knee-bending and land confiscation in many cases. A coalition of nobles who wish to be well-treated has invited them to a feast to "talk things over". Carmen cooks and charms everybody, Sandor muscles people behind closed doors, intimidating and getting better deals for Roger, and Petra extracts binding oaths both of the spoken and written kind. Still, one particularly ornery fellow, Joachim "the boar" is intractable and difficult.
A few days later, Sandor invites the fellow gentry to a most noble pastime, the hunt of the wild boar. This takes place in lands adjacent to Joachim's..in fact they enter those lands, Sandor says that "we spoke to the fellow, and he now has a different perspective on things, he will not mind". The exciting hunt is successful, and the beast's carcass is carried to Joachim's manor, where the Praesidium forces seem to be ensconced. The other nobles are abuzz with astonishment and dismay, and soon they see Joachim's lifeless body carried out, and his family unceremoniously thrown out of their lands. "This manor will now be disposed by Roger to a more worthy, loyal fellow, perhaps even one of you! Thus is Roger a strong and even just ruler!" No one dares to contradict him.
e) 1 cycle (combat) ch:6
1st cycle
1) Sandor Leadership 11 + Pre 5 + 18 Aid (Petra 2/Ancell 0/Concetta daughter of Bonaro 2/Carmen the Cook 0/Hiram 1/Roger the Archer 2/Pietro the archer 0/Regina 11/Jina 2/Sigourney 2/Zulima 2/ Lakia 2/Boyce 1/Noll 4/Hanbal 5/Celeste 0/Concetta 0) + + _: 1D10 = [8] = 8 = 42, success
2) Zulima Ride 6 + 4 Quik -1 devoted daughter + 39 Aid (Sandor 6/Ancell 3/Petra 0/Concetta daughter of Bonaro 4/Carmen the Cook 1/Hiram 1/Roger the Archer 5/Pietro 4/Regina 6/Jina 6/Sigourney 6/ Lakia 6/Boyce 6/Noll 7 horses/Hanbal 6 horses/Celeste 6/Concetta 5) + _: 1D10 = [5] = 5 = 53, success
3) Jina Single Weapon 12 longsword + 2 Dex + 54 Aid (Sandor 8/Petra 0/Ancell 0/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 4/Roger the Archer 0/Pietro 2/ Lakia 12 longsword/Sigourney 11/Boyce 10/Regina 11 longsword/Zulima 11/Noll 10 longsword/Hanbal 11 longsword/Celeste 11 longsword/Concetta 8 longsword) + _: 1D10 = [3] = 3 = 71, success
Adventure lasts 7 days, 4 xp, provides 1 Confidence, 2 Rewards, 0 losses:
•Sandor 1 Rep
•Coven folk loyalty
This is a somewhat thorny mop-up operation: a mountain lord has refused to meet or bend the knee to Roger's forces, and he has some veteran troops, and a very advantageous and inaccessible fortress. Sandor formulates a crafty plan that's put into action, and the lord's forces are fooled, then outmaneuvered by an entirely unexpected cavalry charge in difficult terrain. Carnage ensues, another estate pacified.
f) 3 cycles (combat, magic, combat) ch:9
1st cycle
1) Roger the Archer Awareness 8 + 0 Per + 3 Keen Vision + 38 Aid (Sandor 4/Petra 0/ Ancell 3/Concetta daughter of Bonaro 0/Carmen the Cook 1/Hiram 4/Pietro the archer 6/Regina 4 /Jina 6/Sigourney 6/Zulima 6/ Lakia 5/Boyce 5/Noll 6/Hanbal 5/Celeste 5/Concetta 5) + _: 1D10 = [4] = 4 = 53, success
2) Pietro Stealth 5 + 3 Quik + 8 Aid (Sandor 4/Petra 0/Ancell 2/Concetta daughter of Bonaro 3/Carmen the Cook 3/Hiram 1/Roger the Archer 4/Regina 0/Jina 0/Sigourney 0/Zulima 0/ Lakia 0/Boyce 0/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [8] = 8= 24, success
3) Ancell Hunt 12 + 1 Sta + 22 Aid (Sandor 4/Petra 0/Concetta daughter of Bonaro 3/Carmen the Cook 3/Hiram 1/Roger the Archer 3/Pietro 3/Regina 3/Jina 3/Sigourney 3/Zulima 2/ Lakia 3/Boyce 2/Noll 3/Hanbal 2/Celeste 3/Concetta 2) + _: 1D10 = [6] = 6 = 41, success
2nd cycle
1) Sandor's Amulet of Defense auto-success
2) Sandor Magic Lore 2 + 3 Int + 7 Aid (Petra 0/Ancell 0/Concetta daughter of Bonaro 3/Carmen the Cook 0/Hiram 2/Roger the Archer 0/Pietro 5/Regina 1/Jina 1/Sigourney 1/Zulima 0/ Lakia 0/Boyce 1/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [5] = 5 = 17, success
3) Sandor Animal Ken 5 + 5 com + 3 Aid (Concetta daughter of Bonaro 6) + _: 1D10 = [8] = 8 = 21, success
1140 5 f #3 Pietro the archer long Bow
3rd cycle
1) Sandor Athletics 5 + 3 Str + 10 Aid(Petra 0/Ancell 0/Concetta daughter of Bonaro 2/Carmen the Cook 0/Hiram 1/Roger the Archer 2/Pietro 3/Regina 3/Jina 2/Sigourney 2/Zulima 3/ Lakia 1/Boyce 2/Noll 0/Hanbal 0/Celeste 0/Concetta 0) + _: 1D10 = [5] = 5 = 23, success
2) Pietro Brawl 9 + 1 Per + 21 Aid (Sandor 7/Petra 0/Ancell 1/Concetta daughter of Bonaro 2/Carmen the Cook 2/Hiram 0/Roger the Archer 9/Regina 5/Jina 0/Sigourney 2/Zulima 3/ Lakia 0/Boyce 0/Noll 2/Hanbal 2/Celeste 2/Concetta 6) + _: 1D10 = [5] = 5 = 36, success
3) Pietro the archer long Bow 15 + 3 Dex + 59 Aid (Sandor 7/Petra 0/Ancell 3/Concetta daughter of Bonaro 0/Carmen the Cook 0/Hiram 0/Roger the Archer 13 longbow/ Regina 11 longbow/Jina 11/Sigourney 12/Zulima 11/ Lakia 11 longbow/Boyce 9/Noll 7/Hanbal 8 Longbow/Celeste 8/Concetta 8 ) + _: 1D10 = [8] = 8 = 85, success
Adventure lasts 12 days, 8 xp, provides 3 Confidence, 6 Rewards, 0 losses:
•Sandor +1 Rep
•Sandor 3 Vim vis personal
•18 BPs: Tractatus on Shapeshifting Q11 Melting into the forest, 35 assorted vis pawns, Covenant (7 Co, 7 An, 7 Imaginem, 7 Ignem, 7 Muto)
Story to come, they confront a lord who is also a Folk witch, and his coven of shapeshifters.
To recap: Adventure lasts 64 days, provide 38 xp, provides 10 Confidence, 20 Rewards, 0 losses:
•Coven folk loyalty +2
•Sandor +5 Rep
•Sandor 3 Vim vis personal
•Tractatus on Shapeshifting Q11 Melting into the forest
•Tractatus on Animal Ken: Wild boar and other allies Q11,
•15 Animal vis pawns (Covenant),
•35 assorted vis pawns, Covenant (7 Co, 7 An, 7 Imaginem, 7 Ignem, 7 Muto)
•750 Mythic pounds of silver