Adventure 1: Social, difficulty 12
Pazzino to attempt Per + Folk Ken (6), Gabriele to attempt Com + Charm (4) and Pre+Guile (3)
[url=http://roll.coyotecode.net/lookup.php?rollid=153797] 5,6,7 rolled total 11, 10, 10 - Pazzino uses the Faith from his relic, Gabriele spends 1 confidence on each of his 2 rolls - overwhelming success!
First reward - confidence, so Pazzino is up while Gabriele comes out even. Other reward - I suggest we get a copy of the faerie charter that was offered, so we get 4 points of faerie-aligned Rego vis (As a faerie agreement is surely Rego)
Pazzino carefully works out who can be influenced, and tell Gabriele who to use his powers of persuasion on. The town elders are a tough crowd because of what the faeries have said, but Gabriele's sheer confidence wins the day. The faerie leave in disgust, leaving a document that looks unusual to Pazzino's second sight. Pazzino suggests they sell the faerie document to the covenant.
Adventure 2: Difficulty 9 - legal/diplomatic - Pazzino will handle all of these with Com + civil/canon law (7), Sta + Artes Liberales (6), Pre + Folk Ken (6)
Magic - Pazzino uses Int + Faerie Lore (4), then Qik+ Awareness (3), and so Aegis doesn't feel left out he can do Per + Second Sight (2)
[url=http://roll.coyotecode.net/lookup.php?rollid=153800] - get 8,3,0 then 2,9,6 for second set. Totals 15, 9, 6 if not a botch, and 6, 12, 9.
Botch die - [url=http://roll.coyotecode.net/lookup.php?rollid=153802] 7, not a botch. Pazzino uses his relic on the first one and a point of confidence on the second one.
Pazzino makes a staggering quotation of law, makes an epic speech which leaves everyone desperate to settle, and influences the right townspeople. Investigating what the problem is, it seems to be Faeries intent on enacting a "rags to riches and then rags again" story with our Redcap as the hero. Pazzino figures out the trend, and works out the dice must be a faerie in disguise. Aegis, with his mighty second sight, works out which dice have been switched and takes them outside. Aegis' might thwarts any attempts at revenge from petty fae.
Rewards - total of 4 - Aegis, what should we do? As we get one confidence for the adventure Pazzino won't be down any. Shall we take individual reputation for our individual rewards>
Covenant rewards for this one - suggest one notch on Mercer House (if we ever make 20, we can retake it and get 3 points of boons). With the other 3, we could raise covenant morale. Of course, as we did favours for the Mercer House maybe we could ask Mercere for an unused redcap item awaiting allocation.