I'm starting a campaign set in the Rhine Tribunal. It's pretty much the standard deal, I guess. You know, with Murion pushing the PCs towards setting up a covenant of their own. To be more precise, the PCs have agreed to join this project before the campaign starts. We have 5 magi, I think.
A Jewish Criamon. He is intent on integrating Jewish mysticism to hermetic magic and is dreaming about creating a golem. I'm not necessarily going to follow Realms of Power: Divine on divine magic and what not. At this point I'm thinking about setting up a few avenues of research. The most promising one to my mind is to craft a new Criamon path. As we are starting the game in the year 1210, we can't really ignore the crusades or blood libels either. He is also 5-10 hermetic years older than the rest and the nominal leader of the expedition. He belongs to the Apple Gild.
A younger magi who was born and raised in a covenant. He was apprenticed to a Tytalan master, but snatched by a politically minded follower of Bonisagus. Pre +5 I think, but not gently gifted. His magic is centered on illusions which seem pretty low powered even though he has a major magical focus. This chap is going to see a lot of play dealing with hermetic politics.
A dwarf-blooded Verditius who is interested in building magical structures. The player is planning on creating a companion knight next and intends to create magical arms and armor for him for his services. He is a member of Elder Gild.
The fourth player is thinking about creating a magus who is actually useful in combat. ; - )
The fifth PC is a mystery.
Right now I'm thinking that the magi are going to be granted an extended stay of seven years in Durenmar while building their own covenant. This whole thing is a ploy by Murion to win some prestige and curtail the expansion of Fengheld. The first character is non-threathening and a useful front, but the second character is the one Murion hopes to use to further her agenda. The campaign is going to involve preparations, dealing with the other covenants and trying to get their blessing, trying to find a suitable site and dealing with the challenges rising from it, and later, dealing with the challenges arising from interaction with the other realms and other states
I'm thinking on the lines of one adventure per year. Not all mages will be joining the adventures, but we won't have all the companions with us in the beginning either. Rather, I'm going to present promising candidates in play.
All of us are Finns with university backgrounds. I'm studying medicine and the we have an English major, a cultural anthropology major and three with master's degrees in German philology, Finnish literature and Economics respectively. The lot of us are history buffs, which is nice. My RPG background involves a lot of Glorantha, Forge/indie games, and, in the recent years, some serious OSR D&D. I haven't really ran a campaign that is as focused as this in exploring history as this. This is some hardcore simulationist shit right here! Right now I'm thinking that I'm going to rely on my Forge-trained narrativistic instincts to generate stuff for the adventures while trying to balance that out with picking up some things I want to illustrate about the Order of Hermes, the time period, or something in each session.
I do have to say, that I'm finding this time period pretty interesting. I've listened a lecture series on Jewish mysticism to prepare myself, but haven't had the time to go bonkers with history books yet. I'm not sure that I'm going to find it. I've also found Ars Magica podcasts useful.
I don't think we are going to go for the rotating GM, but we are definetly going to be mixing mages, companios, and grogs.
Anyway, do you guys and gals have any good advice for us?