Hi guys, once more, I am tapping in the forum hive mind to look for some advices.
With a group of friends, we are going to start a Solo campaign (using the rule for Solo Play somewhere on this forum), with young magus fresh out from gauntlet, each of them being the sole magus of their own covenant/tower/cave.
I would like to take this opportunity to test some aspects of the game that I refrained so far to touch. Thus was born Oleg, the Verditius farmer.
Concept: Oleg has faerie blood from Domovoï (helpful, household and farm faerie from the Russian folklore). He will settle nearby his village of origin and will take care of his inhabitants (whether they like or not - Oleg feels compel to do it). Thus he will develop most of the magical items proposed in Covenant to ease the work of farmers. He will also develop underground crops, so when the harvests are really bad, he has grains and food to share. Obviously, it will give him plenty of opportunity to have adventure between the daily activities of the village and the nosy Quaesitor checking if is not violating the Code.
List of selected Virtues (so far):
The Domovoï side:
Faerie Blood: Domovoï (+1) - core of the concept
Inoffensive to animals (+1) - I need it to be able to handle cows and sheeps
Oath of fealthy (-3) - it is the closest I found to describe his obligation to take care of the village and a good flaw to be dragged in a lot of problem
Faerie friend (-1) - you know, the kind of friend who always wants to help, but end up messing stuff
Carefree (-1) - he is a happy fellow, enjoying the little he has.
Nocturnal (-1) - it is at night that a Domovoï do his deeds
The magical side:
Puissant and Affinity with Magic Theory (+2) - It is so important for a Verditius to have high MT that I almost feels these two are mandatory
Hedge wizard (-1) - his magic and his habits put him aside of the Order - he is humble, almost an unforgivable sin for a Verditius
Inventive Genius (+1)
Free Study (+1)
Secondary Insight (+3) - these three virtues are part of one thing I want to test: is it possible to have magus using regularly experimentation to invent spell/items and virtus to study ?
Weak spontaneous magic (-3)
Finally, to round up:
[strike]Adept[/strike] Apt student (+1) - he is a practical guy who learn quickly by doing more than reading. I found that Verditius more than other House needs a lot of non-hermetic skills and Adept Student is more likely to help than Book Learner when you are trying to master various Craft skills. I also believe it is a fair trade of for the usual Puissant (Craft skill) - I start lower, but can progress faster in several skills.
I limited myself to the Core book since my friend only have it, but I would like to see if it is possible to improve the initial concept.
I would love to have Strong Faerie Blood, but I cannot fit it in considering the other virtues I feel I need to have (open to debate).
He will start as a 20 year old magus - taken at the age of 5 for apprenticeship.
His Craft skill of choice will be Stone cutting (at +2 at the beginning), but later on, he will probably learn Craft: Jewlery, possibly Woodcarving.
No high level skill at the beginning (MT at 3, possibly 4 at most since I do not have so many skill points due to the young age).
Arts priority: Rego, Creo, Herbam, Animalem, Aquam
Here againg, I selected two Art I am not used to work with: Animalem and Aquam. I don't find them very appealing as magic tools, so I want to force myself to explore these two.
Advice and suggestion welcome (and if somebody can come with an other name than Oleg, I am open - so far, it suits a humble, unassuming Verditus mage.)