Here's Reylar Valerian, Robert's character. He recently died and was resurrected by Astarte's Final Twilight. He may be an adulteration, who knows ![:wink: :wink:](/images/emoji/apple/wink.png?v=9)
He took this event as a chance to change the character to a different flavor, one he'd have an easier time playing - so a few things have changed in the virtue and flaw department.
He's very interested in finding out who his father is now, and he assumes it's a faery king. I idly keep thinking maybe his father is the King of France, and his mother is some wood nymph met on a hunt. Ah, faerie bastard princes....
Another thought is that his father was the undivided Hycernian Forest spirit. Might be an interesting direction to take things.
Anyhow, he's put in for a Latent Magical Ability. Any ideas?
Reylar Valerian filius Astarte
Covenant: None
Saga: After the Fall
Characteristics: Int +3 (Witty), Per +1 (Sharp), Pre +1 (Attractive), Com 0, Str -1 (Small-Frame), Sta 0, Dex 0, Qik +1 (Fleet-footed)
Size: 0
Age: 26 (19), Height: 5'9'', Weight: 140 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (4)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Deft Form (Form: Imaginem), Hermetic Magus, Latent Magic Ability, Strong Sidhe Blood, Second Sight, Faerie Magic, Puissant Imaginem, Fast Caster (Initiative: +3 to cast spells in combat), Personal Vis Source (Muto), Journeyman, Magical Memory, Weird Magic (Botches on Stressed Casting: Extra botch die), Deleterious Circumstances (While touching iron), Faerie Upbringing, Proud, Visions, Careless Sorcerer (Spellcasting: Roll two more botch dice), Curse of Venus
Personality Traits: Quiet +3, Introverted +3, Calm +3
Reputations: Bad Luck Merinita 1, Winner of Caecilius's Challenge 1
Combat:
Dodge: Init: +1, Attack --, Defense +3, Damage --
Fist: Init: +1, Attack +2, Defense +3, Damage -1
Kick: Init: +0, Attack +2, Defense +2, Damage +2
Soak: 0
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Occitan 5 (poetry), Organization Lore 3 (18), Brawl 2 (Dodging), Second Sight 3 (regiones) (6), Guile 2 (elaborate lies), Charm 2 (Witty Jokes), Finesse 2 (Imaginem), High German 2 (poetry), Parma Magica 1 (Terram), Penetration 1 (Herbam), Magic Theory 3 (enchanting items), Latin 4 (academic usage), Artes Liberales 1 (rhetoric), Code of Hermes 1 (political intrigue), Legerdemain 1 (picking pockets), Faerie Lore 2 (specific types of faeries) (2), Folk Ken 1 (magi), Woodworking 1 (Decorative Carving), Bargain 1 (hard sell), Intrigue 1 (rumormongering), Awareness 1 (alertness), Music 1 (Harp), Carouse 1 (games of chance)
Arts: Cr 4, In 0, Mu 4, Pe 0, Re 4, An 4, Aq 3, Au 5, Co 4, He 4, Ig 0, Im 8+3, Me 4, Te 0, Vi 4
Equipment:
Encumbrance: 0 (0)
Spells Known:
Aura of Ennobled Presence (MuIm 10) +15
Notes of a Delightful Sound (MuIm 10) +15
Wizard's Sidestep (ReIm 10) +15
Taste of the Spices and Herbs (MuIm 5) +15
Bind Wound (CrCo 10) +8
Curse of the Unruly Tongue (ReCo 5) +8
Piercing Shaft of Wood (Mu(Re)He 10) +8
Doublet of Impenetrable Silk (MuAn 15) +8
Wizard's Communion (MuVi 12) +8
Ward Against the Beasts of Legend (ReAn 14) +8
Restore the Moved Image (ReIm 9) +15
Intuition of the Forest (InHe 10) +4